<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Science Not Fiction &#187; Cyborgs</title>
	<atom:link href="http://blogs.discovermagazine.com/sciencenotfiction/category/cyborgs/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/sciencenotfiction</link>
	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
	<lastBuildDate>Thu, 05 Nov 2009 22:52:59 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Torchwood: Eyeball Cameras II</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 15:15:46 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Torchwood]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/</guid>
		<description><![CDATA[I finally got around to watching Torchwood: Children of Earth this weekend.
[MINOR SPOILER ALERT]

Wow.  Bleak.  Maybe I shouldn&#8217;t have watched all five episodes in one afternoon, but I haven&#8217;t been this depressed since Dark Knight.  What happened to the randy, swashbuckling Captain Jack that we loved?
On the SciNoFi front though, Torchwood gives us the opportunity [...]]]></description>
			<content:encoded><![CDATA[<p>I finally got around to watching <a href="http://www.bbcamerica.com/content/262/index.jsp" target="_blank">Torchwood: Children of Earth</a> this weekend.</p>
<p>[MINOR SPOILER ALERT]</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/08/captainjack.jpg" title="captainjack.jpg"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/08/captainjack.jpg" alt="captainjack.jpg" /></a></p>
<p>Wow.  Bleak.  Maybe I shouldn&#8217;t have watched all five episodes in one afternoon, but I haven&#8217;t been this depressed since <a href="http://www.imdb.com/title/tt0468569/" target="_blank">Dark Knight</a>.  What happened to the randy, swashbuckling <a href="http://tardis.wikia.com/wiki/Jack_Harkness" target="_blank">Captain Jack</a> that we loved?</p>
<p>On the SciNoFi front though, Torchwood gives us the opportunity to revisit the topic of eyeball spy cameras, last seen in an episode of <a href="http://www.fox.com/dollhouse/" target="_blank">Dollhouse</a> this spring.  As <a href="http://blogs.discovermagazine.com/sciencenotfiction/author/scass/" target="_blank">Stephen</a> noted in<a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/" target="_blank"> a post at that time</a>, scientists have been working on plugging directly into the brain (in cats at least) to <a href="http://www.stanley.bme.gatech.edu/research_topics_vision.html" target="_blank">locate and interpret visual processing activity</a>.</p>
<p>Interestingly, the Torchwood contact lenses appeared to be a much more basic technology: essentially small video cameras that could transmit images back to a laptop and also display text messages to the wearer.</p>
<p>Given how far we have to go in understanding the brain, a contact lens camera is probably a more straightforward and only marginally more detectable solution for this kind of surveillance.  <a href="http://dvice.com/archives/2008/10/ping_pong_balls.php" target="_blank">Eyeball sized cameras are already commercially available</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/03/torchwood-eyeball-cameras-ii/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Comic-Con 2009: Mad Science Panel Video</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/31/comic-con-2009-mad-science-panel-video/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/31/comic-con-2009-mad-science-panel-video/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 18:41:54 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Neuroscience]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Caprica]]></category>
		<category><![CDATA[Comic-con]]></category>
		<category><![CDATA[Eureka]]></category>
		<category><![CDATA[Fringe]]></category>
		<category><![CDATA[Jaime Paglia]]></category>
		<category><![CDATA[Jane Espenson]]></category>
		<category><![CDATA[Kevin Grazier]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/31/comic-con-2009-mad-science-panel-video/</guid>
		<description><![CDATA[For those of you who couldn&#8217;t make it to San Diego last week, Discovermagazine.com and the National Academy of Sciences&#8217; Science &#38; Entertainment Exchange present our panel discussion on &#8220;Mad Science,&#8221; featuring  Jaime Paglia (co-Executive Producer of Eureka), Kevin Grazier (Battlestar Galactica and Eureka science adviser), Jane Espenson (Dollhouse, Battlestar, Caprica, and lots more), [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you who couldn&#8217;t make it to San Diego last week, Discovermagazine.com and the National Academy of Sciences&#8217; <a href="http://www.scienceandentertainmentexchange.org/" target="_blank">Science &amp; Entertainment Exchange</a> present our panel discussion on &#8220;Mad Science,&#8221; featuring  <a href="http://www.imdb.com/name/nm1958727/" onclick="javascript:urchinTracker('/outbound/www.imdb.com/name/nm1958727/');" target="_blank">Jaime Paglia</a> (co-Executive Producer of <em>Eureka</em>), <a href="http://blogs.discovermagazine.com/sciencenotfiction/tag/kevin-grazier/" target="_blank">Kevin Grazier</a> (<em>Battlestar Galactica </em>and <em>Eureka </em>science adviser), <a href="http://www.janeespenson.com/" onclick="javascript:urchinTracker('/outbound/www.janeespenson.com/');" target="_blank">Jane Espenson</a> (<em>Dollhouse</em>, <em>Battlestar</em>, <em>Caprica</em>, and lots more),  <a href="http://neurotree.org/neurotree/peopleinfo.php?pid=8716" onclick="javascript:urchinTracker('/outbound/neurotree.org/neurotree/peopleinfo.php?pid=8716');" target="_blank">Ricardo Gil da Costa</a> (science adviser for Fringe), and <a href="http://en.wikipedia.org/wiki/Fringe_%28TV_Series%29" onclick="javascript:urchinTracker('/outbound/en.wikipedia.org/wiki/Fringe_28TV_Series_29');" target="_blank">Rob Chiappetta and Glenn Whitman</a> (writers for <em>Fringe)</em>.</p>
<p><object id="flashObj" width="360" height="360" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,47,0"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9/31285218001?isVid=1&#038;publisherID=315799378" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="@videoPlayer=31400197001&#038;playerID=31285218001&#038;domain=embed&#038;" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9/31285218001?isVid=1&#038;publisherID=315799378" bgcolor="#FFFFFF" flashVars="@videoPlayer=31400197001&#038;playerID=31285218001&#038;domain=embed&#038;" base="http://admin.brightcove.com" name="flashObj" width="360" height="360" seamlesstabbing="false" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true" allowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash"></embed></object>
</p>
<p>If you don&#8217;t have  time to watch the video you can read recaps and quotes from the panel <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/07/24/comic-con-2009-discovers-mad-science-panel-previewed/" target="_blank">here</a>, <a href="http://blog.scienceandentertainmentexchange.org/2009/07/double-edged-sword.html" target="_blank">here</a>, <a href="http://www.zap2it.com/news/custom/photogallery/events/zap-comic-con-quotes,0,5897682.photogallery?index=40" target="_blank">here</a>, <a href="http://io9.com/5321798/wait-so-theres-science-in-science-fiction" target="_blank">here </a>and <a href="http://www.hyperborea.org/journal/archives/2009/07/23/mad-science/" target="_blank">here</a>.</p>
<p>Big thanks to Jennifer at SEE, to all of our panelists, and to the <a href="http://blogs.discovermagazine.com/badastronomy/" target="_blank">Bad Astronomer</a>, who found time to moderate our panel while he wasn&#8217;t <a href="http://blogs.discovermagazine.com/badastronomy/2009/07/29/comic-con-name-dropping-part-i/" target="_blank">partying with Hollywood starlets</a> (Phil &#8211; we kid because we love).</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/31/comic-con-2009-mad-science-panel-video/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Comic-Con 2009: &#8220;Surrogates&#8221;—When Second Life Becomes First Life</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/27/comic-con-2009-surrogates%e2%80%94when-second-life-becomes-first-life/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/27/comic-con-2009-surrogates%e2%80%94when-second-life-becomes-first-life/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 22:00:02 +0000</pubDate>
		<dc:creator>Amos Zeeberg (Discover Web Editor)</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Comic-con]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/27/comic-con-2009-surrogates%e2%80%94when-second-life-becomes-first-life/</guid>
		<description><![CDATA[Before Atlanta-based writer Robert Venditti had a publisher for his graphic novel, Surrogates, Bruce Willis topped his rather fantastical wish list of actors to play the lead. Seven years later, guess who’s starring the film version.
Surrogates—which opens September 25—features a world where people jack into robotic avatars and send the bots out into the world [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/cclogo.jpg" alt="cclogo.jpg" align="left" />Before Atlanta-based writer Robert Venditti had a publisher for his graphic novel, <a href="http://www.topshelfcomix.com/catalog.php?type=12&amp;title=528"><span style="font-style: italic">Surrogates</span></a>, Bruce Willis topped his rather fantastical wish list of actors to play the lead. Seven years later, guess who’s <a href="http://www.imdb.com/title/tt0986263/">starring the film version</a>.</p>
<p><span style="font-style: italic">Surrogates</span>—which opens September 25—features a world where people jack into robotic avatars and send the bots out into the world in their stead (<a href="http://www.youtube.com/watch?v=Zl_h9RaL0es">trailer here</a>). Not only was this Venditti’s freshman graphic novel, but it’s publisher Top Shelf’s first credit as a film producer.</p>
<p>“Bruce Willis is one of the few actors who can do the action sequences and personal moments,” Venditti told me during a break signing his novel at Comic-Con. “A big theme in the book is the relationship the main character has with his wife. He’s a police detective who can do his job without worrying about the hazards of his job. He’ll go home to his wife and she’ll only react with him through her surrogate, because she’s uncomfortable with aging. So it’s a strain on their marriage.”</p>
<p><span id="more-548"></span>The story (illustrated by Brett Weldele) mines the psychology of wanting to be something than who we are. Venditti got the idea from books on Internet addiction and TV shows like <span style="font-style: italic">Extreme Makeover </span>and <span style="font-style: italic">Dr. 90210</span>. But its theme was eerily prophetic.</p>
<p>“What would society be like if there was a technology that enabled us to stay in our homes and send these idealized versions of ourselves to the real world?” said Venditti. “Since I wrote the book in 2002, fans have sent me articles about some of this technology starting to take place,” such as long-distance surgery through robotic arms and electrodes that enable individuals to move items by thought. “Some sociology professors told me the used the book in their classrooms.”</p>
<p>His next project—<span style="font-style: italic">The Homeland Directive</span>, a political medical thriller out next summer, also from Top Shelf—examines another technology-oriented theme. “Do we live in a time when personal privacy and national security can coexist?” he said. “But that’s as much as I can tell you right now…”</p>
<p>One hopes he&#8217;s including a role for Willis—wouldn&#8217;t want to freeze out his big Hollywood connection.</p>
<p><span style="font-style: italic">—Guest-blogger Susan Karlin </span></p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/27/comic-con-2009-surrogates%e2%80%94when-second-life-becomes-first-life/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Comic Con 2009: io9 Guides You to the Future of Humanity</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/23/comic-con-2009-io9-guides-you-to-the-future-of-humanity/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/23/comic-con-2009-io9-guides-you-to-the-future-of-humanity/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 21:16:43 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Comic-con]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/23/comic-con-2009-io9-guides-you-to-the-future-of-humanity/</guid>
		<description><![CDATA[
This morning, io9 demonstrated that in addition to putting out an awe-inspiring blog every day, they could also put on a mind-expanding Comic Con panel.  With no Hollywood celebrities and just a couple of special guests, our favorite sci-fi bloggers ran through the TV shows, movies, comics and books of the past year that &#8220;blew [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/rest_99cent_cover1.jpg" title="rest_99cent_cover1.jpg"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/rest_99cent_cover1.jpg" alt="rest_99cent_cover1.jpg" width="249" height="367" /></a></p>
<p>This morning,<a href="http://io9.com"> io9</a> demonstrated that in addition to putting out an awe-inspiring blog every day, they could also put on a mind-expanding Comic Con panel.  With no Hollywood celebrities and just a couple of special guests, our favorite sci-fi bloggers ran through the TV shows, movies, comics and books of the past year that &#8220;blew our minds without blowing up any giant robots.&#8221;</p>
<p>Here are a few of their recommendations:</p>
<p><strong><a href="http://www.sonypictures.com/classics/moon/trailer.html" target="_blank"><em>Moon</em></a> </strong>-Duncan Jones&#8217;s new movie topped the list for both Annalee Newitz and Meredith Woerner.  Like a lot of the works recommended by the panel, <em>Moon</em> explores what it means to be human in a rapidly approaching era where humanity can be technologically upgraded or artificially created (note: this is not a spoiler, the lead character realizes very early in the film that he is a clone).</p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/0765319713/downandoutint-20" target="_blank"><em><strong>Julian Comstock</strong></em></a> &#8211; In this novel, Robert Charles Wilson depicts a 22nd century American that has sunk into barbarism and theocracy.  In response, the hero undermines the regime in part through trying to popularize ideas about Darwin in a world that has forgotten about science.</p>
<p><a href="http://devilsdue.net/index.php?option=com_virtuemart&amp;page=shop.browse&amp;category_id=80&amp;Itemid=54" target="_blank"><em><strong>Rest</strong></em></a> -  What if someone invented a pill that meant no one would ever have to sleep, with no adverse side effects?  Panel guest <a href="http://www.grrl.com/blog.html" target="_blank">Bonnie Burton</a> from <a href="http://starwars.com" target="_blank">StarWars.com</a> picked the <a href="http://splashpage.mtv.com/2008/08/25/wake-up-to-milo-ventimigilas-rest-with-an-interview-and-exclusive-art/#more-921" target="_blank">Devil&#8217;s Due comic <em>Rest</em></a>, which explores this idea and its implications on society, the environment and mental health.</p>
<p><a href="http://onipress.com/display.php?type=bk&amp;id=253" target="_blank"><em><strong>Wonton Soup</strong></em></a> &#8211; James Stokoe&#8217;s comic, recommended by Graeme McMillan, investigates what humans would do if they had to be out in space for a really long time.  Apparently the answers are get high and <a href="http://http://nymag.com/daily/entertainment/2007/12/comics_wonton.html" target="_blank">cook alien recipes</a>.</p>
<p><a href="http://www.amazon.com/Infoquake-Jump-225-Trilogy-v/dp/1591024420" target="_blank"><em><strong>Infoquake</strong></em></a> &#8211; io9 editor Charlie Jane Anders picked a series of novels by David Louis Edelman.   In Edelman&#8217;s future, people can hack and upgrade their own bodies and brains, impacting human relations in both the literal and business senses of the phrase.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/23/comic-con-2009-io9-guides-you-to-the-future-of-humanity/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Take This, Tom Cruise: Data Gloves for the People!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/14/faster-than-a-speeding-tom-cruise-data-gloves-hit-the-streets/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/14/faster-than-a-speeding-tom-cruise-data-gloves-hit-the-streets/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 22:15:13 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[AcceleGlove]]></category>
		<category><![CDATA[Minority Report]]></category>
		<category><![CDATA[Scotty]]></category>
		<category><![CDATA[Tom Cruise]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/14/faster-than-a-speeding-tom-cruise-data-gloves-hit-the-streets/</guid>
		<description><![CDATA[OK, Tom Cruise&#8217;s data gloves in Minority Report are slicker than the AcceleGlove, no doubt about it. Remember him, standing all cocky and Cruise-like in front of that glass panel, watching images and data flicker before him? With precise gestures, Cruise zoomed in on images, moved them around with a flick of his wrist, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.wikinomics.com/blog/uploads/minority-report-ui.jpg" width="600" align="left" height="400" />OK, Tom Cruise&#8217;s data gloves in <a href="http://www.imdb.com/title/tt0181689/"><em>Minority Report</em></a> are slicker than the AcceleGlove, no doubt about it. Remember him, <a href="http://www.youtube.com/watch?v=NwVBzx0LMNQ">standing</a> all cocky and Cruise-like in front of that glass panel, watching images and data flicker before him? With precise gestures, Cruise zoomed in on images, moved them around with a flick of his wrist, and dragged up new ones. With an inadvertent gesture to shake a man&#8217;s hand, he tosses a row of pictures off the side of is display. Cruise&#8217;s gloves even have lights glowing on each fingertip.</p>
<p>The <a href="http://www.acceleglove.com/">Acceleglove</a> is clunky and ungraceful by comparison. The cloth is thick, because it has to conceal circuitry, and long metal rods reach from the wrist up past the elbow to capture arm motion. (Former <a href="http://discovermagazine.com/columns/jarons-world">DISCOVER columnist Jaron Lanier</a> pointed out that one problem with the interface that Minority Report made famous was that it caused a lot of arm fatigue; presumably, the metal rods will not improve that situation.) Sometimes warts emerge when a sci-fi device becomes real.</p>
<p>Earlier versions of the data glove have been around for years in the form of motion-capture suits or virtual-reality gloves (and, of course, the old-school <a href="http://en.wikipedia.org/wiki/Power_Glove">Nintendo Power Glove</a>). <a href="http://www.5dt.com/">Fifth Dimension</a>, a leader in virtual-reality equipment, has <a href="http://www.metamotion.com/hardware/motion-capture-hardware-gloves-Datagloves.htm">gloves</a> that run from $2,000 to $40,000 for a top-of-the-line, 21-sensor, wireless pair. But those prices have limited it to high-end markets, like mainstream motion pictures and TV commercials.</p>
<p><img src="http://www.gwu.edu/~research/Tech%20Transfer/images/acceleglove.jpg" width="263" align="right" height="159" />The Acceleglove, which will come in at about $500, uses an <a href="http://www.dimensionengineering.com/accelerometers.htm">accelerometer</a> in each finger to measure its position. These devices measures use tiny crystals to measure changes in the finger&#8217;s orientation with respect to gravity, the force that puts the &#8220;accele&#8221; in accelerometer. (Accelerometers tell iPhones when to switch between portrait and landscape mode, and they&#8217;re used in laptops to turn off the hard drive the poor thing is dropped.) As a finger of the glove moves, the crystals&#8217; charge changes, indicating the finger&#8217;s location and orientation to a computer. The accelerometers <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=2382">transmit the data</a> to a circuit board at the back of the hand, which in turn uses a USB cable to link to a computer. (Here&#8217;s a <a href="http://www.youtube.com/watch?v=Ma9g6ooqIIc">demo video</a>.)</p>
<p>Applications for the Acceleglove are still under development, but there are some pretty nifty ideas out there.  Researchers at George Washington University (where the glove was first developed) hope to use the glove <a href="http://www.gwu.edu/~research/accele.htm">to allow speakers</a> of sign language to translate their signs directly into text on a computer screen, or even into speech. The military, naturally, wants to use the gloves for fine control of unmanned drones, and games makers see incredible new forms of entertainment entertainment.</p>
<p>The AcceleGlove is also easily capable of manipulating images on a screen, <a href="http://www.acceleglove.com/applications.asp">like a mouse</a>, and it hardly seams a stretch to imagine that one day we too will be able to say, <a href="http://www.youtube.com/watch?v=wzRziK-kZtQ">Scotty-style</a>, &#8220;Keyboard. How quaint.&#8221;</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/14/faster-than-a-speeding-tom-cruise-data-gloves-hit-the-streets/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fringe: A Robotic, Prosthetic Hand (a la Darth, Luke, etc)</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/05/13/fringe-isnt-she-great-lets-give-nina-sharp-a-hand/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/05/13/fringe-isnt-she-great-lets-give-nina-sharp-a-hand/#comments</comments>
		<pubDate>Wed, 13 May 2009 20:18:05 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Cyborgs]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/05/13/fringe-isnt-she-great-lets-give-nina-sharp-a-hand/</guid>
		<description><![CDATA[On last night&#8217;s episode of Fringe, practically the first thing we see is a gunshot wound victim rolling into the ER, but the nice EMT has a surprise for the doctor: The patient has a robot hand! Yep, erstwhile Massive Dynamic rep Nina Sharp has had her hand hacked off, and in its place Sharp [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/05/fringe-hand-web.jpg" alt="fringe-hand-web.jpg" />On last night&#8217;s episode of <a href="http://www.fox.com/fringe/"><em>Fringe</em></a>, practically the first thing we see is a gunshot wound victim rolling into the ER, but the nice EMT has a surprise for the doctor: The patient has a robot hand! Yep, erstwhile Massive Dynamic rep Nina Sharp has had her hand hacked off, and in its place Sharp has been granted a robot wrist and hand that was probably <a href="http://pics.livejournal.com/jengagne/pic/00013cgh/g8">last seen attached</a> to an Austrian-accented terminator (when it was wrapped in some manly skin, of course). It&#8217;s got some nice capabilities, this hand: Sharp has full range of motion and dexterity with her robot fingers, something real-world technology still has not achieved. But for all of Massive Dynamics&#8217; evil know-how, they&#8217;re actually behind the times when it comes some elements of hand technology.</p>
<p>The most fascinating robot hand has to be the <a href="http://www.shadowrobot.com/hand/">Shadow Hand</a>, which relies on air compression for its &#8220;muscle&#8221; power. By filling and draining a flexible tube with air, the shadow hand achieves a level of precision not available to typical robotic hands. It can grasp things more gently than traditional robot hands, and it&#8217;s far lighter in weight than a big all-metal hand. And it has far greater range of motion. Granted, the Shadow Hand is intended for industrial applications rather than attachment to a person, but it seems to offer certain critical advantages that Massive Dynamics might have considered.</p>
<p><span id="more-500"></span>For an actual prosthetic robot hand, consider the <a href="http://www.sciencedaily.com/releases/2008/04/080422112942.htm">Fluidhand</a>, tested last year in Heidelberg, Germany. It&#8217;s the first hand to allow individual control of each finger, and it has soft latex pads at the end of each finger to allow for gripping. With these soft, grabby fingers, the hand can make precision movements, like gripping a credit card, that were previously impossible. The hand has been tested only once in daily use, by a teenager born with only one hand, but the operation is a success so far.</p>
<p>All of which raises the question of why Sharp even needed a robot hand. In these modern times, surgeons have successfuly transplanted real human hands on to those who once had them. Kentucky-based surgeons have succeeded on <a href="http://www.handtransplant.com/ThePatients/MatthewScott/tabid/83/Default.aspx">four of the </a><a href="http://www.handtransplant.com/ThePatients/MatthewScott/tabid/83/Default.aspx">five transplants</a> they&#8217;ve conducted since 1999. If Massive Dynamics was going to send in a crack team to help Ms. Sharp adjust her robot hand, couldn&#8217;t they have just brought her a new one?</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/05/13/fringe-isnt-she-great-lets-give-nina-sharp-a-hand/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Terminator: Liquid Metal</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/04/13/terminator-liquid-metal/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/04/13/terminator-liquid-metal/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:49:48 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[liquid metal]]></category>
		<category><![CDATA[smart materials]]></category>
		<category><![CDATA[Terminator: The Sarah Connor Chronicles.]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/04/13/terminator-liquid-metal/</guid>
		<description><![CDATA[Friday night&#8217;s episode of Terminator: The Sarah Connor Chronicles delivered the goods—a twisty episode, crammed with action, plot, and emotion, all leading up to a terrific set up for the third season (if there is one, and I really hope there is). 
The series has long-featured a T-1001 model terminator with unknown motives. For those [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2009/04/weaver.jpg' alt='Screenshot from Terminator: The Sarah Connor Chronicles' align="left" />Friday night&#8217;s episode of <em>Terminator: The Sarah Connor Chronicles</em> <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/04/06/terminator-watch-it/">delivered</a> the goods—a twisty episode, crammed with action, plot, and emotion, all leading up to a terrific set up for the third season (if there is one, and I really hope there is). </p>
<p>The series has long-featured a <a href="http://en.wikipedia.org/wiki/T-1000">T-1001</a> model terminator with unknown motives. For those of you not up on your terminator model numbers, the <a href="http://terminator.wikia.com/wiki/Series_888">T-888 </a>models features your classic Arnie-style metal endoskeltons wrapped in human flesh, while the T-1000&#8217;s are made from &#8216;liquid metal&#8217; of the sort featured in <a href="http://www.imdb.com/title/tt0103064/"><em>Terminator 2: Judgment Day</em></a>. These terminators can form themselves into pretty much any shape they like, and real world researchers are already trying to develop materials with similar properties.</p>
<p><span id="more-477"></span>These research efforts generally come under the heading of <a href="http://www.cs.ualberta.ca/~database/MEMS/sma_mems/smrt.html">smart materials</a>. One approach is create a single material which can be controlled—for example electrorheostatic materials are normally liquids, but become more viscous or solid when an electric field is applied to them, or shape memory alloys can be set into a particular pattern and then deformed. If the alloy is later heated, <a href="http://www.smaterial.com/SMA/phenomena/phenomena.html">it will return to its &#8216;programmed&#8217; original pattern</a>.  </p>
<p>Another approach is to create an object out of a collection of tiny robot like entities, sort of like intelligent Lego bricks. These efforts tend to fall under the rubric of programmable matter (programmable matter is an umbrella term for a number of futuristic technologies, including the ability to <a href="http://discovermagazine.com/2008/oct/09-programmable-matter-moves-from-sci-fi-to-sci-real">create psuedo-atoms on demand</a>). Carnegie Mellon has a <a href="http://www.cs.cmu.edu/~claytronics/">&#8220;claytronics&#8221;</a> projects with a <a href="http://www.cs.cmu.edu/%7Eclaytronics/movies/carDesign_12_vo_H264.mov">spiffy speculative[1] demo</a> that looks like it could be right out of the <em>Terminator</em> backstory. (Seriously. I half expected Sarah Connor to kick down the conference room door screaming &#8220;Death to Skynet!&#8221;) MIT has projects along the same lines at it&#8217;s <a href="http://groups.csail.mit.edu/drl/wiki/index.php/Main_Page">Distributed Robotics Lab</a>, and there are other groups around the country working on ways that allow collections of small, relatively dumb and ineffectual sub-robots to come together to make large, resilient and very effective composite robots—just like a certain Scottish-accented terminator we know.</p>
<p>[1] i.e. not real &#8212; yet.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/04/13/terminator-liquid-metal/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://www.cs.cmu.edu/%7Eclaytronics/movies/carDesign_12_vo_H264.mov" length="68429009" type="video/quicktime" />
		</item>
		<item>
		<title>Dollhouse: Eyeball Cameras</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 22:48:21 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Dollhouse]]></category>
		<category><![CDATA[neuroengineering]]></category>
		<category><![CDATA[vision]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/</guid>
		<description><![CDATA[After last week&#8217;s focus on Battlestar Galactica&#8217;s series finale, we turn to some items from other shows, that fell through the cracks. First up is a recent episode of Dollhouse, in which Echo, (played by Eliza Dushku) is imprinted so that she can infiltrate a cult&#8217;s compound that the Bureau of Alcohol, Tobacco, Firearms and [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2009/03/echo_vision.jpg' alt='Screenshot from Dollhouse' align="left" />After last week&#8217;s focus on <em>Battlestar Galactica</em>&#8217;s series <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/03/20/battlestar-galactica-watched-the-finale-still-got-questions-weve-got-answers/">finale</a>, we turn to some items from other shows, that fell through the cracks. First up is a recent episode of <em><a href="http://www.fox.com/dollhouse/">Dollhouse</a></em>, in which Echo, (played by <a href="http://www.imdb.com/name/nm0244630/">Eliza Dushku</a>) is imprinted so that she can infiltrate a cult&#8217;s compound that the Bureau of Alcohol, Tobacco, Firearms and Explosives happens to be very interested in. So that the ATF can keep tabs on what is going on, Echo has a device surgically implanted in her brain that allows the ATF to tap into what her eyes are seeing (for dramatic purposes, the implant&#8217;s diversion of her optic signal renders Echo blind.)</p>
<p>This is a technology that has already seen a proof-of-concept demonstration. In <a href="http://www.stanley.bme.gatech.edu/publications/stanley_dan_1999.pdf">1999</a>, researchers from Berkley and Harvard inserted electrodes into the brains of anesthetized cats that monitored the activity of 177 neurons located in the <a href="http://en.wikipedia.org/wiki/Lateral_geniculate_nucleus">lateral geniculate nucleus</a>, a key visual processing center. <a href="http://www.stanley.bme.gatech.edu/research_topics_vision.html">Using a computer to process the signals</a> from the brain, the researchers were able to reconstruct different test images places in front of the cat&#8217;s eyes, albeit at a low resolution. While some people see this work as a possible pathway to give sight to the blind, by feeding images <em>into</em> the lateral geniculate nucleus instead of extracting them, it would require (as demonstrated on <em>Dollhouse</em> invasive brain surgery that would carry commensurate risk.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2009/03/24/dollhouse-eyeball-cameras/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Terminator: Embodied Cognition.</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/17/terminator-embodied-cognition/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/17/terminator-embodied-cognition/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 23:02:47 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Cynthia Breazel]]></category>
		<category><![CDATA[Rodney Brooks]]></category>
		<category><![CDATA[Roomba]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/12/17/terminator-embodied-cognition/</guid>
		<description><![CDATA[Monday night was the last new episode of Terminator: The Sarah Connor Chronicles until February. The subplot featured Agent Ellison&#8217;s hesitant attempts to tutor a nascent artificial intelligence that may or may not grow up to become Skynet, the computer system that attempts to destroy humanity in the future. To speed the process, Ellison&#8217;s boss [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/12/terminator1x13.jpg' alt='Screenshot from Terminator: The Sarah Connor Chronicles, 2×13' align="left" />Monday night was the last new episode of <a href="http://www.fox.com/terminator/"><em>Terminator: The Sarah Connor Chronicles</em></a> until February. The subplot featured Agent Ellison&#8217;s hesitant attempts to tutor a nascent artificial intelligence that may or may not grow up to become Skynet, the computer system that attempts to destroy humanity in the future. To speed the process, Ellison&#8217;s boss has hooked the A.I. up to the recovered body of a previously-dispatched terminator, explaining to the horrified Ellison that &#8220;Many believe that tactile experience is integral to A.I. development.&#8221; This was a spot on statement, directly echoing the work of people like <a href="http://people.csail.mit.edu/brooks/">Rodney Brooks</a> and his colleagues at the <a href="http://www.csail.mit.edu/">MIT Computer Science &#038; Artificial Intelligence Laboratory.</a></p>
<p><span id="more-356"></span>Brook&#8217;s thesis is that it&#8217;s a bad idea to try to program artificial intelligences from the top down&#8211;that is, attempting to create a disembodied A.I. in a computer that then tries to make sense of inputs from the world, e.g. from a video camera, or have its outputs hooked up to control a robot. Instead of starting with the mind, Brooks believes that the robot&#8217;s body should come first, and that sophisticated behavior can emerge from the bottom up as a computer embedded in the robot struggles to control its body and interact with the real world. The interaction is critical, as it provides a feedback loop that enables the A.I. to figure out what works and what doesn&#8217;t in a way that&#8217;s intimately matched to its body and its environment.</p>
<p>In A.I. circles, this idea is known as <a href="http://www.dcs.shef.ac.uk/~amanda/anderson.pdf">embodied cognition</a> or embodied intelligence. Brooks and his students have used this approach to build some impressive robots that can accomplish seemingly quite purposeful behavior with limited computational resources. For example, <a href="http://web.media.mit.edu/~cynthiab/">Cynthia Breazel</a>&#8217;s <a href="http://www.ai.mit.edu/projects/kismet/">Kismet</a> is a robot that convincingly mimics the emotional responses of a small child. But probably the most familiar standard bearer of Brooks&#8217; approach is the humble <a href="http://video.google.com/videoplay?docid=5286984761698089420&#038;ei=A35JSdPMIYuE-wGfxPH4BQ&#038;q=Roomba">Roomba</a>, built by <a href="http://store.irobot.com/corp/index.jsp">iRobot</a>, a company cofounded by Brooks. The Roomba is a robot vacuum, and the first really successful home robot. </p>
<p>In many ways the Roomba is a lot less sophisticated than earlier attempts to build home robots. Navigating around the crowded, irregular, and ever-changing spaces that humans live in is a particular challenge for robots, and many earlier designs featured sophisticated sensors and powerful processors that allowed the robot to build up a map of the rooms it found itself in and chart a path around objects. Instead the Roomba simply works through a small repertoire of movement behaviors, not caring about exactly where it&#8217;s going. It detects objects by bumping into them. It monitors the amount of dirt it&#8217;s picking up, and once an area appears clean it simply wanders off in a new direction until it finds some more dirt. In this way eventually the entire room is covered. It&#8217;s not incredibly efficient, but it&#8217;s not you that&#8217;s doing the work, it&#8217;s the robot, and it gets the job done. The Roomba&#8217;s limited intelligence is perfectly matched to the idiosyncrasies of being a vacuum cleaner, allowing iRobot to churn out a successful consumer product instead of getting hung up on trying to perfect the most efficient general purpose robot A.I. possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/17/terminator-embodied-cognition/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Terminator: Biological Warfare</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/09/terminator-biological-warfare/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/09/terminator-biological-warfare/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 20:58:55 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Biowarfare]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Biological Warfare]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/12/09/terminator-biological-warfare/</guid>
		<description><![CDATA[Last night&#8217;s episode of Terminator: The Sarah Connor Chronicles centered on Skynet going after a non-Connor-clan target: an unborn child whose natural immunity would would one day provide a cure for a lethal bioweapon developed in the future. It would be easy to think that this would be overkill, even for Skynet &#8212; instead of [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/12/termbioweapon.jpg' alt='Screenshot from Terminator: The Sarah Connor Chronicles' align="none" />Last night&#8217;s episode of <a href="http://fox.com/terminator"><em>Terminator: The Sarah Connor Chronicles</em></a> centered on Skynet going after a non-Connor-clan target: an unborn child whose natural immunity would would one day provide a cure for a lethal bioweapon developed in the future. It would be easy to think that this would be overkill, even for Skynet &#8212; instead of going through all the trouble of sending a terminator back through time, why not just brew up a different bioweapon? The answer is that making militarily effective bioweapons is actually quite tough.</p>
<p><span id="more-344"></span>Making a bioweapon requires more than just finding a disease thats suitably lethal and contagious. You need an infectious agent that can be stored under a range of conditions for at least some time, which can dispersed effectively, and which can be made in bulk. You can&#8217;t just grab one human, inject him with something at your convenience, and then send him back to infect all the rest &#8212; this might work once or twice, but then a simple quarantine protocol for all new arrivals or escapees would drastically limit the effectiveness of the weapon. You need some way to infect lots of people in a short period of time. In the shadowy world of bioweapon development, the favored approach is aerosolization: essentially creating a spray or mist of particles containing the infectious agent, which is then inhaled directly into the lungs.  </p>
<p>This is not as easy as it sounds: a lot of agents can&#8217;t be effectively aerosolized for a number of reasons, including a short life span outside a living host, or because they are damaged during the aerosolization process. (This is why <a href="http://jama.ama-assn.org/cgi/content/abstract/281/18/1735?maxtoshow=&#038;eaf">anthrax</a> is a perennial concern to those tracking bioweapons as it naturally forms robust, long-lived, and infectious spores)   When the U.S. stopped developing bioweapons in 1969, it had <a href="http://www.cdc.gov/ncidod/EID/vol5no4/kortepeter.htm">weaponized just seven agents</a>. The Soviet Union worked on developing another 10 or so.  Given that Skynet kills so many people and animals on Judgment Day, the pool of surviving diseases to weaponize would have been sharply reduced, limiting its options. (Most infectious diseases are essentially <a href="http://discovermagazine.com/2008/nov/27-where-will-the-next-pandemic-emerge">crowd diseases</a>. Eliminate the crowds, or the animal reservoirs a disease can persist in, and you eliminate the the disease) All this means that one bioweapon, let alone two, would be a tall order, making it valuable enough to Skynet to send a terminator into the past to protect it.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/09/terminator-biological-warfare/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Seeing The Future, Literally</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/11/11/seeing-the-future-literally/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/11/11/seeing-the-future-literally/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 18:36:07 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Babak Parviz]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[Wall-e]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/11/11/seeing-the-future-literally/</guid>
		<description><![CDATA[Vision, for the SciFi robot, is a much richer affair than it is for us ordinary mortals. Even the eyes of a trash compactor like Wall-E can home in on an object, zoom in or out as needed, apply light filters, and  maintain a heads up display showing velocity or coordinates, as needed. It&#8217;s so [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/11/overlay.jpg" alt="Augmented Reality" align="left" />Vision, for the SciFi robot, is a much richer affair than it is for us ordinary mortals. Even the eyes of a trash compactor like <a href="http://www.pixar.com/featurefilms/walle/">Wall-E</a> can home in on an object, zoom in or out as needed, apply light filters, and  maintain a heads up display showing velocity or coordinates, as needed. It&#8217;s so common in TV and movies that when a movie starts with a view through cross hairs, a light filter, and a rapid zoom on something or someone, it&#8217;s an instant signifier that we, the audience, are seeing the world from a  robot&#8217;s point of view. But not for long,perhaps. A couple of University of Washington researchers are ready to take the cool-vision mantle back from the robots.</p>
<p>In essence, what Dr. Babak Parviz has accomplished is to <a href="http://uwnews.org/article.asp?articleid=39094">put an integrated circuit</a> into a contact lens. Using a process called <a href="http://www.zyvex.com/nanotech/nano4/whitesidesAbstract.html">self-assembly</a>, Parviz arranges nanometer-thick metal onto the organic polymer that makes up the contact lens, and then connects them to tiny light emitting diodes. The LEDs will be able to paint information on top of whatever scene you are looking at. They haven&#8217;t gotten to the point of lighting up the diodes, but they have begun testing them on animals. So far,  <a href="http://www.nxtbook.com/nxtbooks/erepublic/gt0908-2/index.php?startid=10">rabbits</a> can withstand wearing the lenses for 20 minutes with no ill effects.</p>
<p>But once the microchip is in place, Parviz thinks it will be a short hop, technologically speaking, to getting those robot features built into the lens. Perhaps most of us don&#8217;t need targeting computers, but the zoom feature could sure be handy when I have to watch baseball from the nosebleed section, and I have to figure that recording video straight from the contact lens, <em><a href="http://www.lightspeedpress.com/">Finder</a></em> style, can&#8217;t be far behind.</p>
<p><span class="verdanaBody">Most of the gadgetry on the lens will be arranged into a ring that surrounds the transparent part of the eye. As contact lens wearers know, the sclera has <a href="http://www.99main.com/~charlief/Blindness.htm">no nerves</a> in it, which makes it a great spot for putting wireless communications or other features for this lens. Actually, they&#8217;re  hoping to use that space for  solar panels.  </span></p>
<p>The one thing these contact lenses can&#8217;t do? Fix your eyesight. I imagine that wll be along soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/11/11/seeing-the-future-literally/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Dr. Terminator: The Prosthetics Designer Who Makes Sci-Fi Sculptures</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 17:18:25 +0000</pubDate>
		<dc:creator>Althea Chang</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Medicine]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[prosthetics]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator-the-prosthetics-designer-who-makes-sci-fi-sculptures/</guid>
		<description><![CDATA[Sculptor Christopher Conte combines his artwork and his experience making prosthetics to create mechanical, science fiction–inspired work with a touch of the dark side.
]]></description>
			<content:encoded><![CDATA[<p>Sculptor Christopher Conte combines his artwork and his experience making prosthetics to create mechanical, science fiction–inspired work with a touch of the dark side.</p>
<div class="ngg-galleryoverview" id="ngg-gallery-2-264">


	
	<!-- Thumbnails -->
		
	<div id="ngg-image-12" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=12" title="&amp;lt;p&amp;gt;Conte’s love for science started with &amp;lt;i&amp;gt;Star Wars&amp;lt;/i&amp;gt;, which he watched for the first time at age 7. “The first thing I did after I got home, that same day, was attempt to build my own X-wing fighter,” Conte says. “I took a die-cast model of a DC-9 [airplane], which I had two of, brought it down to the basement, and used a hacksaw to cut the wings off.” &amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;Then came &amp;lt;i&amp;gt;Terminator&amp;lt;/i&amp;gt;. Under the influence of that movie, he constructed a robotic arm including functioning fingers and an elbow. Eventually he moved on to more than 20 other works inspired by the films, including these skulls.&amp;lt;/p&amp;gt;"  >
				<img title="Seeing Science in Sci-Fi" alt="Seeing Science in Sci-Fi" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-1-lineup.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Seeing Science in Sci-Fi </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-11" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=11" title="&amp;lt;p&amp;gt;As a student of sculpture at the Pratt Institute in Brooklyn, New York, Conte was enamored with special-effects animatronics. But he noticed the increasing use of computer-generated images in film and knew that those renderings would eventually make mechanical models obsolete. Conte’s teachers took note of the heavy anatomical influence in his work and suggested he consider a career in the medical field. To pursue his love for making functional sculptures, he decided on prosthetics. That was 16 years ago. &amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;Conte has combined art with his experience making prosthetic limbs to create a series of miniature skulls. Each marks a different place in the expected evolution of biomechanics. The first is a bare-bones study on how a human body would decompose and which parts, bone or machine, would remain. &amp;lt;/p&amp;gt;"  >
				<img title="A Study in Decay" alt="A Study in Decay" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-2-decay.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">A Study in Decay </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-10" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=10" title="&amp;lt;p&amp;gt;Conte finds many of the parts he uses in flea markets and sewing machine repair shops. In keeping with his low-tech style, Conte opted against using laser-beam eyes like that of a Terminator and instead chose hand-blown glass eyes shipped in from Germany. “They’re really high-end doll eyes,” he says. Fitted into a metal setting, they become eerily lifelike.&amp;lt;/p&amp;gt;"  >
				<img title="Creating Life" alt="Creating Life" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-3-eyeball.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Creating Life </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-9" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=9" title="&amp;lt;p&amp;gt;“Here I started taking on a sort of art nouveau influence with the lines and the movement,” Conte says, pointing to the tubes running along the outside of one skull. In his version of the more evolved and computerlike human brain, “there’s so much processing power inside the head. You know computers run really, really fast and have a lot of processing power. They get very hot. Now they’re using liquid cooling.” The liquid cooling system wrapped around this skull is made from cable housing used in upper-extremity prosthetics.&amp;lt;/p&amp;gt;"  >
				<img title="Machine Evolution" alt="Machine Evolution" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-4-side-pipe.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Machine Evolution </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-6" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=6" title="&amp;lt;p&amp;gt;When first cast, bronze has a very brassy yellow color. But Conte’s bronze skulls become fictional relics when given an acid-based patina treatment “that simulates maybe 5,000 years of age in about 15 minutes,” Conte explains. While it lacks the brittleness of bone, the treated bronze shows the rough, pockmarked surfaces—the illusory effects of age.&amp;lt;/p&amp;gt;"  >
				<img title="Speeding Up Time" alt="Speeding Up Time" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-7-bronze-front.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Speeding Up Time </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-5" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=5" title="&amp;lt;p&amp;gt;To give bronze a dark patina, Conte uses two acids: ferric nitrate for a deep red and potassium sulfide for a deep, dark brown. But first he torches the bronze, heating the skulls’ surfaces so they will absorb their acid treatment. The resulting bronze skull may look old, but it’s still technologically advanced beyond any skull in the real world—and certainly more durable.&amp;lt;/p&amp;gt;"  >
				<img title="Metal Manipulation" alt="Metal Manipulation" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-8-bronze-side.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Metal Manipulation </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-3" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=3" title="&amp;lt;p&amp;gt;Attempting to capture the beauty and symmetry in nature, Conte created a number of mechanical bugs with an eye to possible outcomes in the natural evolution of insects. “Trying to replicate something as simple as a bug, which we see as kind of a low-level life form, is nearly impossible at this point,” Conte says. “And I’m just trying to make something that &amp;lt;i&amp;gt;looks&amp;lt;/i&amp;gt; like an insect—not even with all the function.”&amp;lt;/p&amp;gt;"  >
				<img title="Starting Small" alt="Starting Small" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-10-spider-in-hand.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Starting Small </span><br />
		</div>
	</div>
	 		
	<div id="ngg-image-1" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/?pid=1" title="&amp;lt;p&amp;gt;Conte&amp;#039;s robotlike bugs have a distinctly spooky look, conjuring the frequent sci-fi fear about machines becoming self-aware and taking over the planet. “I see insects as being a very possible direction for the world of robotics to be going in, whether they be &amp;lt;a href=&amp;quot;http://discovermagazine.com/2008/jul/04-the-robot-designed-to-master-mars/&amp;quot; target=_blank&amp;gt;crawling vehicles&amp;lt;/a&amp;gt; or &amp;lt;a href=&amp;quot;http://discovermagazine.com/2002/mar/breakfly/&amp;quot; target=_blank&amp;gt;flying aerial drones&amp;lt;/a&amp;gt;. You name it.” Thankfully, Conte’s creatures, though somewhat lifelike, stop short of consciousness.&amp;lt;/p&amp;gt;"  >
				<img title="Creep Factor" alt="Creep Factor" src="http://blogs.discovermagazine.com/sciencenotfiction/wp-content/blogs.dir/29/files/dr-terminator/thumbs/thumbs_conte-12-spider-robot.jpg" width="125" height="100" />
			</a>
			<span style="text-align:left">Creep Factor </span><br />
		</div>
	</div>
	 	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>

]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/06/dr-terminator/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Terminator: Fake It Till You Make It</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/30/terminator-fake-it-till-you-make-it/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/30/terminator-fake-it-till-you-make-it/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 20:47:47 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Andy Warhol]]></category>
		<category><![CDATA[cyborg]]></category>
		<category><![CDATA[doppleganger]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/09/30/terminator-fake-it-till-you-make-it/</guid>
		<description><![CDATA[Last night&#8217;s Terminator: The Sarah Connor Chronicles brought into the foreground an idea that&#8217;s been floating around in the background of the Terminator franchise for some time: that the flesh-and-blood bodies that surround terminator exoskeletons are based on real people. In the future, a young woman called Allison Young falls into the hands of Skynet, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/09/terminator-2x04.jpg' alt='Screenshot from Terminator: The Sarah Connor Chronicles, 2×04' align="left" />Last night&#8217;s <a href="http://www.fox.com/terminator/"><em>Terminator: The Sarah Connor Chronicles</em></a> brought into the foreground an idea that&#8217;s been <a href="http://www.youtube.com/watch?v=Q4C-DZkIZjk">floating around in the background of the <em>Terminator</em> franchise</a> for some time: that the flesh-and-blood bodies that surround terminator exoskeletons are based on real people. In the future, a young woman called Allison Young falls into the hands of Skynet, and given that she looks exactly like terminator Cameron, we have a fair idea of how things are going to turn out for her. In the real world, how close are we to creating not just a generic individual, but a doppleganger of a specific individual? </p>
<p><span id="more-257"></span>From point of view of physical appearance, we&#8217;re already there—assuming the duplicate is allowed to sit down, and avoid expansive hand gestures. Creating even robot-looking robots that can walk and gesture like a human is still a tough order, but <a href="http://world.honda.com/HDTV/ASIMO/200712-press-demo/">solid progress is being made</a>. Making a robot that looks like a given human is pretty much within the <a href="http://www.google.com/search?q=animatronics+head">gift of any half-way decent prop-making company</a>&#8211;after all, <a href="http://www.youtube.com/watch?v=aV_IwKt6Aec">Andy Warhol commissioned a look-alike robot back</a> in the 80&#8217;s. Of course, making something that looks like a specific person <em>act</em> like a specific person is the really big problem.</p>
<p>Currently, animatronic heads designed to mimic an individual&#8217;s mannerisms rely on being controlled by skilled puppeteers to produce believable results. For a machine to act well enough to fool a friend of the original human for more than a few moments probably requires solving the problem of how to create true artificial intelligence in the first place (and so, perfectly believable within the <em>Terminator</em> universe).</p>
<p>However you might get some of the way there by copying some of the principles underlying today&#8217;s <a href="http://en.wikipedia.org/wiki/Chatterbot">chat bots</a>: more-or-less randomly weave together various canned gestures (copied from the original subject), in the way that video game makers do when they <a href="http://www.npr.org/templates/story/story.php?storyId=15026912">capture movements from real athletes to make games like Madden NFL</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/30/terminator-fake-it-till-you-make-it/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Terminator: At Least Cyborgs Enunciate</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/23/terminator-at-least-cyborgs-enunciate/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/23/terminator-at-least-cyborgs-enunciate/#comments</comments>
		<pubDate>Tue, 23 Sep 2008 22:36:21 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[accessibility]]></category>
		<category><![CDATA[Security]]></category>
		<category><![CDATA[speech synthesis]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[universal translator]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/09/23/terminator-at-least-cyborgs-enunciate/</guid>
		<description><![CDATA[Ever since the first Terminator movie in 1984, Terminator cyborgs have had the ability to duplicate the voice of any given human they hear, an ability deployed again in last night episode of Terminator: The Sarah Connor Chronicles, when our plucky band of heroes has its cell phones intercepted. It&#8217;s not so far fetched &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/09/terminator-2x03.jpg' alt='Screenshot from Terminator: The Sarah Connor Chronicles, 2×03' align="left" />Ever since the first <a href="http://www.imdb.com/title/tt0088247/"><em>Terminator</em></a> movie in 1984, Terminator cyborgs have had the ability to duplicate the voice of any given human they hear, an ability deployed again in last night episode of <a href="http://www.fox.com/terminator/"><em>Terminator: The Sarah Connor Chronicles</em></a>, when our plucky band of heroes has its cell phones intercepted. It&#8217;s not so far fetched &#8212; pretty much this exact scenario has been worrying real security researchers for some time.</p>
<p><span id="more-244"></span>In 1997, Australian researchers <a href="http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?tp=&#038;arnumber=648272&#038;isnumber=14128">developed a system</a> that could fool automated voice verification systems that authenticate users based on their voiceprint. By 2001, our future-overlord-enablers at AT&#038;T had created software called Natural Voices that could <a href="http://query.nytimes.com/gst/fullpage.html?res=9905E5D91E3DF932A05754C0A9679C8B63&#038;sec=&#038;spon=&#038;pagewanted=all">copy any human voice</a>.</p>
<p>The current non-killing-machine value of this type of software is for realistic text-to-speech applications—for instance the ability to listen to emails using a cell phone, without that note from your Aunt Jemima sounding like it comes from a <a href="http://easyweb.easynet.co.uk/~niall/wavdalek.htm">Dalek</a>, or for use with the screen readers that visually impaired people use with their computers. Combined with speech recognition systems, speech synthesis already allows some <a href="http://www.spokentranslation.com">automatic language translation</a> applications &#8212; in the future, the addition of the ability to mimic a given voice could allow you to conduct, say, a conservation in real time over the telephone in which your speech is translated into another language in your own voice. </p>
<p>Going beyond sneaky terminators, this would be something like a basic version of the <a href="http://en.wikipedia.org/wiki/Universal_translator">universal translators</a> many sci-fi shows use to get over the awkward fact that all the aliens seem to speak perfect, if somewhat North-American accented, english&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/23/terminator-at-least-cyborgs-enunciate/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>SciNoFi Blog Roundup &#8211; Paging John Connor</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/15/scinofi-blog-roundup-paging-john-connor/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/15/scinofi-blog-roundup-paging-john-connor/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 18:00:41 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Invisibility]]></category>
		<category><![CDATA[Terminator]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/08/15/scinofi-blog-roundup-paging-john-connor/</guid>
		<description><![CDATA[More than 1 million robots are working in factories around the world.  [Next Big Future]
Work continues apace on invisibility.  [Futurismic]
Stretchy electronic fabric presages wearable computers and robotic clothes.  [Pink Tentacle]
New hemispheric camera could lead to artificial eyes.  [SciFi Scanner]
Liquid metal defies gravity.  [io9]
I for one welcome our new robot overlords.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/08/bios_summer.png" title="bios_summer.png"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/08/bios_summer.png" alt="bios_summer.png" /></a><a href="http://nextbigfuture.com/2008/08/over-1-million-industrial-robots.html" target="_blank">More than 1 million robots</a> are working in factories around the world.  [<a href="http://nextbigfuture.com/">Next Big Future</a>]</p>
<p><a href="http://futurismic.com/2008/08/11/invisibility-update/" target="_blank">Work continues apace on invisibility</a>.  [<a href="http://futurismic.com" target="_blank">Futurismic</a>]</p>
<p>Stretchy electronic fabric presages <a href="http://www.pinktentacle.com/2008/08/stretchable-circuitry-for-soft-machines/" target="_blank">wearable computers and robotic clothes</a>.  [<a href="http://pinktentacle.com/" target="_blank">Pink Tentacle</a>]</p>
<p><a href="http://blogs.amctv.com/scifi-scanner/2008/08/new-camera-rise-of-the-machines.php#more" target="_blank">New hemispheric camera could lead to artificial eyes</a>.  [<a href="http://blogs.amctv.com/scifi-scanner/" target="_blank">SciFi Scanner</a>]</p>
<p><a href="http://io9.com/5036289/this-material-does-not-conform-to-the-laws-of-gravity" target="_blank">Liquid metal defies gravity</a>.  [<a href="http://io9.com/" target="_blank">io9</a>]</p>
<p>I for one welcome our new robot overlords.</p>
]]></content:encoded>
			<wfw:commentRss>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/15/scinofi-blog-roundup-paging-john-connor/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
