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	<title>Comments on: Jane McGonigal: The Gaming Fix for the Real World</title>
	<atom:link href="http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/</link>
	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
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		<title>By: Ilya</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27269</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Fri, 28 Jan 2011 20:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27269</guid>
		<description>I am sure it is a diminishing return. One could get same amount of executive skills much more quickly by taking a dedicated MBA class. But last I checked, people play MMORPG -- or chess, -- because it is fun. Not for any specific gain. :)

Which is what makes attacking ANY game fairly easy, and defending them hard -- by their very nature, games are not the most productive way to spend one&#039;s time. But a) life would be boring without them, and b) some are more productive than others.</description>
		<content:encoded><![CDATA[<p>I am sure it is a diminishing return. One could get same amount of executive skills much more quickly by taking a dedicated MBA class. But last I checked, people play MMORPG &#8212; or chess, &#8212; because it is fun. Not for any specific gain. <img src='http://blogs.discovermagazine.com/sciencenotfiction/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Which is what makes attacking ANY game fairly easy, and defending them hard &#8212; by their very nature, games are not the most productive way to spend one&#8217;s time. But a) life would be boring without them, and b) some are more productive than others.</p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27267</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Fri, 28 Jan 2011 18:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27267</guid>
		<description>@Ilya 

Thanks for your valuable comment, may I ask you a further assessment .
In your opinion what is the cost/benefit ratio of gaining an edge in executive skills via MMORPG &lt;i&gt;for the individual himself&lt;/i&gt; (not considering the economic/corporate gain), i.e. how much &lt;i&gt;extra&lt;/i&gt; benefit for the individual.
I reckon that in cases of hit or miss it can be critical, but what about averages?
I suspect a diminishing return here...</description>
		<content:encoded><![CDATA[<p>@Ilya </p>
<p>Thanks for your valuable comment, may I ask you a further assessment .<br />
In your opinion what is the cost/benefit ratio of gaining an edge in executive skills via MMORPG <i>for the individual himself</i> (not considering the economic/corporate gain), i.e. how much <i>extra</i> benefit for the individual.<br />
I reckon that in cases of hit or miss it can be critical, but what about averages?<br />
I suspect a diminishing return here&#8230;</p>
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		<title>By: Ilya</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27266</link>
		<dc:creator>Ilya</dc:creator>
		<pubDate>Fri, 28 Jan 2011 16:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27266</guid>
		<description>The dirty secret of modern video games is that they are unbelievably, fiendishly &lt;i&gt;hard&lt;/i&gt;. Completing last level of Ultima Online or Dungeons &amp; Dragons Online easily requires at least as much work as becoming a chess master. Often-mentioned &quot;eye-hand coordination&quot; has nothing to do with it -- most MMORPG&#039;s require no special hand dexterity nor extra-fast reflexes. What they do require is ability to plan weeks and months ahead for a bewildering number of goals, sub-goals, and sub-sub-...-sub-goals, allocate resources for them, figure out which can be done alone and which require cooperation -- &lt;i&gt;and with whom&lt;/i&gt;, -- contact people you need to cooperate with, find out out what &lt;i&gt;they&lt;/i&gt; need from you in order to meet &lt;i&gt;their&lt;/i&gt; long-term goals, organize group actions which often involve players in multiple time zones, actually execute raids.

To put it bluntly -- outside of business schools and military academies, MMORPG&#039;s are the &lt;b&gt;best tool invented&lt;/b&gt; for learning executive skills. There is simply nothing else in life of a child or a teenager, or of many adults, where you need to do THAT much planning, goal setting, prioritizing, and resource allocation -- &lt;b&gt;and cooperation with other people, who often have conflicting agendas&lt;/b&gt;. It is very social indeed. 

When I do a job interview, if I have two otherwise identical candidates, one a chess master, the other has completed Dungeons &amp; Dragons Online Vault of Night on epic setting -- I will pick the latter. Both demonstrate equal amount of patience, dedication, and tactical skills, but the latter also has  heap of executive skills -- and demonstrable ability to work with other people. And I am a Russian, and had been playing chess since kindergarten.</description>
		<content:encoded><![CDATA[<p>The dirty secret of modern video games is that they are unbelievably, fiendishly <i>hard</i>. Completing last level of Ultima Online or Dungeons &amp; Dragons Online easily requires at least as much work as becoming a chess master. Often-mentioned &#8220;eye-hand coordination&#8221; has nothing to do with it &#8212; most MMORPG&#8217;s require no special hand dexterity nor extra-fast reflexes. What they do require is ability to plan weeks and months ahead for a bewildering number of goals, sub-goals, and sub-sub-&#8230;-sub-goals, allocate resources for them, figure out which can be done alone and which require cooperation &#8212; <i>and with whom</i>, &#8212; contact people you need to cooperate with, find out out what <i>they</i> need from you in order to meet <i>their</i> long-term goals, organize group actions which often involve players in multiple time zones, actually execute raids.</p>
<p>To put it bluntly &#8212; outside of business schools and military academies, MMORPG&#8217;s are the <b>best tool invented</b> for learning executive skills. There is simply nothing else in life of a child or a teenager, or of many adults, where you need to do THAT much planning, goal setting, prioritizing, and resource allocation &#8212; <b>and cooperation with other people, who often have conflicting agendas</b>. It is very social indeed. </p>
<p>When I do a job interview, if I have two otherwise identical candidates, one a chess master, the other has completed Dungeons &amp; Dragons Online Vault of Night on epic setting &#8212; I will pick the latter. Both demonstrate equal amount of patience, dedication, and tactical skills, but the latter also has  heap of executive skills &#8212; and demonstrable ability to work with other people. And I am a Russian, and had been playing chess since kindergarten.</p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27263</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Fri, 28 Jan 2011 06:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27263</guid>
		<description>@Bill
BTW, why isn&#039;t there any link behind your name?</description>
		<content:encoded><![CDATA[<p>@Bill<br />
BTW, why isn&#8217;t there any link behind your name?</p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27262</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Fri, 28 Jan 2011 06:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27262</guid>
		<description>@Bill
This woman has been on TED and so many news outlets because &lt;i&gt;she is SELLING stuff&lt;/i&gt;!.
Marketing/trade is the name of the game and pretending to do it &quot;for the greater good&quot; IS the dishonesty, much worse than pretending that, say, &quot;Smoking Marlboros will make you look like a cowboy&quot;.

So, may be you should not be speaking of retardation...</description>
		<content:encoded><![CDATA[<p>@Bill<br />
This woman has been on TED and so many news outlets because <i>she is SELLING stuff</i>!.<br />
Marketing/trade is the name of the game and pretending to do it &#8220;for the greater good&#8221; IS the dishonesty, much worse than pretending that, say, &#8220;Smoking Marlboros will make you look like a cowboy&#8221;.</p>
<p>So, may be you should not be speaking of retardation&#8230;</p>
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		<title>By: Bill</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27259</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Fri, 28 Jan 2011 00:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27259</guid>
		<description>Wow, I&#039;ve never seen so many retarded comments to a single article.  I suspect all you naysayers have so much time to comment because you&#039;re doing nothing with your own lives.  This woman has been on TED and so many news outlets because she&#039;s doing things that have impact and are genuinely making a difference.  I challenge any poster here to prove that they&#039;ve done anything even remotely significant besides complaining on internet message boards.

U jelly.   Trolls.</description>
		<content:encoded><![CDATA[<p>Wow, I&#8217;ve never seen so many retarded comments to a single article.  I suspect all you naysayers have so much time to comment because you&#8217;re doing nothing with your own lives.  This woman has been on TED and so many news outlets because she&#8217;s doing things that have impact and are genuinely making a difference.  I challenge any poster here to prove that they&#8217;ve done anything even remotely significant besides complaining on internet message boards.</p>
<p>U jelly.   Trolls.</p>
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		<title>By: Jeremy</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27258</link>
		<dc:creator>Jeremy</dc:creator>
		<pubDate>Thu, 27 Jan 2011 20:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27258</guid>
		<description>this is a specious assertion rationalizing escapism condoning mindless antisocial regression in modern society. i don&#039;t buy it for one moment.</description>
		<content:encoded><![CDATA[<p>this is a specious assertion rationalizing escapism condoning mindless antisocial regression in modern society. i don&#8217;t buy it for one moment.</p>
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		<title>By: Marcus</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27257</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Thu, 27 Jan 2011 17:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27257</guid>
		<description>So the avid videogamers among the soldiers suffer the least from killing human beings? That hardly speaks for games. When we hear the voiceover on the &quot;collateral murder&quot; film, we hear them bragging about the number of kills as if it were a videogame. I fail to see how this leads to world peace.</description>
		<content:encoded><![CDATA[<p>So the avid videogamers among the soldiers suffer the least from killing human beings? That hardly speaks for games. When we hear the voiceover on the &#8220;collateral murder&#8221; film, we hear them bragging about the number of kills as if it were a videogame. I fail to see how this leads to world peace.</p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27256</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Thu, 27 Jan 2011 16:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27256</guid>
		<description>I suggest reading Edward Castronova on Jane McGonigal in the WSJ:

&lt;i&gt;&lt;a href=&quot;http://blogs.wsj.com/ideas-market/2011/01/26/but-can-games-teach-morality/&quot; rel=&quot;nofollow&quot;&gt;Imagine a game called “EmptyQuest,” where you kill the dragon and rescue the princess only to be told by the King her Royal Father that different people have varied views on what constitutes valor, all of which are to be respected, and therefore out of a concern not to offend the Society for the Protection of Dragons or the Critical Princessology scholars, his Royal Highness is enjoined from rendering judgment on the nobility of the act and no medal ceremony is envisioned at this time, let alone marriage. Meanwhile, the priest of the Sinners-Burn-In-Hell Temple tells you that it couldn’t have been a noble act because you didn’t read from the proper scroll when you cursed the dragon.&lt;/a&gt;&lt;/i&gt;</description>
		<content:encoded><![CDATA[<p>I suggest reading Edward Castronova on Jane McGonigal in the WSJ:</p>
<p><i><a href="http://blogs.wsj.com/ideas-market/2011/01/26/but-can-games-teach-morality/" rel="nofollow">Imagine a game called “EmptyQuest,” where you kill the dragon and rescue the princess only to be told by the King her Royal Father that different people have varied views on what constitutes valor, all of which are to be respected, and therefore out of a concern not to offend the Society for the Protection of Dragons or the Critical Princessology scholars, his Royal Highness is enjoined from rendering judgment on the nobility of the act and no medal ceremony is envisioned at this time, let alone marriage. Meanwhile, the priest of the Sinners-Burn-In-Hell Temple tells you that it couldn’t have been a noble act because you didn’t read from the proper scroll when you cursed the dragon.</a></i></p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27255</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Thu, 27 Jan 2011 15:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27255</guid>
		<description>Interesting to have a comment from an actual gamer, quite different from the &quot;do gooder&quot; perspective.

Games &lt;i&gt;are&lt;/i&gt; world-changing nevertheless, for instance they provide funding for microchips design and production, neither the industry not the military would have given us the mass production of high performance cheap electronics.
May be it will also end up boosting AI via the demand for more realistic responses from the games.

@Ryan
&lt;i&gt;but I imagine something much more physically intensive than that&lt;/i&gt;

Almost &lt;a href=&quot;http://www.softkinetic.net/&quot; rel=&quot;nofollow&quot;&gt;there&lt;/i&gt;...</description>
		<content:encoded><![CDATA[<p>Interesting to have a comment from an actual gamer, quite different from the &#8220;do gooder&#8221; perspective.</p>
<p>Games <i>are</i> world-changing nevertheless, for instance they provide funding for microchips design and production, neither the industry not the military would have given us the mass production of high performance cheap electronics.<br />
May be it will also end up boosting AI via the demand for more realistic responses from the games.</p>
<p>@Ryan<br />
<i>but I imagine something much more physically intensive than that</i></p>
<p>Almost <a href="http://www.softkinetic.net/" rel="nofollow">there&#8230;</a></p>
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		<title>By: A User</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27253</link>
		<dc:creator>A User</dc:creator>
		<pubDate>Thu, 27 Jan 2011 13:02:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27253</guid>
		<description>I enjoy the prospect of making gaming productive, but I don&#039;t see it happening without some serious intervention. When television came out there was this same push to try and make television productive.

Neil Postman wrote an interesting book called &quot;Amusing Ourselves to Death: Public Discourse in the Age of Show Business&quot;. The basic idea was that the medium used determines the context, and consequently, the content of the message. Also, the medium changes how you think, and how you interact.

Anyone that&#039;s read a book, verses seen the movie adaptation understands this. Reading an auto-biography isn&#039;t the same as watching the hour special on the history channel.

I see games in much this same way.

I&#039;ve easily put 10,000 hours into gaming. Young and in the ghetto, my parents bought me a NES and told me stay inside. You name it I&#039;ve played it. Those hours did entertain me, and keep me safe, but came at the cost of socialization. Ten years later at age 20 and still a virgin, I realized I was alone with online friends, online games. I worked hard and now seven years later I&#039;m married at going to school for computer networking. I&#039;m a strange hybrid social geek, with few friends. My class is 99% male, and I&#039;m in the 85% percentile among my group for social skills.

My classes meet in silence. There is group pressure to stay quiet, to make it less painful. IN agreement we stare at our desks. This is what you get when you live in a digital reality. Some of my classes force group work. This is the only real world interaction some of these people get. They desperately need it.

Many attempts to make friends go something like this.

&quot;Do you play Team Fortress 2&quot;? Oh, ...
&quot;Do you play World of Warcraft? What server?&quot; Oh, ...
&quot;Have you played game X?&quot; Oh, ....

The .... means trails into silence as the other person contemplates gaining the next level, or getting a new item, or buying a new game. We are rats pressing buttons for drugs. You put a rat next to the right button, it will even stop eating. 

Sadly, sometimes a prerequisite to being friends is playing the same games. Being friends simply means playing the same games.

Story time
----------------
Online games routinely match up random strangers in a cooperative setting. League of Legends is a 5 v 5 player game that does just that. Like basketball, you need all 5 players cooperating to win, but unlike basketball, you will never see these player after the game. This quirk as a nightmarish side effect, a bad player, or someone &#039;off their game&#039; is treated to the worst kind of name calling imaginable. People have become TV dinners. All the social cues that would act to keep some civility are removed, and people turn into animals. The process of becoming progressively more hostile until all control and civility is removed is called RAGE.

My friend, who I did hang out with in the real world, that I did meet at the above mentioned school, was this kind of player. He would rage online, typing the cruelest obscenities to people imaginable. It was humiliating to play with him, but I had to be his friend. I told him that I didn&#039;t want to play with him if he RAGED, and he controlled it for quite a while.

I should have figured, as it was only a matter of time before he did the same thing to me, only in the real world, and somewhat muted. We always had these pointless arguments. The last time we got into an argument he said he was tired of me, and it was over. It was the middle of winter and my car battery was dead. Did he come outside to help me jump my car? No. Did we ever have a meaningful conversation?  No. Who called every time to set up the get together? Me.

-----------------

I feel like making games &quot;world-changing&quot; is like mixing aspirin into dog food. When the dog finds out, it won&#039;t eat it.</description>
		<content:encoded><![CDATA[<p>I enjoy the prospect of making gaming productive, but I don&#8217;t see it happening without some serious intervention. When television came out there was this same push to try and make television productive.</p>
<p>Neil Postman wrote an interesting book called &#8220;Amusing Ourselves to Death: Public Discourse in the Age of Show Business&#8221;. The basic idea was that the medium used determines the context, and consequently, the content of the message. Also, the medium changes how you think, and how you interact.</p>
<p>Anyone that&#8217;s read a book, verses seen the movie adaptation understands this. Reading an auto-biography isn&#8217;t the same as watching the hour special on the history channel.</p>
<p>I see games in much this same way.</p>
<p>I&#8217;ve easily put 10,000 hours into gaming. Young and in the ghetto, my parents bought me a NES and told me stay inside. You name it I&#8217;ve played it. Those hours did entertain me, and keep me safe, but came at the cost of socialization. Ten years later at age 20 and still a virgin, I realized I was alone with online friends, online games. I worked hard and now seven years later I&#8217;m married at going to school for computer networking. I&#8217;m a strange hybrid social geek, with few friends. My class is 99% male, and I&#8217;m in the 85% percentile among my group for social skills.</p>
<p>My classes meet in silence. There is group pressure to stay quiet, to make it less painful. IN agreement we stare at our desks. This is what you get when you live in a digital reality. Some of my classes force group work. This is the only real world interaction some of these people get. They desperately need it.</p>
<p>Many attempts to make friends go something like this.</p>
<p>&#8220;Do you play Team Fortress 2&#8243;? Oh, &#8230;<br />
&#8220;Do you play World of Warcraft? What server?&#8221; Oh, &#8230;<br />
&#8220;Have you played game X?&#8221; Oh, &#8230;.</p>
<p>The &#8230;. means trails into silence as the other person contemplates gaining the next level, or getting a new item, or buying a new game. We are rats pressing buttons for drugs. You put a rat next to the right button, it will even stop eating. </p>
<p>Sadly, sometimes a prerequisite to being friends is playing the same games. Being friends simply means playing the same games.</p>
<p>Story time<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Online games routinely match up random strangers in a cooperative setting. League of Legends is a 5 v 5 player game that does just that. Like basketball, you need all 5 players cooperating to win, but unlike basketball, you will never see these player after the game. This quirk as a nightmarish side effect, a bad player, or someone &#8216;off their game&#8217; is treated to the worst kind of name calling imaginable. People have become TV dinners. All the social cues that would act to keep some civility are removed, and people turn into animals. The process of becoming progressively more hostile until all control and civility is removed is called RAGE.</p>
<p>My friend, who I did hang out with in the real world, that I did meet at the above mentioned school, was this kind of player. He would rage online, typing the cruelest obscenities to people imaginable. It was humiliating to play with him, but I had to be his friend. I told him that I didn&#8217;t want to play with him if he RAGED, and he controlled it for quite a while.</p>
<p>I should have figured, as it was only a matter of time before he did the same thing to me, only in the real world, and somewhat muted. We always had these pointless arguments. The last time we got into an argument he said he was tired of me, and it was over. It was the middle of winter and my car battery was dead. Did he come outside to help me jump my car? No. Did we ever have a meaningful conversation?  No. Who called every time to set up the get together? Me.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>I feel like making games &#8220;world-changing&#8221; is like mixing aspirin into dog food. When the dog finds out, it won&#8217;t eat it.</p>
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		<title>By: Ryan</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27251</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 27 Jan 2011 08:17:50 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27251</guid>
		<description>I&#039;ve seen this chick talking about her games for quite awhile now.  &quot;Games&quot; have always been a means to work our understanding of the world and exercise our minds.  The electronic medium does not change that.  It would be nice, though, if games could take into account the fact that we are physical creatures and rely on our bodies to exist.  Therefore, I suggest &quot;gaming&quot; coupled with physical activity.  The Nintendo Wii is a good step in the right direction, but I imagine something much more physically intensive than that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve seen this chick talking about her games for quite awhile now.  &#8220;Games&#8221; have always been a means to work our understanding of the world and exercise our minds.  The electronic medium does not change that.  It would be nice, though, if games could take into account the fact that we are physical creatures and rely on our bodies to exist.  Therefore, I suggest &#8220;gaming&#8221; coupled with physical activity.  The Nintendo Wii is a good step in the right direction, but I imagine something much more physically intensive than that.</p>
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		<title>By: dianne</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27248</link>
		<dc:creator>dianne</dc:creator>
		<pubDate>Thu, 27 Jan 2011 04:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27248</guid>
		<description>I love your theory-I&#039;ve been studying behavioural science-but somehow this doesn&#039;t compute for me.
I am the parent of an Asperger&#039;s child-I don&#039;t see that giving in to the falsified world of gaming is going to benefit in the long run...
I agree with Kev-when you have a hammer, everything looks like a nail...</description>
		<content:encoded><![CDATA[<p>I love your theory-I&#8217;ve been studying behavioural science-but somehow this doesn&#8217;t compute for me.<br />
I am the parent of an Asperger&#8217;s child-I don&#8217;t see that giving in to the falsified world of gaming is going to benefit in the long run&#8230;<br />
I agree with Kev-when you have a hammer, everything looks like a nail&#8230;</p>
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		<title>By: Kevembuangga</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27240</link>
		<dc:creator>Kevembuangga</dc:creator>
		<pubDate>Wed, 26 Jan 2011 16:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27240</guid>
		<description>I dunno about world peace but expecting to fight obesity with gaming is incredibly silly.
Obesity has to do with &lt;i&gt;&lt;a href=&quot;http://wholehealthsource.blogspot.com/2008/03/thoughts-on-obesity-part-ii.html&quot; rel=&quot;nofollow&quot;&gt;bad food habits&lt;/a&gt;&lt;/i&gt;, what else?
When you have a hammer everything looks like a nail, but a hammer can do a lot of damage when misused.
Flabbergasting...</description>
		<content:encoded><![CDATA[<p>I dunno about world peace but expecting to fight obesity with gaming is incredibly silly.<br />
Obesity has to do with <i><a href="http://wholehealthsource.blogspot.com/2008/03/thoughts-on-obesity-part-ii.html" rel="nofollow">bad food habits</a></i>, what else?<br />
When you have a hammer everything looks like a nail, but a hammer can do a lot of damage when misused.<br />
Flabbergasting&#8230;</p>
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		<title>By: Brian Too</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27233</link>
		<dc:creator>Brian Too</dc:creator>
		<pubDate>Wed, 26 Jan 2011 00:48:29 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27233</guid>
		<description>&quot;...even that possibility of someone’s face being more familiar as you walk down the street or get on a plane could be really beneficial.&quot;

I relate to this comment in the workplace.  Getting cooperation and coordination on projects/work is much easier if you have a connection with the individuals involved.  Some prior contact is much better than simply forming transactional relationships on the fly.

The problem is the transactional relationship itself--&#039;this person only cares about me for as long as they want something&#039;.  No one wants to be used, and putting all relationships on a quid pro quo standing fosters feelings of being a disposable human being.  Maybe not to yourself, but to the other person.</description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;even that possibility of someone’s face being more familiar as you walk down the street or get on a plane could be really beneficial.&#8221;</p>
<p>I relate to this comment in the workplace.  Getting cooperation and coordination on projects/work is much easier if you have a connection with the individuals involved.  Some prior contact is much better than simply forming transactional relationships on the fly.</p>
<p>The problem is the transactional relationship itself&#8211;&#8217;this person only cares about me for as long as they want something&#8217;.  No one wants to be used, and putting all relationships on a quid pro quo standing fosters feelings of being a disposable human being.  Maybe not to yourself, but to the other person.</p>
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		<title>By: Uncle Al</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/25/jane-mcgonigal-the-gaming-fix-for-the-real-world/comment-page-1/#comment-27231</link>
		<dc:creator>Uncle Al</dc:creator>
		<pubDate>Tue, 25 Jan 2011 17:40:55 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3469#comment-27231</guid>
		<description>&lt;I&gt;&quot;there’s an extraordinary correlation between rising diabetes rates and all kinds of violent crime&quot;&lt;/I&gt;  The same correlation obtains with manga publication volume, flash drive memory manufacture, number of breast implants, annual corn harvest, number of TV channel feeds... If you really want to end blue collar crime, decree contraception and abortion on demand both free for the taking.  No polity short of people is violent.  The only sustained peace and properity in Europe followed the Black Plague.  

How do you know traffic is being regulated unless it is being regulated badly?  Government and religious hegemonies arise from failure and crisis not success and contentment.  The donkey must be driven to pull.

21st century failure of SOP policy has two origins.  First, one manufactured incurable crisis was the deserving and the diverse.  One does not pull a wagon by having jack****s ride it.  Second, means became end.  Crises no longer justify gainful efforts (e.g., European infantry enagements limiting supply of unemployable young males).  Crisis has gone Ouroboros (Homeland Severity, FEMA, HHS, Department of Education).  There is burgeoning process but no gainful product.  Crisis has positive feedbacked out of control.

Gamers know the answer here, too - the software crashes.</description>
		<content:encoded><![CDATA[<p><i>&#8220;there’s an extraordinary correlation between rising diabetes rates and all kinds of violent crime&#8221;</i>  The same correlation obtains with manga publication volume, flash drive memory manufacture, number of breast implants, annual corn harvest, number of TV channel feeds&#8230; If you really want to end blue collar crime, decree contraception and abortion on demand both free for the taking.  No polity short of people is violent.  The only sustained peace and properity in Europe followed the Black Plague.  </p>
<p>How do you know traffic is being regulated unless it is being regulated badly?  Government and religious hegemonies arise from failure and crisis not success and contentment.  The donkey must be driven to pull.</p>
<p>21st century failure of SOP policy has two origins.  First, one manufactured incurable crisis was the deserving and the diverse.  One does not pull a wagon by having jack****s ride it.  Second, means became end.  Crises no longer justify gainful efforts (e.g., European infantry enagements limiting supply of unemployable young males).  Crisis has gone Ouroboros (Homeland Severity, FEMA, HHS, Department of Education).  There is burgeoning process but no gainful product.  Crisis has positive feedbacked out of control.</p>
<p>Gamers know the answer here, too &#8211; the software crashes.</p>
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