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	<title>Comments on: Bad Grades For Spore</title>
	<atom:link href="http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/</link>
	<description>A blog about life, past and future. Written by DISCOVER contributing editor and columnist Carl Zimmer.</description>
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		<title>By: Bjørn Østman</title>
		<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/comment-page-1/#comment-10835</link>
		<dc:creator>Bjørn Østman</dc:creator>
		<pubDate>Fri, 24 Oct 2008 16:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/#comment-10835</guid>
		<description>I haven&#039;t played the game, and I probably won&#039;t. For years I have dreamed of a real evolution game, and I really don&#039;t think it should be that difficult to make. Let the offspring mutate. Let natural selection runs its course. Let the player control one lineage, but let the rest evolve for real. That way the player will end up in competition with related organisms, and that sounds like real fun to me. If the player dies, let him take control of one of the related organisms, instead of his dead one just reappearing at the nest.

Piece of cake.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played the game, and I probably won&#8217;t. For years I have dreamed of a real evolution game, and I really don&#8217;t think it should be that difficult to make. Let the offspring mutate. Let natural selection runs its course. Let the player control one lineage, but let the rest evolve for real. That way the player will end up in competition with related organisms, and that sounds like real fun to me. If the player dies, let him take control of one of the related organisms, instead of his dead one just reappearing at the nest.</p>
<p>Piece of cake.</p>
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		<title>By: Gabe</title>
		<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/comment-page-1/#comment-10805</link>
		<dc:creator>Gabe</dc:creator>
		<pubDate>Fri, 24 Oct 2008 04:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/#comment-10805</guid>
		<description>Tucker says it pretty well, but I find some of the aspect of the space stage thought provoking at times. The game is well executed and meant to be played in and not necessarily through. The big brains expecting a more literal interpretation of the model of evolution should look elsewhere. When Will Wright originally introduced the concept to the public he was all about &quot;The Long Now&quot; (LongNow.org) and I think that&#039;s ultimately where he was aiming for. If he can stir up a little talk about the game within sciency circles in the meantime, he just sold a couple more copies. 

Remember this is the same man that says he didn&#039;t do enough to profit off the Sims. Spore is his attempt to make up for that.</description>
		<content:encoded><![CDATA[<p>Tucker says it pretty well, but I find some of the aspect of the space stage thought provoking at times. The game is well executed and meant to be played in and not necessarily through. The big brains expecting a more literal interpretation of the model of evolution should look elsewhere. When Will Wright originally introduced the concept to the public he was all about &#8220;The Long Now&#8221; (LongNow.org) and I think that&#8217;s ultimately where he was aiming for. If he can stir up a little talk about the game within sciency circles in the meantime, he just sold a couple more copies. </p>
<p>Remember this is the same man that says he didn&#8217;t do enough to profit off the Sims. Spore is his attempt to make up for that.</p>
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		<title>By: Tucker</title>
		<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/comment-page-1/#comment-10790</link>
		<dc:creator>Tucker</dc:creator>
		<pubDate>Fri, 24 Oct 2008 00:42:18 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/#comment-10790</guid>
		<description>The game failed on multiple levels, primarily it&#039;s just not very engaging - on &#039;hard&#039; you can pass through the various stages up to space conquest in under an hour, and after each stage your previous work on your creature/vehicles/cities becomes nearly obsolete. 

The $5 dollar creature creator is the best part of the game.</description>
		<content:encoded><![CDATA[<p>The game failed on multiple levels, primarily it&#8217;s just not very engaging &#8211; on &#8216;hard&#8217; you can pass through the various stages up to space conquest in under an hour, and after each stage your previous work on your creature/vehicles/cities becomes nearly obsolete. </p>
<p>The $5 dollar creature creator is the best part of the game.</p>
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		<title>By: Paddy</title>
		<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/comment-page-1/#comment-10788</link>
		<dc:creator>Paddy</dc:creator>
		<pubDate>Fri, 24 Oct 2008 00:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/#comment-10788</guid>
		<description>I picked up the game as a curiosity and have enjoyed it. I am also a student who will be graduating with degrees in zoology and biochemistry.  The evaluations by these biologists are over critical. Of course the game is not an acurate simulation of evolution which would be quite the feat for any programmer.  The game is a so called &quot;god game&quot; where the player is in control of most things in the environment, in this case cintrolling the physical characteristics of the player&#039;s creature. In that respect, the game absolutely delivers. Furthermore, if people are expecting a video game from Electronic Arts to teach or even acurately portray evolution in all of its complexity, they have missed the point entirely. It is a GAME for entertainment purposes only.</description>
		<content:encoded><![CDATA[<p>I picked up the game as a curiosity and have enjoyed it. I am also a student who will be graduating with degrees in zoology and biochemistry.  The evaluations by these biologists are over critical. Of course the game is not an acurate simulation of evolution which would be quite the feat for any programmer.  The game is a so called &#8220;god game&#8221; where the player is in control of most things in the environment, in this case cintrolling the physical characteristics of the player&#8217;s creature. In that respect, the game absolutely delivers. Furthermore, if people are expecting a video game from Electronic Arts to teach or even acurately portray evolution in all of its complexity, they have missed the point entirely. It is a GAME for entertainment purposes only.</p>
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		<title>By: Eva</title>
		<link>http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/comment-page-1/#comment-10784</link>
		<dc:creator>Eva</dc:creator>
		<pubDate>Thu, 23 Oct 2008 22:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/loom/2008/10/23/bad-grades-for-spore/#comment-10784</guid>
		<description>I happened to listen to &lt;a href=&quot;http://www.ted.com/index.php/talks/will_wright_makes_toys_that_make_worlds.html&quot; rel=&quot;nofollow&quot;&gt;this old TED talk by Will Wright&lt;/a&gt; just this morning, and noticed that he actually doesn&#039;t really say it&#039;s about evolution, but rather more general philosophical, and trying to teach about the long-term impact of changes to the environment. I don&#039;t think you should see it as an evolution-teaching-tool. 

That being said, I have only played the miniature iPod version of the game (because my macbook can&#039;t handle the real game) but have been naming my little creatures &quot;Lamarck&quot; =)</description>
		<content:encoded><![CDATA[<p>I happened to listen to <a href="http://www.ted.com/index.php/talks/will_wright_makes_toys_that_make_worlds.html" rel="nofollow">this old TED talk by Will Wright</a> just this morning, and noticed that he actually doesn&#8217;t really say it&#8217;s about evolution, but rather more general philosophical, and trying to teach about the long-term impact of changes to the environment. I don&#8217;t think you should see it as an evolution-teaching-tool. </p>
<p>That being said, I have only played the miniature iPod version of the game (because my macbook can&#8217;t handle the real game) but have been naming my little creatures &#8220;Lamarck&#8221; =)</p>
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