DISCOVER Magazine. Science, Technology and The Future
Current Issue
Subscribe Today »
  • Renew
  • Give a Gift
  • Archives
  • Customer Service
  • Facebook
  • Twitter
  • Newsletter
  • Health & Medicine
  • Mind & Brain
  • Technology
  • Space
  • Human Origins
  • Living World
  • Environment
  • Physics & Math
  • Video
  • Photos
  • Podcast
  • RSS
Not Exactly Rocket Science
« Rebooting science journalism – on blurring boundaries, money, audiences and duck sex
White horses are less attractive to horseflies »

Why does the gunslinger who draws first always get shot?

In Western films, the gunslinger that draws first always gets shot. This seems like a standard Hollywood trope but it diverted the attention of no less a scientist that Niels Bohr, one of history’s greatest physicists. Taking time off from solving the structure of the atom, Bohr suggested that it takes more time to initiate a movement than to react to the same movement. Perversely, the second gunslinger wins because they’re responding to their opponent’s draw.

Now, Andrew Welchman from the University of Birmingham has found that there’s something to Bohr’s explanation. People do indeed have a “reactive advantage”, where they execute a movement about 10% more quickly if they’re reacting to an opponent. Of course, ethics committees might frown on scientists duelling with the pistols in the name of discovery, even if the people in question were graduate students. So Welchman designed a laboratory gunfight, played out using buttons rather than guns.

Two opponents faced each other and had to press a series of three buttons as quickly as possible. To begin with, they held a central “home key” with their trigger fingers and they had to wait for a short spell before before starting the round. The point where they were allowed to begin varied from trial to trial and the players weren’t told how long it would be. There was no starting pistol or countdown. Either player could start the race but if they went too soon, an alarm would sound to signal a false-start.

These button-mashing duels revealed that, on average, the players completed their sequence 21 milliseconds faster if they reacted than if they initiated. That’s an improvement of around 9%, and most of this advantage came at the very beginning, when they pressed the first button. It’s an interesting result and like all good scientists, Welchman systematically considered and ruled out several possible explanations for it.

He thought that the three-button task was quite complicated compared to, say, drawing a gun but the reactive advantage remained even when the task was distilled to a single button press. He thought that the expectation of a warning alarm might have slowed the players who started first. But the reactive advantage remained when he repeated the experiment without any warning tone. 

He considered the possibility that the reactors might gain an advantage by being able to model their actions on someone else’s. But even if the button order was swapped for one player, or the button array rotated by 90 degrees, still the reactive advantage remained.

Perhaps players were steeling themselves up for one role or the other, or perhaps they planned to win by sacrificing accuracy for speed. But that’s not possible – remember that the players didn’t know beforehand if they were going to initiate or react. Those roles were only decided once someone moved, which prevents either one from carrying out a pre-planned strategy.

Perhaps some people always chose to react and always did so very quickly? Not so – Welchman found no link between the probability of reacting and the speed of reactive movements. Finally, Welchman wondered if the social aspect of the game was important, so he asked players to duel a computer or a virtual player in another room. And still, they moved faster if they reacted than if they initiated.

Having ruled out these myriad reasons, Welchman thinks that the reactive advantage stems from our use of different brain networks, when moving proactively or reactively. There’s plenty of evidence for separate pathways already, and Welchman’s idea is that one of these just happens to be slightly faster than the other.

He suggests that the our brain holds in check the actions we plan to carry out, possibly using an area called the supplementary motor area (SMA). Another area – the pre-SMA – lifts this block in order to launch the movement. When we move reactively, another part of the brain – the parietal cortex – lifts the block in a similar but quicker way. From an evolutionary point of view, this all seems reasonable. Reactions are among the most important movements that animals can make, such as escaping from a predator’s strike.

So what does this mean for Western gunslingers? Is it always better to draw second? Well, not quite. Welchman also found that the 21 millisecond benefit of reacting quickly was totally overwhelmed by the 200 milliseconds it took to react in the first place. Despite their faster movements, the reactors very rarely beat the initiators. If Greedo hadn’t been such a bad shot, Hans would have died (not counting the subsequent editing).

Bohr’s idea, it seems, was correct in theory, but wrong in practice. That didn’t stop Bohr himself from testing his hypothesis in experimental duels against fellow physicist George Gamow using toy pistols. According to anecdotal reports, Bohr always reacted and he won every duel, but Welchman has the final word on the matter:

“Our data make it unlikely that these victories can be ascribed to the benefits associated with reaction. Rather, they suggest that Bohr was a crack shot, in addition to being a brilliant physicist.”

Reference: Welchman et al. 2010. The quick and the dead: when reaction beats intention. Proc Roy Soc B http://dx.doi.org/10.1098/rspb.2009.2123

Twitter.jpgFacebook.jpgFeed.jpgBook.jpg

Share

February 2nd, 2010 Tags: advantage, Bohr, cowboy, draw, gunslinger, reaction time, reactive, shot
by Ed Yong in Neuroscience and psychology | 25 comments | RSS feed | Trackback >

25 Responses to “Why does the gunslinger who draws first always get shot?”

  1. 1.   feralboy12 Says:
    February 2nd, 2010 at 7:20 pm

    Does the amygdala come into play here, as if the reacting player was responding to a threat? Perhaps the sensory information gets sent down the “quick & dirty” pathway. Perhaps I would know this if I hadn’t majored in music.

  2. 2.   Cecil Says:
    February 2nd, 2010 at 7:36 pm

    Han shot first.

  3. 3.   Joe Says:
    February 2nd, 2010 at 7:55 pm

    Yes, Han shot first. Also, it’s Han not Hans.

  4. 4.   Christina Says:
    February 2nd, 2010 at 7:59 pm

    Of course, ethics committees might frown on scientists duelling with the pistols in the name of discovery, even if the people in question were graduate students
    Ha! This is why I

  5. 5.   kathy Orlinsky Says:
    February 2nd, 2010 at 8:06 pm

    I’m not sure I’m following this. It takes 200 ms for either reactors or initiators to hit their button sequence, but the reactors are 20 ms faster (rounding out). So, does that mean that once the initiator begins, the reactor is still 180 ms behind? But it doesn’t take until the initiator is done before the reactor begins, does it?
    It seems like the question is how long it takes the reactor to ‘notice’ that they’ve begun to fight. If he notices within the first 20 ms, he’ll beat the initiator to the draw.

  6. 6.   Autumn Says:
    February 2nd, 2010 at 8:28 pm

    Directed here by Doctor Cooper. Fascinated by the content, but feel compelled to point out a geek fail.
    It’s Han, not Hans. =/

  7. 7.   wolfwalker Says:
    February 2nd, 2010 at 10:52 pm

    It’s a beautiful and elegant bit of scientific work … but I don’t buy it. I think if you checked the historical record, you’d find two things to be true:
    1) the classic movie-style speeddraw gun duel was extremely rare; and
    2) in those speeddraw duels that did take place, there was a tendency for the one who was less confident to draw first, because he hoped that drawing first would give him the advantage. Unfortunately, the lack of confidence would slow him down enough that a better opponent could still outdraw him.
    Finally, there’s accuracy. Getting off the first shot doesn’t help you if the first shot misses. “Fast is fine, but accuracy is final. You have to be slow in a hurry.” — Wyatt Earp.

  8. 8.   Ed Yong Says:
    February 3rd, 2010 at 3:03 am

    Have corrected the Han problem. And I hang my head in shame at forgetting that, yes, Han did shoot first.

  9. 9.   Ralph Says:
    February 3rd, 2010 at 3:54 am

    I remember reading an article in the children’s magazine Look and Learn about thirty-five years ago entitled ‘When a fast draw meant a quick death!’ which examined this very issue. As far as I recall, the conclusions of the piece were pretty much what wolfwalker has to say above. In the end you can be as fast as fast can be, but it won’t do you any good if you don’t hit the other guy.

  10. 10.   Michael Meadon Says:
    February 3rd, 2010 at 3:58 am

    Cool stuff. But the button pressing experiment seems quite a bit different than the gun slinging one, so I rather wonder about generalizing from the former to the latter. Why not replicate the Bohr/Gamow toy gun experiment and then vary who shoots first and who reacts(to control for who’s the better shot)?

  11. 11.   Max Headroom Says:
    February 3rd, 2010 at 6:15 am

    In the mid 1800′s gunfights were seldon as depicted on screen od even in documents written at the time (written by the winners supporters) guns, even the “Colt” were notoriously inaccurate when fired rapidly from the hip and (as is the case with Wyatt Earp – documented) an accurate gun was far better than a fast draw the “Buntline Special” had a much longer barrell than other hand guns and was therefore much more accurate! In Wyatt Earp’s case he seldom shot first, always relying on the mind-set of his adversary and the acuracy of his own gun. He actually got “winged” on some occasion(s) and still shot his opponent dead.

  12. 12.   The Grim Reaper Says:
    February 3rd, 2010 at 6:20 am

    Yes Han shot first but he shot with the gun in his HANS so Han’s hans weren’t at all handy. Han should have put his hans up!

  13. 13.   Mixolydian Says:
    February 3rd, 2010 at 7:29 am

    Reactor or initiator, you can’t beat Bob Munden.
    http://www.youtube.com/watch?v=k2tWZuLGUXw

  14. 14.   Aaron Says:
    February 3rd, 2010 at 8:05 am

    On a further note, in the actual gunfight, one is reacting to a life-threatening situation instead of a game, which I would imagine has quite different physiological responses and brain activity.

  15. 15.   Ed Yong Says:
    February 3rd, 2010 at 8:07 am

    I think the gunslinger angle is more of a nice way of framing an interesting piece of neuroscientific research, rather than the driving force behind it.

  16. 16.   steve Says:
    February 3rd, 2010 at 9:27 am

    Just a quick note about quick draws in action… first, accuracy beats speed, but it is hard to be accurate when you are hit – anywhere. First blood is a big advantage in a duel.
    Second, hip shots are truly inaccurate. When using a revolver against a particularly mean slip of paper about fifteen feet away, most shooters can lob a shot onto the target, but only by the sixth shot! Out of ten experienced shooters who tried in our group, one hit the target with the first shot, but then missed the next four.
    And I mean to say they hit the target at all, let alone near the bullseye.
    No one managed to hip-shoot and hit the target within 6 shots when using a modern auto pistol, in this case a Glock 40 cal. The gun jumps so much that many were unable to get the target in the full 13 shots held by the little Glock.
    And finally, like others have said, it all goes out the window when someone would be shooting back!
    With all the variables, I think the button pushing method is a better test of reaction time.

  17. 17.   NanU Says:
    February 3rd, 2010 at 11:30 am

    A very interesting starting point, but if the question is about _movie_ gunfights, the answer is elsewhere.
    I think the reactor in the movies wins because the gunfight is usually at the end, involves the hero, and if the hero goes first he’s less of a hero. Drawing second you’re defending yourself, and that’s the way it should be in the movies.

  18. 18.   david Says:
    February 3rd, 2010 at 3:15 pm

    Wow. What a subject for persons steeped in reality.
    The persons who knew by experience are mostly dead, for real. It would be nice to get the take of General Patton who represented the US in pistol shooting at the first modern Olympics, and also some top video gamers, because I suspect that further inspection would show huge individual differences possible.
    The reality would be closer to No Country for Old Men, but it’s a nice way to get into a subject, something anyone can react to.

  19. 19.   wolfwalker Says:
    February 3rd, 2010 at 9:38 pm

    NanU, I think you’ve got the best answer. :-)
    I’d add that if Hero is not in the particular duel in question, then it’s always Bad Guy vs a redshirt, and it’s used to dramatically emphasize what a badass quick-draw Bad Guy is: he can give the other guy the first move and still beat him to the draw.

  20. 20.   Ian Kemmish Says:
    February 4th, 2010 at 5:19 am

    You were right first time – it’s a law of Hollywood that the initiator of violence cannot win.
    However, one question I wish the research had addressed but apparently didn’t, is whether the normal sporting technique of visualisation can help the initiator. In other words, if he visualises his opponent moving, then his initiation is effectively a reaction. Indeed, in the conventional scene where the gunslinger practices against a tin can before the big confrontation, he is forced to use visualisation. If doing this routinely shaved 10% off one’s reaction times, you’d expect gunslingers to have noticed….

  21. 21.   Brian Schmidt Says:
    February 4th, 2010 at 3:16 pm

    “ethics committees might frown on scientists duelling with the pistols in the name of discovery, even if the people in question were graduate students”
    I know a biology prof who says he’s not allowed to have undergrads or professors die in field accidents. Grad students are okay though, and mortality for post-docs is actively encouraged.

  22. 22.   JV Says:
    February 6th, 2010 at 11:26 am

    Hugely interesting; thanks!
    All the people who miss the point and go off on the movie gunfight tangent are autistic, by the way. Guys: no one thinks actual gunfights happened like in movies, you need to learn when to not take things seriously.

  23. 23.   bh Says:
    February 8th, 2010 at 11:51 am

    Most of this movie gunfight stuff is inspired by samurai duels – the situation plays out the same way when one watches a samurai film. The one to draw their sword first almost inevitably gets cut down. There’s usually a bit (in eastern or western duels) before the guns/swords come out where the two are just staring at each other, trying to psych the other out. The one that loses his cool first is the first to draw, and the other guy is then able to go for “one cut, one kill”.

  24. 24.   Pietr Hitzig Says:
    February 9th, 2010 at 3:54 pm

    A patient with Parkinson’s, if asked to throw a ball does it with agonizing slowness. bradykinesia . However, if a ball is thrown to him, he can catch it without delay. Startle reflex. Do these responses demonstrate two pathways that are explained in this post? I defer to a neurokinesiologist.

  25. 25.   Gamer Says:
    April 19th, 2010 at 4:54 am

    You could do a scientific test that an Ethical Committee would approve. Most game consoles have a gun to play games. You could put up a simulator where you see your opponent on a big screen and you would be able to measure everything exactly, response times, accuracy…

Leave a Reply





    • About Not Exactly Rocket Science



      Ed Yong is an award-winning British science writer. His work has appeared in New Scientist, the Times, WIRED, the Guardian, Nature and more. Not Exactly Rocket Science is his attempt to talk about the awe-inspiring, beautiful and quirky world of science to as many people as possible.

      My personal website with biography, other writing, speaking engagements, and more

      Some interviews with me
      Some awards that I’ve won
      Who my readers are: 2008, 2009 and 2010 editions
      A complete list of posts from this blog

      Follow me on Twitter or Google+

      Contact me on edyong209[at]googlemail[dot]com

    • Support

    • What others say

      "One of the best sites for in-depth analysis of interesting scientific papers" - The Times

      "One of the smartest science bloggers I read... a prime practitioner among the new generation of scientifically authoritative bloggers" - David Rowan, editor of Wired UK

      "Engaging and jargon-free multimedia storytelling about science and the digital age" - National Academy of Sciences

      "A consistently illuminating home for long, thoughtful, and thorough explorations of science news" - National Association of Science Writers

      "Head and shoulders above many broadsheet hacks" - Ben Goldacre

      "Ed Yong... is made of pure unobtanium and rides TWO Toruks." - Frank Swain

      "Ed Yong is better than chocolate, fairy lights, and kittens chasing yarn. That is all." - Christine Ottery

    • Do you want to be a science writer?

      Read origin stories and advice from over 130 science writers from around the world.
    • Not Exactly Rocket Science content

      RSS Recent Posts

      Recent Posts

      • Neurons transplanted into mouse spines reverse chronic pain
      • Virtual resurrection shows that early four-legged animal couldn’t walk very well
      • New sense organ helps giant whales to coordinate the world’s biggest mouthfuls
      • Here’s where all the magic happens
      • Blind mice regain sight after scientists persuade their optic nerves to grow
      • I’ve got your missing links right here (19 May 2012)
      • Meet the paralysed woman who commandeered a robotic arm
      • Deep-sea bacteria redefine life in the slow lane
      Categories

      Categories

      Archives

      Archives

      • May 2012
      • April 2012
      • March 2012
      • February 2012
      • January 2012
      • December 2011
      • November 2011
      • October 2011
      • September 2011
      • August 2011
      • July 2011
      • June 2011
      • May 2011
      • April 2011
      • March 2011
      • February 2011
      • January 2011
      • December 2010
      • November 2010
      • October 2010
      • September 2010
      • August 2010
      • July 2010
      • June 2010
      • May 2010
      • April 2010
      • March 2010
      • February 2010
      • January 2010
      • December 2009
      • November 2009
      • October 2009
      • September 2009
      • August 2009
      • July 2009
      • June 2009
      • May 2009
      • April 2009
      • March 2009
      • February 2009
      • January 2009
      • December 2008
      • November 2008
      • October 2008
      • September 2008
      • August 2008
      • July 2008
      • June 2008
      • May 2008
      • April 2008
      • March 2008
      • February 2008
    • RSS Twitter

    • My wife, who makes it all possible

      Alice.jpg
    • Blogroll

      Science blogs

      Science blogs

      • 80 Beats
      • A Blog Around the Clock
      • Adventures in Ethics and Science
      • Aetiology
      • Alice Bell
      • Ars Technica
      • Arthropoda
      • Atlantic Science
      • Babel's Dawn
      • Bad Astronomy
      • Bad Science
      • BPS Research Digest Blog
      • Cancer Research UK Science Update Blog
      • Child's Play
      • Cocktail Party Physics
      • Collision Detection
      • Culture Dish
      • Culturing Science
      • Deep Sea News
      • Discoblog + NCBI ROFL
      • Dot Earth
      • Dr Petra Boynton
      • Drugmonkey
      • EarthLab
      • Embargo Watch
      • Epiphenom
      • Evolving Thoughts
      • Finite Attention Span
      • Fistful of Science
      • Gary Schwitzer's HealthNewsReview
      • Gene Expression
      • Genetic Future
      • Genomeboy
      • Genomicron
      • Gimpy's Blog
      • Highly Allochthonous
      • Ionian Enchantment
      • JL Vernon Presents American Psico
      • Joanne Loves Science
      • John Pavlus
      • Just a Theory
      • Lab Rat
      • Laelaps
      • Last Word on Nothing
      • Lay Scientist
      • Loom
      • Mark Changizi
      • Mind Hacks
      • Myrmecos
      • Neuroanthropology
      • Neurologica
      • Neuron Culture
      • Neurophilosophy
      • Neurotic Physiology (SciCurious)
      • Neurotribes
      • Obesity Panacea
      • Observations of a Nerd
      • On Becoming a Domestic and Laboratory Goddess
      • Open Minds and Parachutes
      • Political Science (Evan Harris)
      • Predictably Irrational
      • Retraction Watch
      • Save Your Breath for Running Ponies
      • Schooner of Science
      • Science Punk
      • ScienceLine
      • ScienceLush
      • Sentence First
      • Sex, Drugs and Rockin' Venom – Confessions of an Extreme Scientist
      • Skepchick
      • Speakeasy Science
      • Superbug
      • Take as Directed
      • Terra Sigillata
      • Tetrapod Zoology
      • The Artful Amoeba
      • The Chicken or the Egg
      • The Examining Room of Dr Charles
      • The Flying Trilobite
      • The Frontal Cortex
      • The Gleaming Retort
      • The Great Beyond
      • The Intersection
      • The Inverse Square Blog
      • The Millikan Daily
      • The Primate Diaries
      • The Science Project
      • Thoughtomics
      • Thus Spake Zuska
      • TYWKIWDBI
      • Vagina Dentata
      • Voyages Around my Camera
      • Weird Bug Lady
      • White Coat Underground
      • Why Evolution is True
      • Wild Muse
      • Wired Science
      • Words of Science
      • XKCD
      • Zooillogix
      Other blogs

      Other blogs

      • Cafe Philos
      • Miss Cellania
    • NetworkedBlogs
      Blog:
      Not Exactly Rocket Science
      Topics:
      science, biology, news
       
      Follow my blog


  • Kalmbach Publishing Co.

    Copyright © 2012, Kalmbach Publishing Co.

    Privacy - Terms - Reader Services - Subscribe Today - Advertise - About Us