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Science Not Fiction

Archive for September, 2011

What Would Humanity Be Like Without Aging?

The cover of The Postmortal is one of the coolest images I’ve seen in a long time. Death impaled by his own scythe – be not proud, indeed.

The idea behind Drew Magary’s great new book is simple: aging, as it turns out, is caused by one gene. Shut that gene off and you stop aging; accidents and disease are still a problem, but you’ve cured death by natural causes. Now compound that discovery with the fact that any person who gets the Cure simply stops aging. People don’t become younger, they just don’t get older, frozen at their “Cure age.” What happens next?

In an effort to find out, Magary takes us through the life of John Farrell, a New York lawyer who gets the Cure for aging at the age of 29 in the year 2019. From that point on, things go rather poorly for John and the rest of humanity. As one might expect, curing aging doesn’t cure social ills, over-population, ennui, or a host of other human hangups. Mark Frauenfelder has an excellent synopsis of the book over at boingboing.net, and I share his opinions about the book’s bleak tone and high quality.

Magary’s argument through the text is essentially this: death creates meaning. Not mortality, but guaranteed natural death due to aging. The idea that no matter what you do, how you live your life, the concept that you will be born, mature, grow old, and die creates human meaning. Magary has a point: from the riddle of the Sphinx to Tyler Durden to the final books of Harry Potter, aging and death seem to be at the epicenter of human thought. I don’t deny him that at any moment any one of us could meet a tragic end. Life is precious in part because it is not meant to last.

But here is where I struggle. The Postmortal is not about a post-mortal society, it is about a post-aging society. Lots and lots and lots of people die in Magary’s vision. In fact, he seems to argue that in the absence of death, people will not only seek death but will create circumstances that create death and thereby, create meaning. It is only when Farrell’s life is most in peril that he finds purpose in existence. But Farrell is never immortal, no one is. So my question is: is the process of aging as meaningful as the condition of being mortal? (more…)

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September 9th, 2011 Tags: Death, Drew Magary, The Postmortal
by Kyle Munkittrick in Aging (or Not), Biology, Books, Philosophy | 26 Comments » | RSS feed | Trackback >

The Human Future Remains Unchosen: An Exegesis of Deus Ex: Human Revolution

Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions.

Or we can fail to choose, fail to act, and yet, that failure is itself a choice and an action from which consequences follow. There is a reason From Chance to Choice is one of the most essential texts on the bioethics of enhancement – it implies that our continued evolution will hinge upon our decision as to whether or not we want the ability to choose our evolutionary path. We must choose to have a choice.

To be specific, our current generation faces the very real possibility of being asked to decide if human enhancement via technological augmentation and genetic engineering is something we want to pursue. A question already moving beyond the abstract realm of bioethics and making its way into popular culture. Deus Ex: Human Revolution (hereafter DX:HR), prequel to the cyberpunk video game masterpiece Deus Ex, asks the player to take part in answering that question.

DX:HR is that rare video game that offers genuine choice. Some great games, like Mass Effect and Bioshock, allow (or famously disallow) certain choices that, in turn, reflect on the player’s moral compass. DX:HR gives the player the chance to fully explore his or her philosophy and guiding ethic regarding human enhancement and cybernetic augmentation. Choices in DX:HR don’t just ask, are you good or evil, but what do you believe?

Often, what makes a great piece of art is not the message it delivers, but the questions it demands we ask of ourselves. DX:HR, is not a great piece of art, but it aspires to be one. And in some places, it comes damn close by asking us: As humanity moves forward, what do we leave behind?

What follows is not a review but an exegesis of DX:HR and the trials of the main character, Adam Jensen. From behind his switch-blade sunglasses, we see that the future of the human race and of enhancement is not a yes or no question. Instead, we’re forced to face the bleak possibility that there is no right answer and no one to blame.

*Spoilers* from here on out. (more…)

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September 1st, 2011 Tags: Deus Ex, Progress
by Kyle Munkittrick in Biology, Codex Futurius, Cyborgs, Transhumanism, Video Games | 6 Comments » | RSS feed | Trackback >





    • About Science Not Fiction

      Sometime in the future, a group of renegade scientists and technologists will take a time machine to now. They're spilling the secrets of tomorrow here at Discover's Science Not Fiction blog.

      ▪ Malcolm MacIver is a bioengineer at Northwestern University who studies the neural and biomechanical basis of animal intelligence. He consults for sci-fi films (Tron Legacy, Joss Whedon's The Avengers), and was the science advisor for Caprica. He covers AI and robotics for Science Not Fiction.

      ▪ Kyle Munkittrick (Web, Twitter) is program director at the Institute for Ethics and Emerging Technologies. He covers transhumanism.

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