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	<title>Science Not Fiction &#187; Animation</title>
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	<link>http://blogs.discovermagazine.com/sciencenotfiction</link>
	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
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		<title>A New Robot for the Bestiary: How to Build a Robotic Ghost Fish</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/26/a-new-robot-for-the-beastiary-how-to-build-a-robotic-ghost-fish/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2011/01/26/a-new-robot-for-the-beastiary-how-to-build-a-robotic-ghost-fish/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 18:42:41 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3672</guid>
		<description><![CDATA[At night in the rivers of the Amazon Basin there buzzes an entire electric civilization of fish that &#8220;see&#8221; and communicate by discharging weak electric fields. These odd characters, swimming batteries which go by the name of &#8220;weakly electric fish,&#8221; have been the focus of research in my lab and those of many others for [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/01/Screen-shot-2011-01-22-at-Jan-22-09.23.23-AM.png"><img class="aligncenter size-full wp-image-3679" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/01/Screen-shot-2011-01-22-at-Jan-22-09.23.23-AM.png" alt="" width="462" height="302" /></a></p>
<p style="text-align: left">At night in the rivers of the Amazon Basin there buzzes an entire electric civilization of fish that &#8220;see&#8221; and communicate by discharging weak electric fields. These odd characters, swimming batteries which go by the name of &#8220;weakly electric fish,&#8221; have been the focus of research in <a href="http://www.neuromech.northwestern.edu">my lab</a> and those of many others for quite a while now, because they are a model system for understanding how the brain works. (While their brains are a bit different, we can learn a great deal about ours from them, just as we&#8217;ve learned much of what we know about genetics from fruit flies.) There are now well over 3,000 scientific papers on how the brains of these fish work.</p>
<p>Recently, my collaborators and I built a robotic version of these animals, focusing on one in particular: the black ghost knifefish. (The name is apparently derived from a native South American belief that the souls of ancestors inhabit these fish.  For the sake of my karmic health, I&#8217;m hoping that this is apocryphal.) My university, Northwestern, did a <a href="http://www.northwestern.edu/newscenter/stories/2011/01/robotic-ghost-knifefish.html">press release with a video</a> about our &#8220;GhostBot&#8221; last week, and I&#8217;ve been astonished at its popularity (nearly 30,000 views as I write this, thanks to coverage by places like <a href="http://io9.com/5738190/meet-the-robotic-ghost-knifefish-the-cyberfish-who-will-tame-the-roiling-seas">io9</a>, <a href="http://www.fastcompany.com/1718785/introducing-the-robotic-ghost-knifefish-video">Fast Company</a>, <a href="http://www.pcworld.com/article/217342/robotic_knifefish_swims_vertically_makes_terrible_sushi.html">PC World</a>, and <a href="http://cosmiclog.msnbc.msn.com/_news/2011/01/20/5884788-robotic-fish-has-all-the-right-moves">msnbc</a>). Given this unexpected interest, I thought I&#8217;d post a bit of the story behind the ghost.</p>
<p><span id="more-3672"></span>Our first desire for this robot was to provide a kind of telescope. Let me explain. Watching how animals behave so that we can learn how the brain works is challenging. They almost never do the same thing twice and you can&#8217;t ask them to please repeat what they just did. But, we scientists love repeatability: only through repetition can we assess whether something is statistically significant. Without repetition, we are at a loss. Enter the robots. With a robot, commanded to move in the same ways as our animal, we can get at previously very difficulty issues. For example, with our robot, we can tell it to repeat a strange and unexpected movement we&#8217;ve observed in the fish over and over until we have precisely figured out the underlying mechanical principles of the movement.</p>
<p>So using this approach, we were able to convincingly demonstrate the basis of something quite special. As you know, fish usually swim forward, mostly in a horizontal plane. Our fish is very different. Because it hunts in total darkness and can sense in all directions, it doesn&#8217;t really care which way it swims. It&#8217;s as agile and responsive swimming backward as it is swimming forward. See below for a sense of how it moves (this high speed video is from my collaboration with <a href="http://www.people.fas.harvard.edu/~glauder/">George Lauder</a> at Harvard, who shot it):</p>
<p style="text-align: center"><iframe src="http://player.vimeo.com/video/19073262" width="500" height="500" frameborder="0"></iframe></p>
<p>The ability to swim in the dark forward and backward with equal agility depends on two special abilities: first, the weak electric field I mentioned provides a kind of underwater sonar (think of these fish as underwater bats). Second, the strange way they swim means they can shift from forward to reverse almost instantly. If you look at the photo or video above, you see a long fin along the body. The fish simply wiggles this fin in one direction or the other to swim forward or reverse &#8212; all while keeping the body straight! (Very handy if you want to build an underwater robot that is practical, since flexing a body is troublesome to implement.)</p>
<p>Now we watch this fish move forward and backward all the time and we&#8217;ve published studies on how it works. But when you watch them, it&#8217;s clear they have more tricks than that up their fins. They are quite acrobatic. It really hit us one day when my then student, Oscar Curet, observed the fish moving vertically without any difficulty. But wait! How can a fin, that usually only moves a body forward or back, move a body vertically? This is the mystery that the robot helped us solve&#8212;the fish doesn&#8217;t do it frequently enough, for a long enough time, for us to really nail it by observation of the animal itself.</p>
<p>So the GhostBot was born. It&#8217;s very advanced, with 32 independently controllable motors in a package the size of your forearm (for comparison, industrial robot arms typically have less than 10 independently controllable motors). Because we needed to pack things so tightly, <a href="http://www.kineadesign.com/">Kinea</a>, a company we are affiliated with who built the robot, designed 32 custom &#8220;fish steaks&#8221;&#8212;circuit boards for each of the 32 motors, which stack together through a spine-like bus connector. These printed circuit board steaks are an integral part of the structure of GhostBot. Here&#8217;s what they look like, with one of the motors and a quarter for scale:</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/01/Screen-shot-2011-01-24-at-Jan-24-08.38.10-AM.png"><img class="aligncenter size-medium wp-image-3732" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2011/01/Screen-shot-2011-01-24-at-Jan-24-08.38.10-AM-300x141.png" alt="" width="300" height="141" /></a></p>
<p>A stack of these fish steaks, along with 32 small Swiss-made motors, goes into a cylindrical water proof hull, and then we attach 32 very fine rods and a lycra fin to the bottom to make the artificial ribbon fin. We currently send control signals via a tether so we can move the fin in exactly the way we tell it, allowing us to recreate the fish fin&#8217;s motion on command. Finally we get to wash, rinse, and repeat, all while measuring complex mechanical effects in the comfort of our lab.</p>
<p>Here&#8217;s a video of the robot swimming in a flow tunnel (an artificial stream). It doesn&#8217;t look like it&#8217;s moving, because we&#8217;ve adjusted the stream speed to match the swimming speed. The rods going up suspend the robot on a frictionless air rail (think of it being suspended from two hovercraft floating on a surface that is out of view), so it is free to move forward, backward, and sideways:</p>
<p style="text-align: center"><iframe src="http://player.vimeo.com/video/19073651" width="500" height="375" frameborder="0"></iframe></p>
<p>With that done, we can go back and program our robot to do the strange and complex motion we witnessed. The fish sends a wiggle from tail to head, and, at the very same time, a wiggle from head to tail. These two wiggles collide (thankfully, not creating anti-wiggles!) in the middle of the fin. So the propulsion in the horizontal direction is completely canceled out. But the fluid jets that those wiggles had created live on &#8211; they collide as well and the result is a spout of fluid going in a downward direction. Like every other animal, this one moves thanks to Newton&#8217;s third (to every action, there is an equal and opposite reaction)&#8212;so the spout of fluid downward pushes the fish upward.</p>
<p>We can see that spout by putting a bunch of reflective particles in the water, and shining a very powerful laser sheet at it. Here&#8217;s what we first saw when we did this, a little over a year ago in George Lauder&#8217;s lab (note that the robot is being held rigidly, so we can measure how hard it is pushing up):</p>
<p style="text-align: center"><iframe src="http://player.vimeo.com/video/19065107" width="500" height="500" frameborder="0"></iframe></p>
<p>A beautiful mushroom-cloud like structure, with an inverted jet. The ghost knife has tamed some very complex fluid mechanics to make the fluid do its bidding. For an animal that hunts in the dark, frequently in large tree root masses alone rivers, the maneuverability this buys it is likely to be essential to its survival.</p>
<p>The GhostBot, and its future offspring, have a promising future. It has a number of compelling attributes compared to other fish for use in robotics, such as being able to near instantaneously change directions, and swimming while keeping the body rigid, making robotic implementation and deployment more practical. Another key advantage arises due to how smoothly the force the fin generates varies as we change things like amplitude of the wiggle down the fin. This adds to other advantages that the robot shares with other fish-based propulsion systems, such as resistance to getting stuck in weeds and other debris, which conventional propulsive technologies like propellers are prone to.</p>
<p>We&#8217;ve also built an artificial version of how the fish&#8217;s electric sonar works and put that on the robot. We are about to start experiments in which the robot is able to autonomously approach an object, sense it with its electrical field, and then position itself nearby. We are designing a new version of the GhostBot that will have additional capabilities, including fins at the front of the body for pitching and rolling.</p>
<p>Having underwater vehicles powered by such bio-inspired technology will enable new capabilities, such as detailed inspection work in cluttered quarters (a sunken ship, or an exploded well head undersea), and situations where only divers can be used because of the need for up close work near delicate structures (coral reef health monitoring, for example.)</p>
<p>Our ultimate goal is to simultaneously improve our understanding of how to process sensory information for agile movement and develop two stand-alone technologies: robotic undulators for propulsion of highly maneuverable underwater vehicles, and artificial electrosense for use in all kinds of devices where vision may not work. Stay tuned!</p>
<p>For all the details, you can check out <a href="http://www.neuromech.northwestern.edu/publications/Cure10b/Cure10b.pdf">the study</a>, published by the <em>Journal of the Royal Society Interface</em>.</p>
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		<title>Science Fiction and the Modding of Our Future</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/22/science-fiction-and-the-modding-of-our-future/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/22/science-fiction-and-the-modding-of-our-future/#comments</comments>
		<pubDate>Wed, 22 Sep 2010 06:20:59 +0000</pubDate>
		<dc:creator>Malcolm MacIver</dc:creator>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2631</guid>
		<description><![CDATA[The chasm between science and the humanities is nowhere more blatent than the lack of work on how science fiction is reprocessed and used by those of us securely strapped into the laboratory. It&#8217;s a topic that attracts some heat: Some scientists take to suggestions of inspiration between their creations and those in preceding Sci-Fi [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2633" title="Screen shot 2010-09-22 at [Sep 22] 12.12.02 AM" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/Screen-shot-2010-09-22-at-Sep-22-12.12.02-AM.png" alt="Screen shot 2010-09-22 at [Sep 22] 12.12.02 AM" width="303" height="319" />The chasm between science and the humanities is nowhere more blatent than the lack of work on how science fiction is reprocessed and used by those of us securely strapped into the laboratory. It&#8217;s a topic that attracts some heat: Some scientists take to suggestions of inspiration between their creations and those in preceding Sci-Fi with the excitement of a freshman accused of buying their midterm essay off the internet.  In <a href="http://www.journals.uchicago.edu/doi/full/10.1086/655793">Colin Milburn&#8217;s new work on ways of thinking about this interaction</a>, he refers to Richard Feynman&#8217;s 1959 lecture &#8220;There&#8217;s plenty of room at the bottom.&#8221; This lecture is a key event in the history of nanotechnology. In it, Feynman refers to a pantograph-inspired mechanism for manipulating molecules. It turns out that he most likely got this idea from the story &#8220;Waldo&#8221; by Robert Heinlein, who in turn probably got it from another science fiction story by Edmond Hamilton. Rejecting the suggestion of influence, chemist Pierre Laszlo writes: “Feynman’s fertile imagination had no need for an outside seed. This particular conjecture [about a link between Feynman and Heinlein] stands on its head Feynman’s whole argument. He proposed devices at the nanoscale as both rational and realistic, around the corner so to say. To propose instead that the technoscience, nanotechnology, belongs to the realm of science-fictional fantasy is gratuitous mythology, with a questionable purpose.”</p>
<p><span id="more-2631"></span></p>
<p>A strange additional element of the social dimension of science operating in this comment is a certain fixation with credit among scientists, nicely expressed by Kissinger in his &#8220;There is no politics quite as vicious as academic politics, because there is <em>so little at stake</em>.&#8221; In doing science, few things cause more grief than arguments over who contributed what to a scientific study, and what order the authors names should have on some publication. The suggestion that Feynman got his idea from elsewhere will immediately incite a credit fight among supporters and detractors; the fact that the source was literature just adds another dimension to this fight.</p>
<p>Colin Milburn also talks about barriers in the humanities to properly understanding the interactions between narrative fiction and bench work in the laboratory. One of these is the idea of narrative fiction having organic unity that doesn&#8217;t take well to decomposition into the most adaptable and usable parts from a scientific perspective.</p>
<p>Despite these barriers from both sides, it&#8217;s clear that there&#8217;s lots of ideas flowing from science fiction into science itself. Milburn suggests we think of science fiction as being repurposed and remixed into lab bench practice through three different kinds of &#8220;<a href="http://en.wikipedia.org/wiki/Modding">mods</a>&#8220;. The first is the <em>blueprint mod</em> where some discrete part of science fiction is used as a blue print for something in real life. He gives the example of Second Life, which was a blue print mod from the Metaverse in Neal Stephenson&#8217;s &#8220;Snow Crash.&#8221; The second is the supplementary mod, where the originating sci-fi has elements of technical impossibility to it, so it can&#8217;t be taken into the lab without some substantial modifications. Teleportation is an example of this: the quantum entanglement underlying <a href="http://blogs.discovermagazine.com/80beats/2010/05/25/physicists-achieve-quantum-teleportation-across-a-distance-of-10-miles/">recent examples</a> can only occur with zero-mass states of atoms, which is to say pure information, a bit of a problem for applying it to people a la<em> Star Trek</em> even with the most strenuous of diets.  The third is the <em>speculative mod</em>. Here science projects its future possibilities using the language of sci-fi. Milburn gives Kurzweil&#8217;s &#8220;The Singularity is Near&#8221; as an example of one of these mods.</p>
<p>As Milburn&#8217;s categorization of the ways in which fictional narratives about science and technology get put into practice percolates in my mind, I see a rich stream of case studies in my own work and those of my colleagues. It would be good if the result of looking at scientific practice through the lens of these ideas would be to nudge these two creative enterprises &#8212; work at the bench, and the crafting of stories &#8212; a bit closer together. Perhaps in the future scientists will have workshops (modshops?) with story creators in a similar way in which business execs collaborate with creatives to get people thinking outside of their usual constraints.</p>
<p><em>Other links:</em> The science-humanities gap is often discussed with reference to C.P. Snow&#8217;s <a href="http://en.wikipedia.org/wiki/The_Two_Cultures">Two Cultures</a>. Interdisciplinary programs that combine art and science studies attempt to heal the divide: <a href="http://www.informaworld.com/smpp/content~db=all?content=10.1080/17530351003617610">here&#8217;s a discussion of some work</a> on that.</p>
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		<title>Launch Pad Puts the &#8220;Sci&#8221; in Sci-Fi Storytellers</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/13/launchpad-2010/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/13/launchpad-2010/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 19:02:19 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1249</guid>
		<description><![CDATA[Where do budding, even experienced, science-fiction writers learn about the science behind the science fiction? Going back to school and getting a university degree in a scientific discipline is an option, but that&#8217;s going to take quite a while. You could short-circuit the process by spending a week at Launch Pad at the University of [...]]]></description>
			<content:encoded><![CDATA[<p>Where do budding, even experienced, science-fiction writers learn about the science behind the science fiction? Going back to school and getting a university degree in a scientific discipline is an option, but that&#8217;s going to take quite a while. You could short-circuit the process by spending a week at <a title="Launchpad at UWyo" href="http://www.launchpadworkshop.org/" target="_blank">Launch Pad</a> at the University of Wyoming!</p>
<p class="imgcapright"><img title="Launchpad_group_ 001_small" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/Launchpad_group_-001_small-300x267.jpg" alt="Launchpad 2010 Attendees" width="300" height="267" /><br />
Launch Pad 2010 Attendees</p>
<blockquote><p>Launch Pad is a free, NASA-funded workshop for established writers held in beautiful high-altitude Laramie, Wyoming. Launch Pad aims to provide a “crash course” for the attendees in modern astronomy science through guest lectures, and observation through the University of Wyoming’s professional telescopes.</p></blockquote>
<p>The workshop&#8217;s mission is to:</p>
<blockquote><p>&#8230;teach writers of all types about modern science, primarily astronomy, and in turn reach their audiences. We hope to both educate the public and reach the next generation of scientists.</p></blockquote>
<p><span id="more-1249"></span>The person who runs Launch Pad, <a title="Mike Brotherton" href="http://www.mikebrotherton.com/" target="_blank">Mike Brotherton</a>, is a wizard at using sci-fi as a vehicle to teach actual science (or, in his own words, he&#8217;s a wizard at funding his own science-fiction habit).  A few years ago he received NSF funding to compile &#8221;<a title="Read &quot;Planet Killer&quot;!" href="http://www.mikebrotherton.com/diamonds/" target="_blank">Diamonds in the Sky</a>&#8221; &#8212; an anthology of hard science-fiction stories that also can be used by physics and astronomy teachers as a vehicle to teach real science. Some of the stories are quite good and worth the read. Perhaps we&#8217;ll see &#8220;Diamonds in the Sky II&#8221;  in the not-too-distant future, populated with stories from former Launch Pad attendees!</p>
<p>Launch Pad 2011 and 2012 are funded, and there&#8217;s still time to apply for next year!</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-1279" title="Launchpad_Logo" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/Launchpad_Logo.jpg" alt="Launchpad_Logo" width="609" height="186" /></p>
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		<title>Science of the Movies: You Too Can Blow Up the Death Star</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/05/21/science-of-the-movies-you-too-can-blow-up-the-death-star/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/05/21/science-of-the-movies-you-too-can-blow-up-the-death-star/#comments</comments>
		<pubDate>Thu, 21 May 2009 16:00:13 +0000</pubDate>
		<dc:creator>Melissa Lafsky</dc:creator>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/05/21/science-of-the-movies-you-too-can-blow-up-the-death-star/</guid>
		<description><![CDATA[What&#8217;s not to like about watching mega-geeks create  effects for the coolest movies on earth? Very little—which leads one to wonder why producers didn&#8217;t think of it before. Oh wait&#8230;they did. But there&#8217;s plenty of room for a condensed run-through of all the latest technology, from motion capture to the ever-ubiquitous CGI. Which is reason [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/05/sciencemovies.jpg" alt="ScienceofMovies" align="left" />What&#8217;s not to like about watching mega-geeks create  effects for the coolest movies on earth? Very little—which leads one to wonder why producers didn&#8217;t think of it before. Oh wait&#8230;<a href="http://www.imdb.com/title/tt0295414/" target="_blank">they</a> <a href="http://www.imdb.com/title/tt0267719/">did</a>.</p>
<p>But there&#8217;s plenty of room for a condensed run-through of all the latest technology, from motion capture to the ever-ubiquitous CGI. Which is reason enough to like the Science Channel&#8217;s <em>Science of the Movies</em> series,  premiering Tuesday, May 26. Hosted by <a href="http://achievenerdvana.com/" target="_blank">AchieveNerdvana.com</a> blogger and <a href="http://geekscape.net/" target="_blank">Geekscape columnist</a> Nar Williams, it&#8217;s six episodes on the behind-the-scenes geekosity that&#8217;s responsible for everything from <em>Terminator 3</em> to <em>The Fast and the Furious</em> to <em>Dexter</em> to, yes, <em>Star Wars</em>.</p>
<p>Of course, take away all the blockbuster jargon and Hollywood sheen, and what you&#8217;re really watching is a tour through the ranks of ironic T-shirted, scraggly-facial-haired dudes that create the world&#8217;s biggest movies. Williams hobnobs with the best and baddest, from John Dykstra (yup, the guy who blew up the Death Star) to the Strause brothers, whose visual effects shop, <a href="http://www.hydraulx.com/2008/home.html" target="_blank">Hydraulx</a>, dominates the CGI market (<a href="http://www.imdb.com/title/tt0416449/" target="_blank"><em>300</em></a>, anyone?).</p>
<p><span id="more-503"></span></p>
<p>The other stars of the show are the gizmos, including the Dykstraflex—the motion control rig that carried us through <a href="http://www.vegatransports.com.au/starwars/OTC/death_star_trench.jpg" target="_blank">those crevices</a> during Luke&#8217;s assault on the main reactor—and Milo, the most popular motion control system on the market, known for creating the spider-sense scene that actually made us believe Toby McGuire could have superhuman powers.</p>
<p>Future episodes cover everything from the flying suit in <a href="http://www.imdb.com/title/tt0371746/" target="_blank"><em>Iron Man</em></a> to the miniatures in <a href="http://www.imdb.com/title/tt1078912/" target="_blank"><em>Night at the Museum: Battle of the Smithsonian</em></a> to Jim Henson&#8217;s Digital Puppetry Studio.</p>
<p>As for Williams, it&#8217;s his big TV debut, and his eagerness to please oozes through every scene. Not that his job is easy: Hosting this sort of thing involves walking that fine line between <a href="http://dsc.discovery.com/fansites/mythbusters/mythbusters.html" target="_blank">Adam Savage</a> and Ryan Seacrest. Wind up on the wrong end, and you&#8217;ll be stuck <a href="http://www.msnbc.msn.com/id/23325875/" target="_blank">fleeing Gary Busey</a> at awards shows. But Williams&#8217;s mildly self-promoting cheek doesn&#8217;t cancel out the pleasure of watching a Jesus-lookalike in a &#8220;Fear the Walken&#8221; T-shirt control a 1,200-pound camera racing towards an actor&#8217;s head. It&#8217;s riveting stuff for anyone who worships at the altar of <a href="http://www.gmodnation.com/blog/wp-content/uploads/2009/04/gollum.png" target="_blank">gollums</a> and <a href="http://blogs.suntimes.com/scanners/300.jpg" target="_blank">Persian battles</a> and <a href="http://scienceblogs.com/builtonfacts/2009/02/04/laser.png" target="_blank">exploding planets</a>. Which includes all of us.</p>
<p><em>Image: The Science Channel </em></p>
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		<title>Across the Uncanny Valley At Last?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/21/across-the-uncanny-valley-at-last/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/21/across-the-uncanny-valley-at-last/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 20:10:37 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Emily]]></category>
		<category><![CDATA[Image Metrics.]]></category>
		<category><![CDATA[uncanny valley]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/08/21/across-the-uncanny-valley-at-last/</guid>
		<description><![CDATA[Via Technovelgy, The Times Online has a report on a company called Image Metrics which has developed an animation technique that promises the most lifelike computer generated humans ever&#8211;good enough to finally get over the uncanny valley, which is responsible for that creepy feeling you get when you see an artificial face that is almost, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/08/emily.jpg' alt='Screenshot of computer generated actress Emily' align="left" />Via <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=1833">Technovelgy</a>, The Times Online has a <a href="http://technology.timesonline.co.uk/tol/news/tech_and_web/article4557935.ece">report</a> on a company called <a href="http://www.image-metrics.com/">Image Metrics</a> which has developed an animation technique that promises the most lifelike computer generated humans ever&#8211;good enough to finally get over the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/08/05/crossing-the-uncanny-valley/">uncanny valley</a>, which is responsible for that creepy feeling you get when you see an artificial face that is almost, but not quite, totally realistic. </p>
<p>The <a href="http://www.youtube.com/watch?v=bLiX5d3rC6o&#038;feature=related">demo reel</a> is pretty impressive&#8211;this is a creation whose eyes are full of life, not the gateways into zombie hell typical of many previous attempts at creating photorealistic images of humans. Still, the artificial Emily is a digital duplicate of a real actress (Emily O&#8217;Brien, shown at 1:30 in the reel) used for the image capture that drives the performance. What I actually find more impressive, if slightly less polished, is the demo on Image Metrics homepage that shows a synthetic character with a <em>different</em> face than the performer&#8217;s. It&#8217;s only a matter of time before someone puts together a prime time hit that, like <a href="http://www.thesimpsons.com/index.html"><em>The Simpsons</em></a>, features no on screen real-life performances, but, unlike <em>The Simpsons</em>, has a cast of characters that wouldn&#8217;t be out of place on the Oscar red carpet.</p>
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