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	<title>Science Not Fiction &#187; Cyborgs</title>
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	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
	<lastBuildDate>Mon, 17 Oct 2011 15:13:47 +0000</lastBuildDate>
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		<title>The Human Future Remains Unchosen: An Exegesis of Deus Ex: Human Revolution</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/09/01/the-human-future-remains-unchosen-an-exegesis-of-deus-ex-human-revolution/#comments</comments>
		<pubDate>Thu, 01 Sep 2011 16:32:45 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4684</guid>
		<description><![CDATA[Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions. Or we can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/deusex_hr_icarus.jpg"><img class="aligncenter size-full wp-image-4690" title="deusex_hr_icarus" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/09/deusex_hr_icarus.jpg" alt="" width="600" height="247" /></a></p>
<p>Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions.</p>
<p>Or we can fail to choose, fail to act, and yet, that failure is itself a choice and an action from which consequences follow. There is a reason<em> From Chance to Choice</em> is one of the most essential texts on the bioethics of enhancement – it implies that our continued evolution will hinge upon our decision as to whether or not we want the ability to choose our evolutionary path. We must choose to have a choice.</p>
<p>To be specific, our current generation faces the very real possibility of being asked to decide if human enhancement via technological augmentation and genetic engineering is something we want to pursue. A question already moving beyond the abstract realm of bioethics and making its way into popular culture. <em>Deus Ex: Human Revolution</em> (hereafter <em>DX:HR</em>), prequel to the cyberpunk video game masterpiece <em>Deus Ex</em>, asks the player to take part in answering that question.</p>
<p><em>DX:HR</em> is that rare video game that offers genuine choice. Some great games, like <em>Mass Effect</em> and <em>Bioshock, </em>allow (or famously disallow) certain choices that, in turn, reflect on the player’s moral compass. <em>DX:HR </em>gives the player the chance to fully explore his or her philosophy and guiding ethic regarding human enhancement and cybernetic augmentation. Choices in <em>DX:HR </em>don&#8217;t just ask, are you good or evil, but what do you <em>believe?</em></p>
<p>Often, what makes a great piece of art is not the message it delivers, but the questions it demands we ask of ourselves. <em>DX:HR</em>, is not a great piece of art, but it aspires to be one. And in some places, it comes damn close by asking us: As humanity moves forward, what do we leave behind?</p>
<p>What follows is not a review but an exegesis of <em>DX:HR</em> and the trials of the main character, Adam Jensen. From behind his switch-blade sunglasses, we see that the future of the human race and of enhancement is not a yes or no question. Instead, we’re forced to face the bleak possibility that there is no right answer and no one to blame.</p>
<p><strong>*Spoilers*</strong> from here on out.<span id="more-4684"></span></p>
<p>The plot of <em>DX:HR </em>can be summarized thusly: Adam Jensen, chief of security for Sarif Industries, a major augmentations manufacturer, is all-but-killed in an attack on one of Sarif’s warehouse. In the attack, Sarif’s chief scientist, Megan Reed, is kidnapped, along with other researchers. Jensen is saved at the cost of his becoming heavily augmented; he is a cybernetic Lazarus. He pursues Dr. Reed’s kidnappers at the behest of the head of Sarif Industries, David Sarif. Jensen quickly uncovers a conspiracy theory with ties to an Illuminati shadow government attempting to use Dr. Reed and her breakthroughs in human augmentation for subliminal social control. As he progresses, Jensen encounters rogue military units, enhancement critics and protestors, and a host of regular people just trying to survive in an augmented world.</p>
<p>Astoundingly, the plot blames <em>no one</em> for this technology’s misuse beyond the Illuminati themselves. The technology gets to remain neutral. Even corporations are given even-handed treatment. More important, when you reach the end of the game, there is no single “end.” There is a selection among endings among which you must choose. In weighing this decision, the-player-as-Jensen is confronted with five avatars who represent the ethics of transhumanism. <em>DX:HR </em>leans heavily on Greek myth, as did the original, so I leverage that here to set these characters in context.</p>
<ol>
<li><strong> </strong> Hugh Darrow, inventor of augmentation. Darrow&#8217;s right leg is damaged and he must walk with a cane, as his own innovation is rejected by his body, so he cannot be augmented. Darrow views himself like Daedalus watching his creation, augmented humanity, fall like Icarus downward in a flaming spiral after flying to close to the sun. He is the paradox of the innovative status quo. <strong>Only the present can create the future, but to let the future flourish, the present must allow itself to become the past.</strong></li>
<li>David Sarif, mass producer of augmentations and champion of transhumanism. Sarif recognizes that progress has costs, often calculated in human lives, but argues the utilitarian benefits for future generations far outweigh the harm current generations or certain individuals will suffer. <strong>For Sarif, no one person, no set of myopic morals, can stand in the way of where humanity must go.</strong> Sarif is Prometheus, a Titan and a thief, stealing augmented fire for humanity.</li>
<li>William Taggart, leader of the anti-augmentation movement, Humanity Front. That Taggart shares his last name with an Objectivist hero is curious enough, but his arguments against augmentation come out of a desire for the very thing one might presume transhumanism is trying to achieve: a human future. Taggart is a champion of natural law, a representative of the gods. <strong>Humans are limited not out of oppression but protection – to exceed is not evolution, but extinction.</strong></li>
<li>Eliza, a self-aware AI construct half-ECHELON, half-spin doctor, that crafts media output into a single subtle message. She tells the public what its opinion is. She is Mercury, Athena, and the Oracle in one – offering information, wisdom, and prophecy. <strong>And though her countenance is Apollonian, her option for the world is Dionysian: release the brakes and drop the reigns.</strong></li>
<li>Adam Jensen himself. Jensen dreams of himself as Icarus. As the player, one chooses to save those who are merely in the wrong place at the wrong time, or to exercise your newfound power with extreme prejudice. At no point does Jensen betray an opinion about his augmentations that is not in sync with a decision made by the player, including basic dialog response selections.  Jensen forces the player, forces <em>you</em>, to confront your own transhumanist leanings – <strong>your own opinions expressed through the choices you make as Jensen will unsettle you</strong>.</li>
</ol>
<p>From these five we develop a rounded picture of enhancement. For Darrow, it is a breakthrough that will leave many deserving people behind. For Sarif, it is a liberating force, a technology that unbridles humanity. For Taggart, it is a gift of dragon’s teeth that glosses over real problems in the name of technophilia. For Jensen, it is for me, but maybe not for thee. For Eliza, it is the technology that brings not the final order of civilization, but must be unleashed into the dark materials of chaos to rebuild the world – perhaps only by destroying the forces controlling it can augmentation and enhancement really liberate humanity.</p>
<p>At the end of the game, Eliza tells Jensen, “This isn’t the end of the world, but you can see it from here.” The player-as-Jensen finds oneself at the proverbial and literal end of the world in a bunker in Antarctica with a choice posed by Eliza: which human future is best? Eliza is in the place to offer this choice because of her ability to control opinion and information. What you decide through Jensen <em>will </em>happen at the touch of a button. Suddenly human progress is not an uncontrollable force hurtling along under the power of its own momentum. Standing at a nexus of history, one can choose to apply pressure to nudge civilization in one of four directions. No direction is backwards, but each its own version of forward. All horrifying.</p>
<p>There are four options:</p>
<ol>
<li>Expose the conspiracy, but cripple progress towards human enhancement;</li>
<li>Promote enhancement without reservation, removing the checks of watchdog groups;</li>
<li>Hide the conspiracy, but support watchdog groups and slow enhancement progress to a crawl;</li>
<li>Annihilate the tools of control and take yourself out of the equation. Choose not to choose.</li>
</ol>
<p>None of these is the “right answer.” You have already beaten the game when this choice arises. And therein lies the glory of <em>DX:HR</em>. There is no happy ending. The game serves as a warning and a rejoinder: the future is coming, but it is built not by servos and fiber optics, but by the decisions of people. As such, the future will arrive broken and corrupt, beleaguered with the venom and stench of those who seek power at the cost of their fellow humans. Good will persist, yet it will be required, as always, to strive and struggle to be seen and heard. But still humanity moves, ever forward.</p>
<p>Thus<em>, DX:HR </em>can be distilled to this single question: Having ruled out utopia, what is the least worst option for our human future?</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
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		<slash:comments>6</slash:comments>
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		<title>Is The Era of Neuroprosthetic Augmentation Really Just 20 Years Away?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/16/is-the-era-of-neuroprosthetic-augmentation-really-just-20-years-away/#comments</comments>
		<pubDate>Tue, 16 Aug 2011 14:45:18 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4680</guid>
		<description><![CDATA[Whenever I hear that some awesome technology is &#8220;twenty years away&#8221; my eyebrow inadvertently raises with suspicion. Cold fusion, male birth control, flying cars, and the cure for most diseases are all twenty years away. Why? Because that&#8217;s the distance at which it&#8217;s genuinely impossible to extrapolate scientific advancement. So, when Will Rosellini, the CEO [...]]]></description>
			<content:encoded><![CDATA[<p>Whenever I hear that some awesome technology is &#8220;twenty years away&#8221; my eyebrow inadvertently raises with suspicion. Cold fusion, male birth control, flying cars, and the cure for most diseases are all twenty years away. Why? Because that&#8217;s the distance at which it&#8217;s genuinely impossible to extrapolate scientific advancement. So, when Will Rosellini, the CEO and President of MicroTransponder and consultant to the team developing <em>Deus Ex: Human Revolution</em>, told me that neuroprosthetic augmentation was about twenty years away, I was skeptical, but intrigued.</p>
<p>Guessing at which technologies will come to fruition requires the ability to determine how many intermediate technologies can reasonably be attained in a given amount of time. From there, one can extrapolate and make educated suppositions about when one could reasonably expect something like a life-like prosthetic arm would be possible.</p>
<p>Rosellini explained his process with <em>DX:HR</em>:</p>
<blockquote><p>My job at Microtransponder in large part is writing near-term science fiction.  I do this by combining all the failure modes from science, business, law etc…and then designing a research strategy to mitigate these risks and get new technologies into patients.  With Deus Ex, I was given the task of explaining in a rigorous all of the player abilities in the game.  To do this, I extrapolated where technologies would be moving in the next 20 years (to 2027, the start of the game).  Most implantable neuroprosthetics take 10 years to get to market, so essentially I was forced to make 1 extra jump to foreseeable technologies.</p></blockquote>
<p>So what are the background technologies that support this research? Are there any scary government projects with weird code names like MK-ULTRA and project ARTICHOKE that may give us some insight into where neuro-implants might be heading? You bet there are. Read on to learn about just how soon we can hope for retinal displays, neuro-integrated prosthetics, and mind-computer interfaces.<span id="more-4680"></span></p>
<p><strong>Q: Will, please tell me a little about your current experience, expertise, and the research you&#8217;ve been doing.</strong></p>
<p><strong>A: </strong>I have six advanced degrees spanning business, law, and science. Before I began these academic pursuits, I was a professional baseball pitcher in the Arizona Diamondbacks system.   After retiring from baseball, I became fascinated with shrinking electronic devices to integrate into the nervous system and help patients with damaged nervous systems. To excel in this field of translational neurotechnology, I obtained the relevant business, accounting, and legal background to develop technology and raise capital for preclinical and clinical studies. While pursuing these deal-making skills, I sought the ability to evaluate the technical feasibility of neuroprosthetic systems. In particular, my degrees are an MBA, MS of Accounting, a JD, a Master’s of Computational Biology, a Master’s of Neuroscience, and a Master’s of Regulatory Science. I am in the final phases of a PhD in Neuroscience. My PhD work is focused on evaluating the safety and efficacy of a novel form of neurostimulation, called voltage-controlled capacitive discharge (VCCD), invented by Dr. Larry Cauller.</p>
<p>My company, Microtransponder, Inc. has been researching the therapeutic benefits of pairing Vagus Nerve Stimulation (VNS) with a variety of rehabilitation tasks to treat several neurological disorders such as tinnitus, post stroke motor rehabilitation, phantom limb pain (PLP), and post traumatic stress disorder (PTSD).  We have developed a method to generate long lasting and spatially restricted changes to neural circuits using paired VNS.  As of July 2011, MicroTransponder has implanted 5 patients in a proof of concept Tinnitus clinical trial in Belgium and the results have been encouraging and will be discussed later in this document.  We have received several NIH grants for the animal research based on the robust nature of the scientific data.  Our researcher Dr. Engineer recently published a paper in Nature, regarding the paired VNS therapy and its ability to reverse the tinnitus precept in rats (Engineer et al., 2011).  Our VNS pairing method was reviewed in the April 2011 issue of The New England Journal of Medicine regarding the potential of our paired VNS therapy to treat a variety of neurological disorders.  Our preclinical and clinical studies suggest that  targeted plasticity using paired VNS therapy would be useful in many neurological disorders such as stoke, tinnitus and phantom limb pain in which plasticity is maladaptive.</p>
<p><strong>Q: How did that impact your work on Deus Ex: Human Revolution?</strong></p>
<p><strong>A: </strong>I contacted the CEO of Eidos back in 2008 and explained that I was a big fan of the game and wanted to contribute however I could.  My job at Microtransponder in large part is writing near-term science fiction.  I do this by combining all the failure modes from science, business, law etc…and then designing a research strategy to mitigate these risks and get new technologies into patients.  With Deus Ex, I was given the task of explaining in a rigorous all of the player abilities in the game.  To do this, I extrapolated where technologies would be moving in the next 20 years (to 2027, the start of the game).  Most implantable neuroprosthetics take 10 years to get to market, so essentially I was forced to make 1 extra jump to foreseeable technologies.</p>
<p><strong> </strong></p>
<p><strong>Q: There are several technologies in the game that rely on direct connections to a person&#8217;s nervous system. If you were to make a conservative estimate, how many years away is technology like retinal displays, neuro-integrated prosthetics, and mind-computer interfaces?</strong></p>
<p><strong>A: </strong>In the 1870s, Richard Caton, a British physiologist, began a series of experiments intended to measure the electrical output of the brains of living animals. He surgically exposed the brains of rabbits, dogs, and monkeys, and then used wires to connect their brains to an instrument that measured current. “The electrical currents of the gray matter appear to have a relation to its function,” he wrote in 1875, noting that different actions — chewing, blinking, or just looking at food — were each accompanied by electrical activity. This was the first evidence that the brain’s functions could be tapped into directly, without having to be expressed in sounds, gestures, or any of the other usual ways.</p>
<p>Since then we have seen the wide scale adoption of cardiac pacemaker (electricity into the heart), cochlear implants (electricity into the cochlea), spinal cord stimulators (electricity into the spinal cord), deep brain stimulation and a host of other nerves are targets for activation using a battery, wire and electrode.</p>
<p>In a direct fashion to the game, DOD research arm, DARPA has been working on direct peripheral and cortical neural interfaces for mechanical augmentations since 2003 in the DARPA Revolutionizing Prosthetics program.</p>
<p><strong>Q: The writers of Deus Ex: Human Revolution are trying to tell a story, so sticking to science may have been difficult in places. Where do you feel you took the most creative license?</strong></p>
<p><strong>A: </strong>I think there was a nice balance between science and science fiction.  We took some license on invisibility cloaks and the anti-gravity implementations.  However, I still spent some researching this and there is some evidence that this field will be viable at some point in our lifetime.</p>
<p><a href="http://www.nsf.gov/discoveries/disc_summ.jsp?cntn_id=118723&amp;org=ENG">http://www.nsf.gov/discoveries/disc_summ.jsp?cntn_id=118723&amp;org=ENG</a></p>
<p><strong> </strong></p>
<p><strong> </strong></p>
<p><strong>Q: There is a good chance that augmentations will be created by large corporations, how do you think that will impact the development of useful medical prosthetics and artificial organs?</strong></p>
<p><strong>A: </strong>This is already the case, with over 1M “augmentations” in place.  Our Vice-President Dick Cheney was a cyborg (he had a cardiac neurostimulation device).  More interesting will be the propensity to abuse the technology, which is the case with any advanced technology.  Checkout this article detailing the underground world of neuroenhancing drugs: <a href="http://www.newyorker.com/reporting/2009/04/27/090427fa_fact_talbot">http://www.newyorker.com/reporting/2009/04/27/090427fa_fact_talbot</a></p>
<p>The argument for implantable neuroprosthesis having the potential for abuse is not ripe yet.  This is in part due to the state of the technology.  As of now, no implantable is able to return all function back to the diseased nervous system.   The government has the greatest potential to abuse the technology.  It is now widely known that fear memories can be erased with animals.  Some of that work has been done in our lab for the treatment of PTSD in soldiers (we did this in rats).</p>
<p>However, Project MK-ULTRA or MKULTRA is a government project that started in 1948 and studies mind control through chemical interrogation and neurostimulation.  The project was first run by Sidney Gottlieb, Frank Olson and William Sargant. Although MK-ULTRA is most recognized with the LSD testing in the 1950&#8242;s and 1960&#8242;s, they have been involved with many other experiments in mind control related testing.  MK-ULTRA has tested interrogation through fear of deadly animals and Subproject 54, which through &#8220;perfect concussion&#8221; tried to erase the memories of U.S. submarine crew.  Some of the most secret projects in U.S. history all took place under MK-ULTRA, such as Projects Paperclip, Chatter, Bluebird and Artichoke.  The usage of electric shock to the brain for the creation of amnesia with hypnosis was discussed by an ARTICHOKE document dated 3 December 1951: &#8220;[Deleted] is reported to be an authority on electric shock. He is a psychiatrist of considerable note. [Deleted] explained that electric shock might be of considerable interest to the &#8216;Artichoke&#8217; type of work. He stated that the standard electric-shock machine (Reiter) could be used. He stated that using this machine with convulsive treatment, he could guarantee amnesia for certain periods of time, and particularly he could guarantee amnesia for any knowledge of use of the convulsive shock. He stated that the lower setting of the machine produced a different type of shock. When this lower current type of shock was applied without convulsion, it had the effect of making a man talk. He said that this type of shock produced in the individual excruciating pain.  He stated that there would be no question that the individual would bequite willing to give information if threatened with the use of this machine. It was [Deleted]&#8216;s opinion that an individual could gradually be reduced through the use of electro-shock treatment to the vegetable level&#8221;(P. 44).</p>
<p><strong>Q: What augmentation do you think has the most potential to benefit humanity?</strong></p>
<p><strong>A: </strong>I believe our targeted plasticity using vagus nerve stimulation might be the single greatest innovation to benefit patients coming out of the labs in the next 10 years.  The idea that we can harness the brain’s natural plasticity and redirect to reverse disease states is a big idea that can really help patients.</p>
<p><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em>, Pop Bioethics, and on </em><a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411"><em>facebook</em></a><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></p>
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		<title>&#8220;I Would Hope That Saner Minds Would Prevail&#8221; Deus Ex: Human Revolution Lead Writer Mary DeMarle on the Ethics of Transhumanism</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/12/i-would-hope-that-saner-minds-would-prevail-deus-ex-human-revolution-lead-writer-mary-demarle-on-the-ethics-of-transhumanism/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/08/12/i-would-hope-that-saner-minds-would-prevail-deus-ex-human-revolution-lead-writer-mary-demarle-on-the-ethics-of-transhumanism/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 19:26:23 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[DX:HR]]></category>
		<category><![CDATA[Mary DeMarle]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4673</guid>
		<description><![CDATA[Among gamers, Deus Ex is something of a legendary fusion of disparate gaming styles. Among science fiction buffs, Deus Ex is lauded for managing to take two awesome genres, William Gibson-esque cyberpunk and Robert Anton Wilson-level conspiracy theories, and jam them together into an immanentizing of the eschaton unlike anything you&#8217;ve seen since Doktor Sleepless. And [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="349" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lDw8IX5qbw8?version=3&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="349" src="http://www.youtube.com/v/lDw8IX5qbw8?version=3&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Among<em> </em>gamers, <em>Deus Ex</em> is something of a legendary fusion of disparate gaming styles. Among science fiction buffs, <em>Deus Ex </em>is lauded for managing to take two awesome genres, William Gibson-esque cyberpunk and Robert Anton Wilson-level conspiracy theories, and jam them together into an immanentizing of the eschaton unlike anything you&#8217;ve seen since <em>Doktor Sleepless</em>. And among transhumanists, <em>Deus Ex </em>brought up every issue of humanity&#8217;s fusion with technology one could imagine. It is a rich video game.</p>
<p>So when Square Enix decided to pick up the reins from Eidos and create a new installment in the series, <em>Deus Ex: Human Revolution (DX:HR), </em>I was quite excited. The first indication <em>DX:HR </em>was not going to be a crummy exploitation of the original&#8217;s success (see: <em>Deus Ex 2: Invisible War</em>), was the teaser trailer, shown above. Normally, a teaser trailer is just music and a slow build to a logo or single image that lets you know the game is coming out. Instead, the development team decided to demonstrate that it was taking the philosophy of the game seriously.</p>
<p>What philosophy? you might ask. Why transhumanism, of course. Nick Bostrom, chair of the Future of Humanity Institute at Oxford, centers the birth of transhumanism in the Renaissance and the Age of the Enlightenment in his article &#8220;A History of Transhumanist Thought&#8221; [<a href="http://www.nickbostrom.com/papers/history.pdf">pdf</a>]. The visuals of the teaser harken to Renaissance imagery (such as the Da Vinci style drawings) and the teaser ends with a Nietzschean quote &#8220;Who we are is but a stepping stone to what we can become.&#8221; Later trailers would reference Icarus and Daedalus (who also happened to be the names of AI constructs in the original game), addressing the all-too-common fear that by pursuing technology, we are pursuing our own destruction. This narrative thread has become the central point of conflict in <em>DX:HR. </em>Even its viral ad campaign has been told through two lenses: that of <a href="http://www.youtube.com/watch?v=jdERgfgB9Yc">Sarif Industries</a>, maker of prosthetic bodies that change lives, and that of <a href="http://www.youtube.com/watch?v=akaos1U8Rto">Purity First</a>, a protest group that opposes human augmentation. The question is: upon which part of our shared humanity do we step as we climb to greater heights?</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/500x_custom_1268367142476_de.jpg"><img class="aligncenter size-full wp-image-4675" title="500x_custom_1268367142476_de" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/08/500x_custom_1268367142476_de.jpg" alt="" width="500" height="208" /></a></p>
<p>When was the last time a video game asked you an existential question about the nature of our species? The tension between the proponents and opponents of transhumanism in <em>DX:HR </em>is heightened by the ambiguous opinion towards enhancement of the main character, Adam Jensen. Jensen&#8217;s own enhancements are a result of the need to save his life after a traumatic attack. Unlike Tony Stark, Jensen does not craft his own mechanized additions, but must instead come to terms with the cybernetic hand he has been dealt. <em>DX:HR </em>is not interested in cybernetics as merely a fun backdrop for a video game, but instead treats enhancement as the serious ethical issue that it is. The world of the game is set in a &#8220;Neo-Renaissance&#8221; where even the <a href="http://kotaku.com/5491544/how-deus-ex-3s-cyber-renaissance-averted-a-puffy-pants-disaster">characters&#8217; clothing</a> reminds us that transhumanism is born out of the Age of Enlightenment. As a prequel to the original <em>Deus Ex</em>, <em>DX:HR </em>takes us into a world where augmentation and cyberization are still new to humanity and shows us how painful the transition into a transhuman future might be.</p>
<p>To dive deeper into these issues, I had a chat with Mary DeMarle, the lead writer for <em>Deus Ex: Human Revolution,</em> about how the ethics of enhancement and augmentation were considered when crafting the game&#8217;s story and characters.</p>
<p><span id="more-4673"></span></p>
<p><strong>Q: How did you approach the topic of augmentation? What were your thoughts about cyborgs and human engineering before you began your research?</strong></p>
<p><strong>A:</strong> As soon as I knew we wanted to center the game around the concept of human augmentation and where advancements in neuroprosthetics might take Mankind, I knew I needed to do a lot of research. I started with a book entitled, &#8220;Radical Evolution&#8221; by Joel Garreaux. It was a great introduction not only to the subject of human engineering, but also to the various theories and arguments for and against it. After that, I split my research efforts in two, spending some of my time reading up on the technological advancements, and some of my time reading up on the philosophical debate. I have to admit that, before starting all this research, I had tended to think of cyborgs and human engineering as the stuff of Science Fiction &#8212; something I love to read and immerse myself in conceptually, but not something I might actually see in this reality.</p>
<p><strong>Q: How have those views changed as you&#8217;ve worked on this project?</strong></p>
<p><strong>A:</strong> I think the biggest change was the realization that cyborgs and human engineering are not only possible, but probable in our lifetime. When you talk to people who are working in the field &#8212; people like Will Rosellini, our technical consultant &#8212; and you learn about current projects and how close we are to achieving some of the advancements we depict in the game, you can&#8217;t help but be amazed. I&#8217;ve also had the opportunity to talk with people who have not just overcome disabilities through advancing technologies, but who have gone on to achieve things most &#8220;able-bodied&#8221; people never will. In the process, I&#8217;ve seen the potential and the incredible allure of human augmentation. At the same time, a lot of my research into the dangers of experimentation and unregulated industries has made me understand the other side of the debate. It truly is a rich, complex issue that becomes all the more fascinating the more you dive into it.</p>
<p><strong>Q: Can you please give a brief summary of how augmentations are invented and popularized in the world of the game? What are the motivating factors for those who oppose augmentation?</strong></p>
<p><strong>A:</strong> As part of the game&#8217;s backstory, we envisioned a series of technological, historical, economic, and cultural events in the decades leading up to 2027 (the year in which the game takes place) which together lead to the advancement and proliferation of mechanical augmentations. In the technological arena, leading researchers discover how to significantly improve the way implanted (artificial) electrodes and the human nervous system interact, leading to a revolution in neuroprosthetics. At the same time, an increase in the number of people needing prosthetic limbs &#8212; due to military conflicts and a few devastating natural disasters in parts of the world &#8212; creates a unique demand for the tech. In the economic realm, a devastating terrorist attack destabilizes the oil industry, adding to the world&#8217;s existing economic woes, and catapulting the world economy into a severe crisis. Governments respond by opening up oil shale reserves for development; by and large the people getting jobs in this and other high risk, physically demanding industries turn out to be those who are mechanically enhanced. Unable to compete for these lucrative jobs, several &#8220;able-bodied&#8221; people sue for the right to amputate their own healthy limbs. Meanwhile, on the cultural front, several highly popular artists, entertainers, and athletes begin sporting new augments and winning unprecedented accolades. People begin viewing mechanical augmentations as something everyone could (and maybe even should) have, and their popularity takes off.</p>
<p>Not everyone is pleased, however; people opposed to the technology end up, by and large, falling into three camps. Those who feel threatened by it (not everyone can afford mechanical augmentations and if someone doesn&#8217;t get one, might he end up losing his job to someone who does?); those who object to it on religious grounds (God made human beings in his image and trying to change or &#8220;improve&#8221; them is morally wrong); and those who object to it for intellectual reasons (using biotechnology to alter the human body risks fundamentally changing who we are as a species. Therefore, scientists and researchers are tampering with human nature without even realizing the danger they are putting Mankind in and should be closely regulated.)</p>
<p><strong>Q: How would the average person in the street feel about augmentation in the world of the game?</strong></p>
<p><strong>A:</strong> It depends on who the person is and where he lives. Some will see it as a wonderful thing; a chance to improve life for one&#8217;s self and others by taking control of your own evolution and becoming all that you can be. Others will see it as dangerous and say we shouldn&#8217;t be playing God or tampering with Human Nature. Still others will despise it (and those who use it) due to fear, jealousy, and basic ignorance. Others won&#8217;t have made up their minds yet, since they can see both the benefit of the technology and the ways in which the debate itself is tearing at the fabric of society.</p>
<p><strong>Q: I&#8217;ve been following the viral marketing campaign for <em>DX:HR. </em>First Sarif Industries was introduced (via their website/advertisements) and then their ads were countered by Purity First activists who exposed the dark side of augmentations and defaced the Sarif website. What is at stake in the conflict between those companies designing and building augmentations and those who oppose human augmentation? </strong></p>
<p><strong>A:</strong> On one hand you could say that the basis of the conflict is philosophical, so what&#8217;s at stake are people&#8217;s very strongly held beliefs. One side believes that achieving self-controlled human evolution is Mankind&#8217;s destiny and that fear of the unknown should not prevent us from realizing it. The other side believes that Man does not have the wisdom of God and must let nature run its course. But of course, there are a variety of other factors at stake as well. Mechanical augmentations are part of a highly lucrative industry, and some people want to ensure that this remains true without rules or regulations so they can &#8220;cash in.&#8221; Others fear the unregulated, uncontrolled spread of the technology within the &#8220;ignorant masses&#8221; and will do anything they can to control who gets to use it and who doesn&#8217;t.</p>
<p><strong>Q: Adam Jensen, before his accident, is torn between augmentation and remaining &#8220;all natural.&#8221; How does that perspective shift over the course of the game?</strong></p>
<p><strong>A:</strong> Adam hasn&#8217;t decided how he feels about the whole augmentation debate at the start of the game, precisely because we wanted to use his initial indifference and ignorance as a way of exposing the debate to players. He gets tossed into the middle of things when his company is attacked and he&#8217;s forced to become augmented. He never has a choice in the matter, and as he struggles to understand who attacked him and why, he gets exposed to the full brunt of prejudice on both sides. Since you are playing Adam, you get to experience this firsthand as well. Thus, how Adam&#8217;s perspective changes over the course of the game really depends on how your perspective shifts. You&#8217;re the one playing him. You are the one making choices and witnessing the consequences.</p>
<p><strong>Q: What are your personal opinions around augmentation? Do you think prosthetics should only be available to those who&#8217;ve lost limbs? If the technology progresses enough, would it make sense to deliberately replace a fully functional natural limb with a cybernetic one?</strong></p>
<p><strong>A:</strong> I think augmentation can be both a positive and a negative thing. It&#8217;s a tool &#8212; and like all tools, it really depends on who&#8217;s welding it and why. Individuals should be able to decide what is good for them as individuals (so long as their choice doesn&#8217;t harm others) and if the technology progresses enough, it may very well make sense for people to choose to replace a fully functional natural limb with a cybernetic one. I, however, would probably choose not to.</p>
<p><strong>Q: Using your crystal ball to look into the future, how realistic do you think a &#8220;Purity First&#8221; style conflict is? Do you foresee conflicts between those who choose to alter their bodies and those who oppose cyberization?</strong></p>
<p><strong>A:</strong> It&#8217;s really hard for me to say. People have an awful tendency to want to force their views on others, and intolerance of what is different can definitely devolve into violence. I think the reasons we&#8217;ve ascribed to both sides of the debate in the game &#8212; fear, greed, jealousy, religious and/or personal beliefs and ethics &#8212; are valid enough to spark conflicts, so I think it definitely could happen if the issue ever grew contentious enough. But I would hope that saner minds would prevail.</p>
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		<title>When Will We Be Transhuman? Seven Conditions for Attaining Transhumanism</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/16/when-will-we-be-transhuman-seven-conditions-for-attaining-transhumanism/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/07/16/when-will-we-be-transhuman-seven-conditions-for-attaining-transhumanism/#comments</comments>
		<pubDate>Sat, 16 Jul 2011 13:53:12 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aging (or Not)]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Transhumanism]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4531</guid>
		<description><![CDATA[The future is impossible to predict. But that&#8217;s not going to stop people from trying. We can at least pretend to know where it is we want humanity to go. We hope that laws we craft, the technologies we invent, our social habits and our ways of thinking are small forces that, when combined over [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/4406739299_1e2b529733_o.jpeg"><img class="aligncenter size-full wp-image-4583" title="B0005629 Human eye" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/07/4406739299_1e2b529733_o.jpeg" alt="" width="600" height="371" /></a></p>
<p>The future is impossible to predict. But that&#8217;s not going to stop people from trying. We can at least <em>pretend</em> to know where it is we want humanity to go. We hope that laws we craft, the technologies we invent, our social habits and our ways of thinking are small forces that, when combined over time, move our species towards a better existence. The question is, How will we <em>know</em> if we are making progress?</p>
<p>As a movement philosophy, transhumanism and its proponents argue for a future of ageless bodies, transcendent experiences, and extraordinary minds. Not everyone supports every aspect of transhumanism, but you&#8217;d be amazed at how neatly <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/">current political struggles and technological progress point toward a transhuman future</a>. Transhumanism isn&#8217;t just about cybernetics and robot bodies. Social and political progress must accompany the technological and biological advances for transhumanism to become a reality.</p>
<p>But how will we able to tell when the pieces finally <em>do</em> fall into place? I&#8217;ve been trying to answer that question ever since Tyler Cowen at Marginal Revolution was <a href="http://marginalrevolution.com/marginalrevolution/2009/06/questions-i-have-discussed-lately.html">asked</a> a while back by his readers: <em>What are the exact conditions for counting &#8220;transhumanism&#8221; as having been attained?</em> In an attempt to answer, I <a href="http://marginalrevolution.com/marginalrevolution/2009/06/what-is-transhumanism.html">responded</a> with what I saw as the three key indicators:</p>
<ol>
<li>Medical modifications that permanently alter or replace a function of the human body become prolific.</li>
<li>Our social understanding of aging loses the &#8220;virtue of necessity&#8221; aspect and society begins to treat aging as a disease.</li>
<li>Rights discourse would shift from who we include among humans (i.e. should homosexual have marriage rights?) to a system flexible enough to easily bring in sentient non-humans.</li>
</ol>
<p>As I groped through the intellectual dark for these three points, it became clear that the precise technology and how it worked was unimportant. Instead, we need to figure out how technology may change our lives and our ways of living. Unlike the infamous jetpack, which defined the failed futurama of the 20th century, the 21st needs broader progress markers. Here are seven things to look for in the coming centuries that will let us know if transhumanism is here.<span id="more-4531"></span></p>
<p>When we think of the future, we think of technology. But too often, we think of really pointless technology – flying cars or self-tying sneakers or ray guns. Those things won&#8217;t change the way life happens. Not the way the washing machine or the cell phone changed the way life happens. Those are <em>real</em> inventions. It is in that spirit that I considered indicators of transhumanism. What matters is how a technology changes our definition of a &#8220;normal&#8221; human. Think of it this way: any one of these indicators has been fulfilled when at least a few of the people you interact with on any given day utilize the technology. With that mindset, I propose the following seven changes as indicators that transhumanism has been attained.</p>
<p><strong>1. Prosthetics are Preferred:</strong> The arrival of prosthetics and implants for organs and limbs that are as good as or better than the original. A fairly accurate test for the quality of prosthetics would be <em>voluntary amputations</em>. Those who use prosthetics would compete with or surpass non-amputees in physical performances and athletic competitions. Included in this indicator are cochlear, optic implants, bionic limbs and artificial organs that are within species typical functioning and readily available. A key social indicator will be that terminology around being &#8220;disabled&#8221;and &#8220;handicapped&#8221; would become anachronous. If you ever find yourself seriously considering having your birth-given hand lopped off and replaced with a cybernetic one, you can tick off this box on your transhuman checklist.</p>
<p><strong>2. Better Brains:</strong> There are three ways we could improve our cognition. In order of likelihood of being used in the near future they are: cognitive enhancing drugs, genetic engineering, or <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/25/towards-a-new-vision-of-the-singularity/">neuro-implants</a>/ <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/">prosthetic cyberbrains</a>. When the average person wakes up, brews a pot of coffee and pops an over-the-counter stimulant as or more powerful than modafinil, go ahead and count this condition achieved. Genetic engineering and cyberbrains will be improvements in degree and function, but not in purpose. Any one of these becoming commonplace would indicate that we no longer cling to the bias that going beyond the intelligence dished out by the genetic and environmental lottery is &#8220;cheating.&#8221;</p>
<p><strong>3. Artificial Assistance:</strong> Artificial Intelligence (AI) and Augmented Reality (AR) integrated into personal, everyday behaviors. In the same way Google search and Wikipedia changed the way we research and <a href="http://feeds.nytimes.com/click.phdo?i=479d95e5e7272e7e8f6999d859cdd264">remember</a>, AI and AR could alter the way we <em>think</em> and <em>interact</em>. Daedalus in <em>Deus Ex</em> and Jarvis in<em> Iron Man</em> are great examples of Turing-quality (indistinguishable from human intelligence) AI that interact with the main character as both side kicks and secondary minds. Think of it this way: you walk into a cocktail party. Your cyberbrain&#8217;s AI assist analyzes every face in the room and determines those most socially relevant to you. Using AR projected onto your optic implants, the AI highlights each person in your line of sight and, as you approach, provides a dossier of their main interests and personality type. Now apply this level of information access to anything else. Whether it&#8217;s grilling a steak or performing a heart transplant, AI assist with AR overlay will radically improve human functioning. When it is expected that <em>most</em> people will have an AI advisor at their side analyzing the situation and providing instructions through their implants, go ahead and count humanity another step closer to being transhuman.</p>
<p><strong>4. Amazing Average Age:</strong> The ultimate objective of health care is that people live the longest, healthiest lives possible. Whether that happens due to nanotechnology or genetic engineering or synthetic organs is irrelevant. What matters is that eventually people will age more slowly, be healthier for a larger portion of their lives, and will be living beyond the age of 120. Our social understanding of aging will lose the &#8220;virtue of necessity&#8221; aspect and society will treat aging as a disease to be mitigated and managed. When the average expected life span exceeds 120, the conditions for transhuman longevity will have arrived.</p>
<p><strong>5. Responsible Reproduction: </strong>Having children will be framed almost exclusively in the light of responsibility. Human reproduction is, at the moment, not generally worthy of the term &#8220;procreation.&#8221; Procreation implies planned creation and conscientious rearing of a new human life. As it stands, anyone with the necessary biological equipment can accidentally spawn a whelp and, save for extreme physical neglect, is free to all but abandon it to develop in an arbitrary and developmentally damaging fashion. Children – human beings as a whole – deserve better. Responsible reproduction will involve, first and foremost, better birth control for men and women. Abortions will be reserved for the rare accidental pregnancy and/or those that threaten the life of the mother. Those who do choose to reproduce will do so via assisted reproductive technologies (ARTs) ensuring pregnancy is quite deliberate. Furthermore, genetic modification, health screening, and, eventually synthetic wombs will enable the child with the best possibility of a good life to be born. <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/10/14/sir-could-i-see-your-breeding-license/">Parental licensing</a> may be part of the process; a liberalization of adoption and surrogate pregnancy laws certainly will be. When global births stabilize at replacement rates, ARTs are the preferred method of conception, and responsible child rearing is more highly valued than biological parenthood, we will be procreating as transhumans.</p>
<p><strong>6. My Body, My Choice: </strong>Legalization and regulation will be based on <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/">somatic rights</a>. Substances that are ingested – cogno enhancers, recreational drugs, steroids, nanotech – become both one&#8217;s right and responsibility. Actions such as abortion, <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/06/07/euthanasia-immortality-and-the-natural-death-paradox/">assisted suicide</a>, voluntary amputation, gender reassignment, surrogate pregnancy, body modification, legal unions among adults of any number, and consenting sexual practices would be protected under law. One&#8217;s genetic make-up, neurological composition, prosthetic augmentation, and other cybernetic modifications will be limited only by technology and one&#8217;s own discretion. Transhumanism cannot happen without a legal structure that allows individuals to control their own bodies. When bodily freedom is as protected and sanctified as free speech, transhumanism will be free to develop.</p>
<p><strong>7. Persons, not People:</strong> Rights discourse will shift to <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/05/sci-fis-explanation-of-why-gay-people-must-be-allowed-to-marry/">personhood</a> instead of common humanity. I have <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/14/the-hidden-message-in-pixars-films/">argued we&#8217;re already beginning to see a social shift</a> towards this mentality. Using a scaled system based on traits like sentience, empathy, self-awareness, tool use, problem solving, social behaviors, language use, and abstract reasoning, animals (including humans) will be granted rights based on varying degrees of personhood. Personhood based rights will protect against <em>Gattaca</em> scenarios while ensuring the rights of new forms of intelligence, be they alien, artificial, or animal, are protected. When African grey parrots, gorillas, and dolphins have the same rights as a human toddler, a transhuman friendly rights system will be in place.</p>
<p>Individually, each of these conditions are <em>necessary but not sufficient</em> for transhumanism to have been attained. Only as a whole are they <em>sufficient</em> for transhumanism to have been achieved. I make no claims as to how or when any or all of these conditions will be attained. If forced to guess, I would say all seven conditions will be attained over the course of the next two centuries, with conditions (3) and (4) being the furthest from attainment.</p>
<p>Transhumanism is a long way from being attained. However, with these seven conditions in mind, we can at least determine if we are moving towards or away from a transhuman future.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Image of psychedelic human eye by Kate Whitley via <a href="http://www.flickr.com/photos/dullhunk/">dullhunk</a> on Flickr Creative Commons.</em></p>
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		<title>Your Body, Your Choice: Fight for Your Somatic Rights</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/20/your-body-your-choice-fight-for-your-somatic-rights/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 16:18:52 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[pro-choice]]></category>
		<category><![CDATA[rights]]></category>
		<category><![CDATA[somatic rights]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4474</guid>
		<description><![CDATA[&#8220;My body, my choice.&#8221; We hear that slogan constantly, but what the hell do those four words mean? Many of us have one or two political issues surrounding our bodies that get us fired up. Many of you reading this right now probably have some hot-button issue on your mind. Maybe it&#8217;s abortion, or recreational drug usage, or marriage [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/enhanced-buzz-8071-1298824825-4.jpeg"><img class="alignright size-full wp-image-4494" title="enhanced-buzz-8071-1298824825-4" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/enhanced-buzz-8071-1298824825-4.jpeg" alt="" width="337" height="504" /></a>&#8220;My body, my choice.&#8221; We hear that slogan constantly, but what the hell do those four words mean?</p>
<p>Many of us have one or two political issues surrounding our bodies that get us fired up. Many of you reading this right now probably have some hot-button issue on your mind. Maybe it&#8217;s <a href="http://jezebel.com/5812949/military-abortion-access-bill-hits-the-senate">abortion</a>, or <a href="http://www.nytimes.com/2011/06/17/opinion/17carter.html?_r=3">recreational drug usage</a>, or <a href="http://feedproxy.google.com/~r/andrewsullivan/rApM/~3/i3RcLTet6bo/equality-coming-to-new-york.html">marriage</a> rights, or <a href="http://feedproxy.google.com/~r/bioethicscom/~3/2GO2cxVjPAg/">surrogate</a> pregnancy, or <a href="http://www.npr.org/2011/06/16/137217016/the-nation-keeping-the-right-to-die-alive">assisted</a> suicide, or sex work, or voluntary <a href="http://www.bbc.co.uk/news/science-environment-13273348">amputation</a>, or gender <a href="http://jezebel.com/5809390/denied-gender-reassignment-inmate-tries-to-castrate-herself">reassignment</a> surgery.</p>
<p>For each of these issues, there are four words that define our belief about our rights, &#8220;My body, my choice.&#8221; How you react to those words determine which side of any of those debates you are on. That&#8217;s just the thing, though – there aren&#8217;t a bunch of little debates, there is just one big debate being argued on multiple fronts. All of these issues find their home in my field of philosophy: bioethics. And within the bioethics community, there is a small contingency that supports a person&#8217;s right to choose what to do with their body in every single one of those examples. Transhumanists make up part of that contingency.</p>
<p>If you are pro-choice on abortion or think that gender reassignment surgery is an option everyone should have, you agree with transhumanism on at least one issue. Many current political arguments are skirmishes and turf battles in what is a movement toward what one might call somatic rights. In some cases the law is clear, as it is with marriage rights or drug usage, and the arguments are over whether or not to remove, amend, or change the law. Other cases are so ambiguous that the law is struggling to define itself, as with surrogate pregnancy and voluntary amputation. And sooner or later (I&#8217;ve given up on guessing time-frames), instead of merely arguing over what we&#8217;re allowed to do with the body we&#8217;re born with, there will be debates about our rights to <em>choose</em> what <em>kind</em> of body we have. By looking at the futuristic ideas of genetic engineering and robotic prosthetic technology, we can understand how transhumanism maximizes the &#8220;my body, my choice&#8221; mantra.</p>
<p><span id="more-4474"></span></p>
<p>We have a lot of laws about what you can&#8217;t do with your body. On the other hand, think about how many different things can be defended with &#8220;<a href="http://www.southparkstudios.com/clips/153246/i-do-what-i-want">It&#8217;s my body, I&#8217;ll do what I want!</a>&#8221; Why do we say that? The answer seems painfully obvious: because we&#8217;re the only ones who know what it&#8217;s like to have our body and it&#8217;s probably the only thing we really, truly own. No one can take your body without also taking your life – which as it turns out, <a href="http://opinionator.blogs.nytimes.com/2011/06/12/philosophy-as-an-art-of-dying/">is a great way to put your money where your mouth is when you&#8217;re a philosopher</a>. Like any good philosopher, however, my job is to examine the painfully obvious. In part, because if it&#8217;s all so damn obvious, then why does every lawmaker, religious leader, and jerk with a megaphone think they have a right to tell you or me what to do with our bodies? Is it just jealousy?</p>
<p>Let&#8217;s say we live in the future and I have the option to get a robot body and genetically modify my brain to make myself smarter, kinder, and happier. My guess is many people would be very upset if I was traipsing around with a glorious, glistening body made of heretofore unheard of alloys with a genetically tricked-out brain. I would be a magnificent testament to science and engineering. I would be happier, healthier, and smarter. So what possible justification would the paternalists of the world have for telling me I can&#8217;t upgrade my physical body?</p>
<p>There are three responses:</p>
<ul>
<li><strong>Response One: </strong>&#8220;Your life is just too important for me to let you ruin it, let me set some ground rules to make sure you don&#8217;t make a decision you&#8217;ll regret later.&#8221; The paternalist rule-makers paint themselves as bearing the burden of responsibility for our lives. We don&#8217;t know what is good for us, but they do.</li>
<li><strong>Response Two:</strong> &#8220;What about the children?&#8221; Somewhere, out there, is a person with a permanent scowl on his or her face, of whom children are frightened, who has already figured out how my robot body will hurt the children. I imagine it will involve something like &#8220;sets a bad impression.&#8221;</li>
<li><strong>Response Three: </strong>&#8220;It breaks with tradition and is immoral.&#8221; Understand here that tradition and morality are not ethics. I differentiate morals and ethics in the following way. &#8220;Thou shall not kill&#8221; is a moral rule. &#8220;The biological mother should carry and raise the child, anything else is strange and wrong&#8221; is tradition. &#8220;Banning marriage between consenting adults of the same-sex is unethical <em>because</em> it infringes upon the life, liberty, and happiness of those individuals based on sexual preference&#8221; is ethics. See that &#8220;because?&#8221; Only in ethics do you have a logical reason following the normative claim. Morality and tradition rely upon the authority of some figure (imagined or not) or history (accurate or not).</li>
</ul>
<p>In each case, the actual right to your body is deferred to some third party, either the paternalists, the hypothetical children, or unreasoned authority. Transhumanists and like-minded bioethicists recognize that somatic rights are individual rights. That means that, unless they harm someone else directly, you should be able to do as you please. I find it amazing that for all of our amendments protecting freedom of religion, and assembly, and the press, we lack an amendment protecting freedom of bodily self-determination.</p>
<p>A rough and ready version of what freedom of bodily self-determination might look like has three key principles:</p>
<ol>
<li>&#8220;My body, my choice&#8221; means that if what you do only affects your body, you should have the right to do it. Period, full stop.<br />
That includes allowing someone to do something to your body. So:</li>
<li>If you want to have something done to your body (e.g. surgery to modify your body or to allow a person to pay you to do something with your body), then you should have the right to do that.</li>
<li>If you don&#8217;t want something to happen to your body (e.g. for your body to become pregnant or for it to be kept working at all costs (both in terms of money and dignity)), then you should have that right as well.</li>
</ol>
<p>Because you have the right to do something, you are also responsible for the results of that decision. For example, if you choose to do drugs, you are culpable for decisions you make while under the influence of those drugs. If you choose to modify your body and, later regret the decision, the fault is no one&#8217;s but your own. These simple concepts have a huge impact on not only current laws around issues like abortion, sex assignment surgery in infants, and assisted suicide, but possible future ones surrounding technologies like genetic enhancement, anti-aging medicine, cognitive enhancing drugs, designer babies, voluntary prosthetic augmentation, and cybernetics. As technology advances, we will have more and more ways to choose what to do with our bodies.</p>
<p>As the politics of the body continue to generate controversy, it is important those on the side of choice and freedom of bodily-determination recognize where their allies are. Transhumanists and liberal bioethicists, yes, but also feminists, marriage rights proponents, sex worker advocates, those who would end the drug war, libertarians, and the LGBT community. These groups are fast coming to the conclusion that it is important we cherish our basic biological freedoms and protect our somatic rights.</p>
<p>That means arguing for pro-choice body issues <em>now, in the present</em>. And for those out there who find themselves pro-choice on some issues (e.g. gay marriage and abortion) but anti-choice on others (assisted suicide and genetic engineering), you&#8217;d best reevaluate why you have conflicting stances. You shouldn&#8217;t. If you disagree with me, I&#8217;d love to hear your thoughts in the comments below.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Image by <a href="http://ginger-gal.tumblr.com/">ginger gal</a> via <a href="http://www.buzzfeed.com/mjs538/the-best-walk-for-choice-signs-from-around-the-cou">buzzfeed</a>.</em></p>
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		<title>Form Follows Function: Prosthetics and Artificial Organs that Break the Human Mold</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/16/form-follows-function-prosthetics-and-artificial-organs-that-break-the-human-mold/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/16/form-follows-function-prosthetics-and-artificial-organs-that-break-the-human-mold/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 13:45:53 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[artificial organs]]></category>
		<category><![CDATA[prosthetics]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4476</guid>
		<description><![CDATA[Designers of prosthetics and artificial organs have for a long time tried to replicate the human body. From the earliest peg legs to some of the most modern robotic limbs, the prosthetic we make looks like the body part that needs replacing. Lose a hand? Dean Kamen&#8217;s DEKA arm, aka the &#8220;Luke arm,&#8221; is a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4.jpeg"><img class="aligncenter size-full wp-image-4479" title="4" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4.jpeg" alt="" width="600" height="135" /></a></p>
<p>Designers of prosthetics and artificial organs have for a long time tried to replicate the human body. From the earliest peg legs to some of the most modern robotic limbs, the prosthetic we make looks like the body part that needs replacing. Lose a hand? Dean Kamen&#8217;s DEKA arm, aka the &#8220;Luke arm,&#8221; is a<a href="http://www.youtube.com/watch?v=R0_mLumx-6Y"> robotic prosthesis</a> that will let you grasp an egg or open a beer. The Luke arm is a cutting edge piece of technology based on a backward idea – let&#8217;s replace the thing that went missing by replicating it with metal and motors. Whether it&#8217;s an artificial leg or a glass eye, prostheses often seek to reproduce not only the function of the body part, but the form and feel as well.</p>
<p>There are good reasons to want to reproduce form and feel along with function. The first reason is that our original bits and pieces work quite well. The human body as a whole is a natural marvel, let alone the immense complexity and dexterity of our hands, eyes, hearts, and legs. No need to reinvent the wheel, just replicate the natural model you&#8217;ve been given. The second, less obvious reason, is that we as a society have been and remain deeply uncomfortable with amputees and prosthetics. Many people don&#8217;t know what to do when faced with an artificial arm or leg. I wish it were different, but it <a href="http://jezebel.com/5289492/abercrombie-banishes-girl-with-prosthetic-arm-to-storeroom-because-she-doesnt-fit-the-look-policy">largely isn&#8217;t</a>. So prostheses are designed to look like whatever it is they replicate to hide the fact that the arm or leg or eye isn&#8217;t biological.</p>
<p>That methodology is being challenged by a few recent innovations: Össur&#8217;s now famous <a href="http://www.ossur.com/?PageID=12639">Cheetah blades</a>, <a href="http://www.coroflot.com/kaylenek/prosthetic-arm/1">Kaylene Kau</a>&#8216;s<a href="http://www.asylum.com/2010/12/10/prosthetic-tentacle-arm-kaylene-kau?icid=sphere_geek"> tentacle arm</a>, and the <a href="http://www.npr.org/2011/06/13/137029208/heart-with-no-beat-offers-hope-of-new-lease-on-life">artificial heart with no heartbeat</a>. These new prostheses and artificial organs are a result of approaching the problem by asking &#8220;What does this piece allow us to do?&#8221; not &#8220;How do we build an artificial one?&#8221; The implications for how humans will view themselves in the coming decades are monumental.<span id="more-4476"></span></p>
<p>There are three major ways in which non-standard prosthetics and artificial organs will change the way we come to understand the human form.</p>
<p><strong><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4_1_20083_10_06_PMOssur_Oscar-high640.jpeg"><img class="alignright size-full wp-image-4481" title="4_1_20083_10_06_PMOssur_Oscar-high640" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/4_1_20083_10_06_PMOssur_Oscar-high640.jpeg" alt="" width="250" height="504" /></a>Redefining Normal: </strong>The first is a continuation of a current trend already underway: a serious questioning of what a &#8220;normal&#8221; person should look like. Tattoos, piercings, plastic surgery, sub-dermal implants represent voluntary challenges to the normative standards of human appearance. As <a href="http://www.boston.com/news/world/middleeast/articles/2005/01/07/technology_serving_new_war_amputees/">more and more </a>soldiers return home from Iraq and Afghanistan amputees and paraplegics, the average person&#8217;s exposure to someone who needs and wears a prosthetic is far more likely. Carrie Davis, an amputee advocate and surrogate mother, runs <a href="http://www.nolimitsfoundation.org/CampNoLimits/index.html">Camp No Limits</a>, a summer camp for children who use prostheses where they discover they are neither alone nor abnormal. Millions of people need some sort of mobility assistance, prosthetic, or artificial organ. They are our friends, family, co-workers, and customers. De-stigmatizing their condition is essential for both improving their daily quality of life and progressing as a civilization.</p>
<p><strong>Nature Doesn&#8217;t Know Best: </strong>The second is a de-mystification of nature. Evolution is lazy and a cheapskate. Natural selection doesn&#8217;t ensure that the best form evolves, merely that the slightly better form is preferred. What does that mean? It mean we delude ourselves that we are the &#8220;most highly evolved species&#8221; when so many of us wear glasses and are susceptible to sinus infections, lactose intolerance and appendicitis. It also means that just because the human hand is amazing, it isn&#8217;t the end-all-be-all of grasping, touching, and manipulating. <a href="http://www.bbc.co.uk/news/science-environment-13273348">Elective amputations</a> due to non-amputating injury are the start of the process of recognizing that we might be able to build a better grabber. However, given enough time and technological progress, voluntary amputations by otherwise healthy, uninjured individuals may become commonplace. Showing that a prosthetic can serve all the functions of a hand or foot without having the same form is a huge blow to anyone who doesn&#8217;t think the human body could have used a few more revisions on the drawing board. In the future, natural hands and legs might just not be good enough for those who have access to the best in prosthetics technology.</p>
<p><strong><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Bilde-1.png"><img class="alignleft size-full wp-image-4483" title="Bilde 1" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Bilde-1.png" alt="" width="260" height="400" /></a>Artificial Aesthetics: </strong>The final change will be an aesthetic shift. Prosthetics may be designed the way the best pieces of consumer technology are today. If elective amputations ever become even remotely normal, you might find yourself in a virtual fitting room, swapping among various forearms and terminal attachments. Aimee Mullin&#8217;s famous &#8220;<a href="http://www.ted.com/talks/aimee_mullins_prosthetic_aesthetics.html">My 12 pairs of legs</a>&#8221; TED speech shows the very beginnings of this trend. Because the form follows the function, there is actually <em>more</em>, not less, freedom for designers. Whatever attaches to your shoulder just needs to be able to open a drawer, pull on pants, type a message, and put in a contact lens. <a href="http://www.playmedesign.com/2009/01/26/immaculate/">Prosthetics design could help redefine beauty</a>. So long as it does that, the prosthetic can be neon green and see-through for all anyone cares. By focusing on function, the form is liberated.</p>
<p>It&#8217;s easy to say that these trends will change the way we see other people and ourselves, in particular those who are amputees. It&#8217;s hard to know how a crowd would react to a woman with a tentacle arm or how it would feel to rest your head on someone&#8217;s chest and hear not a heartbeat but a constant whir. Disorienting doesn&#8217;t even begin to cover it.</p>
<p>To give you an idea of where we&#8217;re heading, I&#8217;d like to end with an anecdote.</p>
<p>Last week I was on St. Mark&#8217;s Place in Manhattan. For those of you unfamiliar with St. Mark&#8217;s Place, it&#8217;s one of the more eclectic gathering places in New York City. You&#8217;ll find NYU students, old school residents who&#8217;ve been there for decades, baffled tourists looking to buy some cheap sunglasses and an &#8220;I Heart New York&#8221; t-shirt, East Village punks, SoHo spillover, western otakus, and hipsters galore. One of the bars has a bouncer who wears a <a href="http://en.wikipedia.org/wiki/Conical_Asian_hat">conical hat </a>in all seriousness and I&#8217;m pretty sure one of the record-holders for most facial piercings frequents the block. If you want to see interesting people, it&#8217;s a veritable buffet. Yet, last week, one of the people who caught my attention was a blonde in her 20&#8242;s walking with a few friends. Among the crowds festooned with mohawks and jeggings, I might not have even noticed her. Just a cute girl in a t-shirt and jean shorts. All but for the fact that her right leg was, from mid-thigh to sneaker, made of metal. Her knee was a visible hinge. This was not a prosthetic designed to &#8220;look normal&#8221; and she made no effort to hide it under pants or a long skirt.</p>
<p>I use my language here carefully when I say I was struck by how unbelievable it was that her leg was prosthetic. Visibly, it was obviously artificial. But nothing about the way she carried her self, the way she talked to her friend as they ambled down the street, the way in which crowds ignored her and she didn&#8217;t notice them, was strange – which is what made the whole experience so odd. Among New York crowds, I expect people to gawk. But that her right leg was a prosthetic was a non-issue. People were so disinterested that I had to ensure I, myself, was seeing what I thought I saw. No one cared.</p>
<p>That disinterest heartened me because the idea of &#8220;nothing to see&#8221; is extremely difficult for our brains to process when we are looking at a deviation from the human form. As we are exposed to more and more prosthetics that get the job done rather than act as awkward disguises, the more our brains flex and flow around the idea of what a human looks like. The benefit is two-fold: 1) those who need prosthetics get devices that actually let them do what they need to do and 2) amputees and prosthetics are no longer hidden, but humanized and normalized. And we&#8217;re only at the very beginning. I can&#8217;t wait to see what inhuman innovations the prostheses of the next few decades will bring.</p>
<p><em><em><em><em>Follow Kyle on his personal </em><em><a href="http://www.popbioethics.com/">blog</a>, Pop Bioethics,</em><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></em></p>
<p><em>Images via <a href="http://www.ossur.com/pages/14322">Össur</a> and<a href="http://www.oscarpistorius.com/index.php?option=com_fwgallery&amp;view=image&amp;id=34:&amp;Itemid=617"> Oscar Pistorius.com</a>, <a href="http://www.playmedesign.com/2009/01/26/immaculate/">PlayMeDesign</a>, and <a href="http://www.coroflot.com/kaylenek/">Kaylene Kau&#8217;s Coroflot</a>.</em></p>
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		<title>Captain America, Voluntary Amputation, and Rogue Scientists.</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/04/captain-america-voluntary-amputation-and-rogue-scientists/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/04/captain-america-voluntary-amputation-and-rogue-scientists/#comments</comments>
		<pubDate>Sat, 04 Jun 2011 14:10:19 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Utter Nerd]]></category>
		<category><![CDATA[Amputation]]></category>
		<category><![CDATA[Bloggingheads]]></category>
		<category><![CDATA[Captain America]]></category>
		<category><![CDATA[Maggie Koerth-Baker]]></category>
		<category><![CDATA[Physicists]]></category>
		<category><![CDATA[Thor]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4406</guid>
		<description><![CDATA[Do you ever worry that Steve Rogers (aka Captain America) wasn&#8217;t really giving informed consent when he agreed to become enhanced? Or are curious as to why someone might choose a bionic hand over a real one? The awesome Maggie Koerth-Baker of boingboing.net and I had some of the same questions. We chat about the ethics [...]]]></description>
			<content:encoded><![CDATA[<p><embed type="application/x-shockwave-flash" src="http://static.bloggingheads.tv/ramon/_live/players/player_v5.2-licensed.swf" flashvars="diavlogid=36597&#038;file=http://bloggingheads.tv/diavlogs/liveplayer-playlist-ramon/36597/00:00/61:47&#038;config=http://static.bloggingheads.tv/ramon/_live/files/offsite_config.xml&#038;topics=false" height="288" width="380" allowscriptaccess="always" id="bhtv36597" name="bhtv36597"></embed></p>
<p>Do you ever worry that Steve Rogers (aka Captain America) wasn&#8217;t really giving informed consent when he agreed to become enhanced? Or are curious as to why someone might choose a bionic hand over a real one? The awesome <a href="http://www.boingboing.net/author/maggie-koerth-baker/">Maggie Koerth-Baker of boingboing.net</a> and I had some of the same questions. We chat about the ethics of superheroes and our perception of science in this week&#8217;s Science Saturday on bloggingheads.tv. <a href="http://bloggingheads.tv/diavlogs/36597">Enjoy</a>!</p>
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		<title>A Glimpse of Cybernetic Augmentation for the Masses</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/a-glimpse-of-cybernetic-augmentation-for-the-masses/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/06/02/a-glimpse-of-cybernetic-augmentation-for-the-masses/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 15:57:34 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Sarif Industries]]></category>
		<category><![CDATA[Viral Ad]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4401</guid>
		<description><![CDATA[Deus Ex 3: Human Revolution is a cyberpunk video game coming out later this year. I, for one, am pretty excited. Set in the near future the game is a prequel to the original Deus Ex. For those of you who aren&#8217;t video game fanatics, the first Deus Ex is a cyberpunk conspiracy thriller that follows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-02-at-11.25.59-AM.png"><img class="aligncenter size-full wp-image-4402" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/06/Screen-shot-2011-06-02-at-11.25.59-AM.png" alt="" width="600" height="376" /></a></p>
<p><em>Deus Ex 3: Human Revolution</em> is a cyberpunk video game coming out later this year. I, for one, am pretty excited. Set in the near future the game is a prequel to the original <em>Deus Ex</em>. For those of you who aren&#8217;t video game fanatics, the first <em>Deus Ex</em> is a cyberpunk conspiracy thriller that follows around a transhuman protagonist, JC Denton, as he tries to keep the world from spiraling into Armageddon. Robots, A.I., genetically modified animals, and cyborgs aplenty help and hinder him. Denton himself has several nano-augmentations that give him superhuman abilities (e.g. cloaking, super-strength). <em>Deus Ex 3</em> explores the rise of general cybernetic augmentation and the corporate espionage that accompanies it. As part of the viral ad campaign you can access the website for <a href="http://www.sarifindustries.com">Sarif Industries</a>, the leading manufacturer of cybernetic prosthetics. I love the boilerplate:</p>
<blockquote><p>No one should ever have to give up a normal life because of a random incident, or indeed, lose a dream over a physical limitation. So believes David Sarif, idealist, philanthropist, founder and CEO of Sarif Industries. Pursuing his belief, Mr. Sarif acquired a failing Detroit auto factory in 2007 and repurposed it for the automated manufacture of prosthetics.</p></blockquote>
<p>The weirdness of the site comes from its nearness to reality. There are links for the stock price and pictures of the interior of the main headquarters. There is even an ethics statement!</p>
<p>A standout piece is the ad for Sarif&#8217;s products (cyber hands, eyes, and arms), which seemed like a perfect pastiche of every pharmaceutical ad I&#8217;ve seen in the past year: testimonials by attractive people in bright lighting engaging in their favorite cultural or outdoor activities, like rock climbing and football throwing (though mercifully not through a tire wing). Also interesting is the <a href="http://www.sarifindustries.com/en/#/sarifandyou/news/">news feed</a> which features headlines I had to research a bit to see they aren&#8217;t <em>quite</em> true. The<a href="http://www.sarifindustries.com/en/#/roadtohere/"> &#8220;road to here&#8221;</a> also provides a strange alt-history of augmentation and prosthetics that gives you the feeling this all might just be right around the corner. The site&#8217;s slickness and dedication to near-reality makes it an eerie predictor of what a future prosthetics company may actually look like.</p>
<p><em><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></em></p>
<p><em><em><em>Image via <a href="http://www.sarifindustries.com">Sarif Industries</a></em></em></em></p>
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		<title>Know and Remember Everything, Always and Instantly</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/05/05/know-and-remember-everything-always-and-instantly/#comments</comments>
		<pubDate>Thu, 05 May 2011 12:38:37 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Cyber-brain]]></category>
		<category><![CDATA[memory]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4283</guid>
		<description><![CDATA[Imagine you know everything on Wikipedia, in the Oxford English Dictionary, and the contents of every book in digital form. When someone asks you what you did twenty years ago, on demand you recall with perfect accuracy every sensation and thought from that moment. Sifting and parsing all of this information is effortless and unconscious. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Gs026.jpg"><img class="alignright size-full wp-image-4285" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/05/Gs026.jpg" alt="" width="336" height="192" /></a>Imagine you know everything on Wikipedia, in the Oxford English Dictionary, and the contents of every book in digital form. When someone asks you what you did twenty years ago, on demand you recall with perfect accuracy every sensation and thought from that moment. Sifting and parsing all of this information is effortless and unconscious. Any fact, instant of time, skill, technique, or data point that you&#8217;ve experienced or can access on the internet is <em>in your mind.</em></p>
<p>Cybernetic brains might make that possible. As computing power and storage continue to plod along their 18-month doubling cycle, there is no reason to believe we won&#8217;t at least have cybernetic sub-brains within the coming century. We already offload a tremendous amount of information and communication to our computers and smartphones. Why not make the process more integrated? Of course, what I&#8217;m engaging in right now is rampant speculation. But a neuro-computer interface is a possibility. More than that: cyber-brains may be necessary.<span id="more-4283"></span></p>
<p>The idea of a cyber-brain is pretty simple. Our brains are all-in-one systems that store, process, organize, and collect data. A cybernetic brain would augment one, many, or all parts of that system.  The processing and organization part, not to mention analysis and synthesis, would require something resembling artificial intelligence. People would probably be wary to jack themselves into an A.I. helper brain. So, based on current trends and my rudimentary knowledge of computer progress, my guess is that cybernetic collection, storage, and retrieval of information will be the easiest pieces to integrate into our biological brains: a neural external hard drive. We&#8217;ve externalized the storage process for ages – the written word, anyone? But what if we could internalize it again?</p>
<p>That&#8217;s what cyber-brains could allow. Ever since we started writing things down, we&#8217;ve been trying to make it faster and easier to write, to read what others write, and to remember what we read. A cyber-brain takes the externalization potential of computers (massive amounts of stable and inexpensive data storage with rapid and accurate recall) and removes the lag time. Instead of sitting at your computer or pulling out your phone, opening the file, and taking in the contents, the information is already in your cyber-sub-brain. Anything you store on your cyber-brain, from a song to a novel to the contents of Wikipedia, would be as easily and rapidly accessible as your most vivid memories currently are. Speaking of, your memories would be stored more accurately and permanently than regular ol&#8217; neurons can allow. Almost any piece of information you might need, whether experienced or downloaded, would be at your mental fingertips.</p>
<p>We face a spectacular information glut. It is impossible for any one person to, say, watch every good movie on Netflix, read every informative entry on Wikipedia, and follow every worthy news story. There just isn&#8217;t enough time to absorb and process all that content. But what if I didn&#8217;t have to actually watch or play or read the item in question to grok its quality and content? Cyber-brains might allow you to, <em>a la</em> Neo and Trinity in<em> The Matrix</em>, to download huge data sets and immediately utilize them. The major advantage is that the time-cost of gathering information becomes nearly zero. Thus, the extra time is freed up for information to be analyzed, synthesized, and, more importantly, utilized.</p>
<p>In the coming years, we may need a form of externalized cybernetic memory to compensate for the overwhelming influx of data. The ability to take digital files and put that content within direct, immediate access of the mind would at least give the average person a fighting chance.The possible benefits are almost unimaginable. Instead of the current information crisis, where the wealth of the world&#8217;s knowledge is available at a mouse-click but there is literally not enough time to absorb it all, we would be faced with a world of ultra-informed individuals. What would that world look like?</p>
<p>The optimistic part of me wants to believe all of that data would become knowledge that would lead to happier relationships, more logical decisions (e.g. voting, finances), and a better world would result. The pessimistic part of me fears a world of cynics and nihilists, simultaneously overwhelmed by and indifferent to the wealth of information they possess. The world would continue as it is, just a bit more jaded by what we all know.</p>
<p>The realistic part of me suspects something in between. In a world of cyber-brains, everyone would have nearly the same degree of information. However, information is just information until a mind processes and understands it. Thinking would still take a lot of work, and sometimes letting someone else do the thinking for you is still easier.  &#8221;Education&#8221; would be all practice and application. Granted, your basic intelligence would limit your processing power. Even though an infant with a cyber-brain might &#8220;know&#8221; calculus, she wouldn&#8217;t be able to <em>understand</em> calculus. Epistemology aside, the take away point is that a cyber-brain would eliminate the need for lectures, text-books, and rote memorization. Critical thinking and creative utilization would become the main priorities of education. Perhaps social stratification due to pure intelligence would be more noticeable, or maybe it&#8217;ll be willpower and determination that draw the lines.</p>
<p>My hope is that people would at least be more skeptical and the most egregious liars (<em>cough</em>GlennBeck<em>cough</em>) would have much less flexibility in spinning the facts their way. The first step towards understanding is raw data. The more people who have data, the more people will have real knowledge. What they do with that knowledge is still their prerogative. So I suspect the more things change, the more they will stay the same.</p>
<p>Sadly, cyber-brains are still a long, long way away. Until then, I guess we just won&#8217;t know. And I pray I don&#8217;t lose my phone. I keep a lot of the best bits of my brain in there.</p>
<p><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></p>
<p><em><em>Image of cyber-brain via Wikipedia: <a href="http://en.wikipedia.org/wiki/Ghost_in_the_Shell">Ghost in the Shell</a></em></em></p>
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		<title>How Sci-Fi Makes Us More Open to Strange Forms of Sex and Sexuality</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/04/30/how-sci-fi-makes-us-more-open-strange-forms-of-sex-and-sexuality/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/04/30/how-sci-fi-makes-us-more-open-strange-forms-of-sex-and-sexuality/#comments</comments>
		<pubDate>Sat, 30 Apr 2011 21:00:16 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Transhumanism]]></category>
		<category><![CDATA[Gender]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[personhood]]></category>
		<category><![CDATA[Sex]]></category>
		<category><![CDATA[Sexuality]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4264</guid>
		<description><![CDATA[Science fiction knows how to play around with sex and gender. The free-lovin&#8217; of A Stranger in A Strange Land, Commander Shepard&#8217;s bisexual proclivities, and William T. Riker&#8217;s seemingly universal interspecies compatibility are constant sources of entertainment. And the fun doesn&#8217;t stop with organic entities. Androids, cyborgs, and robots make gender all the stranger. Why [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/04/xlarge_tumblr_lhlwrb36v41qhflgao1_400.jpg"></a><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/04/xlarge_tumblr_lhlwrb36v41qhflgao1_400.jpg"><img class="alignright" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/04/xlarge_tumblr_lhlwrb36v41qhflgao1_400.jpg" alt="" width="224" height="360" /></a>Science fiction knows how to play around with sex and gender. The free-lovin&#8217; of<em> A Stranger in A Strange Land</em>, Commander Shepard&#8217;s bisexual proclivities, and William T. Riker&#8217;s seemingly universal interspecies compatibility are constant sources of entertainment.</p>
<p>And the fun doesn&#8217;t stop with organic entities. Androids, cyborgs, and robots make gender all the stranger. Why is Data fully functional? Isn&#8217;t it curious that, of all the characters in <em>Ghost in the Shell</em> the two most heavily cyberized characters, Motoko and Batou, are hyper-feminine and hyper-masculine respectively? And, my favorite: as a robot Bender has no gender, so if Bender bends his gender, what gender does Bender bend?</p>
<p>Sci-fi sex is fun to talk about, of course, but how can all of that help us understand the actual future of humanity? Simply put: we imagine what we hope to see. So the question is: what is it we imagine and hope for? An utter free-for-all of alien-cyborg-A.I. bacchanalia? I don&#8217;t think so. Instead, sci-fi is teaching the diversity of our own human sexuality back to us.<span id="more-4264"></span></p>
<p>Science fiction allows for universes in which we can more easily accept alien forms of gender expression and sexual desire. For example, Ruby Rhod from <em>The Fifth Element</em> is perfectly and outrageously androgynous. In a normal action flick, I suspect Rhod would be a controversial and possibly distracting figure. In science fiction, however, Rhod is just another character caught up in the chaos. Sci-fi lets us explore sexuality free of the cultural and social baggage it carries in the here and now.</p>
<p>A big part of removing this baggage is breaking assumptions by destabilizing what we presume are the foundations of gender and sexuality. For example,  recently the merry old internet produced hipster <em>Mass Effect</em>. One image caught my eye: &#8220;I only play as FemShep.&#8221; I myself am an avowed Mass Effect fanboy and a vocal defender of playing as a female version of Commander Shepard. Jennifer Hale is just a better voice actor. But I didn&#8217;t know that when I started Mass Effect for the first time. I simply thought a female Shepard would be more interesting. Why?</p>
<p>FemShep is a more interesting character because she <em>plays like a he</em>. In his analysis of &#8220;<a href="http://www.gamasutra.com/view/news/30143/Analysis_On_FemSheps_Popularity_In_Mass_Effect.php">FemShep&#8217;s Popularity in Mass Effect</a>&#8221; James Bishop makes the case clear:</p>
<blockquote><p>People play as the female version precisely because Commander Shepard is male in all other ways. The lines, the character animations and various other tidbits are male-oriented in a way that makes FemShep more than your stereotypical RPG female protagonist. For one, she wears practical armor. Well, mostly, but it is science fiction after all; we can accept floating visors and the like.</p></blockquote>
<p>There it is again: sci-fi lets us accept floating visors, so it lets us accept a &#8220;male-oriented&#8221; female protagonist. The fictional universe provides a buffer for ideas about sex and gender that would normally make us uncomfortable. In fact, FemShep is so engaging because expectations and assumptions of sex and gender are constantly confronted by the character&#8217;s actual actions and abilities.</p>
<p>A key measure of social progress is how accepting we are of different permutations of sexuality. Sexuality can get extremely complex. For those who think it&#8217;s only male or female, gay or straight, think again. Consider the following possible variables:</p>
<p style="text-align: center"><strong>Male or Female</strong> (biological sex)</p>
<p style="text-align: center"><strong>Homo or Hetero</strong> (sexual preference)</p>
<p style="text-align: center"><strong>Cis or Trans</strong> (gender presentation)</p>
<p style="text-align: center"><strong>Asexual or Hypersexual</strong> (libido level)</p>
<p style="text-align: center"><strong>Mono or Poly</strong> (relationship structure)</p>
<p>Each of these variables is not an either/or situation, but sits on a spectrum. So, if asked to self-identify, the question is not &#8220;are you asexual or hypersexual&#8221; but, &#8220;on a scale of one to ten, one being no sex drive, ten being perpetual, overwhelming sex drive, how would you rate your libido?&#8221; And a number in one variable might have no bearing on another. A binary is just not enough – there is a reason the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/09/02/rainbow-federation-the-5-most-diverse-crews-in-space/">rainbow</a> is representative of the queer community.</p>
<p>Furthermore, some of the categories don&#8217;t necessarily refer to one thing. For example, the &#8220;homo&#8221; or &#8220;hetero&#8221; category uses the terms in their original root-form: are you attracted to a person similar or different than you? In human context, similar or  different could refer to biological sex, gender presentation, race, religion, age, ability, <a href="http://www.freakonomics.com/2011/04/27/what-can-movie-stars-tell-us-about-marriage-and-education/">education</a>, or any number of things. Get into sci-fi, and similar and different may refer to species, organic/inorganic, body shape or any number of infinite variables. We may be attracted to some aspects of a person that are the same as us (e.g. biological sex, education and religion) and prefer some aspects be different (e.g. race and gender presentation). In short, we all have some homosexual and some heterosexual tendencies.</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/04/shep2.jpg"><img class="alignright size-full wp-image-4279" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/04/shep2.jpg" alt="" width="200" height="232" /></a>The point is that sci-fi lets us see those variables of attraction and sexuality in action. Even better, sci-fi video games let us <em>experience</em> those variables for ourselves. In the case of my FemShep (pictured, right), I ended up romantic with <a href="http://masseffect.wikia.com/wiki/Liara_T'Soni">Liara</a> in ME1 and with <a href="http://masseffect.wikia.com/wiki/Thane_Krios">Thane</a> in ME2. To say I was attracted to a reptilian male alien assassin is bizarre, I admit. But that&#8217;s what makes sci-fi so wonderful. By playing <em>Mass Effect</em> as FemShep, I was able to <em>understand</em> and <em>empathize</em> with a form of sexual attraction I would never personally have.</p>
<p>And that understanding is what science fiction is telling us about the future of sexuality. All of the variables and spectrums and complexities and similarities and differences can be distilled down to one simple equation: consenting <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/05/sci-fis-explanation-of-why-gay-people-must-be-allowed-to-marry/">persons</a> love one another for different reasons and in different ways. It also puts our own concepts of &#8220;different&#8221; into perspective. If you&#8217;re ok with a human loving a robot, why wouldn&#8217;t you be ok with a human loving another human? Sci-fi teaches us that the type of persons involved is irrelevant, so long as they are capable of consent and willingly enter into the relationship.</p>
<p>So the next time you find yourself laughing at Fry&#8217;s perpetual struggles to woo Leela or feel confused by whatever your romantic inclinations will be in <em>Mass Effect 3</em>, just remember: that&#8217;s science fiction expanding your sexual horizons.</p>
<p><em><em>Follow Kyle on his personal </em><a href="http://www.popbioethics.com/"><em>blog</em></a><em> and on <a href="http://www.facebook.com/pages/Pop-Bioethics/199844656700411">facebook</a></em><em> and </em><a href="http://www.twitter.com/popbioethics"><em>twitter</em></a><em>.</em></em></p>
<p><em><em>Image of hipster femshep via <a href="http://fyeahhipstereffect.tumblr.com/">fuckyeahhipstereffect</a></em></em></p>
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		<title>Why Did Consciousness Evolve, and How Can We Modify It?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/03/14/why-did-consciousness-evolve-and-how-can-we-modify-it/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/03/14/why-did-consciousness-evolve-and-how-can-we-modify-it/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 22:58:32 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Cyborgs]]></category>
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		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Neuroscience]]></category>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=4077</guid>
		<description><![CDATA[Update 5/24/11: The conversation continues in Part II here. I recently gave a talk at the Directors Guild of America as part of a panel on the “Science of Cyborgs” sponsored by the Science Entertainment Exchange. It was a fun time, and our moderators, Josh Clark and Chuck Bryant from the HowStuffWorks podcast, emceed the evening with [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/03/before_after_beuna_vista_consciousness.png"><img class="size-large wp-image-4078 aligncenter" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/03/before_after_beuna_vista_consciousness-677x1024.png" alt="" width="487" height="737" /></a></p>
<p><em>Update 5/24/11: The conversation continues in Part II <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/05/23/why-did-consciousness-evolve-and-how-can-we-modify-it-pt-ii-the-supremacy-of-vision/">here</a>.</em></p>
<p>I recently gave a talk at the Directors Guild of America as part of <a href="http://blog.scienceandentertainmentexchange.org/2011/03/event-recap-science-of-cyborgs.html">a panel on the “Science of Cyborgs”</a> sponsored by the Science Entertainment Exchange. It was a fun time, and our moderators, Josh Clark and Chuck Bryant from the <a href="http://www.howstuffworks.com/stuff-you-should-know-podcast.htm">HowStuffWorks podcast</a>, emceed the evening with just the right measure of humor and cultural insight. In my twelve minutes, I shared a theory of how consciousness evolved. My point was that if we understand the evolutionary basis of consciousness, maybe this will help us envision new ways our consciousness might evolve further in the future. That could be fun in terms of dreaming up new stories. I also believe that part of what inhibits us from taking effective action against long-term problems—like the global environmental crisis — may be found in the evolutionary origins of our ability to be aware.</p>
<p>This idea is so simple that I’m surprised I’ve not yet been able to find it already in circulation.</p>
<p><span id="more-4077"></span></p>
<p>The idea is this: back in our watery days as fish, we lived in a medium that was inherently unfriendly to seeing things very far away. The technical way this is measured is the “attenuation length’’ of light through the medium. After light travels the attenuation length through a medium, about 63% of the light is blocked. The attenuation length of light in water is on the order of tens of meters. For a beast of a meter or two in length, which moves at a rate of about a body length or two per second, that’s a pretty short horizon of time and space. In just a few seconds, you’ll reach the edge of where you were able to see. If you’re down in the depths at all, or in less clear water, you may reach the edge of your perceptual horizon in about a second.</p>
<p>Think about that: life is coming at you at such a rate that every second unfolds a whole new tableau of potentially deadly threats, or prey you must grab in order to survive. Given such a scenario, we need to have highly reactive nervous systems, just like we revert to when we find ourselves driving in a fog or at night along a dark and winding road. The problem is that there was no respite from this fog. It was an unalterable fact of how light moves through water, relative to our own movement abilities and size.</p>
<p>But then, about 350 million years ago in the <a href="http://en.wikipedia.org/wiki/Devonian">Devonian Period</a>, animals like <a href="http://en.wikipedia.org/wiki/Tiktaalik"><em>Tiktaalik</em></a> started making their first tentative forays onto land. From a perceptual point of view, it was a whole new world. You can see things, roughly speaking, 10,000 times better. So, just by the simple act of poking their eyes out of the water, our ancestors went from the mala vista of a fog to a buena vista of a clear day, where they could survey things out for quite a considerable distance.</p>
<p>This puts the first such members of the “buena vista sensing club” into a very interesting position, from an evolutionary perspective. Think of the first animal that gains whatever mutation it might take to disconnect sensory input from motor output (before this point, their rapid linkage was necessary because of the need for reactivity to avoid becoming lunch). At this point, they can potentially survey multiple possible futures and pick the one most likely to lead to success. For example, rather than go straight for the gazelle and risk disclosing your position too soon, you may choose to stalk slowly along a line of bushes (wary that your future dinner is also seeing 10,000 times better than its watery ancestors) until you are much closer. Here’s an illustration of the two scenarios:</p>
<p style="text-align: center"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/03/beuna_vista_consciousness_schematic.png"><img class="aligncenter size-full wp-image-4084" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/03/beuna_vista_consciousness_schematic.png" alt="" width="554" height="438" /></a></p>
<p>On the left, we have the situation when the distance we sense is close to the distance we will move in our reaction time (our reaction time is about 1/3 of a second; from that point to when we will stop is a bit longer– like those diagrams you see of stopping distance when driving at night show). There isn’t a whole lot of space to plan over. On the right, we can fit three very different plans to get to our prey: b1-b3, among others.</p>
<p>So what does this have to do with consciousness?</p>
<p>In <a href="http://www.cogsci.ecs.soton.ac.uk/cgi/psyc/newpsy?3.15">1992, psychologist Bruce Bridgeman wrote</a> that “Consciousness is the operation of the plan-executing mechanism, enabling behavior to be driven by plans rather than immediate environmental contingencies.” No theory of consciousness is likely to account for all of its varied senses, but at least in terms of consciousness-as-operation-of-the-plan-executing-mechanism, due to some very simple “facts of light,” dwelling on land may have been a necessary condition for giving us the ability to survey the contents of our mind. “Buena vista consciousness,” for lack of a better term, might have been the first kind of consciousness that selection pressures could have brought about.</p>
<p>Given this picture of how a certain kind of consciousness came about, what are the knobs we might twiddle, either for the love of story making, or so that our transhumanist future selves might be conscious in a different way?</p>
<p>Let me borrow <a href="http://keithburgess-jackson.typepad.com/blog/2009/10/james-rachels-19412000-on-moral-monstrousness.html">a moral quandary from philosopher James Rachels</a>. Maybe you&#8217;re eating a sandwich right now. There is a child, far away, who is not, and who is about to die for lack of food. Surely, if that child were beside you, you would share your sandwich. But, then, what&#8217;s keeping you from sharing that sandwich anyway? The shipping costs? That&#8217;s easily avoided &#8211; we find someone on the ground who can buy the sandwich locally. If you think through the various possibilities, the only answer you eventually come to is that the starving child is too far removed from your state of awareness to really matter to you. Likewise with any number of a host of environmental devastations that are going on at this moment.</p>
<p>So, what if we massively expanded the blue space in the picture above, our sensorium? I don&#8217;t mean watch video of distant places (which surely is part of the way), but use <a href="http://artificialretina.energy.gov/">artificial retina technology</a> to directly pipe visual images from a disconnected place directly into your brain? Say, of the rain forest that is currently being destroyed so that an industrial meat producer in Peru can provide fast food chains in our country with low cost beef? This would be disruptive technology on a big scale.</p>
<p>Here&#8217;s another thought experiment: Notice that there is only one being in the pictures above. Consciousness does seem to be for one being at a time. What if we reengineer things so that we see what others in our group see, or so that when you do something good, the entire group feels good, rather than just you? This kind of consciousness has been explored in science fiction (<a href="http://en.wikipedia.org/wiki/Borg_(Star_Trek)">The Borg </a>on TV),  and in art (<a href="http://www.likeyou.com/en/node/10252">Mathieu Brand&#8217;s Ubiq</a>). We even know mechanisms of how something like the hive mind of bees work, <a href="http://www.life.illinois.edu/robinson/Research/Pdf/Sociogenomics_Nature%20Reviews%20Genetics.pdf">such as regulation of the division of labor through various genes and hormones</a>. Could something like this be the antidote to the endemic selfishness of <em>Homo sapiens</em>?</p>
<p><em>More details on the idea of buena vista consciousness can be found on pages 492-499 of <a href="http://www.neuromech.northwestern.edu/publications/MacI09a/MacI09a.pdf">this chapter I wrote in 2009</a>. </em></p>
<p><em>UPDATE: A more technical paper describing how to quantify sensory and movement spaces is <a href="http://www.neuromech.northwestern.edu/publications/Snyd07a/Snyd07a.pdf">here</a>.</em></p>
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		<title>I&#8217;ll Take &#8220;Corporate Stiffs on Cheesy Sets&#8221; for $200</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/02/17/i%e2%80%99ll-take-corporate-stiffs-on-cheesy-sets-for-200/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/02/17/i%e2%80%99ll-take-corporate-stiffs-on-cheesy-sets-for-200/#comments</comments>
		<pubDate>Thu, 17 Feb 2011 17:35:10 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3887</guid>
		<description><![CDATA[Was it just me, or was their something faintly bizarre about yesterday’s historical ass whooping of man by machine? Maybe it was Brad Rutter’s increasingly frantic swaying as Watson took his lead and asked for yet another clue in its stilted, strangely mis-timed way. Perhaps it was the effect of the last corporate stiff of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-3891" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/02/ibm1.png" alt="" width="515" height="329" /></p>
<p style="text-align: left;">Was it just me, or was their something faintly bizarre about yesterday’s historical ass whooping of man by machine? Maybe it was Brad Rutter’s increasingly frantic swaying as Watson took his lead and asked for yet another clue in its stilted, strangely mis-timed way. Perhaps it was the effect of the last corporate stiff of the event – in front of a stone wall backdrop that seemed a parody of cheesy corporate décor – telling us where Watson’s winnings will go, all while speaking with a monotone that would make Al Gore jealous. Or maybe it was Alex Trebek’s nonchalance after the historic event as he immediately turned his attention to pitching the next day’s all-teen tournament. Somehow I expected balloons and confetti to descend from the ceiling, maybe with the voice of Hal in the background&#8212;“I’m sorry Ken, but you were really improving from your performance yesterday. Would you mind taking out the garbage?” The most important intelligence test of machine versus man in decades sails by with hardly the rattle of a plastic fern.</p>
<p>Besides the very impressive technical achievement of Watson, IBM should be congratulated for managing to turn three episodes of Jeopardy! into a three-episode-long infomercial for their brand. We saw breathless executives tell us how Watson was a real game-changer for medicine, genomics, and spiky hairdos for avatars. We saw the lead engineers puzzling over mathematical squiggles written on staggered layers of sliding glass panels (something we’ve seen in an <a href="http://www.youtube.com/watch?v=FtwTDn7wuL8">Intel commercial</a> before when it was necessary for a visual joke to work, and so obviously useless for doing real work that it seems an insult to viewers in this context).</p>
<p><span id="more-3887"></span>The overall feel of the event was highly corporate. Alex Trebek channeled Mikael Blomquist’s obsessiveness over computer model names as he explained how Watson’s brain was a massive cluster composed of several cabinets of IBM Power 750 Servers. I wondered how many takes it took for him to get the spiel down. Amidst the heavily rehearsed corporate messaging, we did get some nuggets of interesting information, like how Watson was initially dumb to gender before, as one of the researchers put it, “it got the gender module.” I’m fairly confident this came in the form of a small cheesecloth bag of genetically modified goat genitalia inserted into the head node of the aforementioned Power Server cluster.</p>
<p>February 16, 2011, will go down in history as the date of a very important milestone in artificial intelligence. As <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/06/28/watson-fails-the-turing-test-but-just-might-pass-the-jeopardy-test/">I blogged about earlier</a>, in reaching a machine with the kind of intelligence we want, having goal posts that are at points short of that is extremely helpful, and The Jeopardy Test seems to fit the bill. Beating the human Jeopardy-savants on Wednesday was at turns dramatic and eerie. I think IBM has a major achievement on its hands. I just wish the whole thing had been done with a bit more of a sense of humor, and a bit less gratuitous corporate messaging.</p>
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		<title>Robots That Evolve Like Animals Are Tough and Smart—Like Animals</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/02/14/robots-that-evolve-like-animals-are-tough-and-smart%e2%80%94like-animals/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/02/14/robots-that-evolve-like-animals-are-tough-and-smart%e2%80%94like-animals/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 23:33:55 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[embodiment]]></category>
		<category><![CDATA[evolution]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3816</guid>
		<description><![CDATA[People who work in robotics prefer not to highlight a reality of our work: robots are not very reliable. They break, all the time. This applies to all research robots, which typically flake out just as you&#8217;re giving an important demo to a funding agency or someone you&#8217;re trying to impress. My fish robot is [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/e/ckwsvmf3slU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/e/ckwsvmf3slU" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>People who work in robotics prefer not to highlight a reality of our work: robots are not very reliable. They break, <em>all the time</em>. This applies to all research robots, which typically flake out just as you&#8217;re giving an important demo to a funding agency or someone you&#8217;re trying to impress. My <a href="http://blogs.discovermagazine.com/sciencenotfiction/2011/01/26/a-new-robot-for-the-beastiary-how-to-build-a-robotic-ghost-fish/">fish robot</a> is back in the shop, again, after a few of its very rigid and very thin fin rays broke. Industrial robots, such as those you see on car assembly lines, can only do better by operating in extremely predictable, structured environments, doing the same thing over and over again. Home robots? If you buy a Roomba, be prepared to adjust your floor plan so that it doesn&#8217;t get stuck.</p>
<p>What&#8217;s going on? The world is constantly throwing curveballs at robots that weren&#8217;t anticipated by the designers. In a novel approach to this problem, Josh Bongard has <a href="http://doi.org/arx">recently shown</a> how we can use the principles of evolution to make a robot&#8217;s &#8220;nervous system&#8221;&#8212;I&#8217;ll call it the robot&#8217;s controller&#8212;robust against many kinds of change. This study was done using large amounts of computer simulation time (it would have taken 50–100 years on a single computer), running a program that can simulate the effects of real-world physics on robots.</p>
<p>What he showed is that if we force a robot&#8217;s controller to work across widely varying robot body shapes, the robot can learn faster, and be more resistant to knocks that might leave your home robot a smoking pile of motors and silicon. It&#8217;s a remarkable result, one that offers a compelling illustration of why intelligence, in the broad sense of adaptively coping with the world, is about more than just what&#8217;s above your shoulders. How did the study show it?</p>
<p><span id="more-3816"></span>Each (simulated) robot starts with a very basic body plan (like a snake), a controller (consisting of a <a href="http://en.wikipedia.org/wiki/Neural_network">neural network</a> that is randomly connected with random strengths), and a sensor for light. Additional sensors report the position of body segments, the orientation of the body, and ground contact sensors for limbs, if the body plan has them. The task is to bring the body over to the light source, 20 meters away.</p>
<p>A bunch of these robots are simulated, and those that do poorly are eliminated, a kind of <a href="http://en.wikipedia.org/wiki/Genetic_algorithm"><em>in-computo</em> natural selection</a>. The eliminated robots are replaced with versions of the ones that succeeded, after random tweaks (&#8220;mutations&#8221;) to these better controllers have been made. The process repeats until a robot that can get to the light is found. So far, there&#8217;s been no change in the shape of the body.</p>
<p>With the first successful robot-controller combination found (one that gets to the light), the body form changes from snake-like to something like a salamander, with short legs sticking out of the body. (All body shape changes are pre-programmed, rather than evolved.) The evolutionary process to find a successful controller-bot combination repeats, with random changes to the better controllers until, once again, a controller-bot combination is found that is able to claw its way to the light.</p>
<p>Then the short legs sticking out to the side slowly get longer, and rather than sticking out to the side, they progressively become more vertical. With each change in body shape, the evolutionary process to find a controller repeats. Eventually, the sim-bot evolves to something that looks like any four-legged animal.</p>
<p>That was all for round one of evolution. For round two, the best controller from round one was copied into the same starting snake-like body type that round one began with. But now, the change in body forms occurs more rapidly, so that by the time 2/3 of the &#8220;lifetime&#8221; of the robot is completed, it has reached its final dog-like form. For round three, this all happens within 1/3 of the robot&#8217;s lifetime. For round four, the body form starts off as dog-like and stays there.</p>
<p>So there are changes occurring at two different time scales: changes over the &#8220;lifetime&#8221; of the robot, similar to our own shape changes from fetus to adulthood; and changes that occur over generations, through which development during a lifetime occurs more rapidly. The short time scale is called &#8220;ontogenetic&#8221; and the long scale (between the different rounds) is &#8220;phylogenetic.&#8221;</p>
<p>The breakthrough of the work is that it found that having these variations in body shape occur over ontogenetic and phylogenetic time scales resulted in finding a controller that got the body over to the light much faster than if no such changes in body shape occurred. For example, when the system began with the final body type, the dog-like shape, it took much longer to evolve a solution than when the body shapes progressed from snake-like to salamander to dog-like. Not only was a controller evolved more rapidly, but the final solution was much more robust to being pushed and nudged.</p>
<p>The complexity of the interactions over 100 CPU years of simulated evolution makes the final evolved result difficult to untangle. Nonetheless, there is good evidence that the cause of accelerated learning in the shape-changing robots is that the controllers developed through changing bodies have gone through a set of &#8220;training-wheel&#8221; body shapes: a robot starting with a four-legged body plan and a simple controller quickly fails&#8212;it can&#8217;t control the legs well and simply tips over. Starting with something on the ground that slithers, as was the case in these simulations, is less prone to such failures. So not any old sequence of shape changes works: mimicking the sequence seen in evolution garners some of the advantages that presumably made this sequence actually happen in nature, such as higher mechanical stability of more ancient forms.</p>
<p>Less clear is the source of increased robustness&#8212;the ability to recover from being nudged and pushed in random ways. Bongard suggests that the increased robustness of controllers that have evolved with changing body shapes is due to those controllers having had to work under a wider range of sensor-motor relationships than the ones that evolved with no change in body shape. For example, any controller that&#8217;s particularly sensitive to a certain relationship between, say, a sensor that reports foot position, and one that reports spine position would fail (and thus be eliminated) as those relationships are systematically changed in shifting from salamander-like to dog-like body form and movement. So that means that if I suddenly pushed down the back of a four-legged dog-like robot, so that its legs would splay out and it would be forced to move more like a salamander, the winners of the evolutionary competition would still be able to work because the controllers had worked in salamander-like bodies as well as in dog-like bodies.</p>
<p>In support of this idea, the early controllers, that were purely based on moving the body axis (&#8220;spine&#8221;), appear to be still embedded in the more advanced controllers; so if something happens to the body (say, one leg gets knocked), the robot can revert to more basic spine-based motion patterns that don&#8217;t require precise limb control. Bongard observed that the controllers evolved through changing body shape exhibited more dependence on spinal movement, using the legs more for balance, than those evolved without changing body shape. (It would be interesting to try his approach with simulated aquatic robots, which can be neutrally buoyant like many aquatic animals are, and thus don&#8217;t have the &#8220;tipping over&#8221; problem that Bongard&#8217;s simulated terrestrial robots had).</p>
<p>To be fair to existing robots, even with a controller that worked under every conceivable body shape and environmental condition, they would still break all the time. This is because the materials we make them out of are not self-healing, <a href="http://www.sciencedaily.com/releases/2011/01/110127110656.htm">in contrast to the biomaterials</a> of animals. Animals are also constantly breaking (at least on a micro level), and the body constantly repairs this. Bones subjected to higher loads, like the racket arm of a tennis player, <a href="http://en.wikipedia.org/wiki/Wolff's_law">get measurably thicker</a>. Not only is the body self-repairing, <a href="http://www.biology.emory.edu/research/Prinz/research.html">recent innovative computer simulations of real neurons that generate basic rhythms like walking and chewing</a> have shown that the neurons keep generating the rhythm despite big variations in the functioning and connections of these neurons. These functions are so important to continued existence&#8212;the body&#8217;s version of too big to fail&#8212;that embedded within them are solutions to just about everything the world can throw at them.</p>
<p>This new work provides the fascinating and useful result that fashioning controllers that work through a sequence of body shapes mimicking those seen in evolution accelerates the learning of new movement tasks and increases robustness to all the hard knocks that life inevitably delivers. It suggests that without the sequence of body shapes that evolution and development bring about, we might have nervous systems that are much too finely tuned to our adult upright bipedal form. Instead of crawling to help after we twist our ankle in the woods, we&#8217;d be left with nothing but howling for help.</p>
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		<title>Mutants, Androids, Cyborgs and Pop Culture Films</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/11/02/mutants-androids-cyborgs-and-pop-culture-films/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/11/02/mutants-androids-cyborgs-and-pop-culture-films/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 17:07:10 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Robots]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3136</guid>
		<description><![CDATA[WBEZ, the Chicago affiliate of National Public Radio, recently gathered together several of my fellow science and engineering researchers at Northwestern University to talk about the science of science fiction films. The panel, and just short of 500 people from the community and university, watched clips from Star Wars, Gattaca, Minority Report, Eternal Sunshine of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-3138" title="minority-report-spiders" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/11/minority-report-spiders.jpg" alt="minority-report-spiders" width="349" height="190" />WBEZ, the Chicago affiliate of National Public Radio, recently gathered together several of my fellow science and engineering researchers at Northwestern University to talk about the science of science fiction films. The panel, and just short of 500 people from the community and university, watched clips from Star Wars, Gattaca, Minority Report, Eternal Sunshine of the Spotless Mind, and The Matrix. I was the robot/AI guy commenting on the robot spiders of Minority Report; Todd Kuiken, a designer of neuroprosthetic limbs, commented on Luke getting a new arm in Star Wars: The Empire Strikes Back; Tom Meade, a developer of medical biosensors and new medical imaging techniques, commented on Gattaca; and Catherine Wooley, who studies memory, commented on Eternal Sunshine.</p>
<p>The full audio of the event can be streamed or downloaded from <a href="http://www.wbez.org/story/scitech/mutants-androids-and-cyborgs-science-pop-culture-films">here</a>.</p>
<p><span id="more-3136"></span></p>
<p>We all pitched in to comment on the clip featuring Keanu Reeves learning kung fu through an apparently painful download in The Matrix. The panel consensus: if something like a neuroprosthetic arm for everyone is in the near future, downloading skills a la The Matrix is at the far end of the far future. Reasoning: there are hundreds of thousands of sensory and movement neural channels being activated while learning of kung fu (not even counting vision, which has a million channels per eye). To train the brain via download, we&#8217;d either need to excite those channels in just the same way artificially &#8212; at roughly normal speed &#8212; or figure out how to directly modify the many millions to billions of neurons in the brain that are changed while learning kung fu. Either option presents technical challenges we are far from overcoming.</p>
<p>I picked the Minority Report clip, which featured robotic spiders artfully killing any last doubts you might have had of having privacy in the future. In this clip, some police come to an apartment complex that they are searching for a person in, and release a platoon of nimble robot spiders. These spiders spread out and crawl up people to scan their retinas to identify each person in the building. They sense in the infrared (which is why Tom Cruise hides in a tub of cold water) to detect the warmth of live bodies to be scanned. One of the brilliant aspects of the way it&#8217;s shot, as a pan over top the exposed rooms of a floor of the building, is how it shows just how &#8220;normalized&#8221; the loss of privacy has become in the future, with one couple in the midst of a fight hardly pausing their exchange of blows to let the scan happen before starting to whale at each other again. It&#8217;s as natural as selling a row of pumpkins on FarmVille and losing your privacy through<a href="http://online.wsj.com/article/SB10001424052702304772804575558484075236968.html"> Facebook application data misuse</a>.</p>
<p>There&#8217;s a few things I love about this segment of the film. The first is that, like most good sci-fi, it simultaneously makes you say &#8220;oh wow that&#8217;s cool,&#8221; while terrifying the crap out of you that this may be the endpoint of all the privacy failures we are being subjected to. Sci-fi as incubator of dreams and place to work out our anxieties about technology.  On a professional level, I also liked how center stage was not a humanoid robot for once, but rather a non-human biologically-inspired robot. I appreciate that story-tellers need robots that people can relate to, but the disconnect between what actually goes on in robotics (where humanoid robotics is a tiny fraction of research effort) and what&#8217;s always in the movies is sometimes jarring. Not only did Minority Report show a biologically-inspired robot, it showed them in exactly the context in which they make a lot of sense: solving problems that conventional machines and robots don&#8217;t do well, such as high agility motion that needs large amounts of sensory intelligence. Animals are fantastically agile. But agility requires a lot of flexibility in the way a body can move, and with that flexibility comes the great challenge of how to control all that movement for stable motion, and how to acquire enough sensory information to guide the body in a highly nimble way. It&#8217;s a fantastically complicated problem, and understanding how it works is precisely what motivates some of us who do research in this area.</p>
<p>I also liked how the makers of the movie went to the trouble to seek out a colleague who studies jumping spiders, <a href="http://www.utsc.utoronto.ca/~elias/">Damian Elias at UC Berkeley</a>, to get good sound of the spiders scampering around.</p>
<p>It&#8217;s interesting, as<a href="http://blogs.discovermagazine.com/cosmicvariance/2010/07/31/good-and-bad-science-in-science-fiction/"> Sean Carroll noted for a similar panel he was part of  at Comic Con</a>, how much demand there is for this kind of discussion. With the blogosphere and traditional media saturation of science and tech news, maybe this all portends the dawning of a new age of sci-fi for viewers who will be a lot more sophisticated in the kinds of stories that will get them intrigued.</p>
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		<title>Caprica Puzzle: If a Digital You Lives Forever, Are You Immortal?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/05/caprica-puzzle-if-a-digital-you-lives-forever-are-you-immortal/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/05/caprica-puzzle-if-a-digital-you-lives-forever-are-you-immortal/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 19:09:47 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2875</guid>
		<description><![CDATA[CLARICE: Zoe Graystone was Lacy&#8217;s best friend. A real tragedy for all of us. She was very special. I mean, she was brilliant. NESTOR: At computer stuff, right? That&#8217;s my major. Did you know that there are bits of software that you use every day that were written decades ago? LACY: Is that true? Oh, [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>CLARICE: Zoe Graystone was Lacy&#8217;s best friend. A real tragedy for all of us. She was very special. I mean, she was brilliant.</p>
<p>NESTOR: At computer stuff, right? That&#8217;s my major. Did you know  that there are bits of software that you use every day that were written  decades ago?</p>
<p>LACY: Is that true? Oh, that&#8217;s amazing.</p>
<p>NESTOR: Yeah. You write a great program, and, you know, it can  outlive you. It&#8217;s like a work of art, you know? Maybe Zoe was an artist.  Maybe her work&#8230; Will live on.</p>
<p>From: <em>Rebirth</em>, Season 1.0 of Caprica</p></blockquote>
<p><img class="alignright size-full wp-image-2880" title="cylon1" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/10/cylon13.jpg" alt="cylon1" width="330" height="185" />I&#8217;m excited that today <a href="http://www.syfy.com/caprica/"><em>Caprica</em></a> is back on the air for the second half of its first season. As the show&#8217;s science advisor, I thought I&#8217;d pay homage to its reentry into our living rooms with some thoughts about how the show is dealing with the clash between the mortality of its living characters and the immortality of its virtual characters.</p>
<p><span id="more-2875"></span>As Nestor says in the passage above, a great program can outlive you. It&#8217;s a clever reference to Zoe&#8217;s hacking leading to her digital self outliving her biological self. But the extent to which a piece of art can outlive you differs radically depending on what you &#8220;paint&#8221; with. Philosopher <a href="http://philosophy.uchicago.edu/faculty/haugeland.html">John Haugeland&#8217;s</a> 1981 work &#8220;Analog and Analog&#8221; is full of great insights into the difference between digital and analog systems. Haugeland defines a digital device as*:</p>
<p>1. A set of types (for example, our alphabet; or 1 and 0s of computers),</p>
<p>2. A set of feasible procedures for writing and reading tokens of those types, and</p>
<p>3. A specification of suitable operating conditions, such that</p>
<p>4. under those conditions, the procedures for the write-read cycle are positive and reliable.</p>
<p>Using Haugeland&#8217;s criteria, if you are dealing with words, then you are dealing with a digital system. Shakespeare&#8217;s sonnets are largely as he wrote them, and they will remain this way for an eternity, perhaps with small adjustments to account for changes in English (though there will always be versions in the original form for scholars). Because the alphabet is a set of types (1), and we have a set of feasible procedures for writing and reading tokens of those types (2), and a specification of suitable operating conditions (e.g., light to read and write by!) (3), such that under those conditions, we can read the sonnets and copy them in a reliable fashion without error (4). So the work of Shakespeare will live on, potentially eternally, because it is enmeshed in digital system (written language) in which perfect copying is possible. We don&#8217;t complain, when we read a reprint of his work, that we are not &#8220;reading the original&#8221;&#8212;it <em>is the original</em>.</p>
<p>Now contrast this with a Rembrandt painting, which can never be perfectly copied; so, once&#8212;despite the efforts of art conservationists&#8212;it finally turns to dust, this Rembrandt painting will be no more. Eventually all of his work will be lost this way. Clearly, a Rembrandt does not fit the criteria for a digital device.</p>
<p>An interesting analog to these concepts is the idea that biological aging represents the accumulation of small errors of copying DNA over the course of your lifetime. If the copying was perfect, again we&#8217;d be a digital device&#8212;and eternal.</p>
<p>In Caprica, Zoe&#8217;s and Tamara&#8217;s switch from their biological to virtual selves leaves a lot for their biological family and friends to ponder, similar to questions that characters in BSG had about the 12 human-looking cylon models. Are these virtual selves &#8220;real&#8221;? Do they have a &#8220;soul&#8221;? How does the lack of aging, and impossibility of death, affect relationships between digital and analog selves? How can a digital self inhabit both the virtual worlds of Daniel Graystone&#8217;s creation and the analog world? These are some questions that will continue to lurk beneath the surface as we see the stories of series 1.5 unfold. Stay tuned!</p>
<hr />* This definition underlies why your computer can do billions of  operations a second flawlessly. We push the silicon in your computer  hard&#8212;we make a lot of energy run through the underlying transistors so  that they will faithfully stay in a determinate state representing  zero, or representing one, with a set of procedures for reading and  writing those states that are &#8220;positive and reliable.&#8221; (Analog very  large scale integrated or AVLSI chips exploit the fact that when you  don&#8217;t slam so much energy into transistors, you get very interesting  nonlinear behaviors that can be exploited to do complex calculations.)</p>
<p>Reference: Haugeland, J. (1981). Analog and Analog. <em>Philosophical Topic</em>s, 12, 213-226.</p>
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		<title>Giddy-Up: Half a Century of Cyborgs</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/01/giddy-up-half-a-century-of-cyborgs/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/01/giddy-up-half-a-century-of-cyborgs/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 20:08:52 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2774</guid>
		<description><![CDATA[To celebrate the 50th Anniversary of the word &#8220;cyborg,&#8221; Tim Maly of Quiet Babylon is running a 50-post tumblr of quotations and articles about, well, cyborgs. The first post gives us the space-oriented (and rather wordy) origin of the term: For the exogenously extended organizational complex functioning as an integrated homeostatic system unconsciously, we propose [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/File:Astronaut-EVA.jpg"><img class="aligncenter size-full wp-image-2779" title="Only cyborgs can explore space and the deep sea. Think about it." src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/600px-Astronaut-EVA.jpg" alt="Only cyborgs can explore space and the deep sea. Think about it." width="600" height="600" /></a></p>
<p>To celebrate the 50th Anniversary of the word &#8220;cyborg,&#8221; Tim Maly of <a href="http://quietbabylon.com/">Quiet Babylon</a> is running a <a href="http://50cyborgs.tumblr.com/">50-post tumblr</a> of quotations and articles about, well, cyborgs. The <a href="http://50cyborgs.tumblr.com/post/1047113309/for-the-exogenously-extended-organizational">first post</a> gives us the space-oriented (and rather wordy) origin of the term:</p>
<blockquote><p>For the exogenously extended organizational complex functioning as an integrated homeostatic system unconsciously, we propose the term “cyborg”.</p></blockquote>
<blockquote><p>- <em>Manfred E. Clynes and Nathan S. Kline Cyborgs and Space (ASTRONAUTICS, Issue 13 September, 1960)</em></p></blockquote>
<p><span id="more-2774"></span>Maly isn&#8217;t curating some collection of pop-culture quotations and obvious academic allusions; you won&#8217;t find any hackneyed paeans to <em>Ghost in the Shell</em> or Donna Haraway among his gallery of cybernetics. Instead, he&#8217;s drawn some very strange and disorienting passages from the more curious corners of the web. Luminaries such as Kevin Kelly, Jamais Cascio, Annalee Newitz and Ryan North have their own contributions. If you want to have your understanding of cyborgs put on its ear, I recommend you give each of the linked essays, articles, and even cartoons a read.</p>
<p>After reading through his collection thus far, one idea kept bubbling to the fore of my brain: Despite the past half-century of advancements&#8211;be they technological, medical, social, or political&#8211;the cyborg is still the creature of our future. The term &#8220;cyborg&#8221; was originally coined with the goal of helping us understand how to explore deep space. If space is the final frontier, then cyborgs are the last cowboys. Forever astride that line between scout and outcast, they embody our blurred boundaries, always chasing the next new horizon.</p>
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		<title>The Fundamental Problems of Minority Report-style Biometrics</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/28/the-fundamental-problems-of-minority-report-style-biometrics/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/28/the-fundamental-problems-of-minority-report-style-biometrics/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 05:10:24 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[biometrics]]></category>
		<category><![CDATA[EFF]]></category>
		<category><![CDATA[Minority Report]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2751</guid>
		<description><![CDATA[Eye-scanning technology, voice-print security, palm prints: Biometric security has almost become one of the basic signifers of existing in the future, like clean white walls and rounded surfaces. In Minority Report the biometrics extended to the point that Tom Cruise&#8217;s character, John Anderton, was easily identified by animated advertisements as he walked through a mall, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-2753" title="Cruiseeyes" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/Cruiseeyes-300x225.jpg" alt="Cruiseeyes" width="300" height="225" />Eye-scanning technology, voice-print security, palm prints: Biometric security has almost become one of the basic signifers of existing in the future, like clean white walls and rounded surfaces. In <a href="http://www.imdb.com/title/tt0181689/"><em>Minority Report</em></a> the biometrics extended to the point that Tom Cruise&#8217;s character, John Anderton, was easily<a href="http://www.youtube.com/watch?v=oBaiKsYUdvg&amp;feature=related"> identified by animated advertisements</a> as he walked through a mall, and later on he had to actually replace his own eyeballs so he could avoid detection.</p>
<p>Ickiness aside, biometrics have become less futuristic and more now-istic. The entire town of León, in <a href="http://maps.google.com/maps?q=leon,+mexico&amp;oe=utf-8&amp;client=firefox-a&amp;ie=UTF8&amp;hq=&amp;hnear=Le%C3%B3n,+Guanajuato,+Mexico&amp;gl=us&amp;ei=8muhTOGuFYGasAPFxf3KAQ&amp;ved=0CCQQ8gEwAA&amp;ll=21.043491,-101.601562&amp;spn=40.281735,62.490234&amp;z=4">central Mexico</a>,  <a href="http://singularityhub.com/2010/09/26/iris-scanning-set-to-secure-city-in-mexico-then-the-world-video/">contracted with Global Rainmakers</a>, Inc., to install iris scanning technology throughout the town. Locals will be able to use iris scanning to get on the bus, use ATMs, and get hospital care.</p>
<p>But the people of Leon might want to consider a <a href="http://www.nap.edu/catalog.php?record_id=12720#toc">report</a> (free with registration) from the National Research Council before they go too far down that road, because there are some significant problems with going all biometric, all the time.</p>
<p><span id="more-2751"></span></p>
<p>In biometrics, computers aren&#8217;t behaving like the human brain, which can match a picture of a thing with another picture as a unified whole. Instead, computers measure: for a face scan, it might be measuring nose length, the distance between the eyes, and so on. But these measurements change over time: Faces become jowly and wrinkled, fingers get fatter, even irises can change over time.</p>
<p>Thus, biometrics become an exercise in probability. Whereas a PIN can be an exact match  (1,2,3,4,5 always always equals an  <a href="http://www.youtube.com/watch?v=WzEz-SHJbB0">idiot&#8217;s luggage code</a>), the biometric  scanner is hoping to get a good enough measurement so that it  can say this face is probably the one in its database. But in a probablistic model, there&#8217;s a chance of both false positives and false negatives, either of which could be awkward when a drunken Leonian wants to take the bus home, or the same Leonian, hungover the next day, needs to get a thousand pesos  from the ATM.</p>
<p>And there&#8217;s all sorts of chances for error: If the initial scan is bad, the whole database will be bad; if there&#8217;s poor lighting at the scanning point, or if equipment becomes old and worn. The report from the National Research Council goes into detail on all these problems.</p>
<p>And that&#8217;s just a part of the technological problem. There are of course significant <a href="http://www.eff.org/wp/biometrics-whos-watching-you">social concerns </a>of privacy invasion, since a unique eye scan becomes a central fixed point for all electronic interactions. And then there&#8217;s the problem of hacking.</p>
<p>Yes, yes, the point of biometrics is that it becomes a password that cannot be guessed or stolen. But as the NRC report notes, a hacker could find a way to submit the bit-code to the system and gain entry. If that happens once, the individual is screwed. Unlike a bank car, your eye cannot be canceled and replaced, nor your fingerprints, nor your palm. All that&#8217;s left is a transplant. And that seemed pretty unpleasant for Mr. Anderton.</p>
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		<title>The Most Dangerous Idea in the World</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/15/the-most-dangerous-idea-in-the-world/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/15/the-most-dangerous-idea-in-the-world/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 21:26:24 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Top Posts]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1928</guid>
		<description><![CDATA[To think scientifically is to think dangerously. Scientists, from Copernicus to Galileo to Darwin, are among the many &#8220;Great spirits [who] have often encountered violent opposition from weak minds,&#8221; as Einstein so eloquently put it. Daniel Dennett, a prominent New Atheist and philosopher of science, aptly named one of his tomes on evolution Darwin&#8217;s Dangerous Idea. Constantly [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-2495" title="I have an ide-KABOOOOOOOM" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/bomblight1.jpg" alt="I have an ide-KABOOOOOOOM" width="580" height="394" /></p>
<p>To think scientifically is to think dangerously. Scientists, from Copernicus to Galileo to Darwin, are among the many &#8220;Great spirits [who] have often encountered violent opposition from weak minds,&#8221; as Einstein so eloquently put it. Daniel Dennett, a prominent New Atheist and philosopher of science, aptly named one of his tomes on evolution <a href="http://en.wikipedia.org/wiki/Darwin's_Dangerous_Idea"><span style="text-decoration: underline;"><em>Darwin&#8217;s Dangerous Idea</em></span></a>. Constantly challenging the status quo, science is the engine of the future. Science generates the ideas and science fiction gives us whole universes in which to explore them.  Science fiction classics like <em>Brave New World</em>, <em>Nineteen Eighty-four</em>, <em>Slaughterhouse-Five</em>, and <em>A Wrinkle in Time</em> are <a href="http://en.wikipedia.org/wiki/List_of_most_commonly_challenged_books_in_the_U.S."><span style="text-decoration: underline;">oft challenged</span></a> on the premise that they are dangerous or harmful to the impressionable minds reading them. So science and sci-fi push the envelope, but among all of the guesses, theories, and what-ifs, is there an idea most dangerous?</p>
<p>This August, Big Think tried to answer the question with their &#8220;<a href="http://bigthink.com/blogs/dangerous-ideas"><span style="text-decoration: underline;">Month of Thinking Dangerously</span></a>.&#8221; Max Miller did his best to offend his loyal readers, investigating ideas that are an affront to the common perspective &#8211; disband NATO? Control the weather? <em>Cut special-ed</em>? Max! for <em>shame</em>! Though many of the dangerous ideas were political, the preponderance of topics trended towards science of the future: <a href="http://feedproxy.google.com/~r/bigthink/main/~3/iVIec3EUtyI/21771"><span style="text-decoration: underline;">eugenics</span></a>, <a href="http://feedproxy.google.com/~r/bigthink/main/~3/tEp_JUiUvqA/21570"><span style="text-decoration: underline;">space colonization</span></a>, <a href="http://feedproxy.google.com/~r/bigthink/main/~3/XN_aKLyh3v8/21588"><span style="text-decoration: underline;">selling organs</span></a>, <a href="http://feedproxy.google.com/~r/bigthink/main/~3/lWDvJLGCd80/21611"><span style="text-decoration: underline;">memory erasing</span></a>, <a href="http://bigthink.com/ideas/22980"><span style="text-decoration: underline;">synthetic biology</span></a>, and <a href="http://feedproxy.google.com/~r/bigthink/main/~3/MU-6a4yqLno/21737"><span style="text-decoration: underline;">drug legalization</span></a>, to name a few. As such, I was expecting one topic in particular to cap the list at the end of the month. Instead, the editors of Big Think <a href="http://bigthink.com/ideas/23012"><span style="text-decoration: underline;">invited</span></a> their readers to &#8220;propose your own dangerous idea.&#8221;</p>
<p>So I thought, and considered, and pondered, and then remembered that the idea I’ve spent the past two years obsessing over always manages to raise ire and eyebrows. Thus, Big Think, I submit to you the most dangerous idea in the world:</p>
<p><span id="more-1928"></span><strong>Allow and Encourage Transhumanism, i.e. Human Enhancement Through Technology</strong></p>
<p>Transhumanism is, at its artificial heart, a simple idea: humans should not be limited by our biology. We forget things, we are irrational, we are vulnerable, we get sick, we age, we die. But we don&#8217;t have to do or be any of those things. Science and technology from every branch and every direction is slowly chipping away at each of these problems. Each tiny step aggregates and converges towards a world in which humans are free to live as long as they want, to love and reproduce with whomever and however they choose, to be as smart, as strong, and as happy as possible. The suffering and death that accompany much of our very existence (and perhaps give it meaning) would be reduced and, maybe, just maybe, eliminated. Human nature would be fundamentally altered; which is why Francis Fukuyama has called transhumanism the &#8220;<a href="http://www.foreignpolicy.com/articles/2004/09/01/transhumanism"><span style="text-decoration: underline;">Most Dangerous Idea in the World</span></a>.&#8221; I agree, and that danger, that essential threat to what we are, is why I believe we should, nay <em>must</em>, promote human enhancement.</p>
<p>To do so, we must raze human nature itself. Philosophy and religion have spent the past 10,000 years working to make virtues of the necessities of biological life; primal urges, emotional outbursts, problems of procreation, suffering, disease, and death are explained away as essential elements of humanity. But these ideas do not create the meaning and value in human nature. Instead it is human nature that has invested these terrors of the flesh with worth to make existence bearable.</p>
<p>Consider a war hero. In a brutal, hopeless battle, a single soldier rushes into danger, risking her life and limb to rescue a fallen member of her team. She returns with her comrade safely and is heralded, rightly, as courageous and moral. But none would argue that it was the war that made her courageous and moral, or, worse, that we should fight perpetual wars to give everyone an opportunity to exemplify their virtue. Yet that is precisely the logic that drives arguments like “death gives life meaning” and “suffering makes us value the good times.” These statements are backwards. We find life meaningful <em>in spite of</em>, not because of, suffering, disease, and death. If they were to be eliminated, life would not merely still have meaning but it would mean significantly <em>more</em>.</p>
<p>Transhumanism, more than any idea in the world today, threatens our very way of being. It asks us to release the last vestige of religion, the last bastion of superstition and bias&#8211;that is, transhumanism asks us to reject the delusion that our biology defines us, that our failings are our successes, that human nature is anything but change itself.</p>
<p>The reason we must enhance is that our biology is out of sync with our extended phenotype. Human nature is at a crossroads. Either we embrace the fact that we are a species born of and wedded to technology, or we continue to limp along, terrified of our own central drive to change. As more and more studies emerge linking the evolution of the genus <em>Homo</em> to tool use, fire, cooking, climate shift, and migration we are realizing that humans didn’t adapt to anyone environment or condition but are something far more unique. Human beings have been evolutionarily selected to be adept at dealing with change itself. Every major revolution in human history, from the discovery of fire to the agricultural revolution to the rise of the digital age the human mind has shown its unparalleled plasticity. We are a species that has evolved to evolve beyond biology. It is time for us to embody that ability.</p>
<p><strong>UPDATE: </strong>Gimme your best shots, ye mighty commenters. I&#8217;m working on a follow up piece: the better your critiques, the better my response will be.</p>
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		<title>Let’s Play Predict the Future: Where Is Science Going Over the Next 30 Years?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/14/let%e2%80%99s-play-predict-the-future-where-is-science-going-over-the-next-30-years/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/14/let%e2%80%99s-play-predict-the-future-where-is-science-going-over-the-next-30-years/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 15:50:50 +0000</pubDate>
		<dc:creator>Amos Zeeberg (Discover Web Editor)</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Astronomy]]></category>
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		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Mind & Brain]]></category>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2458</guid>
		<description><![CDATA[As part of DISCOVER&#8217;s 30th anniversary celebration, the magazine invited 11 eminent scientists to look forward and share their predictions and hopes for the next three decades. But we also want to turn this over to Science Not Fiction&#8217;s readers: How do you think science will improve the world by 2040? Below are short excerpts [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2472" title="where" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/where.jpg" alt="where" width="250" height="359" />As part of DISCOVER&#8217;s <a href="http://discovermagazine.com/2010/oct/30-years-past-30-years-future">30th anniversary celebration</a>, the magazine invited 11 eminent scientists to look forward and share their predictions and hopes for the next three decades. But we also want to turn this over to Science Not Fiction&#8217;s readers: How do you think science will improve the world by 2040?</p>
<p>Below are short excerpts of the guest scientists&#8217; responses, with links to the full versions:</p>
<p><span id="more-2458"></span><a href="http://discovermagazine.com/2010/oct/13-ken-caldeira-global-warming-energy-smart-investment/">Ken Caldeira</a>: &#8220;&#8230;If you could directly produce chemical fuel from sunlight and do it affordably, that could really be a game changer&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-jack-horner-dinosaurs-walk-from-museum-to-lab">Jack Horner</a>: &#8220;&#8230;If we want to see an animal like a velociraptor, we will be able to create one by genetic engineering. It might even be possible to make something that looks like a T. rex&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-oliver-sacks-exploit-plasticity-of-brain">Oliver Sacks</a>: &#8220;&#8230;We thought that every part of the brain was predetermined genetically, and that was that. Now we know that enormous changes of function are possible&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-sylvia-earle-see-the-ocean/">Sylvia Earle</a>: &#8220;&#8230;We’ve explored only about 5 percent of the ocean. For us to have better maps of the moon, Mars, and Jupiter than of our own ocean floor is baffling&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-rodney-brooks-robot-invasion/">Rodney Brooks</a>: &#8220;&#8230;The arguments we have about drugs and sports are minuscule compared with what’s coming, such as ‘What is the definition of human?’ We have the Paralympics now, but we’ll have the Augmented Olympics in the future&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-debra-fischer-life-other-planets-universe">Debra Fischer</a>: &#8220;&#8230;Every year since 1995, we have discovered more extrasolar planets than the year before. A parallel thing could happen with extraterrestrial life: After we find one example, we’ll hone our strategies to be smarter and more efficient&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-tachi-yamada-time-for-global-war-child-disease">Tachi Yamada</a>: &#8220;&#8230;I don’t believe just because you’re poor, you shouldn’t have access to lifesaving technology&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-neil-turok-universe-has-no-beginning-or-end">Neil Turok</a>: &#8220;&#8230;The science has reached the point where questions that used to be just philosophy could be observationally testable in 10 or 20 years&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-ian-wilmut-patients-benefit-gene-engineer-stem-cell">Ian Wilmut</a>: &#8220;&#8230;We should be able to control degenerative disorders like Parkinson’s and heart disease&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-sherry-turkle-need-to-reclaim-private-spaces">Sherry Turkle</a>: &#8220;&#8230;Sometimes a citizenry should not ‘be good.’ You have to leave room for real dissent&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-brian-greene-fundamental-rules-of-reality">Brian Greene</a>: &#8220;&#8230;We may establish that there is not a unique universe—that ours is just one of many in a grand multiverse. That would be one of the most profound revolutions in thinking we have ever sustained&#8230;”</p>
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		<title>Sex, Cyborgs, and Politics</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/09/sex-cyborgs-and-politics/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/09/sex-cyborgs-and-politics/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 14:04:53 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Utter Nerd]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2333</guid>
		<description><![CDATA[I recently joined Meitar &#8220;maymay&#8221; Moscovitz and Emma Gross of Kink on Tap to discuss sex, cyborgs, and politics. In the podcast episode, entitled &#8220;Hymen on a Budget,&#8221; we have ourselves quite a little chat. Body modification and plastic surgery, the nature of personhood, sexuality and gender selection, and criminally dangerous sex all get their [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2341" title="Somehow I doubt cyborgs will have gears..." src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/3747748367_d4f5380408_z.jpg" alt="Somehow I doubt cyborgs will have gears..." width="250" height="273" />I recently joined Meitar &#8220;maymay&#8221; Moscovitz and Emma Gross of <a href="http://kinkontap.com/">Kink on Tap</a> to discuss sex, cyborgs, and politics. In the podcast episode, entitled &#8220;<a href="http://KinkOnTap.com/?p=1191">Hymen on a Budget</a>,&#8221; we have ourselves quite a little chat. Body modification and plastic surgery, the nature of personhood, sexuality and gender selection, and criminally dangerous sex all get their moments in the sun. And while I may not precisely agree with maymay&#8217;s statement &#8220;eugenics isn&#8217;t sexy,&#8221; I can&#8217;t thank Emma and him enough for having me on the show. Gender and sexuality studies are where my interest in transhumanism started, so it&#8217;s always good to get back to basics.</p>
<p>Just a heads up: The content is explicit, so if frank discussion of sexuality, bodies, and politics is upsetting to you or anyone who may overhear, I&#8217;d recommend not listening&#8211;or at least wearing headphones.</p>
<p>For those of you comfortable with whatever we may say, you&#8217;ll be happy you listened and even happier to discover Kink on Tap.</p>
<p><em>Image via </em><a style="text-decoration: none; color: #0063dc;" href="http://www.flickr.com/photos/mtonic/"><em>J (mtonic.com)</em></a><em> on Flickr</em></p>
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		<title>Is AI More Common Than Biological Intelligence Across the Universe?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/31/is-ai-more-common-than-biological-intelligence-across-the-universe/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/31/is-ai-more-common-than-biological-intelligence-across-the-universe/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 22:04:37 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Top Posts]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2131</guid>
		<description><![CDATA[In a recent article, Search for Extraterrestrial Intelligence (SETI) astronomer Seth Shostak makes an intriguing claim: SETI should start pointing its telescopes toward corners of the known universe that would be friendly not just to intelligent aliens but to artificial alien intelligence. The basis of his suggestion is that any form of life intelligent enough [...]]]></description>
			<content:encoded><![CDATA[<p>In <a href="http://www.guardian.co.uk/commentisfree/2010/aug/24/alien-life-artificial-intelligence-seti">a recent article</a>, Search for Extraterrestrial Intelligence (SETI) astronomer Seth Shostak makes an intriguing claim: SETI should start pointing its telescopes toward corners of the known universe that would be friendly not just to intelligent aliens but to <em>artificial </em>alien intelligence. The basis of his suggestion is that any form of life intelligent enough to generate the kinds of radio signals that SETI is looking for would be &#8220;quickly&#8221; superseded by an artificial intelligence of their creation. Here, going on our own rate of progress toward AI, Shostak suggests that this radio-to-AI delay is a small handful of centuries.</p>
<p>These artificial intelligences, not likely to have had the &#8220;nostalgia module&#8221; installed, may quickly flee the home planet like a teenager trying to pretend it isn&#8217;t related to its parents. If nothing else, they will likely need to do this to find further resources such as materials and energy. Where would they want to go? Shostak speculates they may go to places where large amounts of energy can be obtained, such as near large stars or black holes.</p>
<p class="imgcapright"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Screen-shot-2010-08-31-at-Aug-31-02.47.44-PM-300x200.jpg" alt="Alien's harvesting the energy of a star for a worm hole" width="300" height="200" /><br />
Stephen Hawking imagines aliens covering stars with mirrors<br />
to generate enough power for worm holes</p>
<p>Stephen Hawking has suggested one reason to go to high-energy regions would be to <a href="http://dsc.discovery.com/videos/stephen-hawkings-universe-fear-the-aliens.html">make worm holes through space-time to travel vast distances quickly</a>. These areas are not hospitable to life as we know it, and so are not currently the target of SETI&#8217;s telescopes searching for signals of such life.</p>
<p><span id="more-2131"></span>In the same article, Shostak also makes the argument that since biological intelligence is a short stepping stone to artificial intelligence, &#8220;the majority of the intelligence in the universe <a title="BBC: Alien hunters 'should look for artificial intelligence'" href="http://www.bbc.co.uk/news/science-environment-11041449">could well be artificial intelligence</a>.&#8221; There&#8217;s clearly a missing premise here, which is that biological intelligence means an intelligence that invents radio or TV, or more broadly speaking, technology. But this is clearly false. From cuttlefish to corvids, the scientific evidence for high levels of intelligence in non-human animals is rapidly accumulating. At the moment, it&#8217;s not even clear that the invention of technology will be good for us as a species: <a href="http://www.stockholmresilience.org/download/18.8615c78125078c8d3380002197/ES-2009-3180.pdf">an analysis of nine planetary boundaries within which human life can flourish</a> shows that we are now transgressing three of these. Given that life has flourished for billions of years, for this to happen with just a few thousand years of agriculture and a few hundred years of industrialization shows that the step from advanced technology to artificially intelligent descendants roaming the galaxies is not one to be taken for granted.</p>
<p>In any event, given we can&#8217;t look everywhere, should thoughts about AI inform where we look? I don&#8217;t think so. First, based on our very limited experience, only<em> Homo sapiens</em>, just one of tens of millions of species of life on Earth, have developed technology. Were it not for our species, it&#8217;s unclear whether technology would ever have come about on Earth. Second, it&#8217;s far from obvious that our species will have the maturity to survive the power of our achievements for more than a blink of evolutionary time&#8211;the development of AI that leaves this planet, or at the very least <a href="http://www.dailygalaxy.com/my_weblog/2007/05/the_hawking_sol.html">serious efforts toward space colonies</a>, is probably our best hope for long term survival&#8211;but we may not get there. Perhaps the situation is no different for other forms of life that have developed technology. They will have all emerged from a Darwinian primordial soup, a soup where certain vicious and short-sighted traits will have been essential to survival. Third, it would probably be both more successful and more scientifically useful to adjust our search strategy to improve the chances for finding extraterrestrial <strong>life</strong>, rather than intelligence.</p>
<p>My personal favorite for such a tweak to our search strategy is to look for places that have the hallmarks of increasing entropy. All forms of life take in energy that has some degree of entropy and re-emits it with increased entropy, such as heat. For our biosphere, we absorb sunlight and reflect heat, which appears as a &#8220;red edge&#8221; in the spectrum of reflected energy. The same, incidentally, seems likely to be true of artificial intelligence: it will require energy such as electric power, which will be radiated at higher entropy, such as the heat of integrated circuits. Sean Carroll has written an excellent explanation of the red edge <a href="http://blogs.discovermagazine.com/cosmicvariance/2010/04/22/the-red-edge/">in one of his postings</a> over at Cosmic Variance. If we build better red edge detectors, we will both improve our chances of finding the much more common non-technologically savvy forms of life in the universe, and as an added side benefit, we might just detect the much rarer roaming AIs out there &#8212; although, as Hawking suggests, we may <a href="http://dsc.discovery.com/videos/stephen-hawking-aliens/">want to avoid hailing them down for coffee</a>.</p>
<p><em>Image from <a href="http://dsc.discovery.com/videos/stephen-hawking-aliens/">Stephen Hawking&#8217;s Universe</a>, &#8220;Fear the Aliens&#8221;</em></p>
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		<title>First Dinosaurs, Now Aliens Invade San Diego!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/19/first-dinosaurs-now-aliens-invade-san-diego/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/19/first-dinosaurs-now-aliens-invade-san-diego/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 19:16:11 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Utter Nerd]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1675</guid>
		<description><![CDATA[First, in Jurassic Park 2:  The Lost World, it was a T-Rex rampaging through downtown San Diego munching on house pets. Now aliens have stealthily invaded the San Diego Air &#38; Space Museum. This particular invasion, however, was invited&#8211;the Air &#38; Space Museum is hosting the Science of Aliens traveling exhibit: a fun mix of science and science [...]]]></description>
			<content:encoded><![CDATA[<p>First, in <a title="Not the best of the &quot;Jurassic Park&quot; movies." href="http://www.imdb.com/title/tt0119567/" target="_blank">Jurassic Park 2:  The Lost World</a>, it was a T-Rex rampaging through downtown San Diego munching on house pets. Now aliens<img class="alignright size-full wp-image-1696" title="aliens_inside_small" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/aliens_inside_small.jpg" alt="aliens_inside_small" width="231" height="104" /> have stealthily invaded the <a title="San Diego Air &amp; Space Museum" href="http://www.sandiegoairandspace.org/" target="_blank">San Diego Air &amp; Space Museum</a>. This particular invasion, however, was invited&#8211;the Air &amp; Space Museum is hosting the <a title="Aliens! Run!" href="http://www.scienceof.com/572/the-science-of-aliens/the-science-of-aliens.html" target="_blank">Science of Aliens</a> traveling exhibit: a fun mix of science and science fiction.</p>
<p>The exhibit is broken down into four areas:</p>
<p>ALIEN FICTION</p>
<p>The alien fiction section was small, and had a collection of movie props, videos, and sections devoted to Roswell and the Alien Autopsy video.  Interestingly the content in the Roswell section was donated by the <a title="You are now entering, &quot;The Twilight Zone&quot;" href="http://www.roswellufomuseum.com/">International UFO Museum and Research Center</a> in Roswell, NM, so I felt it was slightly skewed in favor of the object that crashed at Roswell being of an extraterrestrial nature, while the content provided for the Alien Autopsy video practically screamed &#8220;THIS WAS A HOAX!&#8221;</p>
<p style="text-align: center;"><span id="more-1675"></span></p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-1754" title="Welcome_to_SS_small" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Welcome_to_SS_small-1024x565.jpg" alt="Welcome_to_SS_small" width="614" height="339" /></p>
<p>ALIEN SCIENCE</p>
<p>What might aliens look like?  Where might we find them? Are alien life forms most likely to be (from our viewpoint) <a title="Tough Space Bugs!" href="http://www.spaceref.com/directory/astrobiology_and_life_science/extremophiles/" target="_blank">extremophiles</a>?  While astronomers and planetary scientists often make the claim that &#8220;we study other worlds to learn more about Earth,&#8221; this section emphasizes the reverse:  What have we learned about our planet, its life, and the Solar System to further help us find life &#8220;out there.&#8221;  There are exhibits that describe potential abodes of life in the Solar System, extremophile life, even bizarre Earth creatures that simply <em>look</em> alien. Of the four sections, this is the least speculative, most grounded in science. Later one of the docents told me that, surprisingly, this section is overwhelmingly the most popular with kids.</p>
<p>ALIEN WORLDS</p>
<p>To me this section was, by far, the most interesting of the exhibit. This section details the hypothetical worlds Aurelia and Blue Moon: the worlds and their ecosystems.  Aurelia is a hypothetical planet that is tidally locked to a red dwarf; Blue Moon is an Earth-sized moon orbiting a jovian gas giant planet. These planets and their creatures were designed by scientists who study extremophile life forms, planetary scientists, and scientists who search for extraterrestrial civilizations. In fact, the creatures inhabiting both of these worlds are very reminiscent of those from Wayne Barlowe&#8217;s <a href="http://www.waynebarlowe.com/expedition_pages/index_expedition.htm" target="_blank">Expedition</a>. It was also in this section that I was &#8220;adopted&#8221; by a very nice docent named Ann who personally showed me the aspects of various exhibits that she found most interesting.</p>
<p class="imgcapright" style="text-align: center;"><img class="aligncenter" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Thor_small.jpg" alt="Thor!  Buddy!" width="488" height="375" /><br />
Thor!  Buddy!  Tell me if you&#8217;ve heard this one.  An Asgard walks into a bar, and the bartender says, &#8220;Why the long face?&#8221;
</p>
<p><br clear="all" /></p>
<p>ALIEN COMMUNICATION</p>
<p>What is the like likelihood of there being other civilizations out there? If they are out there, how would we communicate? That&#8217;s the theme in the final section of the exhibit.</p>
<p class="imgcapright" style="text-align: center;"><img class="aligncenter" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Drake_Small.jpg" alt="Drake Equation" width="610" height="339" /><br />
Hey I recognize that!  The Drake Equation.</p>
<p>After examining all the bizarre earthly &#8220;alien&#8221; life forms in &#8220;ALIEN SCIENCE&#8221;, and after being transported to both Aurelia and Blue Moon in &#8220;ALIEN WORLDS,&#8221; I found this last section relatively anticlimatic, and probably the least interesting of the four sections. There was, however, a fun little alien gift shop immediately beyond. I like little shops.</p>
<p>Yes, I realize that I should have visited/posted before San Diego  Comic-Con, when so many more people &#8212; the kind who are likely to enjoy  this kind of thing &#8212; could have stopped in. Still, the  San Diego Air and Space Museum will be hosting the Science of Aliens  from now until the end of the year.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-1699" title="100_0346" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/100_0346-1024x426.jpg" alt="100_0346" width="614" height="256" /></p>
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		<title>Do You Speak Brain? Try Studying These Neurons-on-a-Chip</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/13/do-you-speak-brain-try-studying-these-neurons-on-a-chip/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/13/do-you-speak-brain-try-studying-these-neurons-on-a-chip/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 17:18:48 +0000</pubDate>
		<dc:creator>Jeremy Jacquot</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Medicine]]></category>
		<category><![CDATA[Mind & Brain]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[bioengineering]]></category>
		<category><![CDATA[brain]]></category>
		<category><![CDATA[neurons]]></category>
		<category><![CDATA[research]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1792</guid>
		<description><![CDATA[The neurons of a patient suffering from Alzheimer&#8217;s. You may not be consciously aware of it, but at any given time your brain is playing host to billions of simultaneous conversations (and no, I&#8217;m not talking about those voices). I speak, of course, of the conversations between your neurons—the incessant neural jabbering that makes it [...]]]></description>
			<content:encoded><![CDATA[<p class="imgcapleft"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Alzheimers-neurons.jpg" alt="spacing is important" />The neurons of a patient suffering from Alzheimer&#8217;s.</p>
<p>You may not be consciously aware of it, but at any given time your brain is playing host to billions of simultaneous conversations (and no, I&#8217;m not talking about <em>those</em> voices). I speak, of course, of the conversations between your neurons—the incessant neural jabbering that makes it possible for you to move your limbs, learn, remember, and feel pain. Every time we experience a new sensation or form a memory, millions of electrical and chemical signals are propagated across dense networks of axons and jump from one synapse to the next, building new neuronal connections or strengthening existing ones. And they are constantly changing—forming and reforming associations with other neurons in response to how the brain perceives and processes new bits of information.</p>
<p>Despite being central to our understanding of how the brain functions, these neural chats remain largely a mystery to scientists. What exactly are the individual neurons &#8220;saying&#8221; to each other? And how do these electrical and chemical &#8220;messages&#8221; become translated into actions, memories, or a range of other complex behaviors? To help decipher these discussions, a team of researchers from the University of Calgary led by bioengineer <a href="http://www.ucalgary.ca/news/uofcpublications/RIA_fall08/RIA-Syed/">Naweed Syed</a> have built <a href="http://www.calgaryherald.com/technology/Calgary+team+neurochip+read+brain+like+never+before/3384058/story.html"> a silicon microchip embedded with large networks of brain cells</a>. The idea is to get the brain cells to &#8220;talk&#8221; to the millimeter-square chip—and then have the chip talk to the scientists through a computer interface.</p>
<p><span id="more-1792"></span>Syed&#8217;s team demonstrated that it was possible to fuse neuronal networks to a microchip <a href="http://www.ucalgary.ca/news/uofcpublications/RIA_fall08/RIA-Syed">in 2004</a> when they created the original &#8220;brain on a chip,&#8221; the first bionic hybrid technology of its kind. The neurochip stimulates the cells and the resulting chatter—the activity of the neurons at the level of the ion channels and synaptic ends—can be recorded with a computer. At the time, Syed and his colleagues used the chips to eavesdrop on snail neurons, which are large (4 to 10 times larger than human neurons) and thus easier to cultivate than other animal brain cells.</p>
<p>The new version also relies on snail cells but is automated—a major improvement which means that just about anybody can now learn how to properly grow the cells on them. Furthermore, they offer a much higher degree of resolution and are more accurate. Whereas the first neurochips only enabled scientists to monitor the chatter between two brain cells, the new and improved models now allow them to listen in on entire networks and pick up on all the minute neural exchanges.</p>
<p>Aside from giving researchers unprecedented access to the brain&#8217;s innermost workings, the hope is that this technology will pave the way for new drugs to treat neurodegenerative disorders like Parkinson&#8217;s and advanced prostheses that better mimic normal human motion by communicating directly with the brain. Over the coming months, Syed and his team plan on cultivating the neurons of a group of epileptic patients on their chips in order to study the cells&#8217; dysfunctional activity.</p>
<p>People who suffer from epilepsy are wracked by frequent seizures which are brought on by unusual and excessive neuronal chatter. By honing in on the defective ion channels that trigger these abnormal signals, Syed believes that his chips will yield crucial insights into the disease and lead to a more effective treatment. If proven successful, the same model could be applied to other brain disorders, eventually eliminating the need to test drugs directly on patients—or at least providing a good pilot study before moving on to patients—and thus greatly accelerating the pace of research and development. It&#8217;s the same principle as the <a href="http://www.technewsdaily.com/lung-on-a-chip-could-put-an-end-to-animal-drug-testing-0762/">lung-on-a-chip</a>, which scientists hope will lead to new drug-testing protocols that obviate the need for animal subjects.</p>
<p>It&#8217;s certainly not hard to see the appeal of these technologies. Everyone can get behind the idea of faster drug-development cycles and more finely tuned treatments, especially if it means that no humans or animals will be harmed in the process. In several years, after they become more sophisticated and ubiquitous, these neurochips could give a big boost to the fight against brain disorders, which are some of the trickiest puzzles in medicine.</p>
<p><em>Image: <a href="http://opa.yale.edu/news/article.aspx?id=6444">Yale</a></em></p>
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		<title>We Can Rebuild You: 8 Ways Science Can Fix Your (or Your Cat&#8217;s) Broken Body</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/30/we-can-rebuild-you-8-ways-science-can-fix-your-broken-body/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/30/we-can-rebuild-you-8-ways-science-can-fix-your-broken-body/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 14:55:10 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Exoskeletons]]></category>
		<category><![CDATA[prosthetics]]></category>
		<category><![CDATA[robotics]]></category>
		<category><![CDATA[stem cells]]></category>
		<category><![CDATA[transplants]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1348</guid>
		<description><![CDATA[Star Wars, A.I., The Six Million Dollar Man, Star Trek and a host of other science-fiction films all share a particular futurist&#8217;s dream: a broken body is repaired with artificial replacements. Reality is finally catching up with our imaginations. Stem cells, mind-controlled arms, osso-integrated prostheses, exoskeletons, and xenotransplants are here. It&#8217;s important to note that [...]]]></description>
			<content:encoded><![CDATA[<p><em>Star Wars, A.I., The Six Million Dollar Man, Star Trek</em> and a host of other science-fiction films all share a particular futurist&#8217;s  dream: a broken body is repaired with artificial replacements. Reality is finally catching up with our imaginations. Stem cells, mind-controlled arms, osso-integrated prostheses, exoskeletons, and xenotransplants are here. It&#8217;s important to note that most of these innovations are right on the cutting edge, either experimental, prohibitively expensive, or both. Individually they each may seem like small or too esoteric to matter, but as a whole, it looks like we&#8217;re on our way to a very cyborg future.</p>
<p><strong>1) Rex</strong></p>
<p><img class="aligncenter size-full wp-image-1525" title="rex-robotic-exoskeleton-0" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/rex-robotic-exoskeleton-0.jpg" alt="rex-robotic-exoskeleton-0" width="300" height="357" /></p>
<p>Rex Bionics has <a href="http://www.gizmag.com/rex-robotic-exoskeleton/15736/">created</a> what will be a commercially available set of robotic exoskeleton legs. The only currently existing set, custom built for Hayden Allen, allow him to walk up and down stairs and take awesome, super-mecha pictures like the one above. In an <a href="http://www.youtube.com/watch?v=7uOxtN_Lcr8">interview</a>, he talks about basic quality of life issues (blood circulation, knowing when you have to go to the bathroom) that come from being ambulatory. Take that, paralysis!</p>
<p><strong><span id="more-1348"></span>2) Tooth Regeneration</strong></p>
<p>Have you ever had a cavity? How would you like it if you could just undo the cavity instead of getting a filling? Instead of drilling and filling, a gel containing the peptide melanocyte-stimulating hormone (MSH) could let teeth grow back from within! According to <a href="http://news.discovery.com/tech/tooth-regeneration-gel.html">Discovery News</a> &#8220;Previous experiments, reported in the <em>Proceedings of the National Academy of Sciences</em>, showed that MSH encourages bone regeneration.&#8221; What good news! Now where is my barrel of Mountain Dew?</p>
<p><strong>3) Organs to Order</strong></p>
<p>Right now two major universities, Wake Forest and Yale, are trying to grow organs in a lab to put in you. At Yale, Thomas Peterson&#8217;s team is trying to <a href="http://blogs.discovermagazine.com/notrocketscience/2010/06/24/lungs-rebuilt-in-lab-and-transplanted-into-rats/">master</a> regrowing rat lungs. At Wake Forest, Dr. Anthony Atala&#8217;s team is <a href="http://www.cbsnews.com/stories/2010/07/21/60minutes/main6698375.shtml?tag=cbsnewsSectionContent.0">attempting</a> to master growing, um, everything else. Peterson, and Atala, who has spoken at <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=5&amp;ved=0CCYQtwIwBA&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D7SfRgg9botI&amp;ei=bBhPTLO9GcP68AaQwr3WDQ&amp;usg=AFQjCNEFseDi42jGgmlWyMAPd7A8ZF1p3Q&amp;sig2=NKR-zJnaxHl8EFX3fPF1AA">TED</a>, are rightfully skeptical of speed but hopeful for the eventual success of their experiments. Before you take up smoking, Laura Niklason, the member of Peterson&#8217;s team who lead the rat lung study, has a sobering statistic:</p>
<blockquote><p>“I think that 20 to 25 years is not a bad time frame,” says Niklason. “I previously developed an engineered artery that will be ready for patients next year. <a style="color: #8a7a4a; text-decoration: none; font-family: Georgia, serif;" href="http://www.seas.yale.edu/admin/uploads/file/Sciencepaper%20copy.pdf">It was first published in 1999</a>.  If an artery takes 12 years from first report to patients, then a lung will take 20-25.”</p></blockquote>
<p><strong>4) Mind-Controlled Prostheses:</strong></p>
<p><img class="alignright size-full wp-image-1527" title="DARPA arm" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/4820315137_e482b1c65c_m.jpg" alt="DARPA arm" width="211" height="240" /><a href="http://www.youtube.com/watch?v=R0_mLumx-6Y">Dean Kamen</a> isn&#8217;t the only fella trying to replicate Luke Skywalker&#8217;s amazing prosthetic arm. The good folks at Johns Hopkins University, working with DARPA&#8211;military funder of all things futuristic&#8211;have just <a href="http://gazette.jhu.edu/2010/07/19/apl-gets-funding-to-test-thought-controlled-prosthetic-limb/">received</a> over 30 million bucks to continue developing and testing their own robot arm. The creatively named Modular Prosthetic Limb has 22 points of actuation, weighs as much as a human arm, and is uses <em>mind control.</em></p>
<p>For an idea of how mind-controlled prostheses work, check out the Dean Kamen DEKA &#8220;Luke&#8221; arm <a href="http://www.youtube.com/watch?v=R0_mLumx-6Y">video</a> and this surreal monkey robot-arm <a href="http://www.nytimes.com/2008/05/29/science/29brain.html?_r=1&amp;partner=rssnyt&amp;emc=rss">clip</a> from the <em>New York Times</em>.</p>
<p><strong>5) Osso/dermal Integrated Prostheses:</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Vcy78rnDKiQ&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/Vcy78rnDKiQ&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://blogs.discovermagazine.com/discoblog/2010/06/28/meet-oscar-the-bionic-cat/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+DiscoverMag+%28Discover+Magazine%29">Oscar the cat</a> had a run in with a combine harvester that lopped off his back two feet. A British veterinary surgeon, Noel Fitzpatrick, decided to get the little black cat back to being a quadruped, and, in doing so, revolutionized prosthetics. One of the holy grails of artificial limbs is osso and dermal integration: that is, fuzing metal and plastic to the bone and having the skin grow naturally over it. Just look at the joy on Fitzpatrick&#8217;s face when the bandages are removed from Oscar&#8217;s stumps and, then again, when the cat has to be reined in because he&#8217;s exploring a bit too heartily with his new kicks.</p>
<p><strong>6) Replace Your Face:</strong><img style="float: right; border: 0px initial initial;" title="face-transplant-278x225" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/face-transplant-278x225.jpg" alt="face-transplant-278x225" width="250" height="203" /></p>
<p>Another unlucky Oscar, in this case a frightful shooting victim, has had the first <a href="http://news.discovery.com/human/full-face-transplant.html#mkcpgn=rssnws1">full-face transplant</a>. Muscle, bone, nerves, blood vessels&#8211;the whole kit-and-kaboodle&#8211;has been replaced. The overwhelming complexity of the operation is a testament to the progress medicine has made. Oscar, as it would happen, lives in the organ donation capital of the world: Spain. ¡Olé!</p>
<p><strong>7) HULC and SARCOS</strong></p>
<p>Lockheed Martin and Raytheon are racing to complete the first untethered, full-body exoskeleton. Both are working on military applications, as well as competing to see who can have the goofiest nu-metal music accompanying their dry, engineer-narrated videos of their exoskeletons (Lockheed&#8217;s <a href="http://www.youtube.com/watch?v=kat8I5UM_Vs">HULC</a> and Raytheon&#8217;s <a href="http://www.youtube.com/watch?v=Nhj3Z9o6t0g">SARCOS</a>) doing things like helping a soldier carry a bomb and shadow box. While still very, very early in the development phases, it&#8217;s not hard to see where exoskeletons have a real potential to change the modern battlefield.</p>
<p><strong>8.) All Together Now:</strong></p>
<p>Every one of these innovations is worthy of our awe independently, but considered together we have a rough picture of where medical, biological, and robotic science are flowing together. Even non-human breakthroughs, like Oscar the cat, herald great things: Noel Fitzpatrick, Oscar&#8217;s surgeon, has <a href="http://www.livescience.com/technology/pet-prosthetics-bionic-devices-let-injured-animals-roam-again-100715.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Livesciencecom+%28LiveScience.com+Science+Headline+Feed%29">a facility dedicated to animal prosthetics</a> that is serving not only to help amputated animals but as a test bed for techniques which might one day be used to help people. Robotic exoskeletons like the REX, HULC, and XOS, combined with mind-synched technology, complex articulation, and osso-dermal integration pave the way for complete rehabilitation and mobility of those with traumatic amputating and paralyzing injuries and diseases. Coupled with lab-grown, transplantable organs and the necessary techniques to successfully complete even the most complex transplants, not to mention the ability to coax certain parts to heal themselves, and we have one amazing looking future.</p>
<p>No one technology or breakthrough is going to change how we heal ourselves, but every year cyborg science-fiction gets a bit closer to cyborg science fact.</p>
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		<title>Why Keep Your Body? Help Yourself to Big Muscles, Cyborg Limbs, and a Big Booty</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/27/giving-beyonce-level-booty-to-the-gluteus-minimus-set/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/27/giving-beyonce-level-booty-to-the-gluteus-minimus-set/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 16:25:12 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Robots]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1493</guid>
		<description><![CDATA[Colonel Quaritch and his exoskeleton from Avatar Science fiction is sometimes a playground to explore what it would be like to have a different body. Most recently, in Avatar and Iron Man 2 we saw people joined to exoskeletons, which are being developed in real life for the military and for rehabilitation. The biomechanics of [...]]]></description>
			<content:encoded><![CDATA[<p class="imgcapright"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/amp_suit.jpg" alt="Colonel Quaritch with his best friend" /><br />
Colonel Quaritch and his exoskeleton from <em>Avatar</em></p>
<p>Science fiction is sometimes a playground to explore what it would be like to have a different body. Most recently, in <em>Avatar</em> and <em>Iron Man 2</em> we saw people joined to exoskeletons, which are being developed in real life for the <a href="http://www.nationaldefensemagazine.org/archive/2004/August/Pages/Robotic3473.aspx">military</a> and for <a href="http://news.discovery.com/tech/robotic-legs-allow-paraplegic-to-stand-and-walk.html">rehabilitation</a>. The biomechanics of these exoskeletons are a close mimic of our own but with much more power or size. In <em>Avatar</em>, we also witnessed people experience the novelty of inhabiting a three-meter-tall blue body with movable ears and a neural interface that conveniently doubles as a tail.</p>
<p>But why wait for the shapeshifting future? Corsets and girdles are the best known types of “<a href="http://en.wikipedia.org/wiki/Foundation_garment">foundation garments</a>” or “shapewear,” but for me at least, they are more Jane Eyre than Madonna, despite the latter’s use of them in her performances over the past twenty years.</p>
<p>For those who actually use shapewear on a day-to-day basis, the most common types must be the padded bra and shoulder pads. But the past week highlighted two new ways of changing the shape of our body. The first was in a <em>Wall Street Journal </em>article by Rachel Dodes on <a href="http://online.wsj.com/article/NA_WSJ_PUB:SB10001424052748703394204575367460682040670.html">padded panties that promise to give Beyoncé-level gluteus maximi</a> to the large behind-inclined; the second is from <a href="http://articles.latimes.com/2010/jul/18/entertainment/la-ca-stallone-20100718">Sylvester Stallone’s comment</a> that “action movies changed radically when it became possible to Velcro your muscles on.”</p>
<p><span id="more-1493"></span><img class="size-full wp-image-1501 alignleft" title="booty_before_after" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/booty_before_after1.jpg" alt="booty_before_after" width="355" height="247" />Three cheers to Stallone for bringing male shapewear to our attention. Besides those sometimes unsettling codpieces we see when we watch ballerinos perform the Nutcracker, it turns out that you can purchase just about as many kinds of <a href="http://beauty.thefuntimesguide.com/2009/05/mens_shapewear.php">shape enhancing undergarments for men</a>&#8211;bottoms and <a href="http://www.undershirtguy.com/the-latest-concept-in-mens-shapewear-undershirts-dont-suck-it-in-look-more-muscular-instead-retail-undershirt-buyers-give-this-designer-a-call/">tops</a>&#8211;as for women. Unlike the “Booty Pops” talked about in the WSJ article, which are available at Walgreens and Bed Bath and <span style="text-decoration: line-through;">Beyoncé</span> Beyond, these are not quite as readily available, however (or so I’m told).</p>
<p>Changing our body and face shape is an old past time, of course but shapewear now seems an especially timely approach as a form of body shaping on the cheap, with no trainer or surgery required. In words that would make the hover-chaired human blimps of Wall-E eat another banana split, these two new types of shapewear have already been tied to freedom from the misery of physical movement. Stallone now realizes that he “didn&#8217;t have to go to the gym for all those years,” while Booty Pop’s website celebrates that “<a href="http://www.buybootypop.com/scripts/cgiip.exe/WService=bootypop/story.html">No expensive surgery or overpriced trainer required</a>.” This is body-shaping custom-tailored for the calorically abundant and economically depressed times of <em>Homo sedentarius</em>.</p>
<p style="text-align: center;"><img class="size-full wp-image-1498 aligncenter" title="hover_chair" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/hover_chair.jpg" alt="hover_chair" width="525" height="244" /></p>
<p>The mass embrace of the Booty Pop, to choose my words carefully, hints at a new stance toward the human body as human scaffold. It’s a fitting preamble to the future envisaged by sci-fi, when robotic augmentation or more radical reshaping of our body shape through genetics may come to pass. My personal hope is that I’ll have a chance to be an octopus in some future life, so that I can answer emails with two tentacles while using others for stuffing my clam-hole with deep fried cheese, doing an experiment, and lifting barbells. Or maybe I’ll just get Octobooty Pop instead.</p>
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		<title>Comic-Con: Iron Man and the Scientists Who Love Him (His Movie, Anyway)</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/24/comic-con-iron-man-and-the-scientists-who-love-him-his-movie-anyway/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/24/comic-con-iron-man-and-the-scientists-who-love-him-his-movie-anyway/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 05:35:35 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Comic-con]]></category>
		<category><![CDATA[Iron Man]]></category>
		<category><![CDATA[Orbital Outfitters]]></category>
		<category><![CDATA[XCOR]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1444</guid>
		<description><![CDATA[Sure scientists enjoy the first Iron Man movie. They&#8217;re human beings after all, and that was a pretty decent movie. But I would never have expected scientists to love it for&#8230;well, for its approach to science. At the NewSpace panel I attended yesterday, Mark Street, from XCOR, said he and a group of colleagues went [...]]]></description>
			<content:encoded><![CDATA[<p>Sure scientists enjoy the first <em>Iron Man</em> movie. They&#8217;re human beings after all, and that was a pretty decent movie. But I would never have expected scientists to love it for&#8230;well, for its approach to science.</p>
<p>At the NewSpace <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/07/23/comic-con-private-space-flight-aint-the-miracle-its-cracked-up-to-be/">panel</a> I attended yesterday, Mark Street, from <a href="http://www.xcor.com/">XCOR</a>, said he and a group of colleagues went to see the first film together.</p>
<p>&#8220;Our favorite part was the testing,&#8221; he said at the panel. &#8220;You know  the part where he tries out the rocket boots, and he turns them on at  like 10% and gets thrown onto the roof of car? We cracked up because  that&#8217;s exactly what happens.&#8221;</p>
<p><img class="alignnone size-full wp-image-1445" title="iron man boots" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/iron-man-boots.jpg" alt="iron man boots" width="650" height="402" /></p>
<p>Obviously, Street was joking, but his point was that Iron Man was one of  the few movies to offer a smatter of realism in how science gets done:  Have an idea, test it, have it not work right, try again.</p>
<p><span id="more-1444"></span>&#8220;It never works the way you think it&#8217;s going to work the first time,&#8221; said Molly McCormick, an engineer who designs space suits for <a href="http://www.orbitaloutfitters.com/">Orbital Outfitters</a>.</p>
<p>At Discover&#8217;s <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/07/23/comic-con-science-even-if-its-fake-can-make-fiction-better/">panel</a> Thursday, Discover blogger <a href="http://blogs.discovermagazine.com/cosmicvariance/sean/">Sean Carroll</a>, who I don&#8217;t think attended the space panel, made the same point on his own.</p>
<p>&#8220;Iron Man had the scientific method,&#8221; he said. &#8220;It didn&#8217;t always work.&#8221;</p>
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		<title>Hairshirted Eye for the Irritable Guy: New Study Shows How the Feel of Things Affects Thought</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/07/hairshirted-eye-for-the-irritable-guy-new-study-shows-how-the-feel-of-things-affects-thought/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/07/hairshirted-eye-for-the-irritable-guy-new-study-shows-how-the-feel-of-things-affects-thought/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 22:44:42 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Robots]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1201</guid>
		<description><![CDATA[Athanasius (b. 293) was an ascetic known not only for his piety but—like many ascetics&#8211; for his penchant for wearing hairshirts (these were also available as underwear for the truly hard core). Hairshirts are made from goats’ hair, and they are as itchy as they sound, although the true test of your fealty to God [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1241" title="Screen shot 2010-07-08 at [Jul 8] 02.28.16 PM" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/Screen-shot-2010-07-08-at-Jul-8-02.28.16-PM1.png" alt="Screen shot 2010-07-08 at [Jul 8] 02.28.16 PM" width="199" height="402" />Athanasius (b. 293) was an ascetic known not only for his piety but—like many ascetics&#8211; for his penchant for wearing hairshirts (these were also available as underwear for the truly hard core). Hairshirts are made from goats’ hair, and they are as itchy as they sound, although the true test of your fealty to God was to <a href="http://www.spartacus.schoolnet.co.uk/NORbeckett.htm">wear one that was flea infested</a>. Thanks to a new study on the cognitive effects of the feel of everyday objects, we now have some science to help us understand what effect wearing a hairshirt had on the way Athanasius thought. <a href="http://www.sciencemag.org/cgi/content/full/328/5986/1712#T1">Ackerman, Nocera, and Bargh</a> have discovered that people are more likely to judge an ambiguous passage as difficult and harsh after they have completed a jigsaw-puzzle covered in rough sandpaper, compared to folks who read the same passage after completing the same puzzle that was smooth to the touch. They also explored a few other examples of bleed-through from the way things feel to the way we think. Participants evaluating resumes judged ones that were on heavier clipboards to be better than ones on light clipboards. Sitting on hard chairs versus soft cushioned chairs caused negotiations to be more rigid in character, with less flexibility in a negotiation task.</p>
<p>These are remarkable effects with many potential implications, and applications (next time you’re trying to sell something, make sure you’re seated in a hard chair, and your buyer is in soft chair, for example; and clothes designers have a whole new dimension to consider). What is their underlying basis? The researchers hypothesize that our experiences with touch early in our development provides a scaffold for the development of conceptual knowledge. In adult life, these same touch experiences activate the scaffold in the same way, and lead to unconscious influences on our attitudes and decision making. The experience of weight gets metaphorically associated with seriousness and importance. Idioms like “that’s heavy” reflect this association. Similarly, rough textures get associated with difficulty, and we say “having a rough day.”</p>
<p><span id="more-1201"></span>This research is another example of how the <em>way we think</em> is all wrapped up in the <em>way we body</em>. The new results add to our growing understanding of the ways in which embodiment and thought are more intertwined than was previously believed. The ways in which cognition is embodied was also the topic of a recent volume in the Cambridge Handbook series, called “<a href="http://www.amazon.com/Cambridge-Handbook-Cognition-Handbooks-Psychology/dp/0521612861">The Cambridge Handbook of Situated Cognition</a>”, which I had the pleasure of writing <a href="http://www.neuromech.northwestern.edu/publications/MacI09a/MacI09a.pdf">a chapter</a> for.</p>
<p><img class="size-full wp-image-1202  alignright" title="PastedGraphic-9" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/PastedGraphic-9.png" alt="PastedGraphic-9" width="216" height="328" /></p>
<p>Research into the ways in which cognition is intertwined with bodily experiences raise interesting issues regarding common science fiction fables and science fact predictions. Many of these hinge on being able to dispense with the body. The body, in this view, is just a convenient output device, easily replaced with another, or not replaced at all so as to be a disembodied intelligence like Hal of 2001. Our body is the computer, and who we are is the software, so if the hardware falls short we can just get new hardware. But what if who we are is<em> this</em> particular software running on <em>this</em> particular kind of hardware? The <em>Cylons</em> of<em> Battlestar Galactica</em> are an interesting mix of these ideas. They never died: as soon as their current body was eliminated, their consciousness was uploaded to another body. But they were not into body swapping: you got uploaded to the same body model, or not at all (aka, death), potentially compatible with embodiment ideas.</p>
<p><em>St. John the Baptist wearing a hairshirt, by Jacopo del Sellaio, 1485.</em></p>
<p><em>Number Six of Battlestar Galactica, a Cylon.<br />
</em></p>
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		<title>Cyborg Comedians Kick Ass (With Prosthetic Legs)</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/24/cyborg_comedians/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/24/cyborg_comedians/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 13:12:19 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Politics]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=726</guid>
		<description><![CDATA[One of my weirder hobbies is keeping track of things that prove we live in the future. So far I&#8217;ve got things like robot vacuum cleaners (Roomba), Star Trek communicators (iPhone), and lasers that correct vision (LAZIK). I can now add &#8220;cyborg comedians&#8221; to that roster. I don&#8217;t know what caused the synchronicity, but in [...]]]></description>
			<content:encoded><![CDATA[<p>One of my weirder hobbies is keeping track of things that prove we live in the future. So far I&#8217;ve got things like robot vacuum cleaners (Roomba), <em>Star Trek</em> communicators (iPhone), and lasers that correct vision (LAZIK). I can now add &#8220;cyborg comedians&#8221; to that roster. I don&#8217;t know what caused the synchronicity, but in the past couple days I&#8217;ve been coming across seemingly unrelated but very funny people talking about their significant disabilities and how they transcend them with mechanical aids.</p>
<p>The first video I saw was of Zach Anner&#8217;s addition for <a href="http://myown.oprah.com/audition/index.html?request=video_details&amp;response_id=5615&amp;promo_id=1">an Oprah competition</a>. Zach, who has cerebral palsy and uses a motorized wheelchair to get around, is gunning for his own show. Now that he&#8217;s introduced, I&#8217;ll just let the man with the &#8220;sexiest palsy&#8221; do the talking:</p>
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<p><span id="more-726"></span>After an outpouring of support from the internet, Zach <a href="http://www.youtube.com/watch?v=bG0_rnkRiM8">thanked</a>, uh, the internet, for that very outpouring. No word from Oprah yet, but hopefully this post is just one more drop in the massive internet bucket to get her attention. <a href="http://myown.oprah.com/audition/index.html?request=video_details&amp;response_id=5615&amp;promo_id=1">Vote for Zach</a>. Do it!</p>
<p>Normally, uplifting, funny, and enlightening people like Zach come along only in the rarest occasions on ye old internet, but this week he was in very good company.</p>
<p>For those of us who choose to punish ourselves daily by following politics, the return of Roger Simon to<em> Politico</em> is already a happy thing. Yesterday, though, he bequeathed us the gift of his <a href="http://www.politico.com/news/stories/0610/38396.html"> absurdist &#8220;triumphant return&#8221; interview</a> which is, well, entirely unexpected and wonderful &#8211; a taste:</p>
<blockquote><p><strong>[Q: What happened?]</strong><br />
A: The doctors had to cut off my right leg below the knee and almost all of my left foot. After a long stint in intensive care, then seven weeks at the National Rehabilitation Hospital in Washington, I am now in a wheelchair. But I can’t wait to get back on my own two — artificial — feet again.</p>
<p><strong> Q: What will those be like?</strong><br />
A: I am hoping they will be like Iron Man, and I will be able to fly and kick over buildings.</p>
<p><strong> Q: You are being very brave about this</strong>.<br />
A: It is amazing how brave you can be when you have no choice. Also, I am on a lot of drugs.</p>
<p><strong> Q: I have a gruesome and disgusting question</strong>.<br />
A: Of course, you do. You are one of my readers.</p></blockquote>
<p>I wasn&#8217;t sure if the next question was family friendly, so you&#8217;ll have to just go see for yourself. The interview leaps around crazily like that for two pages, bordering on what can only be described as <em>art.</em> And just as I&#8217;m done recuperating from the screeching-cackling my body mistakes for laughter, Josh Sundquist, a mad MC with no left foot, hits us with The Amputee Rap:</p>
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<p>A wheelchair-bound traveler, a double-amputee political wonk, and an amputee MC making me laugh harder than I have in a good long while. Welcome to the future.</p>
<p>Word to your cyborg mother.</p>
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		<title>Can You Hear That? It&#039;s the Future</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/04/can-you-hear-that-its-the-future/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/04/can-you-hear-that-its-the-future/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 15:03:26 +0000</pubDate>
		<dc:creator>Kyle Munkittrick</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Medicine]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=629</guid>
		<description><![CDATA[Jonathan&#8217;s big smile and those of his happy parents are brought to you by the marvel of cochlear implants. That the above video is blowing up all over the tubes is a pretty good indicator that external, visible augmentation is moving steadily toward mainstream acceptance. Jonathan is joining the nearly 200,000 people world wide who&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZDD7Ohs5tAk&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ZDD7Ohs5tAk&amp;hl=en_US&amp;fs=1&amp;color1=0xe1600f&amp;color2=0xfebd01"></embed></object></p>
<p>Jonathan&#8217;s big smile and those of his happy parents are brought to  you by the marvel of cochlear implants. That the above video is blowing  up all over the tubes is a pretty good indicator that external, visible  augmentation is moving steadily toward mainstream acceptance. Jonathan  is joining the nearly  200,000 people world wide who&#8217;ve received a &#8220;bionic ear.&#8221; Buzzfeed has <a href="http://www.buzzfeed.com/expresident/9-people-hearing-for-the-first-time">a  bunch more videos</a> of people hearing for the first time and I <em>dare</em> you to watch and not get a little weepy. At 8 months,  the little guy should have no problem integrating into hearing society.  Like anything that we aren&#8217;t born doing&#8211;be it walking, talking, or  hearing with a bionic ear&#8211;we have to learn and practice. With cochlear  implants, research confirms that <a href="http://www.sciencedaily.com/releases/2010/04/100420161758.htm?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+sciencedaily+%28ScienceDaily%3A+Latest+Science+News%29">the more time a child like Jonathan has to practice</a>,  the better he&#8217;ll  be able to hear, understand, and speak.</p>
<p>The technology that lets Jonathan hear is the best we have right  now, but a lot more options for the hearing-impaired are on the way. Amir Abolfathi, one of the minds behind Invisalign (the clear, plastic  aligners that fix your teeth without obscuring your smile) has used his dental knowledge to <a href="http://bigthink.com/ideas/20311?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+bigthink%2Fmain+%28Big+Think+Main%29">create</a> the SoundBite for single-side deafness. The  Soundbite is a bone-conducting hearing aid that can be easily snapped  onto or off of the molars on the same side as the deaf ear. It&#8217;s easier,  cheaper, and safer than the current invasive technique.</p>
<p><span id="more-629"></span>Still, many in the deaf community would rather not undergo surgery  or use other technologies to modify their bodies so that they can hear.  For those with total deafness who don&#8217;t want to modify but are curious about  the wonders of music, there&#8217;s a solution for that now too: the  aptly (if not creatively) named <a href="http://bigthink.com/ideas/20311?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+bigthink%2Fmain+%28Big+Think+Main%29">Music for Deaf People</a>. The device is a chic collar  designed to rest on the shoulders and hug the neck. Fitted with a  special electro-sensitive membrane, the collar converts audio signal  (i.e. music, sound effects) into physical sensation. There are even  different spots for treble and bass, like physical tweeters and woofers. Music for Deaf People still <a href="http://www.coroflot.com/public/individual_set.asp?specialty=4&amp;c=1&amp;set_id=492626&amp;individual_id=330755">just a concept,</a> but a rather smart one that  doesn&#8217;t require deafness to enjoy. Can you imagine wearing one listening to, say, &#8220;We Will Rock You&#8221; or playing a first-person shooter? Sounds (feels?)  like quite an experience.</p>
<p>Tech like cochlear implants is always a work in progress. Parts will get  smaller, faster, cheaper, entirely new inventions will come along, and  more profoundly deaf people will have the option to either permanently  or temporarily modify their bodies to be able to hear. And that means  more smiles like Jonathan&#8217;s are still to come.</p>
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		<title>Torchwood: Eyeball Cameras II</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:15:46 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Torchwood]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/</guid>
		<description><![CDATA[I finally got around to watching Torchwood: Children of Earth this weekend. [MINOR SPOILER ALERT] Wow.  Bleak.  Maybe I shouldn&#8217;t have watched all five episodes in one afternoon, but I haven&#8217;t been this depressed since Dark Knight.  What happened to the randy, swashbuckling Captain Jack that we loved? On the SciNoFi front though, Torchwood gives [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got around to watching <a href="http://www.bbcamerica.com/content/262/index.jsp" target="_blank">Torchwood: Children of Earth</a> this weekend.</p>
<p>[MINOR SPOILER ALERT]</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/08/captainjack.jpg" title="captainjack.jpg"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/08/captainjack.jpg" alt="captainjack.jpg" /></a></p>
<p>Wow.  Bleak.  Maybe I shouldn&#8217;t have watched all five episodes in one afternoon, but I haven&#8217;t been this depressed since <a href="http://www.imdb.com/title/tt0468569/" target="_blank">Dark Knight</a>.  What happened to the randy, swashbuckling <a href="http://tardis.wikia.com/wiki/Jack_Harkness" target="_blank">Captain Jack</a> that we loved?</p>
<p>On the SciNoFi front though, Torchwood gives us the opportunity to revisit the topic of eyeball spy cameras, last seen in an episode of <a href="http://www.fox.com/dollhouse/" target="_blank">Dollhouse</a> this spring.  As <a href="http://blogs.discovermagazine.com/sciencenotfiction/author/scass/" target="_blank">Stephen</a> noted in<a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/" target="_blank"> a post at that time</a>, scientists have been working on plugging directly into the brain (in cats at least) to <a href="http://www.stanley.bme.gatech.edu/research_topics_vision.html" target="_blank">locate and interpret visual processing activity</a>.</p>
<p>Interestingly, the Torchwood contact lenses appeared to be a much more basic technology: essentially small video cameras that could transmit images back to a laptop and also display text messages to the wearer.</p>
<p>Given how far we have to go in understanding the brain, a contact lens camera is probably a more straightforward and only marginally more detectable solution for this kind of surveillance.  <a href="http://dvice.com/archives/2008/10/ping_pong_balls.php" target="_blank">Eyeball sized cameras are already commercially available</a>.</p>
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