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	<title>Comments on: Computer Learns to Take Over Virtual Worlds by Doing What Most of Us Don&#8217;t: Reading the Manual</title>
	<atom:link href="http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/</link>
	<description>80beats is DISCOVER&#039;s news aggregator, weaving together the choicest tidbits from the best articles covering the day&#039;s most compelling topics.</description>
	<lastBuildDate>Wed, 23 May 2012 19:57:39 +0000</lastBuildDate>
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		<title>By: Andy Farid</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1304025</link>
		<dc:creator>Andy Farid</dc:creator>
		<pubDate>Sun, 31 Jul 2011 05:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1304025</guid>
		<description>foundthe majority ofwillhave the same opinionwith your blog.</description>
		<content:encoded><![CDATA[<p>foundthe majority ofwillhave the same opinionwith your blog.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anthony</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1193203</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Fri, 15 Jul 2011 14:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1193203</guid>
		<description>And here we thought SkyNet would be the end of us.  </description>
		<content:encoded><![CDATA[<p>And here we thought SkyNet would be the end of us.</p>
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	</item>
	<item>
		<title>By: Kevin R. Bridges</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1187735</link>
		<dc:creator>Kevin R. Bridges</dc:creator>
		<pubDate>Thu, 14 Jul 2011 22:30:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1187735</guid>
		<description>I think it&#039;s interesting that a randomly acting program won 46 percent of the time.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s interesting that a randomly acting program won 46 percent of the time.</p>
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	<item>
		<title>By: Wesley</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1187435</link>
		<dc:creator>Wesley</dc:creator>
		<pubDate>Thu, 14 Jul 2011 21:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1187435</guid>
		<description>What I don&#039;t understand is how almost random play can get the computer a 46% winning advantage?  Are the humans playing randomly too?</description>
		<content:encoded><![CDATA[<p>What I don&#8217;t understand is how almost random play can get the computer a 46% winning advantage?  Are the humans playing randomly too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hopeful</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1187240</link>
		<dc:creator>hopeful</dc:creator>
		<pubDate>Thu, 14 Jul 2011 21:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1187240</guid>
		<description>It would be outstanding for AI of this level to be built into civilisation however, I for one don&#039;t look forward to the 2tb download to get the AI opponent!

That said, without knowing anything about the game at all, a win ratio of 46% is damn impressive.  Or worrying, if you&#039;re a dedicated Civ player!</description>
		<content:encoded><![CDATA[<p>It would be outstanding for AI of this level to be built into civilisation however, I for one don&#8217;t look forward to the 2tb download to get the AI opponent!</p>
<p>That said, without knowing anything about the game at all, a win ratio of 46% is damn impressive.  Or worrying, if you&#8217;re a dedicated Civ player!</p>
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		<title>By: FlaGator</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1185992</link>
		<dc:creator>FlaGator</dc:creator>
		<pubDate>Thu, 14 Jul 2011 15:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1185992</guid>
		<description>I wonder what difficulty level the computer was playing against. I still find it near impossible to beat the CivIV AI at Noble level.</description>
		<content:encoded><![CDATA[<p>I wonder what difficulty level the computer was playing against. I still find it near impossible to beat the CivIV AI at Noble level.</p>
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		<title>By: Naveed</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1183046</link>
		<dc:creator>Naveed</dc:creator>
		<pubDate>Thu, 14 Jul 2011 01:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1183046</guid>
		<description>Very awesome. Can&#039;t wait until this gets into real video games will make games much more fun and challenging.

amphiox, it sounds like the AI they used played the player since the article mentions them teaching it about mouse movements and what shows up on the screen (the real AI doesn&#039;t see any of this). Also in Civ 2 and for many many games they only write one AI and they give the player or AI bonuses and handicaps depending on the difficulty level. Hopefully they used a normal or higher difficulty to show the superiority of this new AI.

The AI right now is one of the areas in gaming where there really needs to be some improvement. The AI can never stack up to a player on an even playing field and usually has some quirks/flaws that can be exploited.</description>
		<content:encoded><![CDATA[<p>Very awesome. Can&#8217;t wait until this gets into real video games will make games much more fun and challenging.</p>
<p>amphiox, it sounds like the AI they used played the player since the article mentions them teaching it about mouse movements and what shows up on the screen (the real AI doesn&#8217;t see any of this). Also in Civ 2 and for many many games they only write one AI and they give the player or AI bonuses and handicaps depending on the difficulty level. Hopefully they used a normal or higher difficulty to show the superiority of this new AI.</p>
<p>The AI right now is one of the areas in gaming where there really needs to be some improvement. The AI can never stack up to a player on an even playing field and usually has some quirks/flaws that can be exploited.</p>
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		<title>By: Awnshegh</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1182662</link>
		<dc:creator>Awnshegh</dc:creator>
		<pubDate>Wed, 13 Jul 2011 22:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1182662</guid>
		<description>I played Civ 2 to death. The original manual was a behemoth with some serious instructions on how the game should be played in order to win. It&#039;s no surprise that reading them would provide better results in games - the surprise is having a seperate AI (from the game code) that can put 2 and 2 together and actually use this information. 

Will it change gaming AI? Maybe. Remember gaming AI is built on very simple yet lengthy branching scripts for decision making and pathing. This is a paradigm shift with results that aen&#039;t necessarily in line with what the programmers may want. Where&#039;s the tweakability if they wan the AI to be easy, medium or hard?

So what will it change? Personally I think this will become a gaming QA dream. You could build an external AI to run the game through hundreds or thousands of iterations of games to hunt out bugs, AI quirks (within the game) and even find balancing issues which currently take weeks or months of testing.</description>
		<content:encoded><![CDATA[<p>I played Civ 2 to death. The original manual was a behemoth with some serious instructions on how the game should be played in order to win. It&#8217;s no surprise that reading them would provide better results in games &#8211; the surprise is having a seperate AI (from the game code) that can put 2 and 2 together and actually use this information. </p>
<p>Will it change gaming AI? Maybe. Remember gaming AI is built on very simple yet lengthy branching scripts for decision making and pathing. This is a paradigm shift with results that aen&#8217;t necessarily in line with what the programmers may want. Where&#8217;s the tweakability if they wan the AI to be easy, medium or hard?</p>
<p>So what will it change? Personally I think this will become a gaming QA dream. You could build an external AI to run the game through hundreds or thousands of iterations of games to hunt out bugs, AI quirks (within the game) and even find balancing issues which currently take weeks or months of testing.</p>
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	<item>
		<title>By: amphiox</title>
		<link>http://blogs.discovermagazine.com/80beats/2011/07/13/computer-learns-to-take-over-virtual-worlds-by-doing-what-most-of-us-dont-reading-the-manual/comment-page-1/#comment-1181883</link>
		<dc:creator>amphiox</dc:creator>
		<pubDate>Wed, 13 Jul 2011 20:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/80beats/?p=30383#comment-1181883</guid>
		<description>Who or what was the computer playing against? A human player, or the games own opponent AI? (In the second instance, wouldn&#039;t that count as the computer playing against itself?) And if the AI, what level?

A 79% victory rate against the programmed opponent AI would suggest that this self-learning algorithm could be incorporated into the game to make a more challenging AI opponent for the human player. (And could the AI be programmed over time to learn in contests against the human player to become ever more adept at playing that human player?)</description>
		<content:encoded><![CDATA[<p>Who or what was the computer playing against? A human player, or the games own opponent AI? (In the second instance, wouldn&#8217;t that count as the computer playing against itself?) And if the AI, what level?</p>
<p>A 79% victory rate against the programmed opponent AI would suggest that this self-learning algorithm could be incorporated into the game to make a more challenging AI opponent for the human player. (And could the AI be programmed over time to learn in contests against the human player to become ever more adept at playing that human player?)</p>
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