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	<title>Comments on: Poker Quiz Answers</title>
	<atom:link href="http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/</link>
	<description>Random samplings from a universe of ideas.</description>
	<lastBuildDate>Mon, 09 Nov 2009 11:26:47 -0600</lastBuildDate>
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		<title>By: bittergradstudent</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18594</link>
		<dc:creator>bittergradstudent</dc:creator>
		<pubDate>Fri, 14 Jul 2006 21:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18594</guid>
		<description>Yonah--

perhaps, you don&#039;t realize just how exciting &lt;a href=&quot;http://www.worldrps.com&quot; rel=&quot;nofollow&quot;&gt;Rock-Paper-Scissors&lt;/a&gt; (warning!  Insanity behind link!) can be, and how deep the strategies can run!</description>
		<content:encoded><![CDATA[<p>Yonah&#8211;</p>
<p>perhaps, you don&#8217;t realize just how exciting <a href="http://www.worldrps.com" rel="nofollow">Rock-Paper-Scissors</a> (warning!  Insanity behind link!) can be, and how deep the strategies can run!</p>
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		<title>By: Elliot</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18595</link>
		<dc:creator>Elliot</dc:creator>
		<pubDate>Fri, 14 Jul 2006 17:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18595</guid>
		<description>My personal view is that it may be possible to &quot;prove&quot; that no algorithmic optimal Hold-em strategy can be devised. I think this would involve demonstrating that any sucessful algorithm would inherently require enough non-optimal play to create sufficient uncertainty in the opponent as to style. And then demonstrating the non-optimal play could then be exploited by another algorithm. It may be that there is a general theory that any game which involves &quot;bluffing&quot; is not subject to algorithmic optimization.</description>
		<content:encoded><![CDATA[<p>My personal view is that it may be possible to &#8220;prove&#8221; that no algorithmic optimal Hold-em strategy can be devised. I think this would involve demonstrating that any sucessful algorithm would inherently require enough non-optimal play to create sufficient uncertainty in the opponent as to style. And then demonstrating the non-optimal play could then be exploited by another algorithm. It may be that there is a general theory that any game which involves &#8220;bluffing&#8221; is not subject to algorithmic optimization.</p>
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		<title>By: Sean</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18596</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 14 Jul 2006 12:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18596</guid>
		<description>Ben and Yonah, thanks.  And sorry for not replying, it&#039;s been busy.  Is it straightforward to state precisely what the conditions are for the Nash theorem to hold?  I think I was implicitly discounting the possibility of a non-deterministic strategy, imagining a player that would always do a certain thing in a certain situation.</description>
		<content:encoded><![CDATA[<p>Ben and Yonah, thanks.  And sorry for not replying, it&#8217;s been busy.  Is it straightforward to state precisely what the conditions are for the Nash theorem to hold?  I think I was implicitly discounting the possibility of a non-deterministic strategy, imagining a player that would always do a certain thing in a certain situation.</p>
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		<title>By: Uncle Enzo</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18597</link>
		<dc:creator>Uncle Enzo</dc:creator>
		<pubDate>Thu, 13 Jul 2006 13:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18597</guid>
		<description>Forget poker!  Let&#039;s talk about Italia and how they are the best soccer team in the world!

Forza Italia!</description>
		<content:encoded><![CDATA[<p>Forget poker!  Let&#8217;s talk about Italia and how they are the best soccer team in the world!</p>
<p>Forza Italia!</p>
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		<title>By: Ben</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18580</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 12 Jul 2006 07:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18580</guid>
		<description>&lt;blockquote&gt;Ben, what makes you think that? As far as I know there is no theorem&lt;/blockquote&gt;

Hi Sean,

The theorem is due to John Nash.  An easy-to-find reference is

J. Nash, Non-cooperative games, Annals of Mathematics 54(2), 286 (1951).

It&#039;s on JSTOR but this commenting system seems to choke if I give a direct link.  Amusingly, he solves a simplified 3 person poker game in the paper.

A few caveats: if there&#039;s a rake, then the theorem does not apply.  If your opponents are irrational, or rational but with limited computational power, then as you say, opponent modeling is desirable.

For an overview of the state-of-the-art in finding optimal solutions to Hold&#039;em, have a look at the introduction to &lt;a href=&quot;http://www.cs.ualberta.ca/~darse/Papers/IJCAI03.html&quot; rel=&quot;nofollow&quot;&gt;this paper&lt;/a&gt; by the Alberta group.

ben</description>
		<content:encoded><![CDATA[<blockquote><p>Ben, what makes you think that? As far as I know there is no theorem</p></blockquote>
<p>Hi Sean,</p>
<p>The theorem is due to John Nash.  An easy-to-find reference is</p>
<p>J. Nash, Non-cooperative games, Annals of Mathematics 54(2), 286 (1951).</p>
<p>It&#8217;s on JSTOR but this commenting system seems to choke if I give a direct link.  Amusingly, he solves a simplified 3 person poker game in the paper.</p>
<p>A few caveats: if there&#8217;s a rake, then the theorem does not apply.  If your opponents are irrational, or rational but with limited computational power, then as you say, opponent modeling is desirable.</p>
<p>For an overview of the state-of-the-art in finding optimal solutions to Hold&#8217;em, have a look at the introduction to <a href="http://www.cs.ualberta.ca/~darse/Papers/IJCAI03.html" rel="nofollow">this paper</a> by the Alberta group.</p>
<p>ben</p>
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		<title>By: Mugizi Rwebangira</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18582</link>
		<dc:creator>Mugizi Rwebangira</dc:creator>
		<pubDate>Tue, 11 Jul 2006 18:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18582</guid>
		<description>Some guys at CMU claim to have made advances on this Poker thing (using game theory):

http://news.cs.cmu.edu/Releases/demo/227.html

They will apparently be going up against the Alberta group in a competition in Boston next week:

http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php</description>
		<content:encoded><![CDATA[<p>Some guys at CMU claim to have made advances on this Poker thing (using game theory):</p>
<p><a href="http://news.cs.cmu.edu/Releases/demo/227.html" rel="nofollow">http://news.cs.cmu.edu/Releases/demo/227.html</a></p>
<p>They will apparently be going up against the Alberta group in a competition in Boston next week:</p>
<p><a href="http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php" rel="nofollow">http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php</a></p>
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		<title>By: Count Iblis</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18581</link>
		<dc:creator>Count Iblis</dc:creator>
		<pubDate>Tue, 11 Jul 2006 16:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18581</guid>
		<description>&lt;blockquote&gt;. no decision tree you could unambiguously follow to guarantee the best possible outcome. (Indeed, if you had an opponent that used such a decision tree, you could in principle always beat them.) Unlike in chess, the computer can&#039;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing&lt;/blockquote&gt;.

In such cases there can still exist optimal mixed strategies, this is what Ben means. In practice one considers strategies that give  probabilities for moves based on the information gained from the moves so far. However, this does not yield the most general mixed strategies.

Of course, in practice it&#039;s far better to not to use the brute force approach. It isn&#039;t practical and you should exploit the fact that your opponents are using strategies that are far from optimal.</description>
		<content:encoded><![CDATA[<blockquote><p>. no decision tree you could unambiguously follow to guarantee the best possible outcome. (Indeed, if you had an opponent that used such a decision tree, you could in principle always beat them.) Unlike in chess, the computer can&#8217;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing</p></blockquote>
<p>.</p>
<p>In such cases there can still exist optimal mixed strategies, this is what Ben means. In practice one considers strategies that give  probabilities for moves based on the information gained from the moves so far. However, this does not yield the most general mixed strategies.</p>
<p>Of course, in practice it&#8217;s far better to not to use the brute force approach. It isn&#8217;t practical and you should exploit the fact that your opponents are using strategies that are far from optimal.</p>
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		<title>By: Cynthia</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18583</link>
		<dc:creator>Cynthia</dc:creator>
		<pubDate>Mon, 10 Jul 2006 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18583</guid>
		<description>Chad Orzel,

You paint a much too grim picture of the cosmos...Bear in mind, we are making headway towards comprehending the &quot;quantum card game.&quot; My inspiration is derived from Wojciech Zurek&#039;s work in quantum information theory. Unfortunately, Zurek seems to fall short of &quot;factoring gravity into the quantum equation.&quot;</description>
		<content:encoded><![CDATA[<p>Chad Orzel,</p>
<p>You paint a much too grim picture of the cosmos&#8230;Bear in mind, we are making headway towards comprehending the &#8220;quantum card game.&#8221; My inspiration is derived from Wojciech Zurek&#8217;s work in quantum information theory. Unfortunately, Zurek seems to fall short of &#8220;factoring gravity into the quantum equation.&#8221;</p>
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		<title>By: Chad Orzel</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18584</link>
		<dc:creator>Chad Orzel</dc:creator>
		<pubDate>Mon, 10 Jul 2006 18:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18584</guid>
		<description>&lt;i&gt;Just a tangential thought: perhaps God does not play dice; however, he might engage in card games...&lt;/i&gt;

From Pratchett and Gaiman&#039;s &lt;i&gt;Good Omens&lt;/i&gt;:

&quot;God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won&#039;t tell you the rules, and who smiles &lt;i&gt;all the time&lt;/i&gt;.&quot;</description>
		<content:encoded><![CDATA[<p><i>Just a tangential thought: perhaps God does not play dice; however, he might engage in card games&#8230;</i></p>
<p>From Pratchett and Gaiman&#8217;s <i>Good Omens</i>:</p>
<p>&#8220;God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won&#8217;t tell you the rules, and who smiles <i>all the time</i>.&#8221;</p>
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		<title>By: JustAnotherInfidel</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18578</link>
		<dc:creator>JustAnotherInfidel</dc:creator>
		<pubDate>Mon, 10 Jul 2006 16:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18578</guid>
		<description>Dr. Carroll---

Let me rephrase---in all of the examples you worked above, there were hands with competing cards...that is, the diamond flush, that the JdTd would be drawing to, is less likely to come if you know your opponent(s) has (have) a diamond.  Just wondering---I&#039;ve never been much for calculating numbers anyway, I generally get a ballpark estimate and go from there.  (Perhaps it&#039;s a second order effect.)  But I will stick with my original estimates--put the three hands heads up, such that the A7 and 66 don&#039;t take away any diamonds from the deck, and the JTs is 40% (ish), and maybe even a bit better, to win.  Then the sixes, then the A7.  And not to be picky, but you did say that &quot;a standard hold em table has ten hands&quot; in your original post...

Thank you for the academic discussion on poker---I was wondering when it would come up here!</description>
		<content:encoded><![CDATA[<p>Dr. Carroll&#8212;</p>
<p>Let me rephrase&#8212;in all of the examples you worked above, there were hands with competing cards&#8230;that is, the diamond flush, that the JdTd would be drawing to, is less likely to come if you know your opponent(s) has (have) a diamond.  Just wondering&#8212;I&#8217;ve never been much for calculating numbers anyway, I generally get a ballpark estimate and go from there.  (Perhaps it&#8217;s a second order effect.)  But I will stick with my original estimates&#8211;put the three hands heads up, such that the A7 and 66 don&#8217;t take away any diamonds from the deck, and the JTs is 40% (ish), and maybe even a bit better, to win.  Then the sixes, then the A7.  And not to be picky, but you did say that &#8220;a standard hold em table has ten hands&#8221; in your original post&#8230;</p>
<p>Thank you for the academic discussion on poker&#8212;I was wondering when it would come up here!</p>
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