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	<title>Comments on: Poker Quiz Answers</title>
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	<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/</link>
	<description>Random samplings from a universe of ideas.</description>
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		<title>By: bittergradstudent</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18594</link>
		<dc:creator>bittergradstudent</dc:creator>
		<pubDate>Fri, 14 Jul 2006 21:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18594</guid>
		<description>Yonah--

perhaps, you don&#039;t realize just how exciting &lt;a href=&quot;http://www.worldrps.com&quot; rel=&quot;nofollow&quot;&gt;Rock-Paper-Scissors&lt;/a&gt; (warning!  Insanity behind link!) can be, and how deep the strategies can run!</description>
		<content:encoded><![CDATA[<p>Yonah&#8211;</p>
<p>perhaps, you don&#8217;t realize just how exciting <a href="http://www.worldrps.com" rel="nofollow">Rock-Paper-Scissors</a> (warning!  Insanity behind link!) can be, and how deep the strategies can run!</p>
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		<title>By: Elliot</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18595</link>
		<dc:creator>Elliot</dc:creator>
		<pubDate>Fri, 14 Jul 2006 17:49:05 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18595</guid>
		<description>My personal view is that it may be possible to &quot;prove&quot; that no algorithmic optimal Hold-em strategy can be devised. I think this would involve demonstrating that any sucessful algorithm would inherently require enough non-optimal play to create sufficient uncertainty in the opponent as to style. And then demonstrating the non-optimal play could then be exploited by another algorithm. It may be that there is a general theory that any game which involves &quot;bluffing&quot; is not subject to algorithmic optimization.</description>
		<content:encoded><![CDATA[<p>My personal view is that it may be possible to &#8220;prove&#8221; that no algorithmic optimal Hold-em strategy can be devised. I think this would involve demonstrating that any sucessful algorithm would inherently require enough non-optimal play to create sufficient uncertainty in the opponent as to style. And then demonstrating the non-optimal play could then be exploited by another algorithm. It may be that there is a general theory that any game which involves &#8220;bluffing&#8221; is not subject to algorithmic optimization.</p>
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		<title>By: Sean</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18596</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 14 Jul 2006 12:07:46 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18596</guid>
		<description>Ben and Yonah, thanks.  And sorry for not replying, it&#039;s been busy.  Is it straightforward to state precisely what the conditions are for the Nash theorem to hold?  I think I was implicitly discounting the possibility of a non-deterministic strategy, imagining a player that would always do a certain thing in a certain situation.</description>
		<content:encoded><![CDATA[<p>Ben and Yonah, thanks.  And sorry for not replying, it&#8217;s been busy.  Is it straightforward to state precisely what the conditions are for the Nash theorem to hold?  I think I was implicitly discounting the possibility of a non-deterministic strategy, imagining a player that would always do a certain thing in a certain situation.</p>
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		<title>By: Uncle Enzo</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18597</link>
		<dc:creator>Uncle Enzo</dc:creator>
		<pubDate>Thu, 13 Jul 2006 13:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18597</guid>
		<description>Forget poker!  Let&#039;s talk about Italia and how they are the best soccer team in the world!

Forza Italia!</description>
		<content:encoded><![CDATA[<p>Forget poker!  Let&#8217;s talk about Italia and how they are the best soccer team in the world!</p>
<p>Forza Italia!</p>
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		<title>By: Ben</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18580</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 12 Jul 2006 07:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18580</guid>
		<description>&lt;blockquote&gt;Ben, what makes you think that? As far as I know there is no theorem&lt;/blockquote&gt;

Hi Sean,

The theorem is due to John Nash.  An easy-to-find reference is

J. Nash, Non-cooperative games, Annals of Mathematics 54(2), 286 (1951).

It&#039;s on JSTOR but this commenting system seems to choke if I give a direct link.  Amusingly, he solves a simplified 3 person poker game in the paper.

A few caveats: if there&#039;s a rake, then the theorem does not apply.  If your opponents are irrational, or rational but with limited computational power, then as you say, opponent modeling is desirable.

For an overview of the state-of-the-art in finding optimal solutions to Hold&#039;em, have a look at the introduction to &lt;a href=&quot;http://www.cs.ualberta.ca/~darse/Papers/IJCAI03.html&quot; rel=&quot;nofollow&quot;&gt;this paper&lt;/a&gt; by the Alberta group.

ben</description>
		<content:encoded><![CDATA[<blockquote><p>Ben, what makes you think that? As far as I know there is no theorem</p></blockquote>
<p>Hi Sean,</p>
<p>The theorem is due to John Nash.  An easy-to-find reference is</p>
<p>J. Nash, Non-cooperative games, Annals of Mathematics 54(2), 286 (1951).</p>
<p>It&#8217;s on JSTOR but this commenting system seems to choke if I give a direct link.  Amusingly, he solves a simplified 3 person poker game in the paper.</p>
<p>A few caveats: if there&#8217;s a rake, then the theorem does not apply.  If your opponents are irrational, or rational but with limited computational power, then as you say, opponent modeling is desirable.</p>
<p>For an overview of the state-of-the-art in finding optimal solutions to Hold&#8217;em, have a look at the introduction to <a href="http://www.cs.ualberta.ca/~darse/Papers/IJCAI03.html" rel="nofollow">this paper</a> by the Alberta group.</p>
<p>ben</p>
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		<title>By: Mugizi Rwebangira</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18582</link>
		<dc:creator>Mugizi Rwebangira</dc:creator>
		<pubDate>Tue, 11 Jul 2006 18:06:24 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18582</guid>
		<description>Some guys at CMU claim to have made advances on this Poker thing (using game theory):

http://news.cs.cmu.edu/Releases/demo/227.html

They will apparently be going up against the Alberta group in a competition in Boston next week:

http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php</description>
		<content:encoded><![CDATA[<p>Some guys at CMU claim to have made advances on this Poker thing (using game theory):</p>
<p><a href="http://news.cs.cmu.edu/Releases/demo/227.html" rel="nofollow">http://news.cs.cmu.edu/Releases/demo/227.html</a></p>
<p>They will apparently be going up against the Alberta group in a competition in Boston next week:</p>
<p><a href="http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php" rel="nofollow">http://www.aaai.org/Conferences/AAAI/2006/aaai06poker.php</a></p>
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		<title>By: Count Iblis</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18581</link>
		<dc:creator>Count Iblis</dc:creator>
		<pubDate>Tue, 11 Jul 2006 16:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18581</guid>
		<description>&lt;blockquote&gt;. no decision tree you could unambiguously follow to guarantee the best possible outcome. (Indeed, if you had an opponent that used such a decision tree, you could in principle always beat them.) Unlike in chess, the computer can&#039;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing&lt;/blockquote&gt;.

In such cases there can still exist optimal mixed strategies, this is what Ben means. In practice one considers strategies that give  probabilities for moves based on the information gained from the moves so far. However, this does not yield the most general mixed strategies.

Of course, in practice it&#039;s far better to not to use the brute force approach. It isn&#039;t practical and you should exploit the fact that your opponents are using strategies that are far from optimal.</description>
		<content:encoded><![CDATA[<blockquote><p>. no decision tree you could unambiguously follow to guarantee the best possible outcome. (Indeed, if you had an opponent that used such a decision tree, you could in principle always beat them.) Unlike in chess, the computer can&#8217;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing</p></blockquote>
<p>.</p>
<p>In such cases there can still exist optimal mixed strategies, this is what Ben means. In practice one considers strategies that give  probabilities for moves based on the information gained from the moves so far. However, this does not yield the most general mixed strategies.</p>
<p>Of course, in practice it&#8217;s far better to not to use the brute force approach. It isn&#8217;t practical and you should exploit the fact that your opponents are using strategies that are far from optimal.</p>
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		<title>By: Cynthia</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18583</link>
		<dc:creator>Cynthia</dc:creator>
		<pubDate>Mon, 10 Jul 2006 21:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18583</guid>
		<description>Chad Orzel,

You paint a much too grim picture of the cosmos...Bear in mind, we are making headway towards comprehending the &quot;quantum card game.&quot; My inspiration is derived from Wojciech Zurek&#039;s work in quantum information theory. Unfortunately, Zurek seems to fall short of &quot;factoring gravity into the quantum equation.&quot;</description>
		<content:encoded><![CDATA[<p>Chad Orzel,</p>
<p>You paint a much too grim picture of the cosmos&#8230;Bear in mind, we are making headway towards comprehending the &#8220;quantum card game.&#8221; My inspiration is derived from Wojciech Zurek&#8217;s work in quantum information theory. Unfortunately, Zurek seems to fall short of &#8220;factoring gravity into the quantum equation.&#8221;</p>
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		<title>By: Chad Orzel</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18584</link>
		<dc:creator>Chad Orzel</dc:creator>
		<pubDate>Mon, 10 Jul 2006 18:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18584</guid>
		<description>&lt;i&gt;Just a tangential thought: perhaps God does not play dice; however, he might engage in card games...&lt;/i&gt;

From Pratchett and Gaiman&#039;s &lt;i&gt;Good Omens&lt;/i&gt;:

&quot;God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won&#039;t tell you the rules, and who smiles &lt;i&gt;all the time&lt;/i&gt;.&quot;</description>
		<content:encoded><![CDATA[<p><i>Just a tangential thought: perhaps God does not play dice; however, he might engage in card games&#8230;</i></p>
<p>From Pratchett and Gaiman&#8217;s <i>Good Omens</i>:</p>
<p>&#8220;God moves in extremely mysterious, not to say, circuitous ways. God does not play dice with the universe; He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players, [ie., everybody.] to being involved in an obscure and complex version of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won&#8217;t tell you the rules, and who smiles <i>all the time</i>.&#8221;</p>
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		<title>By: JustAnotherInfidel</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18578</link>
		<dc:creator>JustAnotherInfidel</dc:creator>
		<pubDate>Mon, 10 Jul 2006 16:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18578</guid>
		<description>Dr. Carroll---

Let me rephrase---in all of the examples you worked above, there were hands with competing cards...that is, the diamond flush, that the JdTd would be drawing to, is less likely to come if you know your opponent(s) has (have) a diamond.  Just wondering---I&#039;ve never been much for calculating numbers anyway, I generally get a ballpark estimate and go from there.  (Perhaps it&#039;s a second order effect.)  But I will stick with my original estimates--put the three hands heads up, such that the A7 and 66 don&#039;t take away any diamonds from the deck, and the JTs is 40% (ish), and maybe even a bit better, to win.  Then the sixes, then the A7.  And not to be picky, but you did say that &quot;a standard hold em table has ten hands&quot; in your original post...

Thank you for the academic discussion on poker---I was wondering when it would come up here!</description>
		<content:encoded><![CDATA[<p>Dr. Carroll&#8212;</p>
<p>Let me rephrase&#8212;in all of the examples you worked above, there were hands with competing cards&#8230;that is, the diamond flush, that the JdTd would be drawing to, is less likely to come if you know your opponent(s) has (have) a diamond.  Just wondering&#8212;I&#8217;ve never been much for calculating numbers anyway, I generally get a ballpark estimate and go from there.  (Perhaps it&#8217;s a second order effect.)  But I will stick with my original estimates&#8211;put the three hands heads up, such that the A7 and 66 don&#8217;t take away any diamonds from the deck, and the JTs is 40% (ish), and maybe even a bit better, to win.  Then the sixes, then the A7.  And not to be picky, but you did say that &#8220;a standard hold em table has ten hands&#8221; in your original post&#8230;</p>
<p>Thank you for the academic discussion on poker&#8212;I was wondering when it would come up here!</p>
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		<title>By: stevem</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18588</link>
		<dc:creator>stevem</dc:creator>
		<pubDate>Mon, 10 Jul 2006 13:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18588</guid>
		<description>Chimpanzee,
Hibbs wrote that book on path integrals with Feynman I believe (?), but you would be hard pushed to find a mechanically flawed wheel these days though. There was a software flaw in the dozen column bets or thirds in some online roulette games but I think it has been fixed. Basically any one of the thirds was hard-wired to always come in within a fixed number of spins in order to create what&#039;s called &quot;realistic waiver&quot;, since the software uses pseudo-random numbers.

A major software flaw in online Texas Hold Em was detailed here:

http://www.cigital.com/news/index.php?pg=art&amp;artid=20

The MIT blackjack project was featured on this bbc Horizon program:

http://www.bbc.co.uk/sn/tvradio/programmes/horizon/million_prog_summary.shtml

When they tried it in Europe they got death threats.

A famous case involving online blackjack--a version called Caribbean 21--was when a player calling himself &quot;Pirateofc21&quot; with an initial bankroll of $1000 blew it up into $1.3 million. Of course, they refused to pay and accused him of &quot;cheating&quot; but couldnt prove it or find any flaws in their own software. I think it went to court and they did pay. (It is worse for a casino&#039;s long-term business to get a reputation for not paying up.) As far as I am concerned though exploiting a software flaw is fair game since that is the software they offer and it is their responsibility for how it functions. After all, they have absolutely no problems about bleeding money off you.

Interesting to learn that there is a poker research group at the University of Alberta. There is a chapter called &quot; Poker and Bluffing&quot; in the famous book&quot; Theory of Games and Economic Behavior&quot; By Von Neumann and Morgenstern, but it&#039;s a pretty hard book:)</description>
		<content:encoded><![CDATA[<p>Chimpanzee,<br />
Hibbs wrote that book on path integrals with Feynman I believe (?), but you would be hard pushed to find a mechanically flawed wheel these days though. There was a software flaw in the dozen column bets or thirds in some online roulette games but I think it has been fixed. Basically any one of the thirds was hard-wired to always come in within a fixed number of spins in order to create what&#8217;s called &#8220;realistic waiver&#8221;, since the software uses pseudo-random numbers.</p>
<p>A major software flaw in online Texas Hold Em was detailed here:</p>
<p><a href="http://www.cigital.com/news/index.php?pg=art&#038;artid=20" rel="nofollow">http://www.cigital.com/news/index.php?pg=art&#038;artid=20</a></p>
<p>The MIT blackjack project was featured on this bbc Horizon program:</p>
<p><a href="http://www.bbc.co.uk/sn/tvradio/programmes/horizon/million_prog_summary.shtml" rel="nofollow">http://www.bbc.co.uk/sn/tvradio/programmes/horizon/million_prog_summary.shtml</a></p>
<p>When they tried it in Europe they got death threats.</p>
<p>A famous case involving online blackjack&#8211;a version called Caribbean 21&#8211;was when a player calling himself &#8220;Pirateofc21&#8243; with an initial bankroll of $1000 blew it up into $1.3 million. Of course, they refused to pay and accused him of &#8220;cheating&#8221; but couldnt prove it or find any flaws in their own software. I think it went to court and they did pay. (It is worse for a casino&#8217;s long-term business to get a reputation for not paying up.) As far as I am concerned though exploiting a software flaw is fair game since that is the software they offer and it is their responsibility for how it functions. After all, they have absolutely no problems about bleeding money off you.</p>
<p>Interesting to learn that there is a poker research group at the University of Alberta. There is a chapter called &#8221; Poker and Bluffing&#8221; in the famous book&#8221; Theory of Games and Economic Behavior&#8221; By Von Neumann and Morgenstern, but it&#8217;s a pretty hard book:)</p>
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		<title>By: Yonah</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18587</link>
		<dc:creator>Yonah</dc:creator>
		<pubDate>Mon, 10 Jul 2006 13:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18587</guid>
		<description>&lt;blockquote&gt;
Ben, what makes you think that? As far as I know there is no theorem
&lt;/blockquote&gt;

I believe Ben is referring to the classic theorem of von Neumann,  that any two player zero-sum game, such as heads up poker, has a dominant strategy equilibrium.  I&#039;m not sure if the theorem has a generalization to an N player symmetric game.  Further, I&#039;m not sure if the game-theoretic idea of an equilibrium is what you want here.  Don&#039;t know enough about these things.  So you should probably ask Ben.

&lt;blockquote&gt;
my impression is that there was always a strategy that could defeat any known strategy
&lt;/blockquote&gt;

But there are strategies that minimize the maximum harm done to you, and if we consider non-deterministic strategies there exists a stable equilibrium of them.  Non-transitivity doesnt change this.  Consider rock-paper-scissors.  If I&#039;m allowed to only play one, I can always be defeated.  However, the strategy &quot;pick a random one with equal probability 1/3&quot;,  cannot be &quot;defeated&quot;.  I can imagine that in a world tournament of super-expert RPS players, they would all just be playing randomly, since any deviation pure randomness would be punished.  This means that rock-paper-scissors gets more boring as skill increases even faster than soccer, which judging by the progression of the World Cup is an impressive feat. I think you can see how this works in a poker situation, and already encodes the opponents behavior in some sense without having to dynamically evaluate it.</description>
		<content:encoded><![CDATA[<blockquote><p>
Ben, what makes you think that? As far as I know there is no theorem
</p></blockquote>
<p>I believe Ben is referring to the classic theorem of von Neumann,  that any two player zero-sum game, such as heads up poker, has a dominant strategy equilibrium.  I&#8217;m not sure if the theorem has a generalization to an N player symmetric game.  Further, I&#8217;m not sure if the game-theoretic idea of an equilibrium is what you want here.  Don&#8217;t know enough about these things.  So you should probably ask Ben.</p>
<blockquote><p>
my impression is that there was always a strategy that could defeat any known strategy
</p></blockquote>
<p>But there are strategies that minimize the maximum harm done to you, and if we consider non-deterministic strategies there exists a stable equilibrium of them.  Non-transitivity doesnt change this.  Consider rock-paper-scissors.  If I&#8217;m allowed to only play one, I can always be defeated.  However, the strategy &#8220;pick a random one with equal probability 1/3&#8243;,  cannot be &#8220;defeated&#8221;.  I can imagine that in a world tournament of super-expert RPS players, they would all just be playing randomly, since any deviation pure randomness would be punished.  This means that rock-paper-scissors gets more boring as skill increases even faster than soccer, which judging by the progression of the World Cup is an impressive feat. I think you can see how this works in a poker situation, and already encodes the opponents behavior in some sense without having to dynamically evaluate it.</p>
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		<title>By: Cynthia</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18586</link>
		<dc:creator>Cynthia</dc:creator>
		<pubDate>Mon, 10 Jul 2006 12:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18586</guid>
		<description>Just a tangential thought: perhaps God does not play dice; however, he might engage in card games...

Oddly enough, card players appear to confront less uncertainty when playing with &quot;quantum cards&quot; than with &quot;classical cards.&quot; More specifically, the predictability sieve for a deck of playing cards is more refined in a &quot;quantum-game-room&quot; than in a &quot;classical-game-room.&quot; Nevertheless, gravity still remains &quot;the wild card&quot; for both groups of card games...

In the meantime, put gravity aside, shuffle the cards and enjoy the game! :-)</description>
		<content:encoded><![CDATA[<p>Just a tangential thought: perhaps God does not play dice; however, he might engage in card games&#8230;</p>
<p>Oddly enough, card players appear to confront less uncertainty when playing with &#8220;quantum cards&#8221; than with &#8220;classical cards.&#8221; More specifically, the predictability sieve for a deck of playing cards is more refined in a &#8220;quantum-game-room&#8221; than in a &#8220;classical-game-room.&#8221; Nevertheless, gravity still remains &#8220;the wild card&#8221; for both groups of card games&#8230;</p>
<p>In the meantime, put gravity aside, shuffle the cards and enjoy the game! <img src='http://blogs.discovermagazine.com/cosmicvariance/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Sean</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18579</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Mon, 10 Jul 2006 08:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18579</guid>
		<description>Ben, what makes you think that?  As far as I know there is no theorem, but my impression is that there was always a strategy that could defeat any known strategy, even if it were not deterministic, if the known strategy didn&#039;t adjust for the behavior of the opponents.

JustAnotherInfidel, I&#039;m not sure I get the question.  If it were, say, Ah7c against JdTd, I don&#039;t actually think the numbers would change much, to be honest -- there would now be the possibility for a heart flush, for example.  Of course, the hand would play out very different in a real game, since two people drawing to the same flush leads to very different betting.</description>
		<content:encoded><![CDATA[<p>Ben, what makes you think that?  As far as I know there is no theorem, but my impression is that there was always a strategy that could defeat any known strategy, even if it were not deterministic, if the known strategy didn&#8217;t adjust for the behavior of the opponents.</p>
<p>JustAnotherInfidel, I&#8217;m not sure I get the question.  If it were, say, Ah7c against JdTd, I don&#8217;t actually think the numbers would change much, to be honest &#8212; there would now be the possibility for a heart flush, for example.  Of course, the hand would play out very different in a real game, since two people drawing to the same flush leads to very different betting.</p>
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		<title>By: Ben</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18589</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 10 Jul 2006 06:58:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18589</guid>
		<description>&lt;blockquote&gt;There is no perfect strategy in Hold&#039;Em... Unlike in chess, the computer can&#039;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing.&lt;/blockquote&gt;

This is not true.  There is an optimal strategy for Hold&#039;Em: the difference from chess is that the optimal strategy is not deterministic.  Obviously, it&#039;s a hard computational problem to find this strategy (just as it is for chess), which is why current poker AI emphasizes opponent modeling.</description>
		<content:encoded><![CDATA[<blockquote><p>There is no perfect strategy in Hold&#8217;Em&#8230; Unlike in chess, the computer can&#8217;t win by brute force; it needs to be clever enough to learn from the previous moves of its opponents to figure out how they are playing.</p></blockquote>
<p>This is not true.  There is an optimal strategy for Hold&#8217;Em: the difference from chess is that the optimal strategy is not deterministic.  Obviously, it&#8217;s a hard computational problem to find this strategy (just as it is for chess), which is why current poker AI emphasizes opponent modeling.</p>
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		<title>By: chimpanzee</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18592</link>
		<dc:creator>chimpanzee</dc:creator>
		<pubDate>Mon, 10 Jul 2006 02:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18592</guid>
		<description>You need to lookup Al Hibbs of JPL fame (lives in Pasadena, Feynman&#039;s PhD student, Univ of Chicago math alumni) when you come to Caltech.  He was the guy who went to Las Vegas, figured out a system to beat Roulette (there was a flaw), made millions (got banned), &amp; used the proceeds to buy a yacht w/friends..they sailed the Mediterranean.  I called him up a few yrs ago, but he was all grouchy &amp; blew me off. (he was on that Community College astrophysics multi-episode distance-learning program, along with other Caltech profs: K. Thorne, K. Libbrecht, H. Zirin)

There was a show on the History Channel, which detailed the &lt;a href=&quot;http://www.wired.com/wired/archive/10.09/vegas_pr.html&quot; rel=&quot;nofollow&quot;&gt;MIT effort&lt;/a&gt; (led by a mathematician) to play Blackjack.  Some new probability algorithm.  One young guy was sitting at the pool, with hundreds-of-thousands of $$ in a duffel bag, contemplating his windfall.  I think it broke up, after there was internal dissension..greed.

If you get rich, let me know &amp; I&#039;ll help you spend it.  There&#039;s a GNP stereo/computer store on Colorado Bl a couple blocks fro Caltech (started by a Caltech grad, who sold stuff to Caltech profs).  I hear he got really wealthy by getting into the Stock Market.  You need to hook up with that guy, &amp; dabble in some mathematical-based Risk Management (aka &quot;gambling&quot;)</description>
		<content:encoded><![CDATA[<p>You need to lookup Al Hibbs of JPL fame (lives in Pasadena, Feynman&#8217;s PhD student, Univ of Chicago math alumni) when you come to Caltech.  He was the guy who went to Las Vegas, figured out a system to beat Roulette (there was a flaw), made millions (got banned), &amp; used the proceeds to buy a yacht w/friends..they sailed the Mediterranean.  I called him up a few yrs ago, but he was all grouchy &amp; blew me off. (he was on that Community College astrophysics multi-episode distance-learning program, along with other Caltech profs: K. Thorne, K. Libbrecht, H. Zirin)</p>
<p>There was a show on the History Channel, which detailed the <a href="http://www.wired.com/wired/archive/10.09/vegas_pr.html" rel="nofollow">MIT effort</a> (led by a mathematician) to play Blackjack.  Some new probability algorithm.  One young guy was sitting at the pool, with hundreds-of-thousands of $$ in a duffel bag, contemplating his windfall.  I think it broke up, after there was internal dissension..greed.</p>
<p>If you get rich, let me know &amp; I&#8217;ll help you spend it.  There&#8217;s a GNP stereo/computer store on Colorado Bl a couple blocks fro Caltech (started by a Caltech grad, who sold stuff to Caltech profs).  I hear he got really wealthy by getting into the Stock Market.  You need to hook up with that guy, &amp; dabble in some mathematical-based Risk Management (aka &#8220;gambling&#8221;)</p>
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		<title>By: JustAnotherInfidel</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18593</link>
		<dc:creator>JustAnotherInfidel</dc:creator>
		<pubDate>Sun, 09 Jul 2006 18:36:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18593</guid>
		<description>Dr. Carroll--

What if the other two hands weren&#039;t taking away some of the outs from the diamond flush (best case scenario)?</description>
		<content:encoded><![CDATA[<p>Dr. Carroll&#8211;</p>
<p>What if the other two hands weren&#8217;t taking away some of the outs from the diamond flush (best case scenario)?</p>
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		<title>By: SteveM</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18590</link>
		<dc:creator>SteveM</dc:creator>
		<pubDate>Sun, 09 Jul 2006 15:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18590</guid>
		<description>Very interesting Sean. Recently, I have been reading &quot;The Theory of Gambling and Statistical Logic&quot; by Epstein and some technical journal papers on card games from the late 50s and the 60s and various stuff on &quot;stochastic games&quot;. However, my card games of choice are Blackjack, Blackjack Switch Poker and Baccarat, playing these online. Statisticians started to analyse Blackjack once the first powerful computers became available in the 50s and 60s. In Blackjack Switch Poker it is actually possible to gain an enormous mathematical advantage and virtually remove the house edge (or at least get it down to under 0.1%) Online casinos offer it but they do so assuming that 99% of people don&#039;t actually know how to play it properly (which is the case). Do you have any familiarity with these card games? I mean can you card count?:) A mathematician from MIT called Ed Thorpe is part of blackjack folklore, a very interesting character, although he went to Wall street eventually I believe.

As far as online poker goes I have been curious as to whether the software might have &quot;tells&quot;: that is, it might pause a little longer at certain times when it has to go into different or longer subroutines, or compute certain things depending on what hand it holds or what other players do and so on. Also, I have been curious as to how random the shuffling and dealing actually is since computers generate pseudo-random numbers from an iteration algorithm rather than pure random numbers. Any thoughts on any of this?</description>
		<content:encoded><![CDATA[<p>Very interesting Sean. Recently, I have been reading &#8220;The Theory of Gambling and Statistical Logic&#8221; by Epstein and some technical journal papers on card games from the late 50s and the 60s and various stuff on &#8220;stochastic games&#8221;. However, my card games of choice are Blackjack, Blackjack Switch Poker and Baccarat, playing these online. Statisticians started to analyse Blackjack once the first powerful computers became available in the 50s and 60s. In Blackjack Switch Poker it is actually possible to gain an enormous mathematical advantage and virtually remove the house edge (or at least get it down to under 0.1%) Online casinos offer it but they do so assuming that 99% of people don&#8217;t actually know how to play it properly (which is the case). Do you have any familiarity with these card games? I mean can you card count?:) A mathematician from MIT called Ed Thorpe is part of blackjack folklore, a very interesting character, although he went to Wall street eventually I believe.</p>
<p>As far as online poker goes I have been curious as to whether the software might have &#8220;tells&#8221;: that is, it might pause a little longer at certain times when it has to go into different or longer subroutines, or compute certain things depending on what hand it holds or what other players do and so on. Also, I have been curious as to how random the shuffling and dealing actually is since computers generate pseudo-random numbers from an iteration algorithm rather than pure random numbers. Any thoughts on any of this?</p>
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		<title>By: Say Lee</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18591</link>
		<dc:creator>Say Lee</dc:creator>
		<pubDate>Sun, 09 Jul 2006 14:52:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18591</guid>
		<description>My knowledge of probability is rudimentary at best. So I second that.</description>
		<content:encoded><![CDATA[<p>My knowledge of probability is rudimentary at best. So I second that.</p>
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		<title>By: Allyson</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/comment-page-1/#comment-18585</link>
		<dc:creator>Allyson</dc:creator>
		<pubDate>Sun, 09 Jul 2006 08:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2006/07/09/poker-quiz-answers/#comment-18585</guid>
		<description>I vote we play Scrabble next time. I don&#039;t know anything about probability and connectors, but I do know an assload of &quot;z&quot; words.</description>
		<content:encoded><![CDATA[<p>I vote we play Scrabble next time. I don&#8217;t know anything about probability and connectors, but I do know an assload of &#8220;z&#8221; words.</p>
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