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	<title>Comments on: Talk Like a Physicist Day</title>
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	<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/</link>
	<description>Random samplings from a universe of ideas.</description>
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		<title>By: Claire C Smith</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38117</link>
		<dc:creator>Claire C Smith</dc:creator>
		<pubDate>Thu, 20 Mar 2008 05:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38117</guid>
		<description>Sean, better version here, if you could cancel the other one,

Sean (the other Sean) said,

&quot;In fact, if we had a giant acceleration/thrust the whole game-verse would contract to thin line instantly, then propagate at nearly the speed of light once we let up an the accelerator.&quot;

This post is called,

  &quot;Cancelling Myself Out of an Equation&quot; or &quot;How to Incorporate Yourself Into a Law of Physics, Then Out of It Again, Or In It Again, Depending On Your Point of Reference&quot;.


If it takes all of the universes energy to fuel a giant -acceleration/thrust- to nearly the speed of light to go into a line, might it not be reasonable to turn our attention to SR&#039;s causal terms for,

 &quot;ok, we ave fuel mate, now u do the thrust cos this is the order, innit, geddit?&quot;


 Consequently, in this instance, the universe disappears before it has a chance to be a result of it being used up for itself, thus cancelling itself out. This immediately eliminates the universe, so it&#039;s now gone (now that&#039;s more balanced than my wall shelf) and a chance of an observer being there watching the job (the observer is part of the universe so therefore fuel) thus evokes complete and utter obliteration of being able to explain the thought experiment in the first instance.

Result: observer is cancelled out of itself as a result of the thought experiment by the thought experiment.

Conclusion.

Don&#039;t think of experiments, do them, or summat...


P.S I love the American TV Show &quot;Big Bang Theory&quot; ! ! !

Claire</description>
		<content:encoded><![CDATA[<p>Sean, better version here, if you could cancel the other one,</p>
<p>Sean (the other Sean) said,</p>
<p>&#8220;In fact, if we had a giant acceleration/thrust the whole game-verse would contract to thin line instantly, then propagate at nearly the speed of light once we let up an the accelerator.&#8221;</p>
<p>This post is called,</p>
<p>  &#8220;Cancelling Myself Out of an Equation&#8221; or &#8220;How to Incorporate Yourself Into a Law of Physics, Then Out of It Again, Or In It Again, Depending On Your Point of Reference&#8221;.</p>
<p>If it takes all of the universes energy to fuel a giant -acceleration/thrust- to nearly the speed of light to go into a line, might it not be reasonable to turn our attention to SR&#8217;s causal terms for,</p>
<p> &#8220;ok, we ave fuel mate, now u do the thrust cos this is the order, innit, geddit?&#8221;</p>
<p> Consequently, in this instance, the universe disappears before it has a chance to be a result of it being used up for itself, thus cancelling itself out. This immediately eliminates the universe, so it&#8217;s now gone (now that&#8217;s more balanced than my wall shelf) and a chance of an observer being there watching the job (the observer is part of the universe so therefore fuel) thus evokes complete and utter obliteration of being able to explain the thought experiment in the first instance.</p>
<p>Result: observer is cancelled out of itself as a result of the thought experiment by the thought experiment.</p>
<p>Conclusion.</p>
<p>Don&#8217;t think of experiments, do them, or summat&#8230;</p>
<p>P.S I love the American TV Show &#8220;Big Bang Theory&#8221; ! ! !</p>
<p>Claire</p>
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	</item>
	<item>
		<title>By: Claire C Smith</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38120</link>
		<dc:creator>Claire C Smith</dc:creator>
		<pubDate>Thu, 20 Mar 2008 05:01:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38120</guid>
		<description>Sean (the other Sean) said,

&quot;In fact, if we had a giant acceleration/thrust the whole game-verse would contract to thin line instantly, then propagate at nearly the speed of light once we let up an the accelerator.&quot;

This post is called,

  &quot;Canceling Myself Out of an Equation&quot; or &quot;How to Incorporate Yourself Into a Law of Physics, Then Out of It Again, Or In It Again, Depending On Your Point of Reference&quot;.


If it takes all of the universes energy to fuel a giant -acceleration/thrust- to nearly the speed of light to go into a line, might it not be reasonable to turn our attention to SR&#039;s causal terms for,

 &quot;ok, we ave fuel mate, now u do the thrust cos this is the order, innit, geddit?&quot;


 Consquently, in this instance, the universe disappears before it has a chance to be a result of it being used up for itself, thus canceling itself out. This emmedietly eliminates the universe, so it&#039;s now gone (now that&#039;s more balanced than my wall shelf) and a chance of an observer being there watching the job (the observer is part of the universe so therefore fuel) thus evokes complete and utter abliteration of being able to explain the thought experiment in the first instance.

Result: observer is cancelled out of itself as a result of the thought experiment by the thought experiment.

Conclusion.

Don&#039;t think of experiments, do them, or summat...


P.S I love the American TV Show &quot;Big Bang Theory&quot; ! ! !

Claire</description>
		<content:encoded><![CDATA[<p>Sean (the other Sean) said,</p>
<p>&#8220;In fact, if we had a giant acceleration/thrust the whole game-verse would contract to thin line instantly, then propagate at nearly the speed of light once we let up an the accelerator.&#8221;</p>
<p>This post is called,</p>
<p>  &#8220;Canceling Myself Out of an Equation&#8221; or &#8220;How to Incorporate Yourself Into a Law of Physics, Then Out of It Again, Or In It Again, Depending On Your Point of Reference&#8221;.</p>
<p>If it takes all of the universes energy to fuel a giant -acceleration/thrust- to nearly the speed of light to go into a line, might it not be reasonable to turn our attention to SR&#8217;s causal terms for,</p>
<p> &#8220;ok, we ave fuel mate, now u do the thrust cos this is the order, innit, geddit?&#8221;</p>
<p> Consquently, in this instance, the universe disappears before it has a chance to be a result of it being used up for itself, thus canceling itself out. This emmedietly eliminates the universe, so it&#8217;s now gone (now that&#8217;s more balanced than my wall shelf) and a chance of an observer being there watching the job (the observer is part of the universe so therefore fuel) thus evokes complete and utter abliteration of being able to explain the thought experiment in the first instance.</p>
<p>Result: observer is cancelled out of itself as a result of the thought experiment by the thought experiment.</p>
<p>Conclusion.</p>
<p>Don&#8217;t think of experiments, do them, or summat&#8230;</p>
<p>P.S I love the American TV Show &#8220;Big Bang Theory&#8221; ! ! !</p>
<p>Claire</p>
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		<title>By: sean mchugh</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38133</link>
		<dc:creator>sean mchugh</dc:creator>
		<pubDate>Sat, 15 Mar 2008 15:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38133</guid>
		<description>rillian,
Roger, wilco.


Ralph,
You&#039;re right about the weirdness of the periodic boundary conditions.  They&#039;re good for game play, but they do confound the physics lesson a bit.  We&#039;ve tossed around a few ideas about how we could change that, e.g., introduce a contracting hard boundary, but decided to stay close to the original game.  As it is, accelerating in the ship&#039;s frame, draws in more space through the period boundaries.  I guess we should think about it as expanding and contracting a 2-D closed space. (see http://two-sheds.blogspot.com/2008/03/prepare-to-be-blown-away.html)

&lt;blockquote&gt; If it’s a proportional effect, what sets the acceleration scale when the only constant in (special) relativity is c?&lt;/blockquote&gt;

The size of the &#039;boost&#039; sets the acceleration scale.  It&#039;s exactly as you say, nothing but applying the equations of SR (Lorentz transformations and relativistic velocity addition).  In the game when you thrust, you boost to a new reference frame and all distances contract.  If that boost is large enough, as in our game, the contracting effects due to the boost can exceed the progress due to the velocity.  Tuning the thrust/boost continuously lower decreases this effect until it&#039;s not noticeable.

I&#039;d like to go point-by-point and deal with your concerns, but I fear hijacking this thread and I don&#039;t want to wear out my welcome.  Anyway, it&#039;d probably help if we put the source code up so you can judge for yourself.  But first I should probably consult my collaborators... also make sure there&#039;s a comment or two in there.</description>
		<content:encoded><![CDATA[<p>rillian,<br />
Roger, wilco.</p>
<p>Ralph,<br />
You&#8217;re right about the weirdness of the periodic boundary conditions.  They&#8217;re good for game play, but they do confound the physics lesson a bit.  We&#8217;ve tossed around a few ideas about how we could change that, e.g., introduce a contracting hard boundary, but decided to stay close to the original game.  As it is, accelerating in the ship&#8217;s frame, draws in more space through the period boundaries.  I guess we should think about it as expanding and contracting a 2-D closed space. (see <a href="http://two-sheds.blogspot.com/2008/03/prepare-to-be-blown-away.html)" rel="nofollow">http://two-sheds.blogspot.com/2008/03/prepare-to-be-blown-away.html)</a></p>
<blockquote><p> If it’s a proportional effect, what sets the acceleration scale when the only constant in (special) relativity is c?</p></blockquote>
<p>The size of the &#8216;boost&#8217; sets the acceleration scale.  It&#8217;s exactly as you say, nothing but applying the equations of SR (Lorentz transformations and relativistic velocity addition).  In the game when you thrust, you boost to a new reference frame and all distances contract.  If that boost is large enough, as in our game, the contracting effects due to the boost can exceed the progress due to the velocity.  Tuning the thrust/boost continuously lower decreases this effect until it&#8217;s not noticeable.</p>
<p>I&#8217;d like to go point-by-point and deal with your concerns, but I fear hijacking this thread and I don&#8217;t want to wear out my welcome.  Anyway, it&#8217;d probably help if we put the source code up so you can judge for yourself.  But first I should probably consult my collaborators&#8230; also make sure there&#8217;s a comment or two in there.</p>
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		<title>By: johnkemeny.com &#187; Blog Archive &#187; Back to the Future = TLAPD</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38112</link>
		<dc:creator>johnkemeny.com &#187; Blog Archive &#187; Back to the Future = TLAPD</dc:creator>
		<pubDate>Sat, 15 Mar 2008 09:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38112</guid>
		<description>[...] the 14th of March, which is Einstein&#8217;s birthday, and, according to Sean at Cosmic Variance, Talk Like a Physicist Day (not to be confused with any other Talk Like a [...]</description>
		<content:encoded><![CDATA[<p>[...] the 14th of March, which is Einstein&#8217;s birthday, and, according to Sean at Cosmic Variance, Talk Like a Physicist Day (not to be confused with any other Talk Like a [...]</p>
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		<title>By: Ralph Giles</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38116</link>
		<dc:creator>Ralph Giles</dc:creator>
		<pubDate>Sat, 15 Mar 2008 05:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38116</guid>
		<description>&lt;blockquote&gt;I’m not sure what you mean by &quot;proper time on the ship slows down&quot;.&lt;/blockquote&gt;

Ok, I was a bit confused. When moving close to the speed of light the relative velocity between the ship and the asteroids should be &lt;i&gt;c&lt;/i&gt;. But the &lt;strong&gt;time&lt;/strong&gt; it takes for the ship to reach the next asteroid in the ship&#039;s reference frame should be shorter than in the &quot;lab&quot; frame, a la the twin paradox, and I wasn&#039;t seeing that in the game. Length contraction actually takes care of this: the asteroid is still passing by at (nearly) the speed of light, but the &lt;em&gt;distance&lt;/em&gt; between the ship and the asteroid is length contracted, so the there is a smaller distance to cover. That contraction keeps happening the more you accelerate, even if the relative speed isn&#039;t changing at all. So if the ship were travelling through an infinite field of asteroids, they would pass by faster and faster in the &#039;ship&quot; frame. Moving at the same speed, but getting closer and closer together.

Perhaps this is masked by the way you&#039;ve done the boundary conditions, where the  universe effectively gets bigger the faster you go?

&lt;blockquote&gt;No, I believe that behavior is correct. The amount that the asteroids appear to &quot;stop moving&quot; is a function of the acceleration.&lt;/blockquote&gt;

I disagree here. Why do you think there should be a discontinuous change between accelerating and non-accelerating states? That doesn&#039;t make any sense to me. What happens to the discontinuity when the acceleration becomes arbitrarily small? If it&#039;s a proportional effect, what sets the acceleration scale when the only constant in (special) relativity is &lt;i&gt;c&lt;/i&gt;? My recollection is that one just integrates the SR equations from the instintaneously co-moving inertial frames to handle acceleration. That will give you smooth (and monotonic) changes as you turn the drive on and off.

I guess it wouldn&#039;t be very interesting if you just showed the whole universe contracting to a line, but I think it would be more accurate. Are you somehow spreading the asteroids back out to fill the now-larger universe once the ship reaches a new constant velocity?</description>
		<content:encoded><![CDATA[<blockquote><p>I’m not sure what you mean by &#8220;proper time on the ship slows down&#8221;.</p></blockquote>
<p>Ok, I was a bit confused. When moving close to the speed of light the relative velocity between the ship and the asteroids should be <i>c</i>. But the <strong>time</strong> it takes for the ship to reach the next asteroid in the ship&#8217;s reference frame should be shorter than in the &#8220;lab&#8221; frame, a la the twin paradox, and I wasn&#8217;t seeing that in the game. Length contraction actually takes care of this: the asteroid is still passing by at (nearly) the speed of light, but the <em>distance</em> between the ship and the asteroid is length contracted, so the there is a smaller distance to cover. That contraction keeps happening the more you accelerate, even if the relative speed isn&#8217;t changing at all. So if the ship were travelling through an infinite field of asteroids, they would pass by faster and faster in the &#8217;ship&#8221; frame. Moving at the same speed, but getting closer and closer together.</p>
<p>Perhaps this is masked by the way you&#8217;ve done the boundary conditions, where the  universe effectively gets bigger the faster you go?</p>
<blockquote><p>No, I believe that behavior is correct. The amount that the asteroids appear to &#8220;stop moving&#8221; is a function of the acceleration.</p></blockquote>
<p>I disagree here. Why do you think there should be a discontinuous change between accelerating and non-accelerating states? That doesn&#8217;t make any sense to me. What happens to the discontinuity when the acceleration becomes arbitrarily small? If it&#8217;s a proportional effect, what sets the acceleration scale when the only constant in (special) relativity is <i>c</i>? My recollection is that one just integrates the SR equations from the instintaneously co-moving inertial frames to handle acceleration. That will give you smooth (and monotonic) changes as you turn the drive on and off.</p>
<p>I guess it wouldn&#8217;t be very interesting if you just showed the whole universe contracting to a line, but I think it would be more accurate. Are you somehow spreading the asteroids back out to fill the now-larger universe once the ship reaches a new constant velocity?</p>
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		<title>By: rillian</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38119</link>
		<dc:creator>rillian</dc:creator>
		<pubDate>Sat, 15 Mar 2008 04:09:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38119</guid>
		<description>mchugh, I&#039;d like to see more statistics in the sandbox too, which I think would make it more educational. velocity, speed as a % of c, gamma, as well as acceleration. FWIW.</description>
		<content:encoded><![CDATA[<p>mchugh, I&#8217;d like to see more statistics in the sandbox too, which I think would make it more educational. velocity, speed as a % of c, gamma, as well as acceleration. FWIW.</p>
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		<title>By: Lewis Perdue</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38132</link>
		<dc:creator>Lewis Perdue</dc:creator>
		<pubDate>Sat, 15 Mar 2008 02:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38132</guid>
		<description>Geez, it was a crappy day. Eddington&#039;s curse laid me out. My alpha closed at 1/136.</description>
		<content:encoded><![CDATA[<p>Geez, it was a crappy day. Eddington&#8217;s curse laid me out. My alpha closed at 1/136.</p>
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		<title>By: MedallionOfFerret</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38114</link>
		<dc:creator>MedallionOfFerret</dc:creator>
		<pubDate>Sat, 15 Mar 2008 01:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38114</guid>
		<description>If I say &quot;2.8 million earth cycles per second&quot; am I talking like a physicist?</description>
		<content:encoded><![CDATA[<p>If I say &#8220;2.8 million earth cycles per second&#8221; am I talking like a physicist?</p>
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		<title>By: sean mchugh</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38131</link>
		<dc:creator>sean mchugh</dc:creator>
		<pubDate>Sat, 15 Mar 2008 00:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38131</guid>
		<description>ps.  Ralph, I think I&#039;ll add adjustability to the thrust in the Sandbox to address your questions.  If you send me your email (follow the link on my name) and I&#039;ll let you know when I finish so you can try it out.</description>
		<content:encoded><![CDATA[<p>ps.  Ralph, I think I&#8217;ll add adjustability to the thrust in the Sandbox to address your questions.  If you send me your email (follow the link on my name) and I&#8217;ll let you know when I finish so you can try it out.</p>
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		<title>By: Piratas, não! Pior! &#124; Da Correia Fotorreceptora</title>
		<link>http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/comment-page-1/#comment-38130</link>
		<dc:creator>Piratas, não! Pior! &#124; Da Correia Fotorreceptora</dc:creator>
		<pubDate>Sat, 15 Mar 2008 00:20:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/cosmicvariance/2008/03/14/talk-like-a-physicist-day-2/#comment-38130</guid>
		<description>[...] via Cosmic Variance [...]</description>
		<content:encoded><![CDATA[<p>[...] via Cosmic Variance [...]</p>
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