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	<title>Reality Base &#187; murder</title>
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	<link>http://blogs.discovermagazine.com/realitybase</link>
	<description>A blog about science, politics, and how to let each help the other without compromising them both.</description>
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		<title>Economic Crises (Like This One) Lead to Higher Murder &amp; Suicide Rates</title>
		<link>http://blogs.discovermagazine.com/realitybase/2009/07/08/economic-crises-like-this-one-lead-to-higher-murder-suicide-rates/</link>
		<comments>http://blogs.discovermagazine.com/realitybase/2009/07/08/economic-crises-like-this-one-lead-to-higher-murder-suicide-rates/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 14:51:48 +0000</pubDate>
		<dc:creator>Melissa Lafsky</dc:creator>
				<category><![CDATA[Science Goes to Washington]]></category>
		<category><![CDATA[economic crisis]]></category>
		<category><![CDATA[murder]]></category>
		<category><![CDATA[suicide]]></category>

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		<description><![CDATA[It doesn&#8217;t come as much of a surprise, but now there&#8217;s data to prove it: Rises in unemployment similar to those in the current economic crisis increase homicide and suicide rates, according to researchers at the University of Oxford and the London School of Hygiene and Tropical Medicine. In the upcoming edition of the Lancet, [...]]]></description>
			<content:encoded><![CDATA[<p>It doesn&#8217;t come as much of a surprise, but now there&#8217;s data to prove it: Rises in unemployment similar to those in the current economic crisis increase homicide and suicide rates, according to researchers at the University of Oxford and the London School of Hygiene and Tropical Medicine. In the upcoming edition of the <em>Lancet</em>, they <a href="http://www.eurekalert.org/emb_releases/2009-07/l-eci070609.php">published a paper</a> titled &#8220;The Public Health Effect of Economic Crisis and Alternative Government Policy Responses in Europe: An Empirical Analysis.&#8221; Among their findings:</p>
<blockquote><p>The authors looked at how economic changes have affected mortality rates in 26 European Union (EU) countries over the past three decades, and identified how governments might reduce adverse effects.</p>
<p>They found that for every 1% increase in unemployment, there was a 0.8% rise in suicide rates at ages younger than 65 years—or between 60 and 550 extra suicides per year across the EU. Murder rates also rose 0.8%. Both these effects were greatest at working ages&#8230;If unemployment rose by more than 3%, suicide rates for those aged under 65 rose by 4.5%, and deaths from alcohol abuse by 28%.</p></blockquote>
<p>Of course, there was a little icing on the cake:</p>
<blockquote><p>By contrast, road traffic accidents decreased by 1.4%.</p></blockquote>
<p>Always a glass-half-full bunch, those researchers.</p>
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		<slash:comments>569</slash:comments>
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		<title>Controversial Video Games, Part II: Is &#8220;Super Columbine Massacre RPG!&#8221; Dangerous?</title>
		<link>http://blogs.discovermagazine.com/realitybase/2008/07/31/controversial-video-games-part-ii-is-super-columbine-massacre-rpg-dangerous/</link>
		<comments>http://blogs.discovermagazine.com/realitybase/2008/07/31/controversial-video-games-part-ii-is-super-columbine-massacre-rpg-dangerous/#comments</comments>
		<pubDate>Thu, 31 Jul 2008 14:52:52 +0000</pubDate>
		<dc:creator>Melissa Lafsky</dc:creator>
				<category><![CDATA[Science in Wartime]]></category>
		<category><![CDATA[columbine]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[murder]]></category>
		<category><![CDATA[torture]]></category>

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		<description><![CDATA[We&#8217;ve covered the Torture Game, in which players can gratuitously torture a captive avatar to their hearts&#8217; content. But the controversy over violent and potentially exploitative video games hit an entirely new level with Super Columbine Massacre RPG!, a free online game that lets players recreate the 1999 shootings at Columbine High School that resulted [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/realitybase/files/2008/07/sad.jpg" alt="violent video games" align="left" />We&#8217;ve <a href="http://blogs.discovermagazine.com/realitybase/2008/06/25/and-now-for-something-seriously-sick-torture-game-mocks-real-life-misery/" target="_blank">covered the Torture Game</a>, in which players can gratuitously torture a captive avatar to their hearts&#8217; content. But the controversy over violent and potentially exploitative video games hit an entirely new level with <a href="http://www.columbinegame.com/">Super Columbine Massacre RPG!</a>, a free online game that lets players recreate the 1999 shootings at Columbine High School that resulted in 15 deaths (including the suicides of the teenage shooters).</p>
<p>MSNBC <a href="http://www.msnbc.msn.com/id/25835616/" target="_blank">reports</a> that the  game &#8220;presents players with a low-res gaming experience that uses material culled from [the shooters] Eric Harris’s and Dylan Klebold’s own words, media reports and police documents.&#8221; Players are placed in the roles of the shooters and allowed to relive their last two days. No surprise, it&#8217;s sparked considerable uproar since its launch, so much so that the creator, 26-year-old Danny Ledonne, <a href="http://www.imdb.com/title/tt1147621/" target="_blank">made a documentary</a> about the aftermath.</p>
<p>Granted, while the Columbine game may be one of the most politically and emotionally charged, plenty of other games allow players to reenact national and international tragedies, from the JFK assassination to &#8220;September 12th,&#8221; which lets <span style="float: none">players send missiles into an Afghan Village. (For a list of these and other controversial games, <a href="http://www.msnbc.msn.com/id/25617869?pg=1#games_GamesThatPushButtons" target="_blank">go here</a>.)</span></p>
<p><span id="more-145"></span>So are games that tackle violent and dangerous subjects merely using technology to exploit national tragedies, and possibly even do more harm? Or are they important sociological art pieces that can educate players about issues like war and murder? Both sides have their vigorous supporters, and there&#8217;s no one answer—though one thing science has shown is that <a href="http://blogs.discovermagazine.com/realitybase/2008/06/25/and-now-for-something-seriously-sick-torture-game-mocks-real-life-misery/#more-77" target="_blank">there&#8217;s no proven link</a> between playing violent video games and committing real-life acts of violence.</p>
<p>But regardless of personal feelings on the matter, what is troublesome is the suggestion, from <a href="http://www.msnbc.msn.com/id/25835616/page/2/" target="_blank">MSNBC.com commenters</a> and <a href="http://www.theinquirer.net/gb/inquirer/news/2008/07/23/york-censor-video-games" target="_blank">beyond</a>, that we censor these games or, even worse, monitor their use in order to &#8220;sniff out&#8221; players who might be &#8220;dangerous.&#8221; Violent, provocative, and arguably exploitative <a href="http://www.artsandopinion.com/2004_v3_n4/pisschrist-2.htm" target="_blank">art</a> and <a href="http://www.filmschoolrejects.com/opinions/the-10-most-violent-films-of-all-time.php" target="_blank">entertainment</a> had carved a space in our cultural landscape long before video games hit the scene. Plus, given the government&#8217;s <a href="http://www.commondreams.org/headlines04/0502-04.htm" target="_blank">track record</a> as far as using surveillance technology, video game monitoring has the potential to do far more harm than good.</p>
<p><em>Image: Flickr/<a href="http://flickr.com/photos/caribb/244785287/" target="_blank">caribb</a> </em></p>
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