As teenagers, we probably associate with different people to those whose company we keep as adults. At one point in our lives, we may want subversive influences, while preferring support and stability at other times. The same is true for other partnerships in nature.
Take the whistling-thorn acacia. This African tree forms partnerships with four different species of ants. Some provide a valuable service as bodyguards (even routing elephants), while others have been written off as freeloaders and parasites. But Todd Palmer has found that these labels are too simplistic. In fact, none of the ants is a perfect partner. The tree actually does best by switching its alliances throughout the course of its life. At certain times, partnering with a parasite is actually its best course of action.
Is punishment a destructive force that breaks societies or part of the very glue that holds them together? Last year, I blogged about two studies that tried to answer this question using similar psychological games. In both, volunteers played with tokens that were eventually exchanged for money. They had the option to either cooperate with each other so that the group as a whole reaped the greatest benefits, or cheat and freeload off the efforts of their peers.
In both studies, giving the players the option to punish each other soon put a relative end to cheating. Faced with the threat of retaliation, most players behaved themselves and levels of cooperation kept stable. But this collaboration came at a heavy cost – in both cases, players ended up poorer for it. Indeed, one of the papers was titled “Winners don’t punish“, and its authors concluded, “Winners do not use costly punishment, whereas losers punish and perish.”
But in both these cases, the experiments lasted no more than 10 ’rounds’ in total, and to Simon Gaechter, that was too short. He reasoned that more protracted games would more accurately reveal the legacy of punishment, and more closely reflect the pressures that social species might experience over evolutionary time spans. With a longer version of the games used in previous studies, he ably demonstrated that in the long run, if punishment is an option, both groups and individuals end up better off.
Together with colleagues from the University of Nottingham, Gaechter recruited 207 people and watched as they played a “public goods game” in groups of three. All of them were told that their group would remain the same for the entire game, which could last for either ten rounds or fifty.