Posts Tagged ‘second life’

Second Life in Islam: Virtual Reality Hits the Muslim World

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It’s always interesting when technology and religion/culture collide like Mac trucks. The BBC reports that Muxlim Pal, the first virtual world aimed at the Muslim community, is now live in Beta, and will officially launch in 2009.

The site, aimed at “Muslims in Western nations,” is based on the standard virtual world model popularized by The Sims and the eponymous Second Life. Each player gets an avatar that can be fitted with a number of inventory and wardrobe options including hijabs. Avatars can earn and spend currency, though the creators haven’t set up any of the money-making systems pervasive in Second Life. Each avatar multiple “meters” governing its “happiness, fitness, knowledge and spirituality that change when the character carries out tasks in the social world.”

Mohamed El-Fatatry, the founder of the parent site, Muxlim.com, stresses that the focus of the site is not religion itself—of the 26 different content categories on the site, only one is religion. Rather, the focus is on creating a space for Muslim culture in the virtual realm:

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December 9th, 2008 Tags: , ,
by Melissa Lafsky in Science & Religion, Science in Wartime | 5 Comments » | RSS feed | Trackback >

People Are Racist in the Virtual World, Too

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Ever since their inception and hasty popularity rise, Second Life and its virtual cohorts have been a fascinating fishbowl into human nature. With their near-limitless possibilities for meeting, dating, battling, selling to, and influencing strangers, these cyber-worlds are perfect for studying the ways we behave and interact—both the beautiful and the ugly. And there’s been plenty of the latter to go around, from rape to infidelity to theft—in other words, all the same cruelty, discourtesy, and immorality that goes on in real life, only in a smaller, more publicly track-able format.

As such, it should be no surprise that the prejudices that play out in regular society—such as, oh, say, racism—also manifest in virtual worlds. In a new paper published online in Social Influence, Northwestern University professor Wendi Gardner and grad student Paul Eastwick found that avatars with darker skin in the virtual world There.com (a close cousin to Second Life) were less likely to have a basic request granted by another avatar.

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December 2nd, 2008 Tags: , , ,
by Melissa Lafsky in Science & Gender | 30 Comments » | RSS feed | Trackback >

Weekly News Roundup

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• Expert tells Texas voting officials: You’re Screwed.

• And if you do find yourself given the disenfranchisement middle finger on Nov. 4, be sure to report it on Wired’s interactive voting booth map!

• The one place where the economy is still strong and credit flows like rivers: Second Life.

• Sure, we’ve got Joe the Plumber slapped on every headline these days, but how about “Joe the Solar Guy“?

• Your complete guide to claiming green tax credits in 2008—perhaps the only money you’ll squeeze from the government this year.

• Pfizer settles all those pesky class actions over Celebrex and Bextra, to the tune of $894 million.

• Like tuna tartare? Better get it while it lasts (hint: won’t be long now).

October 17th, 2008 Tags: , , , ,
by Melissa Lafsky in Health Care, The 2008 Election | No Comments » | RSS feed | Trackback >