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	<title>Science Not Fiction &#187; Space Flight</title>
	<atom:link href="http://blogs.discovermagazine.com/sciencenotfiction/category/space/space-flight/feed/" rel="self" type="application/rss+xml" />
	<link>http://blogs.discovermagazine.com/sciencenotfiction</link>
	<description>The science of futurist technologies—and an excuse to soak in sci-fi TV shows, books, movies, toys, and video games.</description>
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		<title>Right Now Might Be Our Last Chance to Go to Mars in Our Lifetimes</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/11/05/right-now-might-be-our-last-chance-to-go-to-mars-in-our-lifetimes/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/11/05/right-now-might-be-our-last-chance-to-go-to-mars-in-our-lifetimes/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 22:39:52 +0000</pubDate>
		<dc:creator>Alasdair Wilkins - io9</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Gleissberg cycle]]></category>
		<category><![CDATA[radiation]]></category>
		<category><![CDATA[radiation sickness]]></category>
		<category><![CDATA[solar flares]]></category>
		<category><![CDATA[the Sun]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=3157</guid>
		<description><![CDATA[America&#8217;s current plans for human space exploration seem horribly slow, considering we won&#8217;t leave Earth&#8217;s orbit until 2025 and won&#8217;t reach Mars until 2035. Worse than that, solar radiation spikes could keep us grounded for decades more. The Sun emits a steady stream of potentially deadly cosmic radiation. As long as humans remain within the [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawkerassets.com/assets/images/8/2010/11/pia03149__1_.jpg"><img src="http://cache.gawkerassets.com/assets/images/8/2010/11/500x_pia03149__1_.jpg" alt="We could be running out of time to send astronauts to Mars" width="500" /></a></p>
<p>America&#8217;s  current plans for human space exploration seem horribly slow,  considering we won&#8217;t leave Earth&#8217;s orbit until 2025 and won&#8217;t reach Mars  until 2035. Worse than that, solar radiation spikes could keep us  grounded for decades more.</p>
<p>The Sun emits a steady stream of  potentially deadly cosmic radiation. As long as humans remain within the  Earth&#8217;s atmosphere, the threat posed by this radiation is practically  nil, but any extended trips into deep space require careful shielding to  protect astronauts from the threat of radiation sickness or cancer. The  exact levels of radiation vary depending on the severity of solar  activity, which falls into a number of predictable cycles.</p>
<p>That&#8217;s where the problem starts, according to a new study by NASA  scientist John Norbury. We already know about the Schwabe cycle, which  shows sunspot activity reaches its peak, known as the solar maximum,  every 11 years. When this occurs, there&#8217;s a big increase in solar flares  and coronal mass ejections, which together spread deadly radiation  throughout the solar system. The last solar maximum was reached in 2002,  so we&#8217;re headed for more in 2013, 2024, and 2035. Those last two dates  are worrying, considering the current &#8220;2025 out of orbit/2035 to Mars&#8221;  plans of the United States.</p>
<p><span id="more-3157"></span>Of course, if solar flares really are a problem, then it&#8217;s easy  enough to adjust the years slightly to avoid them. But we might be  dealing with an even bigger problem: there&#8217;s also the Gleissberg cycle,  which is a longer cycle where the intensity of the solar maximums  themselves wax and wane over a period of about 80 to 90 years. That  means all flares would be significantly more deadly, the radiation would  be greater, and any trips beyond Earth&#8217;s orbit incredibly, perhaps  impossibly, dangerous.</p>
<p>So when is the next time we hit the peak of the Gleissberg cycle?  That&#8217;s the problem: we don&#8217;t know, at least not exactly. In order to  know the exact timing of the next Gleissberg maximum, we would have to  know when the last ones occurred, and that would require sunspot records  going back centuries, which is something we don&#8217;t have. However, there  are some indirect ways to estimate when the previous maximums occurred,  mostly involving carbon-14.</p>
<p>Scientists are fairly sure the last maximums were in 1790, 1870, and  1950. That seems to put the next Gleissberg maximum at right around  2030, with a total danger zone of about 20 years from 2020 to 2040.  That&#8217;s precisely when the United States&#8212;not to mention China and other  countries&#8212;hope to send astronauts back to the Moon and onto Mars. If  radiation levels are lethally high, a Mars mission could be a horrific  failure, as astrobiologist Lewis Dartnell explains:</p>
<blockquote><p>&#8220;The worse-case scenario is that if you radiate a crew sufficiently,  they&#8217;d all succumb to radiation sickness within a few days and  essentially vomit and diarrhoea themselves to death within an enclosed  capsule.&#8221;</p></blockquote>
<p>If all these fears of increased radiation come to pass, it still <em>might</em> be possible to send astronauts to Mars, assuming radiation shielding  can be suitably improved. But that&#8217;s going to take serious investment in  new technologies that can repel the cosmic rays without creating  secondary radiation. Honestly, it might just be easier to get to Mars by  the end of the decade. Hey, it worked for the Apollo project&#8230;</p>
<p>[<a href="http://dx.doi.org/10.1016/j.asr.2010.10.012">Advances in Space Research</a> via <a href="http://physicsworld.com/cws/article/news/44254">Physics World</a>]</p>
<p><em><a href="http://io9.com/"><img title="io9logo" src="../files/2010/07/io9logo.jpg" alt="io9logo" width="125" height="125" /></a>This post originally appeared on <a href="http://io9.com/">io9</a>. </em></p>
<p><em>io9. Escape to the world of tomorrow.</em></p>
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		<title>Ralph:  The Official Mascot of Space Tourism</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/13/ralph-the-official-mascot-of-space-tourism/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/10/13/ralph-the-official-mascot-of-space-tourism/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 18:00:16 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Space Flight]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2923</guid>
		<description><![CDATA[Many activitites, jobs, and pastimes have virtual mascots&#8212;mascots that just seem to get adopted over time. Gamblers have always courted lady luck. Absinthe drinkers talk about seeing the green faerie. Mars exploration has the Great Galactic Ghoul, to which we&#8217;ve alluded recently. It&#8217;s on point related to that last one that I&#8217;d like to expand.  The fledgling space tourism is poised to explode. [...]]]></description>
			<content:encoded><![CDATA[<p>Many activitites, jobs, and pastimes have virtual mascots&#8212;mascots that just seem to get adopted over time. Gamblers have always courted lady luck. Absinthe drinkers talk about seeing the green faerie. <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/09/17/have-we-already-discovered-alien-life%e2%80%94on-mars/" target="_blank">Mars exploration has the Great Galactic Ghoul</a>, to which we&#8217;ve alluded recently.</p>
<p>It&#8217;s on point related to that last one that I&#8217;d like to expand.  <a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/10/SpaceShipTwo.jpg"><img class="size-full wp-image-2982 alignright" title="SpaceShipTwo" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/10/SpaceShipTwo.jpg" alt="SpaceShipTwo" width="360" height="254" /></a>The fledgling space tourism is poised to explode. <a href="http://en.wikipedia.org/wiki/Space_tourism#List_of_flown_space_tourists" target="_blank">Seven people have already paid seven-figure sums to fly to the International Space Station</a>. Like any airline, Virgin Galactic allows you to <a href="http://www.virgingalactic.com/" target="_blank">book your flight to orbit</a>. The <a href="http://www.phenomenica.com/2010/09/russian-firm-to-build-space-hotel-by.html" target="_blank">Russian Orbital Technologies Corporation</a> has announced that it will build a space hotel by the year 2016. This is about to become a HUGE industry; I think space tourism needs a mascot.</p>
<p>Now I do a lot of public outreach, and talk to hundreds, even thousands, of people about space and space travel each year. A common desire among those who dream to slip the surly bonds of Earth is to &#8221;float weightless, free of gravity.&#8221;  Almost as a rule, I find that these people are unaware of something called <a href="http://en.wikipedia.org/wiki/Space_adaptation_syndrome" target="_blank">Space Adaptation Syndrome (SAS)</a>.  Put more simply: space sickness.</p>
<p>For the first few days in space, most space travellers experience dizziness, disorientation, and/or nausea (sometimes very severe). Senator Jake Garn&#8211;a former naval avaiator and presumably used to motion-related sickness&#8211;was so sick that NASA astronauts named the unofficial unit of space sickness the &#8220;Garn&#8221;. An astronaut who is space sick at a level of one Garn is, essentially, useless as far as performing meaningful work. A space tourist at a level of one Garn would probably not be enjoying his or her &#8220;vacation.&#8221; One can almost envision space tourists, upon return to Earth, debarking from their spacecraft sporting the very same Transderm patches upon which some cruise ship vacationers rely.</p>
<p>So in some senses the industry already has a built-in mascot, one that has been with space travelers since the onset.  Unlike the virtual mascots already listed, I see space tourism&#8217;s virtual mascot as being different than those previously mentioned, and more similar to the virtual mascot of 400 meter dash runners.  As runners hit the 300 meter mark, and lactic acid builds up to a high concentration in their muscles, runers say that &#8221;<a href="http://www.nytimes.com/1996/06/04/sports/track-field-translating-us-tradition-isn-t-easy-even-for-an-icon.html" target="_blank">Rigor mortis sets in,&#8221; &#8220;You have a refrigerator on your back,&#8221; or &#8220;The bear jumps on your back</a>.&#8221;  Some athletes merge two and  just say that &#8220;Riggy Bear&#8221; has jumped on your back.</p>
<p>Combining the spirit of the 400 meter dash mascot with the experience of Senator Garn and others, I propose that the mascot for space Tourism&#8211;one whose loving embrace you would prefer to avoid, but who will probably be your busom buddy whether you like it or not&#8211;be named Ralph<sup>*</sup>.</p>
<p>I&#8217;m not sure what form Ralph should take, the best thing I&#8217;ve come up with to date is an amoeba (think of the behavior of liquid in microgravity). I know, that&#8217;s lame. So I&#8217;m throwing it out (pun partially intended) to you. In the talkback, what form should &#8220;Ralph the Mascot of Space Tourism&#8221; take?</p>
<p> <a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/10/russia-commercial-space-station.jpg"><img class="aligncenter size-full wp-image-2983" title="russia-commercial-space-station" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/10/russia-commercial-space-station.jpg" alt="russia-commercial-space-station" width="604" height="340" /></a></p>
<p><sup>*</sup>For the uninitiated, to &#8220;Ralph&#8221;, or to &#8220;meet Ralph&#8221;  is a slang term meaning to vomit.</p>
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		<title>Would Space Plants Be Called &#8220;Botanauts&#8221;?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/20/would-space-plants-be-called-botanauts/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/20/would-space-plants-be-called-botanauts/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 18:52:39 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[botanauts]]></category>
		<category><![CDATA[Dr. Who]]></category>
		<category><![CDATA[Orbitec]]></category>
		<category><![CDATA[plants]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2609</guid>
		<description><![CDATA[The Veggie team at Desert RATS Creating a space farm is a such a common assumption that SciFi writers almost routinely include some kind of plant growth or space farm area in any show that involves long distance space travel or space-based colonies. Off the top of my head, I can think of an episode [...]]]></description>
			<content:encoded><![CDATA[<p class="imgcapright"><img class="alignleft size-full wp-image-2611" title="468491main_hduveggieteam_300px" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/468491main_hduveggieteam_300px.jpg" alt="468491main_hduveggieteam_300px" width="300" height="225" /><br />
The Veggie team at Desert RATS</p>
<p>Creating a space farm is a such a common assumption that SciFi writers almost routinely include some kind of plant growth or space farm area in any show that involves long distance space travel or space-based colonies. Off the top of my head, I can think of <a href="http://www.imdb.com/title/tt1413314/">an</a> episode of <em>Doctor Who</em>, and the film <em><a href="http://www.imdb.com/title/tt0448134/">Sunshine</a></em>, and the <em>New Yorker</em> story <a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/11/19/lostronaut-plants-in-spaaaaaaaaace/"><em>Lostronaut</em></a>.</p>
<p>But growing plants is hardly straightforward. Indeed, straightness is one of the problems: Plants rely on both light or gravity to orient themselves, so their roots grow down and their stems grow up. But then there&#8217;s the problem of providing the right levels of humidity, ensuring the water actually goes down to the roots in a zero-G environment, providing enough nutrients, and doing it all in a space- and energy-efficient way.</p>
<p>To solve the problems of growing plants in space, <a href="http://www.orbitec.com">Orbital Technologies Corporation</a> has been working on &#8220;<a href="http://www.nasa.gov/mission_pages/station/science/experiments/Veggie.html">deployable vegetable production units</a>&#8220; or, as they&#8217;re more affectionately called, Veggies. The latest iteration was based on <a href="http://www.sti.nasa.gov/tto/Spinoff2005/ch_4.html">astronaut food containers</a>, and offers astronauts a way to grow plants as a hobby during their free time, as well as give NASA a chance to experiment on the problems of growing plants in microgravity.</p>
<p><span id="more-2609"></span>Each Veggie unit is a box offering 0.13 square meters of growing area (about 1.4 square feet). Astronauts inject water into a foam base with a hypodermic needle, and light is provided by multi-colored LEDs from above. The boxes can grow small herbs or other plants that can supplement astronauts food supply.</p>
<p class="imgcapright"><img class="alignright size-thumbnail wp-image-2613" title="Page_045_Image_0001" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/Page_045_Image_00011-150x150.jpg" alt="Page_045_Image_0001" width="150" height="150" /></p>
<p>NASA gave the unit a short demo at Desert Research and Technology Studies (Desert RATS), a two-week research trip to test all sorts of different space equipment that ended on Friday. Orbitec officials <a href="http://www.space.com/businesstechnology/nasa-astronauts-may-grow-vegetables-space-100917.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+spaceheadlines+%28SPACE.com+Headline+Feed%29&amp;utm_content=Google+Reader">said</a> they expect the units to get a test run on the International Space Station sometime soon. NASA may even try putting some of the units into a centrifuge to test out different levels of microgravity and its effect on growing time.</p>
<p>The company also makes their <a href="http://www.orbitec.com/store/spacegarden.html">Space Gardens</a> for schools, which is actually pretty cool if you&#8217;re a kid. Though seems to me anyone who&#8217;s a <a href="http://www.squarefootgardening.com/">Square Foot Gardner</a> is already halfway toward space farming.</p>
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		<title>Have We Already Discovered Alien Life—on Mars?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/17/have-we-already-discovered-alien-life%e2%80%94on-mars/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/17/have-we-already-discovered-alien-life%e2%80%94on-mars/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 18:23:29 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Top Posts]]></category>
		<category><![CDATA[Cassini]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[Eureka]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[methane]]></category>
		<category><![CDATA[regolith]]></category>
		<category><![CDATA[Titan]]></category>
		<category><![CDATA[Viking]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2504</guid>
		<description><![CDATA[Planets and moons do not give up their secrets willingly or easily &#8212; they make us work for every clue we get.  That seems particularly true when it comes to the search for extraterrestrial life. Even then, some bodies in the Solar System make us work harder than others. Take Titan, for example. Two weeks ago, [...]]]></description>
			<content:encoded><![CDATA[<p>Planets and moons do not give up their secrets willingly or easily &#8212; they make us work for every clue we get.  That seems particularly true when it comes to the search for extraterrestrial life. Even then, some bodies in the Solar System make us work harder than others.</p>
<p><span>Take Titan, for example. Two weeks ago, <a href="http://blogs.discovermagazine.com/sciencenotfiction/2010/08/25/life-on-titan/" target="_blank">I wrote</a> that observations of Titan from Cassini have been interpreted by some as possible signs of life, in particular:</span></p>
<blockquote><p>Now it turns out that computer simulations based upon Cassini observations, simulations which hint at depletions of various chemical species at Titan’s surface may again <a href="http://www.ciclops.org/news/making_sense.php?id=6431&amp;js=1" target="_blank">hint at the possibility of life on Titan</a>. The results are very preliminary, but fascinating nevertheless.</p></blockquote>
<p>It&#8217;s highly unlikely that we&#8217;ll ever be able to make a positive determination if there&#8217;s life on Titan based upon Cassini data alone. Cassini is, after all, an orbiter, and its observations of Titan&#8217;s surface come from hundreds, even thousands, of kilometers away&#8211;limited to those that can be attained during flybys. To ascertain the presence of life, we&#8217;ll need what scientists in the field of remote sensing call &#8220;ground truth&#8221;&#8211;we&#8217;ll have to wait until we are able to send a followup probe to the surface of Titan. Perhaps we&#8217;ll send a probe to Titan similar to Tiny&#8211;the Titan rover who has guest-starred in episodes of this season&#8217;s Eureka.</p>
<p style="text-align: center;"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/Eureka-4_06-Tiny-threatens-them.png"><img class="aligncenter size-full wp-image-2508" title="Eureka-4_06-Tiny-threatens-them" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/Eureka-4_06-Tiny-threatens-them.png" alt="Eureka-4_06-Tiny-threatens-them" width="562" height="317" /></a></p>
<p>Even then it could turn out that, unless NASA&#8217;s version of Tiny returns samples to Earth for human examination, the results could remain ambiguous and leave scientists scratching their heads. <span>That is what&#8217;s happening with Mars. </span></p>
<p>Titan hides its secrets beneath a thick photochemical haze, but when it comes to planets that jealously guard their secrets, Mars is the champion. The <a href="http://news.discovery.com/space/nasa-unleashes-the-galactic-ghoul.html" target="_blank">Great Galactic Ghoul of Mars</a> destroys our spacecraft. Mars <a href="http://science.nasa.gov/science-news/science-at-nasa/2001/ast16jul_1/" target="_blank">throws us curve balls</a>; Mars lies to us. <a href="http://www.msss.com/education/happy_face/happy_face.html" target="_blank">Mars even laughs</a> at the spacecraft it does allow to explore it.</p>
<p><span id="more-2504"></span>When the twin Viking probes landed on Mars in 1976, each<a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/viking.jpg"><img class="alignright size-full wp-image-2547" title="viking" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/viking.jpg" alt="viking" width="287" height="287" /></a> carried <a href="http://en.wikipedia.org/wiki/Viking_biological_experiments" target="_blank">three experiments designed to detect microbes in the Martian regolith</a> (though the term &#8220;soil&#8221; is often used, we can&#8217;t really call it soil until we verify the presence of organics). Two of <a href="http://cmex.ihmc.us/cmex/data/MarsEssy/life/life.htm" target="_blank">three Viking experiments</a> produced <a href="http://www.astrobio.net/index.php?option=com_retrospection&amp;task=detail&amp;id=503" target="_blank">negative results</a>. The Viking <a href="http://www.biology-online.org/articles/modern-myths-concerning-life-mars/viking-labeled-release-experiment.html" target="_blank">Labeled Release</a> (or LR) Experiment was a different matter, and seemed to indicate that there was <a href="http://mars.spherix.com/lifemars/lifemars.htm" target="_blank">life in the Martian regolith</a>. Some scientists <a href="http://www.space.com/news/spacehistory/viking_life_010728-1.html" target="_blank">maintain to this day</a> that the Viking LR experiment yielded a definite &#8220;Yes!&#8221; on the question of &#8220;Does Mars support life?&#8221;</p>
<p>In 2004 the European Space Agency probe Mars Express detected the presence of methane in the atmosphere of Mars. Methane can be produced geologically (and <a href="http://www.solarviews.com/eng/marsvolc.htm" target="_blank">Mars is not short on volcanoes</a>), or biologically. (<a href="http://blogs.discovermagazine.com/badastronomy/2009/01/19/mars-methane-media-mess/" target="_blank">Though media reports of that observation got a bit out of hand</a>.) <a href="http://www.space.com/scienceastronomy/mars_methane_040329.html" target="_blank">Either way</a>, this is an important observation and research on the <a href="http://www.space.com/scienceastronomy/mars_methane_040329.html" target="_blank">source of this methane</a> is still ongoing.</p>
<p>Recent <a href="http://www.space.com/scienceastronomy/viking-mars-landers-detect-carbon-life-building-blocks-100903.html" target="_blank">Earth-based experiments and observations by the Mars Phoenix lander</a> serve only to muddy the waters still further, and reveal how Martian soil could be teeming with life that went undetected by Viking (and, interestingly, in experiments subsequent to the Viking mission, some bacteria in Earth soil also <a href="http://www.space.com/scienceastronomy/061024_mars_viking.html" target="_blank">went undetected by Viking</a>).</p>
<p class="imgcapright"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/PIA08488.jpg" alt="Curiosity Rover" width="448" height="337" />Size comparison between NASA&#8217;s Curiosity Rover and one of the Mars Exploration Rovers.</p>
<p>In November 2011, NASA will launch the <a href="http://mars.jpl.nasa.gov/" target="_blank">Mars Science Laboratory</a> rover, known as <a href="http://mars.jpl.nasa.gov/msl/" target="_blank">Curiosity</a>&#8211;its Martian version of Eureka&#8217;s Tiny (though not nearly as intimidating). By far the largest Mars rover to date, Curiosity is the size of a Cooper Mini.  After a nine-month cruise, it will arrive at the Red Planet in August 2012. Rest assured that Curiosity will answer many of our existing questions about previous science results, and the potential existence of life on Mars. Rest assured that it will raise more questions.  If Curiosity gets past the Ghoul, it&#8217;ll be interesting to see if previous signatures detected by our probes did prove to be life.  It&#8217;ll also be interesting to see what tricks Mars has up its sleeve this time.</p>
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		<title>Let’s Play Predict the Future: Where Is Science Going Over the Next 30 Years?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/14/let%e2%80%99s-play-predict-the-future-where-is-science-going-over-the-next-30-years/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/14/let%e2%80%99s-play-predict-the-future-where-is-science-going-over-the-next-30-years/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 15:50:50 +0000</pubDate>
		<dc:creator>Amos Zeeberg (Discover Web Editor)</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Cyborgs]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Genetics]]></category>
		<category><![CDATA[Mind & Brain]]></category>
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		<category><![CDATA[Space Flight]]></category>
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		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2458</guid>
		<description><![CDATA[As part of DISCOVER&#8217;s 30th anniversary celebration, the magazine invited 11 eminent scientists to look forward and share their predictions and hopes for the next three decades. But we also want to turn this over to Science Not Fiction&#8217;s readers: How do you think science will improve the world by 2040? Below are short excerpts [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2472" title="where" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/where.jpg" alt="where" width="250" height="359" />As part of DISCOVER&#8217;s <a href="http://discovermagazine.com/2010/oct/30-years-past-30-years-future">30th anniversary celebration</a>, the magazine invited 11 eminent scientists to look forward and share their predictions and hopes for the next three decades. But we also want to turn this over to Science Not Fiction&#8217;s readers: How do you think science will improve the world by 2040?</p>
<p>Below are short excerpts of the guest scientists&#8217; responses, with links to the full versions:</p>
<p><span id="more-2458"></span><a href="http://discovermagazine.com/2010/oct/13-ken-caldeira-global-warming-energy-smart-investment/">Ken Caldeira</a>: &#8220;&#8230;If you could directly produce chemical fuel from sunlight and do it affordably, that could really be a game changer&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-jack-horner-dinosaurs-walk-from-museum-to-lab">Jack Horner</a>: &#8220;&#8230;If we want to see an animal like a velociraptor, we will be able to create one by genetic engineering. It might even be possible to make something that looks like a T. rex&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-oliver-sacks-exploit-plasticity-of-brain">Oliver Sacks</a>: &#8220;&#8230;We thought that every part of the brain was predetermined genetically, and that was that. Now we know that enormous changes of function are possible&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-sylvia-earle-see-the-ocean/">Sylvia Earle</a>: &#8220;&#8230;We’ve explored only about 5 percent of the ocean. For us to have better maps of the moon, Mars, and Jupiter than of our own ocean floor is baffling&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-rodney-brooks-robot-invasion/">Rodney Brooks</a>: &#8220;&#8230;The arguments we have about drugs and sports are minuscule compared with what’s coming, such as ‘What is the definition of human?’ We have the Paralympics now, but we’ll have the Augmented Olympics in the future&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-debra-fischer-life-other-planets-universe">Debra Fischer</a>: &#8220;&#8230;Every year since 1995, we have discovered more extrasolar planets than the year before. A parallel thing could happen with extraterrestrial life: After we find one example, we’ll hone our strategies to be smarter and more efficient&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-tachi-yamada-time-for-global-war-child-disease">Tachi Yamada</a>: &#8220;&#8230;I don’t believe just because you’re poor, you shouldn’t have access to lifesaving technology&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-neil-turok-universe-has-no-beginning-or-end">Neil Turok</a>: &#8220;&#8230;The science has reached the point where questions that used to be just philosophy could be observationally testable in 10 or 20 years&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-ian-wilmut-patients-benefit-gene-engineer-stem-cell">Ian Wilmut</a>: &#8220;&#8230;We should be able to control degenerative disorders like Parkinson’s and heart disease&#8230;&#8221;</p>
<p><a href="http://discovermagazine.com/2010/oct/13-sherry-turkle-need-to-reclaim-private-spaces">Sherry Turkle</a>: &#8220;&#8230;Sometimes a citizenry should not ‘be good.’ You have to leave room for real dissent&#8230;”</p>
<p><a href="http://discovermagazine.com/2010/oct/13-brian-greene-fundamental-rules-of-reality">Brian Greene</a>: &#8220;&#8230;We may establish that there is not a unique universe—that ours is just one of many in a grand multiverse. That would be one of the most profound revolutions in thinking we have ever sustained&#8230;”</p>
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		<title>Antimatter: Coming Soon to a Warp Nacelle Near You?</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/03/antimatter-coming-soon-to-a-warp-nacelle-near-you/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/09/03/antimatter-coming-soon-to-a-warp-nacelle-near-you/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 15:57:57 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Space Flight]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=2143</guid>
		<description><![CDATA[Any Trekker (or Trekkie) knows that the warp drives in Federation starships are powered by dilithium-moderated matter/antimatter reactions. When matter and antimatter come into contact:  BOOM! There&#8217;s a huge release of energy and the Enterprise leaps ahead at incredible speeds. Of course that&#8217;s all sci-fi, right? What fewer Trekkers, and the public in general, realize is that antimatter [...]]]></description>
			<content:encoded><![CDATA[<p>Any Trekker (or Trekkie) knows that the warp drives in Federation starships are powered by <a title="Dilithium rocks!" href="http://memory-alpha.org/wiki/Dilithium" target="_blank">dilithium</a>-moderated matter/antimatter reactions. When matter and antimatter come into contact:  BOOM! There&#8217;s a huge release of energy and the Enterprise leaps ahead at incredible speeds. Of course that&#8217;s all sci-fi, right?</p>
<p>What fewer Trekkers, and the public in general, realize is that antimatter is not solely the purview of science fiction: it actually exists in the real Universe&#8211;it&#8217;s not just a common sci-fi <a href="http://en.wikipedia.org/wiki/MacGuffin" target="_blank">MacGuffin</a> (like, say, artificial gravity)&#8211;and it&#8217;s not crazy to suggest it as a possible propulsion system for futuristic spacecraft. Antimatter, in short, is the same as normal matter except with the charges flipped: protons take on a negative charge (<em>anti-protons</em>), and electrons reverse charge to become <em>positrons</em>. Our Sun creates antimatter during the <a href="http://en.wikipedia.org/wiki/Proton%E2%80%93proton_chain_reaction" target="_blank">proton-proton chain</a>&#8211;the fusion reaction that generates the majority of its energy; some cosmological models even suggest that <a href="http://www.slac.stanford.edu/pubs/beamline/26/1/26-1-sather.pdf" target="_blank">antimatter should be as common as matter in our Universe</a>. And of course antimatter is huge in sci-fi. In one of the better TOS episodes, Spock observed that the <a href="http://memory-alpha.org/wiki/The_Doomsday_Machine_(episode)" target="_blank">Doomsday Machine&#8217;s</a> weapon was &#8220;&#8230;pure anti-proton&#8230;&#8221;&#8211;an <a href="http://memory-alpha.org/wiki/Antiproton">antimatter particle beam</a>.</p>
<p>Sci-fi generally does a good job of showing what happens when matter comes into contact with antimatter: BOOM. When particles of matter interact with their<a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/AMS.jpg"><img class="alignright size-full wp-image-2243" title="Switzerland  Antimatter Detector" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/AMS.jpg" alt="Switzerland  Antimatter Detector" width="399" height="266" /></a> antiparticles, through the process of <a href="http://en.wikipedia.org/wiki/Electron%E2%80%93positron_annihilation" target="_blank">pair annihilation</a> the mass of both particles is converted completely into energy&#8211;gamma rays&#8211;via the dictates of E=mc<sup>2</sup>. We still don&#8217;t know if antimatter is as common as matter in the Universe; perhaps there are entire galaxies composed chiefly of antimatter, galaxies insulated from their matter counterparts by the vast distances of inter-galactic space. One of the last (permanent) residents of the International Space Station, the CERN<a href="http://news.yahoo.com/s/ap/antimatter_detector" target="_blank">-built Alpha Magnetic Spectrometer</a> (at right being loaded onto a Air Force C-5 Galaxy), may help us understand how <a href="http://news.sciencemag.org/scienceinsider/2010/04/space-bound-antimatter-detector-.html" target="_blank">ubiquitous antimatter is in the Universe, as well as aiding scientists in determining the nature of dark matter</a>.</p>
<p>So will the Alpha Magnetic Spectrometer teach us the secrets of antimatter, leading inexorably to its storage, manipulation, and use? Yes&#8230;and no. The first half of that statement is true: AMS may help physicists understand the ubiquity of antimatter and perhaps have a better grasp on the nature of our universe. Understanding the nature of antimatter as a precursor to using it? That&#8217;s more of a leap. It&#8217;s the kind of statement one might make in a work of science fiction to advance a plot point (trust me on this), but it makes less sense in the real world. Both producing and containing antimatter are currently way beyond our capabilities. But if scientists could design, and engineers could build, a vessel to contain antimatter, it would go a long way towards solving our planet&#8217;s energy needs.</p>
<p>As far as a viable matter/antimatter propulsion, it turns out that NASA has, in fact, researched just that&#8211;spacecraft with <a href="http://www.nasa.gov/exploration/home/antimatter_spaceship.html" target="_blank">antimatter-based propulsion systems</a>.  Of course the Trekkers are keenly aware of the dangers associated with the term &#8220;containment failure&#8221;, and that would be a real consideration if the antimatter had to be stored. The drives being researched by NASA would be very different from the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/07/13/behind-the-scenes-under-the-hood-virtualitys-antimatter-spacecraft-engine/" target="_blank">antimatter pulse drive I wrote about previously</a>, and would generate/use antimatter&#8211;to use a business term&#8211;on a &#8220;just in time&#8221; basis. This type of main engine would dramatically cut the travel time, and open up for exploration, to countless destinations within the Solar System.</p>
<p style="text-align: center;"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/145956main_NTR_borowskii.jpg"><img class="aligncenter size-full wp-image-2236" title="145956main_NTR_borowskii" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/09/145956main_NTR_borowskii.jpg" alt="145956main_NTR_borowskii" width="525" height="420" /></a></p>
<p>Vacations on Mars via Antimatter Express&#8211;who&#8217;s coming with me?</p>
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		<title>How Buzz Aldrin (Unintentionally) Paved the Way for Sex in Space</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/15/sex-in-space/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/08/15/sex-in-space/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 13:11:04 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Biology]]></category>
		<category><![CDATA[Chemistry]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Utter Nerd]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1228</guid>
		<description><![CDATA[Meeting the press during a recent visit to Tokyo, NASA Astronaut Alan Poindexter &#8212; Commander of  recent Discovery ISS resupply mission STS-131 &#8212; was asked if there had been sex in space. His reply was succinct and left no room for ambiguity (though this photo does look pretty chummy): We are a group of professionals. We treat each other with [...]]]></description>
			<content:encoded><![CDATA[<p>Meeting the press during a recent visit to Tokyo, NASA Astronaut <a title="Alan Poindexter" href="http://www.jsc.nasa.gov/Bios/htmlbios/poindexter.html" target="_blank">Alan Poindexter</a> &#8212; Commander of  recent Discovery ISS resupply mission<a title="STS-131 Mission Status" href="http://spaceflightnow.com/shuttle/sts131/status.html" target="_blank"> STS-131</a> &#8212; was asked if there had been sex in space. His <a title="No sex in space!" href="http://www.google.com/hostednews/afp/article/ALeqM5hcYGBvZdpBO83dikFC6ZnlwLAlyg" target="_blank">reply</a> was succinct and left no room for ambiguity (though <a title="One big happy astronaut family!" href="http://www.nasa.gov/mission_pages/shuttle/shuttlemissions/sts131/main/index.html" target="_blank">this photo</a> does look pretty chummy):</p>
<blockquote><p>We are a group of professionals. We treat each other with respect and we have a great working relationship. Personal relationships are not &#8230; an issue. We don&#8217;t have them and we won&#8217;t.</p></blockquote>
<p>Hang on a second. I&#8217;m not sure that the concepts of &#8220;sex in space&#8221; and &#8220;professional&#8221; are mutually exclusive. I&#8217;m sure that, given what we&#8217;ve learned about human physiology because of spaceflight, that there are any number of cardiologists, internists, endocrinologists, OB/GYNs, and a whole host of other health-care professionals and researchers who would <em>love</em> to have physiological data taken of a couple before, during, and after a <a title="Well, perhaps is HAS been done in the name of science." href="http://www.guardian.co.uk/science/2000/feb/24/spaceexploration.internationalnews1" target="_blank">union in a microgravity environment</a>. These researchers would be the <a title="Masters and Johnson" href="http://http://en.wikipedia.org/wiki/Masters_and_Johnson" target="_blank">Masters and Johsons</a>, <a title="Bet there's a backlog of applications!" href="http://www.kinseyinstitute.org/" target="_blank">Kinseys</a>, and perhaps even the <a title="Known for the Hite Reports" href="http://www.datehookup.com/content-shere-hite-and-the-hite-reports-on-sexuality.htm" target="_blank">Shere Hites</a> of their time.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-1780" title="EC01-0129-17" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/EC01-0129-17-1024x519.jpg" alt="EC01-0129-17" width="614" height="311" /></p>
<p><span id="more-1228"></span>For me, though, when I first read Poindexter&#8217;s denial about sex in space, the first thing I thought of was Gene Cernan.</p>
<p>Wait, that came out wrong. Better elaborate.</p>
<p><a title="Gene Cernan" href="http://www.jsc.nasa.gov/Bios//htmlbios/cernan-ea.html" target="_blank">Gene Cernan</a> (the last human to leave the lunar surface, fellow Purdue Boilermaker, and one of my personal heroes) did one of NASA&#8217;s first spacewalks on <a title="Gemini 9" href="http://www-pao.ksc.nasa.gov/history/gemini/gemini-9/gemini9a.htm" target="_blank">Gemini 9</a>. Unlike the previous EVA (extra-vehicle activity) of <a title="Edward H. White" href="http://www.jsc.nasa.gov/Bios//htmlbios/white-eh.html" target="_blank">Ed White</a> in <a title="Gemini IV" href="http://science.ksc.nasa.gov/history/gemini/gemini-iv/gemini-iv.html" target="_blank">Gemini 4</a>, Cernan did not have a <a title="HHMU" href="http://en.wikipedia.org/wiki/Astronaut_Propulsion_Unit" target="_blank">hand-held thruster unit</a> &#8212; the goal of the EVA was for Cernan to make his way to the back of the spacecraft and don a much larger maneuvering unit, like the MMU operated almost 20 years later. Cernan had a very difficult time maneuvering his body in the airless/microgravity environment of space, his visor fogged, his suit overheated, and he never made it to the back of the spacecraft. <a title="Orbited the moon, but never set foot there." href="http://www.jsc.nasa.gov/Bios/htmlbios/collins-m.html" target="_blank">Michael Collins</a> had similar difficulties aboard <a title="Gemini 10" href="http://www-pao.ksc.nasa.gov/history/gemini/gemini-10/gemini10.htm" target="_blank">Gemini 10</a>. Learning of the low-gravity tribulations of Cernan and Collins, Astronaut <a href="http://buzzaldrin.com/" target="_blank">Buzz Aldrin</a> designed tools, handholds, and techniques for his flight aboard <a title="Gemini 12 Overview" href="http://www.youtube.com/watch?v=8Lw3_xuc5DQ&amp;feature=player_embedded#!">Gemini 12</a>, and moved comparatively effortlessly.</p>
<p>NOW you can probably see where this is going.<img class="alignright size-full wp-image-1777" title="Sex in Space Book" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/08/Sex-in-Space-Book.jpg" alt="Sex in Space Book" width="261" height="400" /></p>
<p>On Earth, when it comes to the act of making love, <a title="Gravity Rocks!" href="http://www.infoniac.com/science/sex-in-space.html" target="_blank">gravity is a great enabler</a> &#8212; certainly when it comes to the, uh, <a href="http://paws.kettering.edu/~drussell/Demos/SHO/mass.html" target="_blank">harmonic oscillations</a> one normally associates with various sexual acts. In microgravity, a whole host of Newton&#8217;s Laws of Motion come into play, and clearly one would need a bevy of straps, velcro, and fasteners &#8212; and that&#8217;s WELL before even coming close to the realm of  kinky or B&amp;D.</p>
<p>The book &#8220;<a title="Sex in Space" href="http://www.amazon.com/Sex-Space-Laura-S-Woodmansee/dp/1894959442" target="_blank">Sex in Space</a>&#8221; by Laura Woodmansee describes several potential positions by which low-gravity sex could be performed, but after reviewing the book (strictly for scientific curiosity, mind you), it looks like many of those positions would leave Barbarella and Buck flailing about &#8212; not unlike Gene Cernan on Gemini 9. Space.com did a <a title="Sex in Space: The Review" href="http://www.space.com/adastra/adastra_sexinspace_060804.html" target="_blank">review on the book</a>, covering some of the topics explored within, but they didn&#8217;t discuss the topic of potentially enabling positions. (LiveScience did, however, <a title="They agree, gravity helps a LOT." href="http://www.livescience.com/blogs/2006/07/23/sex-in-space-getting-a-grip-on-gravity/" target="_blank">discuss this notion briefly</a>; so did <a title="Wow!" href="http://www.rfreitas.com/Astro/SexxxInSpace.htm" target="_blank">Robert A. Freitas, Jr</a>.)</p>
<p>On the reverse side of that, under the right conditions the microgravity environment of near-Earth orbit might allow a return to intimacy for people who, because of injury or disease, can&#8217;t have sex on Earth. So after the upcoming explosion of private space flight, after we&#8217;ve established lunar colonies, you can almost see that the <a title="You've seen the commercials, right?" href="http://www.sandals.com/?WT.srch=1&amp;utm_source=Google&amp;utm_medium=ppc&amp;utm_term=sandals_resort&amp;utm_campaign=US_Sandals_Brand" target="_blank">Sandals Resorts</a> will get into the game with a new resort called &#8220;Moon Boots.&#8221;</p>
<p>Humor aside, and as &#8220;clinical&#8221; as this sounds, it might not be a bad idea to consider monitoring people having sex when there are protocols and experimental controls in place, instead of allowing people who simply want to join the &#8220;<a title="Even the sky is not the limit!" href="http://worldofweirdthings.com/2009/01/29/the-mile-high-club-goes-orbital/" target="_blank">Hundred Mile High Club</a>&#8221; experiment haphazardly.</p>
<p>We&#8217;d learn a lot about human physiology, and imagine the <a title="THAT'S how we'll fund our mission to Mars!!" href="http://www.sti.nasa.gov/tto/" target="_blank">spinoffs</a>!</p>
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		<title>Comic-Con: Private Space Flight Ain&#8217;t the Miracle It&#8217;s Cracked up to Be</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/23/comic-con-private-space-flight-aint-the-miracle-its-cracked-up-to-be/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/07/23/comic-con-private-space-flight-aint-the-miracle-its-cracked-up-to-be/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 14:29:10 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Comic-con]]></category>
		<category><![CDATA[space tourism]]></category>
		<category><![CDATA[XCOR]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=1395</guid>
		<description><![CDATA[One of the marvels of Comic-Con is that when a panelist asks the people in the room whether they&#8217;d be willing to risk a fatal mechanical failure for the chance to go into space, everyone raised their hands. It&#8217;s the kind of place where nerds roam free, geeks can be both predator and prey, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1415" title="300.comic.con.logo.052708" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/07/300.comic.con.logo.052708.jpg" alt="300.comic.con.logo.052708" width="300" height="300" />One of the marvels of Comic-Con is that when a panelist asks the people in the room whether they&#8217;d be willing to risk a fatal mechanical failure for the chance to go into space, everyone raised their hands. It&#8217;s the kind of place where nerds roam free, geeks can be both predator and prey, and the answer to the question, &#8220;How about going to space?&#8221; is foreordained.</p>
<p>The panel I&#8217;m referring to focused on the question of whether private companies are better suited to taking humanity into space, or whether NASA is doing awesome work and we, as a society, should just keep on keepin&#8217; on. To help answer the question, the panel featured Mark Street (from <a href="http://www.xcor.com/">XCOR</a>), John Hunter (<a href="http://quicklaunchinc.com/">Quicklaunch</a>), Chris Radcliff (<a href="http://sandiegospace.org/">San Diego Space Society</a>), Dave Rankin (<a href="http://chapters.marssociety.org/SanDiego/">The Mars Society</a>), Molly McCormick (<a href="http://www.orbitaloutfitters.com/">Orbital Outfitters</a>) and was moderated by <a href="http://en.wikipedia.org/wiki/Jeff_Berkwits">Jeff Berkwits</a> (editor and writer).</p>
<p><span id="more-1395"></span>The group  did praise NASA for the Mars Rovers and the Hubble space telescope (referring to the beautiful Hubble pictures, Rankin said, &#8220;let it not be said the federal government doesn&#8217;t fund the arts&#8221;) but generally they brought the hammer down on NASA and its private counterparts like Boeing and Lockheed Martin: NASA is too big, too old, and is constantly trying to perfect old ideas rather than introduce new ones.</p>
<p>And the group praised small &#8220;new-space&#8221; companies for being willing to fail and try, try again as they strain to bring space tourism to everyone.</p>
<p>But perhaps most interesting was the almost uncontested assertion that space flight will never really be profitable.</p>
<p>&#8220;Ninety percent of mass is propellant in space, and it $5,000 [to get pound of a pound of material into space] with rockets. SpaceX is $2,000 a pound,&#8221; Hunter said. &#8220;Going to Mars, that&#8217;s one million pounds per person. Each person is going to cost $5 billion.&#8221;</p>
<p>But for all that Hunter threw cold water on the proceedings, he also said money really isn&#8217;t why we go into space.</p>
<p>&#8220;The only thing that makes money in space is communications satellites. Mining doesn&#8217;t pan out,&#8221; he said. &#8220;You have to go to space for manned exploration for the human spirit. You&#8217;re not going to make money there.&#8221;</p>
<p>And the members of the panel sagely nodded their heads. For all that these folks recognize the challenges of space flight, and the amount of money and smarts that will be required, they&#8217;re generally optimists: Every single one said they expect space tourism will become reality&#8230;eventually.</p>
<p>* This quote added later to correct a paraphrase of mine. Thanks to commenters Jadon and eyesoars for the correction.</p>
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		<title>Edison Would Have Been Proud of Today&#039;s Young Data-Crawlers</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/29/edison-would-have-been-proud/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/29/edison-would-have-been-proud/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:59:13 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Astronomy]]></category>
		<category><![CDATA[Geology]]></category>
		<category><![CDATA[Space Flight]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=854</guid>
		<description><![CDATA[Thomas Alva Edison once said, &#8220;Genius is one percent inspiration and ninety-nine per cent perspiration.&#8221; We recently saw a fine example of this in a field in which Edison&#8217;s quip may prove increasingly true. It turns out that  group of 8th Graders have discovered what appears to be a &#8220;skylight&#8221; &#8212; a caved-in lava tube&#8211;on [...]]]></description>
			<content:encoded><![CDATA[<p>Thomas Alva Edison once said, &#8220;Genius is one percent <em>inspiration</em> and ninety-nine per cent <em>perspiration.&#8221;</em> We recently saw a fine example<img class="alignright size-full wp-image-1042" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/Pavonis_Mons_PIA05243_small.jpg" alt="Pavonis_Mons_PIA05243_small" width="298" height="458" /> of this in a field in which Edison&#8217;s quip may prove increasingly true.</p>
<p>It turns out that  <a title="They rock!" href="http://www.space.com/scienceastronomy/students-discover-mars-cave-100621.html">group of 8th Graders have discovered what appears to be a &#8220;skylight&#8221;</a> &#8212; a caved-in lava tube&#8211;on Mars. This isn&#8217;t <a title="Another sky light." href="http://www.space.com/scienceastronomy/091026-mm-mars-caves.html">the first such discovery</a>, but they&#8217;re not overly common, either. The students&#8217; work was done as part of the <a title="MISP" href="http://msip.asu.edu/">Mars Student Imaging Project</a> through Arizona State University. The program allows students, 5th graders through college sophomores, to pose a question about Mars and then have a <a title="Mars Program" href="http://mars.jpl.nasa.gov/">Mars-orbiting spacecraft</a> take the observations necessary to answer it. The <a title="Final Results" href="http://msip.asu.edu/resultdetail.html?selection=375">team</a> that found the skylight was from Evergreen Elementary School in Cottonwood, CA, and initially they sought to examine erosional features on Martian Volcanoes, in particular <a href="http://pubs.usgs.gov/imap/i2561/">Pavonis Mons</a> (at right) one of the <a title="Monster Volcanoes on Mars!" href="http://www.solarviews.com/cap/mars/tharsism.htm">Tharsis Volcanoes</a>.</p>
<p><span id="more-854"></span>Although this discovery was serendipitous, <a href="http://msip.asu.edu/uploads/375/Evergreen_final_presentation2.pdf">given the team&#8217;s stated aims</a>, it underscores an important point.  Each instrument on a planetary probe has associated with it an entire  science team&#8211;scientists well-versed in the types of questions that  instrument is uniquely capable of answering. It&#8217;s tempting to think that, because they often have &#8220;first crack&#8221; at the spacecraft imagery, the members of these instrument science teams may be making all the important discoveries in the future, but that&#8217;s not necessarily a given. Owing to the titanic amounts of data and imagery being returned by spacecraft like <a title="Cassini-Huygens Mission" href="http://saturn.jpl.nasa.gov/">Cassini</a> or <a title="MRO" href="http://marsprogram.jpl.nasa.gov/mro/">Mars Reconnaissance Orbiter</a>, it could turn out that instrument teams may simply be &#8220;skimming the cream.&#8221; Would it surprise anybody if graduate students were getting Ph.D. dissertations out of existing imagery for 50 years? It&#8217;s almost certainly the case that there are discoveries waiting to be uncovered in <a title="Planetary Data System" href="http://pds.jpl.nasa.gov/">existing data sets</a> for future researchers, even student-researchers, who are willing to invest some time, patience, and, yes, perspiration.</p>
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		<title>Traversing the Cosmos &#8212; With a Little Help from My Friends (Pt II)</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/22/traversing-the-cosmos-with-a-little-help-from-my-friends-pt-ii/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/22/traversing-the-cosmos-with-a-little-help-from-my-friends-pt-ii/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 22:24:10 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=859</guid>
		<description><![CDATA[cassini-trajectory]]></description>
			<content:encoded><![CDATA[<p>&#8220;In Pt. I, all you did was snark about TV and films that, you feel, didn&#8217;t depict gravity assist, something that you admit is a difficult concept, correctly.&#8221;</p>
<p>Well, every science educator has their &#8220;pet&#8221; topics&#8211;things they really like to convey to receptive minds. This is one of mine (tides are another and we&#8217;ll be visiting that topic soon).</p>
<p>&#8220;So how IS it done, Mr. Smarty Pants?&#8221;</p>
<p><span id="more-859"></span>The notion that a spacecraft could gain (or lose) energy by passing close to a planet was first developed in the early 1960s by <a href="http://www.gravityassist.com/">Michael Minovitch</a>, a very clever UCLA graduate student who was working as a summer student at <a href="http://www.jpl.nasa.gov/">JPL</a>. Previous research had suggested that a spacecraft would be accelerated by passing close to a planet (or moon)—the spacecraft gains a bit of momentum while the planet loses the exact same amount. Minovitch showed that this technique could be used to reach places in the Solar System using far less fuel. Using chemical propulsion alone, it i<img class="size-full wp-image-885 alignright" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/cassini-trajectory.jpg" alt="cassini-trajectory" width="442" height="488" />s nearly impossible to reach many places within the Solar System: both near to (Mercury) and far from (the Jovian planets beyond Jupiter) the Sun. Gravity assist <a title="See?  The inventor says so too!" href="http://www.sciencedirect.com/science?_ob=ArticleURL&amp;_udi=B6V6T-4YR29HN-1&amp;_user=120530&amp;_coverDate=05%2F31%2F2010&amp;_rdoc=2&amp;_fmt=high&amp;_orig=browse&amp;_srch=doc-info%28%23toc%235823%232010%23999419993%231906714%23FLA%23display%23Volume%29&amp;_cdi=5823&amp;_sort=d&amp;_docanchor=&amp;_ct=9&amp;_acct=C000009698&amp;_version=1&amp;_urlVersion=0&amp;_userid=120530&amp;md5=eccf08d63a17984c9bdc9b7ee954ecaa">opened up new venues of exploration</a>.</p>
<p>The <a href="http://www.jpl.nasa.gov/missions/missiondetails.cfm?mission=Voyager">Voyager II</a> spacecraft used the gravity of Jupiter and Saturn to reach Uranus and Neptune.  <a href="http://solarsystem.nasa.gov/galileo/?CFID=354365&amp;CFTOKEN=11813449">Galileo</a> swung past Venus, Earth, and Earth again, to reach Jupiter. <a href="http://saturn.jpl.nasa.gov/">Cassini</a> (at right) used Venus, Venus again, Earth, then Jupiter in order to reach Saturn (notice also in the graphic that the spacecraft followed the same kind of spiral path outwards that <em>Icarus</em> would have followed inwards to the Sun, as mentioned in Part I). Other spacecraft have employed the technique; even the <a href="http://dawn.jpl.nasa.gov/">Dawn Mission</a> used a gravity assist from Mars en route to the asteroids Ceres and Vesta. (You can see the<a href="http://dawn.jpl.nasa.gov/mission/live_shots.asp"> current position of Dawn here</a>.)</p>
<p>It begins with the concept of a gravitational sphere of influence.  There are <a href="http://www.spacekb.com/Uwe/Forum.aspx/astro/3144/Hill-Sphere-versus-Laplace-Sphere">different definitions </a>of this gravitational sphere of influence: the <a title="Activity Sphere" href="http://books.google.com/books?id=n97tEQvNyVgC&amp;pg=PA274&amp;lpg=PA274&amp;dq=%22activity+sphere%22+2/5&amp;source=bl&amp;ots=qbWHXH9kqh&amp;sig=3p8y-GnoVfLBSAO3_1EMvnvD_rs&amp;hl=en&amp;ei=gj8fTJGtNuHsnQenko3nAw&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=4&amp;ved=0CB0Q6AEwAw#v=onepage&amp;q&amp;f=false">activity sphere</a> or<a title="Hill Sphere" href="http://en.wikipedia.org/wiki/Hill_sphere"> Hill Sphere </a>(<a href="http://orbitsimulator.com/formulas/hillsphere.html">here’s a cool Hill Sphere calculator</a>). They are all supposed to define a (nearly) spherical region around a planet.  Outside of the gravitational sphere of influence the trajectory of a spacecraft is dictated chiefly by the gravitational attraction of the sun, with a nearby planet giving a slight gravitational tug, or perturbation, to that trajectory. Within the sphere of influence the roles are reversed – it is the planet’s gravity that primarily dictates the spacecraft’s trajectory, with the sun’s gravity being a perturbation.</p>
<div id="attachment_892" class="wp-caption aligncenter" style="width: 431px"><img class="size-full wp-image-892 " src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/Gravity_assist_60.jpg" alt="Geometry of a Gravity Assist" width="421" height="405" /><p class="wp-caption-text">Geometry of a Gravity Assist</p></div>
<p>To perform a gravity assist a spacecraft enters the sphere of influence of a planet&#8211;let&#8217;s use Neptune as an example&#8211;its trajectory is bent by the planet&#8217;s gravity, and it leaves along a different path. If the diagram above is accurate, the magnitude of the velocity/energy is the same going in as going out&#8211;by the <a title="Energy is conserved!" href="http://en.wikipedia.org/wiki/Conservation_of_energy">law of conservation of energy</a>.  <img class="alignright size-full wp-image-972" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/Gravity_assist_vectors1.JPG" alt="Gravity_assist_vectors1" width="169" height="125" />The magnitude of the inward velocity vector, Vin, is the same as the magnitude of Vout (red vectors). That is entirely true, and this is why the notion of gravity assist gets very confusing!  Remember, though that these velocities are relative to Neptune. The gravity assist is relative to the Sun, however, and Neptune is moving with velocity Vn. If we determine the velocity of the spacecraft relative to the Sun, which we do by adding Vin and Vout to Vn (blue vector), nose-to-tail fashion, a different picture emerges. The white vectors below are the heliocentric (sun-centered) velocities. We see that not only does the heliocentric inbound velocity vector (Vhi) change direction when outbound (Vho), it increases in magnitude. The spacecraft has picked up speed and <em>there&#8217;s</em> your assist!</p>
<p><img src="../files/2010/06/Gravity_assist_vectors3.JPG" alt="Gravity_assist_vectors3" width="389" height="158" /></p>
<p>For a gravity assist in the real world, a spacecraft passes behind a planet (as above) to gain speed/kinetic energy, and <span style="text-decoration: line-through;">behind</span> ahead to lose it.</p>
<p>A good scientist understands his/her biases, so I will admit up front that I’m highly biased here , but a more<img class="alignright size-full wp-image-870" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/B-plane.jpg" alt="B-plane" width="365" height="288" /> realistic cinematic depiction of gravity assist, one that incorporated all the above, was in the pilot episode for the Fox series (not picked up) <em><a title="Virtuality" href="http://www.imdb.com/title/tt1219836/">Virtuality</a></em>. As with the development of gravity assist at JPL in the early 1960’s, <em>Virtuality</em> had <a title="*blush*" href="http://www.imdb.com/name/nm0337207/">an advisor</a> who was a very clever former UCLA graduate student who currently works at JPL.</p>
<p>In <em>Virtuality</em>, as the crew of the starship <em>Phaeton</em> approached Neptune, they also approached the “Go/No-Go” point in their mission to the star <a title="Epsilon Eridani" href="http://chview.nova.org/solcom/stars/eps-erid.htm">Epsilon Eridani</a>. If the Commanding Officer, Captain Pike, decided to &#8220;go&#8221;, they would &#8220;slingshot&#8221; around Neptune, out of the Solar System, and engage their <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/07/13/behind-the-scenes-under-the-hood-virtualitys-antimatter-spacecraft-engine/">Orion Drive</a> to take them to Eridani. Approach Neptune another way, and they would be rerouted back home to Earth.</p>
<p>During their &#8220;slingshot&#8221;, one of the crewmembers, Dr. Jules Braun, reports that their trajectory is off  by &#8220;Five milliarcseconds in the B Plane.&#8221; Simply, Dr. Braun was referring to an imaginary plane, the B-plane, that dissects a planet perpendicular to the incoming trajectory. To get the desired gravity assist, a spacecraft aims at a pre-determined point (not coincidentally called the &#8220;aim point&#8221;) in the B-plane.</p>
<p>So consistent with our previous statement &#8220;pass behind to gain speed/pass ahead to lose&#8221;, if  Phaeton approached Neptune as in the diagram, they would be catapulted out of the Solar System and onto Eridani. Approach Neptune on the opposite side of the planet, and they would be rerouted back home to Earth.</p>
<p>There! Gravity assist explained simply, if not in a nutshell, with a cinematic example to boot!</p>
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		<title>Traversing the Cosmos&#8211;With a Little Help from My Friends (Pt I)</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/21/exploring-the-cosmos-with-a-little-help-from-my-friends/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2010/06/21/exploring-the-cosmos-with-a-little-help-from-my-friends/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 14:59:49 +0000</pubDate>
		<dc:creator>Kevin Grazier</dc:creator>
				<category><![CDATA[Physics]]></category>
		<category><![CDATA[Space Flight]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/?p=774</guid>
		<description><![CDATA[“You haven’t seen Sunshine?  What kind of self-respecting sci-fi geek are you?” With those words my friend Shelby persuaded, nay cajoled, me into watching the moving Sunshine. I already had the movie on DVD, so I would have gotten around to it&#8230; eventually. (Now we’re talking the 2007 movie about a mission to “restart” our [...]]]></description>
			<content:encoded><![CDATA[<p>“You haven’t seen <em>Sunshine</em>?  What kind of self-respecting sci-fi geek are you?” With those words my friend <a href="http://www.uclahealth.org/body.cfm?xyzpdqabc=0&amp;id=479&amp;action=detail&amp;ref=84643">Shelby</a> persuaded, nay cajoled, me into watching the moving <em><a title="Sunshine Movie" href="http://www.imdb.com/title/tt0448134/">Sunshine</a></em>. I already had the movie on DVD, so I would have gotten around to it&#8230; eventually. (Now we’re talking the <a title="Sunshine Movie" href="http://trailers.apple.com/trailers/fox_searchlight/sunshine/">2007 movie</a> about a mission to “restart” our dying Sun, not the <a title="The OTHER Sunshine Movie" href="http://www.imdb.com/title/tt0145503/">1999 movie</a> about three generations of a Hungarian family in the early 20<sup>th</sup> Century—though the latter featured Ralph Fiennes playing a triple role and was really very good.)</p>
<p>I will admit up front that I found <em>Sunshine</em> quite enjoyable, so put any of my nit-picking in that context.  In the DVD commentary director <a title="Danny Boyle on IMDB" href="http://www.imdb.com/name/nm0000965/">Danny Boyle<img class="alignright size-full wp-image-797" src="http://blogs.discovermagazine.com/sciencenotfiction/files/2010/06/Sunshine.jpg" alt="Sunshine" width="300" height="300" /></a> pointed out that, traditionally, in horror films the monsters attack from out of the darkness. His vision was to create a threat that attacks from out of the light instead. Very clever. At the same time, the movie was far from perfect. Having served as the Science Advisor on a <a title="Battlestar Galactica" href="http://www.syfy.com/battlestar/home.php">TV series </a>(<a title="Eureka" href="http://www.syfy.com/eureka/home.php">or two</a>), and having made the mistake of reading too many online fan comments about the shows on which I worked, it’s clear that people, in particular those with science backgrounds, tend to be particularly chagrined when they feel that  it is <em>their</em> science that is being maligned or given improper respect.  In this sense, apparently I’m no different.</p>
<p><span id="more-774"></span>With a background in orbit dynamics, I had a few “Oh please!” moments in the movie that made me cringe—partly because they were in my field, but also because they were very easy to get right, and doing so would not have impacted the drama of the film one iota. It&#8217;s this latter fact that I find bothersome in films.</p>
<p>The premise of <em>Sunshine</em> is that our sun is dying 5 billion years prematurely, so the spacecraft <em>Icarus</em> is dispatched to deliver a stellar bomb to restart it—to “create a star within a star.&#8221; Unfortunately, and for unknown reasons, the crew of <em>Icarus</em> fails to complete their mission. The movie follows the adventures of the crew of <em>Icarus II</em> seven years later attempting to succeed where <em>Icarus</em> failed. <a href="http://thehungryscreenwriter.blogspot.com/2010/06/day-68-guns-n-russians.html">It has been said</a> that, “If you see a gun on the wall in Act I, it should be used by Act III.” Therefore you just know that they’re going to encounter <em>Icarus</em> en route.</p>
<p>We join the mission as it is already well underway: <em>Icarus II</em> is  approaching Mercury for a “gravitational slingshot” to send it closer to  the Sun. Wise choice by the filmmakers: A gravity assist  would almost certainly be needed to get a spacecraft and her payload—in  the case a payload the “mass of Manhattan Island”—to the Sun. It turns  out that from an energy standpoint—where energy is roughly equivalent to  the amount of fuel that you would need to expend—our sun Sol is THE  single most difficult star in the entire Universe for a spacecraft to  reach. Earth is moving fairly rapidly, just shy of 30 km/s in its orbit,  and just like a figure skater whose spin rate increases as she pulls  her arms in, the velocity of a spacecraft traveling inwards to the Sun  increases the closer the spacecraft gets. (Remember that fact the next  time you hear somebody say “Well I don’t know why we don’t just shoot  all our garbage/toxic waste/spent nuclear fuel into the Sun.” It is  actually easier to send it to Alpha Centauri, or Sirius, or even Wolf  359 that it is Sol, though it would take far far longer.) So a mission  to Sol would be very difficult to do without gravitational assists from  the planets Mercury and/or Venus. That aspect of the movie is perfectly  reasonable!</p>
<p>But before we get to Mercury to engage in the slingshot, there&#8217;s a problem: When we first see <em>Icarus II</em>, her orientation suggests that she is following a trajectory whose path is radially inwards to the Sun. Because of a physical law called the conservation of angular momentum, <em>Icarus II</em> would actually have to follow a spiral-shaped trajectory inwards to reach the Sun, so at the 6:05 point in the movie when mention is made that they’re 55 million miles from Earth, that would have been the straight-line distance. They would have travelled much farther by that point in the mission.</p>
<p>Then when we leave Mercury, we run into another issue. At the 18:05 mark in the movie, Captain Kaneda tells <em>Icarus</em> (also the name of the ship’s computer), “<em>Icarus</em>, please plot our trajectory following the slingshot around Mercury.” So far, so good. Later, though, we see a graphic of <em>Icarus</em> orbiting Mercury, and at the 23:20 point in the film, <em>Icarus</em> says, “Slingshot complete, <em>Icarus</em> leaving Mercury orbit.”</p>
<p>Oops.</p>
<p>As depicted in the film, the spacecraft actually performed several orbits around Mercury before “slingshotting” towards the sun. From an energy standpoint that&#8217;s not only very wasteful, it would probably be counter-productive. In the case of<em> Icarus II</em>, it would have taken energy (fuel) to slow the spacecraft in order to enter into Mercury orbit, it would have taken more energy (even more fuel) to leave Mercury orbit, and the spacecraft would have realized no benefit—or more likely would have expended more fuel than saved—from Mercury’s gravity.  A gravity assist, also known as a gravitational swingby, is performed in a single pass by the planet—like they did in<em> Star Trek</em>.</p>
<p>Recall in the original series <em>Star Trek</em> episode <a title="&quot;Tomorrow is Yesterday&quot;" href="http://www.startrek.com/startrek/view/series/TOS/episode/68702.html">“Tomorrow is Yesterday,”</a> the crew of <em>Enterprise</em> performed a one-pass “slingshot” (technically a powered assist or <a href="http://en.wikipedia.org/wiki/Oberth_effect">Oberth Maneuver</a>) around the Sun to gain the speed needed to return to their own time. They repeated this maneuver using a Klingon Bird of Prey in <a title="&quot;The Voyage Home&quot;" href="http://www.startrek.com/startrek/view/series/MOV/004/index.html">Star <em>Trek IV: The Voyage Home</em></a>. The only problem with the maneuver depicted in <em>Star Trek</em> is that there is no indication that the “slingshot” would allow them to attain a greater speed than they could by warp drive alone (we&#8217;ll show later that it may have had some benefit had they been trying to escape the gravitational pull of the Milky Way Galaxy, but locally it would have done little). Further, in <em>The Voyage Home</em>, there was a concern expressed that the Bird of Prey could be captured by the gravity of the Sun.  In short, and perhaps an entry for another time, a ship capable of faster-than-light travel simply could not be captured by the gravity of a sun the size of Sol unless it had a serious malfunction.</p>
<p>The concept of gravity assist can be difficult to understand fully, even if you have a decent background in physics, so I can give Hollywood a pass on not getting it perfect. In Part II, though, we&#8217;ll discuss how it&#8217;s done and show an example where Hollywood got it right.</p>
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		<title>If You Wait Long Enough, There *Is* Sound in Space</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/07/in-quantum-quest-theres-sound-in-space/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/08/07/in-quantum-quest-theres-sound-in-space/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 20:05:48 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Cassini Spacecraft]]></category>
		<category><![CDATA[Harry Kloor]]></category>
		<category><![CDATA[Huygens Probe]]></category>
		<category><![CDATA[Quantum Quest]]></category>
		<category><![CDATA[Shawn Clement]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/08/07/in-quantum-quest-theres-sound-in-space/</guid>
		<description><![CDATA[When Harry Kloor won the grant from the Jet Propulsion Laboratory (JPL) in 1997 to make a film about the upcoming Cassini-Huygens mission, he knew it would be over a decade in the making: Cassini wouldn&#8217;t begin to send back data until 2008 at the earliest. It&#8217;s been worth the wait. Since the probes started [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/08/quantum-quest-220.jpg" alt="quantum-quest-220.jpg" align="left" />When Harry Kloor won the grant from the <a href="http://www.jpl.nasa.gov/">Jet Propulsion Laboratory</a> (JPL) in 1997 to make a film about the upcoming <a href="http://blogs.discovermagazine.com/80beats/tag/Cassini/"><em>Cassini-Huygens </em>mission</a>, he knew it would be over a decade in the making: <em>Cassini </em>wouldn&#8217;t begin to send back data until 2008 at the earliest.</p>
<p>It&#8217;s been worth the wait.</p>
<p>Since the probes started sending data back to Earth, scientists from JPL have been helping Kloor&#8217;s team turn it into the most accurate visual renderings of first few planets of the solar system anyone has ever seen. These reputedly amazing visuals will form the bread and butter of <a href="http://en.wikipedia.org/wiki/Quantum_Quest"><em>Quantum Quest</em></a>, an animated, science-fiction, large-format film film that&#8217;s now been 12 years in the making.</p>
<p>Each rendering will be founded on contours developed from radar data, and then surfaced over with visual data, all merged together through CGI. And although the plot will feature a crew of talking neutrinos and photons taking a &#8220;solar safari&#8221; from the sun to Saturn&#8217;s moon Titan, all the space visuals, Kloor swears, will be real.</p>
<p>But unlike the real solar system, in <em>Quantum Quest</em>, there will be sound in space.</p>
<p><span id="more-566"></span>Naturally, this isn&#8217;t the sort of explosions and lasers we heard in <a href="http://www.starwars.com/"><em>Star Wars</em></a> or <a href="http://www.imdb.com/title/tt0379786/"><em>Serenity</em></a>. <em>Quantum Quest</em> aims for a more exacting standard of scientific precision (aside from the talking particles). I had a chance to talk to Kloor and his composer, <a href="http://www.imdb.com/name/nm0002996/">Shawn Clement</a>, in the midst of the <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/07/23/comic-con-2009-quantum-quest-is-still-potentially-awesome/">madness of Comic-Con</a>. First, he explained that the Huygens Probe did actually <a href="http://www.esa.int/SPECIALS/Cassini-Huygens/SEM85Q71Y3E_0.html">record sound</a> (while it was in Titan&#8217;s atmosphere) and transmit it back to Earth.</p>
<p>But more of the film&#8217;s score is inspired by radio signals Cassini detected coming off the rings of Saturn, rather than actual sound. Of course, the human ear does not, as a rule, &#8220;hear&#8221; radio signals. To get around that, sound engineers &#8220;frequency shifted&#8221; the signals down into the audible range. Another challenge was that the sounds were also very long; they didn&#8217;t modulate quickly. So to get them into a format that could be used in a film, engineers compressed the signals into smaller packages. Kloor said these manipulations were necessary, but don&#8217;t alter the fundamental shape of the sound.</p>
<p>Clement never had to deal with any of this himself. He and the sound magicians at Skywalker Ranch, who are handling the background folio for the film,  got the samples already in audible form. To write the music, Clement started mucking around with the sounds in his synthesizer, but found that it wasn&#8217;t really working. So instead he went old-school and busted out a guitar and a violin.</p>
<p>&#8220;What I did with those was mimic those sounds a lot,&#8221; he said. &#8220;But I was able to manipulate that and do what I wanted to do. It worked out really, really well. You’re hearing those sounds and hearing them shift and change and eventually, by the end, you get the full orchestra.&#8221; Clement sent me a couple of clips of his music:</p>
<p><script src="http://mediaplayer.yahoo.com/js" type="text/javascript"></script><a href="http://discovermagazine.com/2009/jul-aug/05-earth.s-aliens-light-up-live-deep/antimatter.mp3">Neat-o space sounds inspired by radio waves from Saturn&#8217;s rings </a></p>
<p>After all these years, the film is finally due out in February 2010.</p>
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		<title>Comic-Con 2009: Coolest Comic-Con Tattoo—Real-Life Space Heroes</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/28/comic-con-2009-coolest-comic-con-tattoo%e2%80%94real-life-space-heroes/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/28/comic-con-2009-coolest-comic-con-tattoo%e2%80%94real-life-space-heroes/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 17:37:56 +0000</pubDate>
		<dc:creator>Amos Zeeberg (Discover Web Editor)</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Comic-con]]></category>
		<category><![CDATA[NASA]]></category>
		<category><![CDATA[Susan Karlin]]></category>
		<category><![CDATA[tattoo]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/28/comic-con-2009-coolest-comic-con-tattoo%e2%80%94real-life-space-heroes/</guid>
		<description><![CDATA[SciNoFi guest-blogger Susan Karlin got a quick photo of this tattoo on the arm of Comic-Con treasurer (and creator of the Comic-Con iPhone app [link redirects to iTunes store]) Mark Yturralde. Yturralde is such a NASA fan that he has created a permanent shrine on his right arm to all the astronauts who gave their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/nasa-tattoo-220.jpg" alt="nasa-tattoo-220.jpg" align="left" />SciNoFi guest-blogger Susan Karlin got a quick photo of this tattoo on the arm of Comic-Con treasurer (and creator of the <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324322177&amp;mt=8">Comic-Con iPhone app</a> [link redirects to iTunes store]) <a href="http://twitter.com/sdgeek">Mark Yturralde</a>. Yturralde is such a NASA fan that he has created a permanent shrine on his right arm to all the astronauts who gave their lives for the space program. (The astronauts are grouped into the three fatal American space missions: <a href="http://en.wikipedia.org/wiki/Apollo_1">Apollo 1</a>, <a href="http://en.wikipedia.org/wiki/Space_Shuttle_Challenger">Challenger</a>, and <a href="http://en.wikipedia.org/wiki/Space_Shuttle_Columbia">Columbia</a>.) He says, &#8220;I&#8217;m hoping there won&#8217;t be anymore deaths. So I purposely spaced out the names so there wouldn&#8217;t be enough room to add more.&#8221;</p>
<p>For any curious readers of the Loom, we&#8217;re already checking with Yturralde if he wouldn&#8217;t mind if we submit a pic of his tattoo to Carl&#8217;s <a href="http://blogs.discovermagazine.com/loom/science-tattoo-emporium/">Science Tattoo Emporium</a>.</p>
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		<title>1969 Sci-Fi: Humans Walked on the Moon, and Dreamed Still Higher</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/20/1969-a-good-year-for-fictional-science-too/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/20/1969-a-good-year-for-fictional-science-too/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 22:11:38 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Apollo program]]></category>
		<category><![CDATA[Moon]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/20/1969-a-good-year-for-fictional-science-too/</guid>
		<description><![CDATA[Forty years ago today, Neil Armstrong made science-fiction geeks out of everyone. Without waxing too poetic, it was the moment when decades—if not centuries—of dreams about going to new worlds became a reality. With all due respect to Yuri Gagarin and Alan Shepard, Armstrong&#8217;s step onto an actual extraterrestrial surface was the first real space [...]]]></description>
			<content:encoded><![CDATA[<p>Forty years ago today, Neil Armstrong made science-fiction geeks out of everyone. Without waxing too poetic, it was the moment when decades—if not centuries—of dreams about going to new worlds became a reality. With all due respect to Yuri Gagarin and Alan Shepard, Armstrong&#8217;s step onto an actual extraterrestrial surface was the first <span style="font-style: italic">real</span> space travel, in the sense of going <em>somewhere</em>. For a short while, there actually was a man on the moon.</p>
<p>Given the awesomeness of science non-fiction that year, I might almost expect it to be a down year for science fiction. Not so. 1969 had some good sci-fi—maybe not as good as landing on the moon, but damn good nonetheless.</p>
<p>It was, for example, the year Billy Pilgrim came unstuck in time. In <a href="http://www.vonnegutweb.com/sh5/index.html"><em>Slaughterhouse-Five</em></a>, Kurt Vonnegut challenged the idea that sci-fi wasn&#8217;t an appropriate genre for high-brow &#8220;literary-fiction&#8221; writers,  tradition that has carried forward to become the &#8220;counter factual&#8221; fiction (sci-fi by any other name&#8230;) of writers like Margaret Atwood and Michael Chabon. It was also the year Ursula K. LeGuin explored gender and identity in <a href="http://www.bookrags.com/The_Left_Hand_of_Darkness"><em>Left Hand of Darkness</em></a>, and Michael Crichton scared the bejesus out of everyone with his  mutated virus in <em><a href="http://en.wikipedia.org/wiki/The_Andromeda_Strain">The Andromeda Strain</a></em>. Ray Bradbury published a collection of short stories in <a href="http://www.raybradbury.com/books/isingthebodyelectric-tp.html"><em>I Sing the Body Electric</em></a> (the title story of which became <em><a href="http://www.youtube.com/watch?v=KrZEdqBGDC4">The Electric Grandmother</a></em>), and Isaac Asimov collected some of his best stories in <a href="http://www.fantasticfiction.co.uk/a/isaac-asimov/nightfall-and-other-stories.htm"><em>Nightfall and other Stories</em></a>.</p>
<p><span id="more-532"></span>In June of that year, TV watching geeks saw Captain Kirk set his phaser on stun for what they thought might be <a href="http://www.youtube.com/watch?v=ZJ51PXs2emI">the last time</a> (oh, <a href="http://www.imdb.com/character/ch0001448/">what they didn&#8217;t know</a>!) when <em>Star Trek</em> went off the air. Perhaps in mourning, ardent fans <a href="http://www.newsweek.com/id/196011">held the first Star Trek convention</a> before the show was even canceled, in March 1969 at the Newark public library. The Doctor (you know Who) regenerated for just the second time as <a href="http://www.youtube.com/watch?v=K9-Q-EiuvGY">Patrick Troughton</a> made way for the 1970 arrival of <a href="http://www.youtube.com/watch?v=OFuBCtxu764">Jon Pertwee</a>.</p>
<p>In movieland, sci-fi screenwriters would have a hard time following up <em>Barbarella</em>, <em>2001: A Space Odyssey</em>, and <em>Planet of the Apes</em>, all of which came out in 1968. Gregory Peck struggled to rescue stranded astronauts <a href="http://www.youtube.com/watch?v=VbnGhA7RYUU">Gene Hackman</a>, Richard Crenna, and James Franciscus in <a href="http://www.youtube.com/watch?v=JAYldPnSd5E&amp;feature=related"><em>Marooned</em></a>, which came out four months after the moon landing. The novel that provided the basis for the movie actually used the single-occupant Mercury capsule, but <a href="http://www.tcm.com/thismonth/article.jsp?cid=152600">Hollywood updated</a> it for the Apollo era. The space station in the film is based on NASA&#8217;s early drawings for SkyLab. In some ways the movie was ahead of its time, as producers decided not to include a regular score and instead use a series of beeps and hums to evoke the isolation of space. (Turner Classic Movies <a href="http://www.tcm.com/schedule/month/">will be airing</a> <em>Marooned</em> at 1:30 a.m. EDT Tuesday, July 21. Check local listings and set your Tivos!).</p>
<p>Tough to compete with actual space travel when you&#8217;re a science-fiction writer or producer, but still, not a bad year to be a nerd.</p>
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		<title>Firing Off Charged Nanoparticles Might Allow Spaceships to Move at Near-Light Speed</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/16/would-an-electric-rocket-ship-have-zero-emmissions-if-it-goes-90-of-the-speed-of-light-do-we-care/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/16/would-an-electric-rocket-ship-have-zero-emmissions-if-it-goes-90-of-the-speed-of-light-do-we-care/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 15:05:30 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Transportation]]></category>
		<category><![CDATA[Ben Affleck]]></category>
		<category><![CDATA[near-light speed travel]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2009/07/16/would-an-electric-rocket-ship-have-zero-emmissions-if-it-goes-90-of-the-speed-of-light-do-we-care/</guid>
		<description><![CDATA[Maybe it&#8217;s because nanoFET sounds like Boba Fett, but the name just screams &#8220;science fiction&#8221; to me. The device is still in very early stages of development, but it could theoretically propel spaceships into the vicinity of light speed. And getting close to light speed means going to other solar systems, and THAT means a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img442.imageshack.us/img442/2848/id1668768f51ww9.jpg" width="376" align="right" height="232" />Maybe it&#8217;s because <a href="https://nanohub.org/tools/nanofet/wiki">nanoFET</a> sounds like Boba Fett, but the name just screams &#8220;science fiction&#8221; to me. The device is still in very early stages of development, but it could theoretically propel spaceships into the vicinity of light speed. And getting close to light speed means going to other solar systems, and THAT means a science fiction-like reality. So work with me here.</p>
<p>If a nanoparticle field emission thruster (the aforementioned NanoFET) has been a subject of investigation for  University of Michigan electrical engineer <a href="http://www.eecs.umich.edu/~gilchrst/">Brian Gilchrist</a> for several years now. Gilchrist, joined by a team of scientists, has <a href="http://dx.doi.org/10.1016/j.elstat.2008.11.001">published</a> and presented <a href="http://www.engin.umich.edu/dept/aero/spacelab/pdf/STAIF_2007.pdf">papers</a> (pdf) at <a href="http://www.engin.umich.edu/dept/aero/spacelab/pdf/AIAA-2006-4335.pdf">conferences</a> (pdf) around the country, trying to show the theory of how electronically charged nanotubes could enable a spaceship to achieve astonishing speeds.</p>
<p><span id="more-526"></span>As Gilchrist envisions it, a nanoFET engine would be installed as a series of flat plates around our spaceship—let&#8217;s say the <a href="http://starwars.wikia.com/wiki/Millennium_Falcon">Millennium Falcon</a>. So instead of the <a href="http://images2.wikia.nocookie.net/starwars/images/thumb/8/81/Hoth_asteroid_field_btm.jpg/120px-Hoth_asteroid_field_btm.jpg">white glare of rockets</a> pointed off the back of the Falcon as it flees TIE fighters, there would be a series of flat panels that resemble the silicon wafers that go into microchips (the <a href="http://www.memsnet.org/mems/what-is.html">MEMS production</a> process would be very similar). Each panel would be covered in round discs, each 10 centimeters in diameter, which in turn would be comprised of thousands of emitters, each roughly 100 micrometers in diameter.</p>
<p>Each emitter works a bit like an tiny particle accelerator: The anode of the emitter charges the nanoparticles, which are then accelerated and then shot out a tube by a strong magnetic field generated by a stack of microchip-like components. &#8220;In that a particle accelerator uses an electrical field to propel charged particles to high speeds — that’s exactly what we’re doing,&#8221; Gilchrist <a href="http://www.msnbc.msn.com/id/31665236/ns/technology_and_science-innovation/">told MSNBC</a>. Thanks to <a href="http://www.glenbrook.k12.il.us/GBSSCI/PHYS/CLASS/newtlaws/u2l4a.html">Newton&#8217;s third law</a>, as the ship ejects particles in one direction, the ship moves in the opposite direction. <a href="http://aerospacescholars.jsc.nasa.gov/HAS/highlights/final-projects/view.cfm?id=36828F48-F1F6-B4D1-E9203526E9540386">Eject</a> long, thin nanotubes for high-efficiency, slow acceleration; use short, thick nanotubes for better acceleration at greater cost of energy. The NanoFet could potentially eject nearly any type of nanoparticle that would take a charge.</p>
<p>The nanoFET is also remarkable flexible and scalable. A plate of nearly any size could be placed more or less anywhere on the object to be propelled, and each plate could be nearly any size. So instead of the Millennium Falcon merely being the fastest hunk of junk in the galaxy, it could also be astonishingly maneuverable, with smaller plates on different parts of the hull to establish tight turns and sudden changes in direction.</p>
<p>The only real downside is that nanoFETs are not imagined to provide the kind of high acceleration needed to break Earth&#8217;s gravity and escape orbit. But once in space, a ship equipped with nanoFET would have an extremely thin and lightweight engine with a commensurately compact fuel source. The nanoFET would be able achieve nearly constant acceleration. Do that for long enough, and speeds of 90 percent of light speed might become possible. Just think, if the Americans in <a href="http://www.imdb.com/title/tt0120591/"><em>Armageddon</em></a> had a nanoFET powered space ship available to get out and intercept that asteroid, that whole Affleck-<em>Armageddon </em>fiasco could have been avoided. And wouldn&#8217;t we all want that?</p>
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		<title>Behind the Scenes &amp; Under the Hood: Virtuality&#8217;s Antimatter Spacecraft Engine</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/13/behind-the-scenes-under-the-hood-virtualitys-antimatter-spacecraft-engine/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/07/13/behind-the-scenes-under-the-hood-virtualitys-antimatter-spacecraft-engine/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 15:27:48 +0000</pubDate>
		<dc:creator>Amos Zeeberg (Discover Web Editor)</dc:creator>
				<category><![CDATA[Codex Futurius]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Transportation]]></category>
		<category><![CDATA[Kevin Grazier]]></category>
		<category><![CDATA[Ron D. Moore]]></category>
		<category><![CDATA[Virtuality]]></category>

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		<description><![CDATA[Today we present a very special installment of the Codex Futurius, Science Not Fiction&#8217;s look at the big scientific ideas in sci-fi: Kevin Grazier—JPL physicist and friend of SNF—gives an insider&#8217;s peek at the workings of and discussion around the Orion antimatter drive used to propel the Phaeton starship in Ron D. Moore&#8217;s recent TV [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/phaeton-610.jpg" alt="Phaeton Virtuality" />Today we present a <a href="http://en.wikipedia.org/wiki/Very_special">very special</a> installment of the Codex Futurius, Science Not Fiction&#8217;s look at the big scientific ideas in sci-fi: Kevin Grazier—JPL physicist and <a href="http://blogs.discovermagazine.com/sciencenotfiction/tag/kevin-grazier/">friend of SNF</a>—gives an insider&#8217;s peek at the workings of and discussion around the Orion antimatter drive used to propel the <em>Phaeton </em>starship in Ron D. Moore&#8217;s recent TV movie, <a href="http://en.wikipedia.org/wiki/Virtuality_(TV_series)"><em>Virtuality</em></a>. Grazier was a science adviser for the movie (which was intended to be the pilot for an ongoing show), so he was right in the middle of these discussions. The screenshot further down in this post shows the actual spreadsheet used in the production to see what stars would be reachable with the Orion drive. Without further ado, here&#8217;s some sci in your sci-fi:</p>
<p><strong>DISCOVER: What kind of realistic technology could we use to get to nearby stars? Which stars would be feasibly reachable by such technologies?</strong></p>
<p>Kevin Grazier: It’s a saying <a href="http://www.printfection.com/retro-future/Speed-Limit-T-Shirts/_s_59970">plastered on T-shirts</a> and bumper stickers—the kind sold at both science-fiction conventions and physics departments nationwide:</p>
<blockquote><p>186,000 miles per second:<br />
It’s not just a good idea, it’s the law.</p></blockquote>
<p>The speed of light, of all electromagnetic energy, in a vacuum is the ultimate speed limit in the universe. Nothing that has mass or carries information can travel faster.</p>
<p>This universal speed limit is a direct fallout from Albert Einstein’s special theory of relativity. Special relativity implies that the speed of light in a vacuum is a universal constant, but values that we tend to think of as constant in our daily experience—mass, length, and the rate of the passage of time—are not. Depending upon the relative velocity of two observers, these values will “adjust” so that both observers see the speed of light as a constant. Two observers travelling at high speeds relative to each other will find themselves in strong disagreement about measurements like the length of each other’s spacecraft and the rate of the passage of time.</p>
<p>Another consequence of special relativity is that, as an object travels increasingly faster, it behaves as if it has increasingly more mass. Therefore the amount of thrust it takes for an incremental change in velocity (known in the space program as a delta-V) is vastly greater at high speeds than at low. This effect is also highly nonlinear: It takes almost an order of magnitude more thrust to accelerate from .9c (nine-tenths of the speed of light) to .99c than it does to accelerate from .5c to .7c. An object travelling at the speed of light would act as if it had an infinite amount of mass and it would, therefore, require an infinite amount of energy (read: an infinite amount of thrust/fuel) to attain it.</p>
<p>This is, of course, a shame for civilizations (like ours) who want to explore planetary systems around other stars first hand. The distances involved are, well, astronomical. Just within the Solar System, it typically takes NASA probes 6 months to a year to reach Mars; it took Cassini 6 years, 9 months to reach Saturn. The (currently) fastest object created by humankind, the Voyager 1 spacecraft, will take 40,000 years, give or take a few thousand years, before it makes its closest encounter with its first star: AC+79 3888—currently located in the constellation Ursa Minor. At that speed few <a href="http://en.wikipedia.org/wiki/Time_Lords">Time Lords</a>, and even fewer humans, would survive the journey to even “nearby” star systems.</p>
<p><span id="more-527"></span>Current chemical rockets, and even the more efficient ion drives, cannot propel humanity to the stars at a reasonable speed, but there are concepts for interstellar spacecraft drives that are promising, that could be constructed in a practical sense, and you may be surprised how long the designs have been around. Stanisław Ulam, a Polish mathematician who participated in the Manhattan Project, proposed nuclear pulse propulsion back in 1947.</p>
<p>The idea is simple: explode a series of nuclear bombs behind a spacecraft. The explosions are directed against a thick steel “pusher plate”. The pusher plate is, in turn, connected to the spacecraft by a huge shock absorber to lessen the high G forces from the impulsive accelerations. In the straightforward terminology of Jimmy Johnson, the engineer on the <em>Phaeton</em>:</p>
<blockquote><p>Basically, we gonna blow us up a bunch of big ass bombs off the ass-end of this here ship. Big ass bombs gonna vaporize some big ass alloy plates, and the translation of all that big ass energy’ll make us go real fast. Real fast. Yippe kai-ay, m…</p></blockquote>
<p>The practical attempt to design and develop nuclear-pulse propulsion was performed by General Atomics in San Diego in the 1950s and 1960s. Ultimately the Nuclear Test Ban Treaty between the Unites States and Soviet Union made the testing for such a drive illegal, nevertheless over 50 years ago the design seemed practical and could be implemented within the bounds of existing technology. For more information, NASA and <em>Star Trek </em>designer <a href="http://drexfiles.wordpress.com/2009/06/09/mike-okuda-the-phaeton-and-nuclear-pulse-propulsion">Mike Okuda provided still more details on </a><a href="http://drexfiles.wordpress.com/2009/06/09/mike-okuda-the-phaeton-and-nuclear-pulse-propulsion">Project Orion</a>, the U.S. government&#8217;s investigation into a nuclear-pulse spacecraft.</p>
<p>An Orion-style drive powered by thermonuclear explosions could theoretically reach speeds of .08c to .10c. That could get a spacecraft to the nearest stars within a human lifetime, but not within <em>Phaeton</em>’s 10-year mission. <em>Virtuality</em> is set in the mid-21st century, and it’s reasonable to assume some technological advances in the intervening time. <em>Phaeton</em> does not use thermonuclear explosions for propulsion, the charges dropped out the back are matter/antimatter charges (yes the thrust for <em>Phaeton</em> is, in essence, provided by photon torpedoes). The obvious assumption is that by the mid-21st Century, science has solved problems regarding the <a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9D">generation and containment</a> of antimatter. One estimate has shown that Orion-style drive propelled by matter/antimatter explosions could attain speeds of .5c to .8c.</p>
<p>If <em>Phaeton</em>’s Orion Drive (named after the real-life nuclear concept) could propel it to 80 percent the speed of light, it could get to Sol’s nearest neighbor, Alpha Centauri (4.4 light-years away) in just 5 years, 6 months. That’s certainly a vast improvement, and shortens the round-trip mission time to several nearby stars to less than a human lifetime.</p>
<p>Only, it gets better.</p>
<p>Special relativity, which bit us in the asteroid when it comes to top-end velocity, does our crew a favor as our spacecraft attains speeds that are a high fraction of the speed of light. Recall that for objects travelling at relativistic speeds, values like mass, time, and length appear to “adjust” to keep the speed of light a constant. At high speeds, distances that we measure at “rest”, or at low speeds compared to c, appear to be shortened. This effect is called <a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://www.encyclopedia.com/topic/Lorentz_contraction.aspx%E2%80%9D">Lorentz contraction</a> or <a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://en.wikipedia.org/wiki/Length_contraction%E2%80%9D">Lorentz-Fitzgerald contraction</a>.</p>
<p>Moving at a snappy .5c, the distance to Alpha Centauri is only 3.8 light-years (down from 4.4), and the apparent travel time is a bit over 7 years, 6 months. At 80 percent light speed, the distance is 2.6 light-years, and the travel time is 3 years, 3 months—less elapsed time for the crew than it would take for light to make the same journey.</p>
<p>Travelling at a speed of 0.7c is the “break even” point, where the combination of spacecraft velocity and Lorentz Contraction means you are travelling at “functional light speed” (the distance to Alpha Centauri in that frame would be 3.1 light-years and the travel time 4 years, 5 months). Of course time passes at different rates based upon their relative speeds as well, a phenomena called <a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://www.thebigview.com/spacetime/timedilation.html%E2%80%9D">relativistic time dilation</a>, so if <em>Phaeton</em> were travelling at a speed of .7c, for every year that passes for the crew, a year and five months would pass for The Edge of Never viewers back on Earth. Billie Kashmiri alludes to this in her confessional near the end.</p>
<p>With the phenomena of Lorentz Contraction as an aid, many more star systems become potential targets of a 10-year mission. There are sound scientific arguments why astronomers believe that any star that could potentially have a planet with life, in particular intelligent life, must be similar to our Sol: from mid-F range on the <a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://aspire.cosmic-ray.org/labs/star_life/hr_diagram.html%E2%80%9D">Herzsprung-Russell Diagram</a> to mid-K. There are several stars in that size/temperature range in Sol’s neighborhood. Below is a screen capture of a spreadsheet that the producers of <em>Virtuality</em> used to select the target star for <em>Phaeton</em>’s mission (text color corresponds to the star’s color):</p>
<p>On the spreadsheet are the stars’ distances at rest, and at various fractions of light speed—with the corresponding travel time.<a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://www.solstation.com/stars/eps-erid.htm%E2%80%9D"></a></p>
<p class="imgcapright"><a href="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/planet-spreadsheet.jpg"><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2009/07/planet-spreadsheet-610.jpg" alt="Virtuality planet spreadsheet" /></a>Click image to embiggen.</p>
<p><a href="http://blogs.discovermagazine.com/sciencenotfiction/wp-admin/%E2%80%9Dhttp://www.solstation.com/stars/eps-erid.htm%E2%80%9D">Epsilon Eridani</a>, the nearby star that the <em>Phaeton</em> is sent to explore, has <a href="http://www.space.com/scienceastronomy/astronomy/epsilon_folo_000809.html">one</a>, perhaps <a href="http://www.spacedaily.com/news/extrasolar-02x.html">two</a> planets orbiting it, as well as at least three asteroid/planetesimal belts. If we assume that <em>Phaeton</em>’s Orion Drive can get her up to .8c, or 80 percent the speed of light, then because of Lorentz contraction the journey (normally 10.5 light-years) is only 6.3 light-years, and it takes just under 7 years, 11 months. So if the Orion Drive can reasonably get a spacecraft up to .8c, then <em>Phaeton</em>’s mission is actually closer to 16 years. If, however, the Orion Drive was capable of propelling <em>Phaeton</em> to .9c, or 90 percent the speed of light, then the distance to Epsilon Eridani is only 4.6 light-years, and the one-way flight time is 5.1 years.</p>
<p>So in order for <em>Phaeton</em> to get to Epsilon Eridani and back within the stated 10-year mission duration, we clearly see that the ship’s Orion Drive would have to propel her to over 90 percent the speed of light (.9c). For all the elements of <em>Phaeton</em>’s mission that might be practically attainable by the mid-21st Century, this is where a little science <em>fiction </em>enters the picture.</p>
<p><em>Thank you to Steve Cooperman, Doug Creel, and John Weiss for their helpful input and comments.</em></p>
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		<title>SciNoFi Blog Roundup &#8211; Superheroes, Aliens, UFO&#8217;s &amp; Robots</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/06/05/scinofi-blog-roundup-superheroes-aliens-ufos-robots/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/06/05/scinofi-blog-roundup-superheroes-aliens-ufos-robots/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 19:12:24 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Superheroes]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[UFO's]]></category>
		<category><![CDATA[V]]></category>

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		<description><![CDATA[Superheroes, they&#8217;re just like us! [via Hero Complex] Meta-conspiracy: Does the government want you to believe in UFO&#8217;s? [via Futurismic] Real-life Terminator robots here, here and here.  [via Technovelgy] Video of low-altitude flight over the lunar surface by the Japanese KAGUYA explorer [via Pink Tentacle] Recently released scenes of the upcoming remake of V combine [...]]]></description>
			<content:encoded><![CDATA[<p>Superheroes, they&#8217;re <a href="http://www.ianpool.com/super.html" target="_blank">just like us</a>! [via <a href="http://latimesblogs.latimes.com/herocomplex/" target="_blank">Hero Complex</a>]</p>
<p>Meta-conspiracy: <a href="http://www.ufomystic.com/the-redfern-files/crashed-ufo-probably-not/" target="_blank">Does the government want you to believe in UFO&#8217;s?</a> [via <a href="http://www.futurismic.com/" target="_blank">Futurismic</a>]</p>
<p>Real-life Terminator robots <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=2331" target="_blank">here</a>, <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=2332" target="_blank">here</a> and <a href="http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=2333" target="_blank">here</a>.  [via <a href="http://www.technovelgy.com/" target="_blank">Technovelgy</a>]</p>
<p>Video of <a href="http://www.pinktentacle.com/2009/06/video-moon-low-altitude/" target="_blank">low-altitude flight over the lunar surface</a> by the Japanese KAGUYA explorer [via <a href="http://www.pinktentacle.com/" target="_blank">Pink Tentacle</a>]</p>
<p>Recently released scenes of the upcoming remake of V combine two of our favorite things: creepy aliens and Party of Five! [via <a href="http://thrfeed.com/" target="_blank">thrfeed</a>]</p>
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		<title>This Day in Science Fiction History &#8212; 2001: A Space Odyssey</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/04/02/this-day-in-science-fiction-history-2001-a-space-odyssey/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/04/02/this-day-in-science-fiction-history-2001-a-space-odyssey/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 21:46:20 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[2001: A Space Odyssey]]></category>
		<category><![CDATA[ISS]]></category>
		<category><![CDATA[One: A Space Odyssey]]></category>
		<category><![CDATA[Virgin Galactic]]></category>

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		<description><![CDATA[On this day in 1968, 2001: A Space Odyssey was released (watch the original trailer). Even though not everyone might agree (Phil, I&#8217;m looking at you), 2001: A Space Odyssey is one of the greatest science fiction movies of all time, both for it&#8217;s ambitious story and its groundbreaking visuals. Even after four decades the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2009/04/2001poster.jpg' alt='2001: A Space Odyssey promotional poster' align="left"/>On this day in 1968, <em><a href="http://www.imdb.com/title/tt0062622/">2001: A Space Odyssey</a></em> was released (watch the original <a href="http://www.youtube.com/watch?v=uU4TQ1NTo50">trailer</a>). Even though not everyone might agree (<a href="http://blogs.discovermagazine.com/badastronomy/">Phil</a>, I&#8217;m looking at <a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/07/30/comic-con-video-the-science-behind-science-fiction-panel/">you</a>), <em>2001: A Space Odyssey</em> is one of the greatest science fiction movies of all time, both for it&#8217;s ambitious story and its groundbreaking visuals. Even after four decades the special effects are holding their own (mostly &#8212; there are a few obvious cardboard cut-outs in orbit), and the movie still sets the bar for its realistic depiction of space hardware, and life in space. </p>
<p>Alas, the year 2001 has come and gone without moon bases, or privately operated orbital shuttles, but we&#8217;re getting there &#8212; the <a href="http://www.nasa.gov/mission_pages/station/main/index.html">International Space Station</a> may not have a Hilton, or rotate to provide artificial gravity, but at least it did just get its <a href="javascript:watchNASAOnDemandVideos('','http://anon.nasa-global.edgesuite.net/anon.nasa-global/ccvideos/119flyaround.asx','','','Discovery%20Flyaround%20of%20International%20Space%20Station','322531main_119_flyaround_100.jpg','187915','')">last major array of solar panels in place</a>. And although PanAm Airways doesn&#8217;t exist any more, let alone the <a href="http://www.daviddarling.info/encyclopedia/O/Orion_III.html">Orion III Space Clipper</a>, private spaceflight did take a step forward recently with successful <a href="http://www.virgingalactic.com/testflight/">test flights</a> of WhiteKnight Two, the launch vehicle for Virgin Galactic&#8217;s <a href="http://en.wikipedia.org/wiki/SpaceShipTwo">SpaceShipTwo</a> private suborbital spacecraft. </p>
<p><em>2001: A Space Odyssey</em>&#8216;s influence on later science fiction is impossible to underestimate, and the balletic spacecraft scenes set to sweeping classical music, the tarantula-soft tones of HAL 9000, and the ultimate alien artifact, the Monolith, have all become enduring cultural icons in their own right. Still, for those barbarians who find the measured pace of the masterpiece a little slow, check out this awesome one minute version of the movie. In <a href="http://www.youtube.com/watch?gl=GB&#038;hl=en-GB&#038;v=Sz4aQ2YbN-E">Lego</a>. </p>
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		<title>Battlestar Galactica: Watched The Finale? Still Got Questions? We&#8217;ve Got Answers!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/03/20/battlestar-galactica-watched-the-finale-still-got-questions-weve-got-answers/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/03/20/battlestar-galactica-watched-the-finale-still-got-questions-weve-got-answers/#comments</comments>
		<pubDate>Sat, 21 Mar 2009 03:11:04 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Apocalypse]]></category>
		<category><![CDATA[Robots]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Battlestar Galactica]]></category>
		<category><![CDATA[David Eick]]></category>
		<category><![CDATA[Edward James Olmos]]></category>
		<category><![CDATA[Finale]]></category>
		<category><![CDATA[Mary McDonnell]]></category>
		<category><![CDATA[Ron Moore]]></category>
		<category><![CDATA[SyFy]]></category>

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		<description><![CDATA[Earlier this week in New York, Battlestar Galactica&#8216;s co-creators David Eick and Ron Moore, along with cast members Mary McDonnell (President Roslin) and Edward James Olmos (Admiral Adama), sat down with the press for a Q&#038;A session following a screening of the last episode. We were just as brimming with questions as you are about [...]]]></description>
			<content:encoded><![CDATA[<p><script type="text/javascript" charset="utf-8" src="http://w.sharethis.com/widget/?wp=2.3.1&#038;publisher=4ac85523-900f-41aa-9fbf-81a0834d6840"></script><br />
<img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2009/03/adama_angry.jpg' alt='Screenshot from Battlestar Galactica' align="left" /><a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/03/17/battlestar-galactica-countdown/">Earlier this week</a> in New York, <em><a href="http://www.scifi.com/battlestar/">Battlestar Galactica</a></em>&#8216;s co-creators <a href="http://en.battlestarwiki.org/wiki/David_Eick">David Eick</a> and <a href="http://www.rondmoore.com/Site/Blog/Blog.html">Ron Moore</a>, along with cast members <a href="http://en.wikipedia.org/wiki/Mary_McDonnell">Mary McDonnell</a> (President Roslin) and <a href="http://www.imdb.com/name/nm0001579/">Edward James Olmos</a> (Admiral Adama), sat down with the press for a Q&#038;A session following a screening of the last episode. We were just as brimming with questions as you are about the finale, and here are some of the answers we got. Needless to say, what follows below the jump contains MASSIVE SPOILERS if you haven&#8217;t already seen tonight&#8217;s show, so don&#8217;t say you weren&#8217;t warned!</p>
<p><span id="more-452"></span><em>What exactly was Kara, and were people chasing down a rabbit hole when they assumed her father was Daniel, the missing 8th model cylon?</em></p>
<p><strong>Ron Moore:</strong> Daniel is definitely a rabbit hole. It was an unintentional rabbit hole, to be honest. I was kind of surprised when I started picking up [that] speculation online. </p>
<p>For those of you who don’t know, there was a deep part of the cylon backstory that had to do with one of the cylons that was created by the final five [called Daniel. Daniel] was later sort of aborted by Cavill… it was always intended just to be sort of an interesting bit of backstory about Cavill and his jealously. A <a href="http://en.wikipedia.org/wiki/Cain_and_Abel">Cain and Abel</a> sort of allegory. Then people really started grabbing on to it and seizing on it as some major part of the mythology. In couple of interviews and in the last podcast I tried to go out of my way to say &#8220;look, don’t spend too much time and energy on this particular theory,&#8221; because it was never intended to be that major a piece of the mythology. </p>
<p><strong>David Eick:</strong> It’s like <a href="http://en.battlestarwiki.org/wiki/Boxey_(RDM)">Boxey</a> in that way!</p>
<p><strong>Moore</strong>: Kara is what you want her to be. It’s easy to put the label on her of “angel” or “messenger of God” or something like that. Kara Thrace died and was resurrected and came back and took the people to their final end. That was her role, her destiny in the show&#8230; We debated back and forth in the writers’ room about giving it more clarity and saying definitively what she is. We decided that the more you try to put a name on it, the less interesting it became, and we just decided this was the most interesting way for her to go out, with her just disappearing and [leave people wondering exactly what she was].</p>
<p><em>We see Galactica jump away from the Colony. Are we to assume there are a lot of pissed off Cavills out there still, or were they destroyed?</em></p>
<p><strong>Moore:</strong> The final [cut] came out a little less clear on that than I intended…. It was scripted and the idea was that when Racetrack hits the nukes—the nukes come in and smack into the colony—it takes the colony out of the stream that was swirling around the singularity and [the colony] fell in and was destroyed. I think as we went through the [editing process], when we kept cutting frames and doing this and that, one of the things that became less apparent was that the colony was doomed. The intention was that everyone who was aboard the colony would perish.</p>
<p><em>At what point did you decide to make it Earth-of-the-past that we were going to wind up on, and what was your reason for that?</em></p>
<p><strong>Moore:</strong> We decided that a couple of years ago. I don’t think we ever really had a version of the show where we [were] in the future or in the present, those didn’t seem as interesting. In the early [development of the show], we would talk about the fact that we would see a lot of contemporary things in the show from language to wardrobe to all kinds of production design details. That only made sense to us in terms of a lot of things that we see in the show and we feel are taken from our contemporary world are actually theirs to begin with. [They] somehow spread down through eons and came to us through the collective unconsciousness. Or, more directly, [as when] Lee said we would give them the better part of ourselves.</p>
<p><strong>Eick:</strong> There was a time when we were talking about “they land, and its Pterodactyls and Tyrannosaurus Rex.” But the idea that they were part of the genus of humankind seemed like the right—and more affordable!—way to do that.</p>
<p><strong>Moore:</strong> We also had this image of Six walking through Times Square that we came up with long ago.</p>
<p><em>Who attacked the original Earth?</em></p>
<p><strong>Moore:</strong> The backstory of the original Earth was supposed to be that the 13th tribe of cylons came to that world, started over and essentially destroyed themselves. There was some internecine warfare that occurred among the cylons themselves, which was another repetition in the cycle of “all of this has happened before and all will happen again.” Even they, who were the rebels that split off, [had] enough of humanity in them as cylons that they eventually destroyed themselves.</p>
<p><em>Why did Cavill decide to kill himself?</em></p>
<p><strong>Moore:</strong> Cavill killing himself actually came from <a href="http://www.imdb.com/name/nm0001777/">Dean Stockwell</a> [the actor who played Cavill]. As scripted in that final climatic <a href="http://en.battlestarwiki.org/wiki/CIC">CIC</a> battle, Tigh was going to grab Cavill and fling him over the edge of the upper level and he was going to fall to his death. Dean called me and said “y’know, I just really think that, in that moment, Cavill would realize the jig is up and it’s all hopeless, and he should just put a gun in his mouth and shoot himself.”  And I said: “&#8230;Okay!” </p>
<p><em>For the actors, what was the last scene that you filmed and what was the mood like on the set?</em></p>
<p><strong>Mary McDonnell:</strong> My last scene was Laura Roslin’s last moment in the Raptor. That was about 3:45 am on a very small set. I think I was one of the first people to wrap—she died and we all hugged, and my son and I went to the airport and went back to LA… It happened quickly, it was set to happen a week later and the schedule was changed, so suddenly it was over, it was really interesting, very much like the show for me. </p>
<p><strong>Edward James Olmos:</strong> My last day was when I was on the mountainside and it was the last moment that I was on camera. It was quite an experience all the way around, that moment in time. I think everybody had a real easy time [acting] with the emotions that we had at the very end, it’s pretty honest all the way around. The last time that I saw Starbuck and Lee was the last scene where I saw them [in the show]. Pretty intense.</p>
<p><strong>McDonnell:</strong> But <em>we’re</em> here, and <em>we’re</em> alive! I wore <a href="http://blogs.discovermagazine.com/sciencenotfiction/2009/03/17/battlestar-galactica-countdown/">bright blue</a> so you would know I was alive.</p>
<p><em>With the use of “<a href="http://en.wikipedia.org/wiki/All_Along_the_Watchtower">All Along The Watchtower</a>,” are you trying to get at some notion that there is some universal consciousness that goes back as far as the human/cylon races’ arrival?</em></p>
<p><strong>Moore:</strong> The notion is sort of how you posited it. The music, the lyrics, the composition, is divine, eternal, it’s something that lives in the collective unconsciousness of everyone in the show and all of us today. It’s a musical theme that repeats itself and crops up in unexpected places. Different people hear it and pluck it out of the ether and write songs. It’s a connection of the divine and the mortal. Music is something that people literally catch out of the air and can’t really define exactly how they composed it. [So] here is a song that transcends many eons and many different people and cultures and the stars, and was ultimately reinvented by one Mr. Bob Dylan here on Earth.</p>
<p><strong>Eick:</strong> It was a simple way, I thought, to communicate clearly the idea [the show is not set in the future.] That this is a story about a culture that gave birth to ours. There was an <a href="http://en.battlestarwiki.org/wiki/Water">episode</a> in season one in which Helo and Sharon are running for their lives. They hole up in a diner and there’s a cylon centurion cornering them. For the longest time we planned to have an old jukebox in the diner that would play “<a href="http://en.wikipedia.org/wiki/Yesterday_(song)">Yesterday</a>”, or whatever we could afford—</p>
<p><strong>Moore:</strong> Not “Yesterday.”</p>
<p><strong>Eick:</strong> —Probably not &#8220;Yesterday.&#8221; Something from <a href="http://www.theguesswhocafe.com/">The Guess Who</a> perhaps. I think we felt it was too soon. It would confuse things and…people would just be thrown by it, but we were thinking  about it that far back, that music would be a great way to say to the audience that it follows [a] cyclical theme of “this has all happened before and will happen again.” This culture is the one that gave birth to ours, so that all the colloquialisms and all the slang that you hear and the behavior that is idiosyncratic—playing cards or whatever—we get that from them, not the other way around.</p>
<p><em>There’s been a lot of talk about how setting an end date for a scripted serial helps to recharge it. Did you find that true?</em></p>
<p><strong>Moore</strong>: In terms of the writers’ room it certainly focused us. We made the decision that fourth season was going to be the last season once we got to the end of the third season.  We had writers’ retreats, and we had dedicated sessions to say “this is the end, what’s the last story, what’s the final arc?” It really made everybody very focused and very specific about exactly how this was going to line up. Part of the motivation to make it the final season was that we didn’t want to get to the place where we felt like the ship was keeling over and we were having a problem. We all instinctively felt that the show had the reached the third act by the time the show got to the end of that third season.</p>
<p><strong>Eick:</strong> Going back a year before that, Ron and I sat down for our biannual “what the hell do we do this year meeting?” Heading into season three there was a real sense of creative frustration. We wanted to expand the show and … find a new ways [of] story telling. [So season three] became what we call the cylon-centric season. It’s when we introduced the base ship, it’s when we introduced some new cylons. It gave the show life, but after a year of that, when we sat down heading into season four, it was a much shorter conversation. It was basically “okay, what if we end it? What if we just decide it’s over?” Let’s call this…the dovetailing season. If we know that going in, how would that inform story telling decisions?” So it was a very early decision. I remember from my perspective going into that 4th season there was a different energy on the set. There was tremendous focus and concentration that I was getting from the entire ensemble.</p>
<p><strong>McDonnell:</strong> Part of what was extraordinary about that is as you are able to view [the end approaching] you can then kick into gear and plot your finish. What that ends up doing is simplifying things for you. You know where your head is and you can let go in many moments were you probably would have worked very hard [before, but] you didn’t need to. So a lot of us felt a kind of simplification. A kind of humility that came over us and that gives you a lot of energy. You just know where you are going and you are proud to be a part of it. And you let go. That was the experience I think many of us had.</p>
<p><strong>Olmos:</strong> We had a meeting at the very beginning of the show and we all, 13 of us, sat down in my trailer—</p>
<p><strong>McDonnell:</strong> He had the biggest trailer.</p>
<p><strong>Omos:</strong> —it was beautiful! And we sat down as we discussed the possibilities. I talked to them about making sure we understood that if, by chance, this situation was to move forward and we were to do this as a series, and this was to go on to for one year, four years, ten years, who knows, that we had to understand what that meant… I just knew that…the story would have a beginning, a middle and an end, and that we had to pace ourselves. </p>
<p>So at the end of the third season, beginning of fourth season, we had a meeting, and we were told then that this was going to be the final season.  Everybody got very depressed…I don’t think any of the actors wanted to stop the show… But we had hit the end, we were going into the fourth and final act. And we knew it. So we talked about the very first time we ever got together, and we said it’s like a marathon. In marathon you have to start off fast, really really intensely strong, your first mile has to extraordinary. Then the next 24 miles have to be consistent…. And then the last mile has to be the strongest mile that you’ve run the whole 26 miles…To win it, your final mile has to be your strongest mile… So we knew where we where coming from, we knew where we were, and now we knew where were going… I think that led to some of our strongest performances.</p>
<p><em>In the last scene, are “Six” and “Baltar” angels or demons?</em></p>
<p><strong>Moore:</strong> I think they’re both. We never try to name exactly what the “Head” characters are—we called them “Head Baltar” and “Head Six” all throughout the show, internally. We never really looked at them as angels or demons because they seemed to periodically say evil things and good things, they tended to save people and they tended to damn people. There was this sense that they worked in service of something else. You could say “a higher power” or you could say “another power,” [but] they were in service to something else that was guiding and helping, sometimes obstructing, and sometimes tempting the people on the show. The idea at the very end was that whatever they are in service to continues and is eternal and is always around. And they too are still around…and with all of us who are the children of Hera. They continue to walk among us and watch, and at some point they may or may not intercede at a key moment.</p>
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		<title>Eleventh Hour: Hydrogen Sulfide, A Stinky Way To Hibernate</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2009/01/13/eleventh-hour-hyrdogen-sulfide-a-stinky-way-to-hibernate/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2009/01/13/eleventh-hour-hyrdogen-sulfide-a-stinky-way-to-hibernate/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 22:11:51 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Aging (or Not)]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Suspended animation]]></category>

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		<description><![CDATA[The voyager space probe took a year to get to Saturn and four to get to Jupiter. If I&#8217;m planning a trip to those two planets, I jsut don&#8217;t have enough reading material (or video games and movies ) to keep me entertained for that long. But nothing makes a flight go faster than sleeping [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://discovermagazine.com/2007/may/suspended-animation/roth_mouse.jpg" alt="" align="right" />The voyager space probe took a year to get to Saturn and four to get to Jupiter. If I&#8217;m planning a trip to those two planets, I jsut don&#8217;t have enough reading material (or video games and movies ) to keep me entertained for that long. But nothing makes a flight go faster than sleeping through it, right? So how about finding away to spend most of that in some kind of hibernation, instead of rereading the Sky Mall for the 10,000th time. This is probably why a recent episode of  <a href="http://www.cbs.com/primetime/eleventh_hour/"><em>Eleventh Hour</em></a> (last night was a rerun, so I&#8217;m talking about  &#8220;<a href="http://www.imdb.com/title/tt1256123/">Flesh</a>&#8221; in this article) had our crime fighters chasing down a NASA-developed germ that put it&#8217;s victims into a state of hibernation (it also was sexually transmitted and flesh-eating, but more on that another time).</p>
<p><span id="more-382"></span>It turned out that the nearby NASA research facility was developing a version of the Streptoccucus bacteria that, when injected into a person, produced a ton of hydrogen sulfide, reducing the person&#8217;s breathing rate and core body temperature– essentially, hibernation.  As it happens, hydrogen sulfide (familiar to which anyone who&#8217;s ever <a href="http://www.water-research.net/sulfate.htm">smelt a rotten egg</a>), is considered one of the possible options for inducing hibernation in mammals.</p>
<p>In 2003, Mark Roth, of the Fred Hutchinson Cancer Institute, <a href="http://www.firstscience.com/home/articles/humans/suspended-animation-fact-or-fiction_37121.html">saw a documentary</a> on spelunkers that discussed the danger of hydrogen sulfide: the gas is produced by volcanoes and deep-earth vents, and it can rapidly induce a coma. Moth imagined that breathing a mixture of hydrogen sulfide and other gases could cut off just the right amount of oxygen to the blood to induce suspended animation in mammals. He experimented by putting a mouse in a chamber with 80 ppm hydrogen sulfide, and the mouse entered a state of hibernation (the character of Jacob Hood demonstrates this effect on the show). His results were replicated <a href="http://www.sciencedaily.com/releases/2008/03/080325083254.htm">in May</a> by scientists at Massachusetts General Hospital. Unfortunately, a January <a href="http://www.pccmjournal.com/pt/re/pccm/abstract.00130478-200801000-00021.htm;jsessionid=JnVTjyHy1STLnDkb2TTGLh5b092J30LQQkxFbG22BGHFH1MhrN1c!2138746202!181195629!8091!-1">paper</a> in Pediatric Critical Care Medicine showed that there were problems getting the technique to work on larger mammal, like pigs. Instead of inducing a state of hibernation, the study found the gas actually acted as a stimulant.</p>
<p>But there&#8217;s always the vampiric alternative. In 2005, Dr. <a href="http://www.safar.pitt.edu/content/archive/bios/kochanek_patrick.html">Patrick Kochanek</a> drained dogs of about half their blood and replaced it with a cold saline solution. The process actually put the dogs into totally suspended animation. <a href="http://discovermagazine.com/2007/may/suspended-animation">As reported in DISCOVER</a>, the dogs had no heartbeat, no breathing, nothing.  The dogs were left asleep for three hours before Kochanek pumped the saline out and the blood back in. Most of the dogs came back to life with no ill effects. A few dogs suffered from brain damage and lethargy, leading to charges of &#8220;zombie dogs&#8221;.</p>
<p>Following up on this research the next year, a scientist at Massachusetts General Hospital, Dr. <a href="http://www.mgh.harvard.edu/surgery/doctors/doctor.aspx?id=17600">Hasan Alam</a>,  was looking into ways to keep a critically injured patient alive while awaiting surgery. Alam actually drained  <a href="http://www.spiegel.de/international/spiegel/0,1518,376140,00.html">a pig&#8217;s blood</a> almost entirely before replacing it with a cold saline solution of nutrients. He left the pigs in this state of animation for two hours to approximate surgery, and then revived them. He&#8217;s tried his technique on 200 pigs and achieved a 90% success rate for revivals.</p>
<p>The way I figure it, putting humans into hibernation — even extreme hibernation —  isn&#8217;t going to make it possible for a single person to traverse the light years between us and our stellar neighbors. It just takes too long, even at an extremely slowed metabolic rate. For that we&#8217;ll still need either a <a href="http://cruises.about.com/b/2008/05/16/ncls-first-third-generation-ship-takes-shape-with-keel-laying-at-aker-yards.htm">generation ship</a> or straight up <a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/11/14/eleventh-hour-they-only-freeze-the-heads/">cryonics</a>. But for shorter, but still tedious,  journeys between planets, traveling in hibernation may be just the thing. Personally, I hope they&#8217;re able to improve on the hydrogen sulfide technique, rather than the cold-saline technique. I don&#8217;t think anyone likes the idea of traveling 100 million km to Mars with half their blood in the fridge.</p>
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		<title>From Space Plants to Space Beer! WOOHOO!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/04/from-space-plants-to-space-beer-woohoo/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/12/04/from-space-plants-to-space-beer-woohoo/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 19:11:35 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[astroculture]]></category>
		<category><![CDATA[Space beer]]></category>

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		<description><![CDATA[There&#8217;s a saying among marine biologists I know: &#8220;Never study anything you can&#8217;t eat.&#8221; It&#8217;s a good rule of thumb, and one that leads to lobster and mussel dinners at New England marine labs after test subjects have mysterious accidents involving boiling water and drawn butter. It&#8217;s also clearly a rule obeyed by at least some of [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s a saying among marine biologists I know: &#8220;Never study anything you can&#8217;t eat.&#8221; It&#8217;s a good rule of thumb, and one that leads to lobster and mussel dinners at New England marine labs after test subjects have mysterious accidents involving boiling water and drawn butter. It&#8217;s also clearly a rule obeyed by at least some of the scientists engaged in figuring out how best to conduct space-based agriculture (astroculture?). If we&#8217;re going to explore the stars, after all, we&#8217;re going to need a renewable food supply to cross vast interstellar distances. Establishing whether <a href="/sciencenotfiction/2008/11/19/lostronaut-plants-in-spaaaaaaaaace/">crops can survive</a> in space is crucial.</p>
<p>In 2006, Japanese scientists from Okayama University teamed up with Sapporo Breweries to conduct several experiements on barley, the raw material for many beers. This was not a study entirely focused on working out how to make a Cold One in outer space: Barley handles stress from lack of water or reduced oxygen better than wheat or rice, so it&#8217;s actually a useful study organism for astroculture in general.  They tested whether <a href="http://www.spaceref.com/news/viewsr.html?pid=21907">barley grown in space</a> would show any negative effects compared to barley grown on the ground (<a href="http://adsabs.harvard.edu/abs/2008cosp...37.3078S">it didn&#8217;t</a>) and they put some of it in storage for six months, to see how it would fare.</p>
<p>Like the dwarf wheat American scientists grew in space in 2002, the barley showed almost no ill effects from growing in microgravity or radiation. The scientists found only one enzyme increased from slight oxygen deprivation, but the plants did well.</p>
<p>The stored barley was returned to Earth and the scientists planted it and managed to grow healthy plants. They grew another generation from those plants, and produced 100 pounds of barley, which they plan on harvesting this weekend. The plucked barley will be given to the brewer Sapporo, who will brew it into<a href="http://www.iht.com/articles/ap/2008/05/29/news/Japan-Space-Beer.php"> 100 bottles of space beer</a>. Or, as the marine biologists might say, the barley may have a terrible fermentation accident, after which the alcoholic byproduct might fall into bottles.</p>
<p>Sapporo doesn&#8217;t plan to sell the beer, nor do they know exactly how they&#8217;re going to distribute it. Perhaps they could send a sample bottle or two to SciNoFi HQ?</p>
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		<title>Lostronaut: Plants. In. Spaaaaaaaaace!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/11/19/lostronaut-plants-in-spaaaaaaaaace/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/11/19/lostronaut-plants-in-spaaaaaaaaace/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 16:45:08 +0000</pubDate>
		<dc:creator>Eric Wolff</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Jonathan Lethem]]></category>
		<category><![CDATA[NASA]]></category>
		<category><![CDATA[space agriculture]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/11/19/lostronaut-plants-in-spaaaaaaaaace/</guid>
		<description><![CDATA[Jonathan Lethem might prefer to think that his short story Lostronaut, in the most recent New Yorker, was a reflection on absence, love, memory, and death, but you, know the heck with artsy authors and their high-falutin&#8217; themes (though his Fortress of Solitude is a bit of a nod to comics nerds). This story focuses [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/11/spaceplants.jpg' alt='Microgravity plant bed' align="left" />Jonathan Lethem might prefer to think that his short story <a href="http://www.newyorker.com/fiction/features/2008/11/17/081117fi_fiction_lethem"><em>Lostronaut</em></a>, in the most recent <em>New Yorker</em>, was a reflection on absence, love, memory, and death, but you, know the heck with artsy authors and their high-falutin&#8217; themes (though his <em>Fortress of Solitude</em> is a bit of a nod to comics nerds). This story focuses on one member an international crew of astronauts trapped on their low-earth-orbit space station. The Chinese have launched a series of space-mines that prevent the crew from using their re-entry pods to get back to earth, so all they can do is send messages home as their space station slowly runs out of energy. We&#8217;re told almost immediately that the station&#8217;s air supply is provided by plants kept in a  special greenhouse, but that the facility was damaged in an accident. As the plants die, the ratio of carbon dioxide to oxygen gets steadily but slowly worse, leaving the station inhabitants with plenty of time to ponder life and death.</p>
<p><span id="more-322"></span>The use of plants to recycle air and provide food for long term space trips is one of science fiction&#8217;s favorite tropes. It makes so much sense, right? Green plants and algae use carbon dioxide and convert it into oxygen, which humans and other assorted mammals breath in and convert back to carbon dioxide. The planet Earth itself functions, more or less, under exactly this sort of closed system.</p>
<p>In the 1990s, NASA&#8217;s Advanced Life Support division  <a href="http://www.lpi.usra.edu/publications/newsletters/lpib/lpib85/plants.html">conducted a series of experiments</a> at the Johnson Space Center to see if they could make the system work on a much smaller scale. Working with the Utah State University, they developed <a href="http://www.usu.edu/cpl/research_dwarf_wheat1.htm">USU-Apogee</a>, a kind of dwarf wheat that  grows to its full height of 18 inches in just 23 days under spaceship-type conditions (primarily 24 hours of artificial light).  The wheat&#8217;s small, double leaves are also thought to be more efficient for processing carbon dioxide than plants with larger leaves.  In the 1995, NASA locked a scientist in a 7.2 meter chamber for 15 days with a crop of dwarf wheat. The scientist, Nigel Packham, exercised on a treadmill every day and conducted experiments the rest of the time. By the end of the 15 days, Packham emerged healthy, and the results indicated the wheat had produced more than enough oxygen for one man. Even better, the scientists found the plants actually increased their respiration rate when Packham was active and producing more CO2, and then slowed down when he became less active.</p>
<p>In subsequent experiments they used chemical and mechanical means to recycle air and water for a four-volunteer crews for 30 and then 60 days. And in <a href="http://findarticles.com/p/articles/mi_pasa/is_/ai_3053565124">a fourth test</a>, conducted in 1997, NASA installed five volunteers in a three-story chamber for 90 days and had them use a combination of plant, mechanical, and chemical processes to recycle their air and water, and to provide some of their food. The experiment was deemed a success, and a yet larger experiment was planned for 2001, but it appears to have never been conducted.</p>
<p>But NASA has not abandoned the project. In 2002,  Gary Stutte spend 73 days on the International Space Station so he could conduct Photosynthesis Experiment Systems Testing and Operations (PESTO, née Photosynthesis and Assimilation System Testing and Analysis (PASTA)). He grew some USU-Apogee dwarf wheat in three cycles of 23 days so he  <a href="http://spaceresearch.nasa.gov/general_info/gardengrow.html">could try to determine</a> the effects of microgravity on the plant. The result? Stutte <a href="http://www.nasa.gov/mission_pages/station/science/experiments/PESTO.html">found</a> that the plants grew and respired at about the same rates in microgravity as they did on earth. Looks like Lethem&#8217;s— and the rest of SciFi&#8217;s— premise of using plants to provide the oxygen on for our great colonizing spaceships is on pretty solid footing.</p>
<p><em>Image courtesy of NASA</em></p>
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		<title>Science Fiction&#8217;s Bet on Epsilon Eridani Pays Off</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/28/science-fictions-bet-on-epsilon-eridani-pays-off/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/28/science-fictions-bet-on-epsilon-eridani-pays-off/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 22:55:37 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[Babylon 5]]></category>
		<category><![CDATA[Epsilon Eridani]]></category>
		<category><![CDATA[exoplanets]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Virtuality]]></category>

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		<description><![CDATA[As noted over on 80 Beats, scientists using the Spitzer space telescope have found strong evidence that Epsilon Eridani has a solar system not unlike our own, with rocky planets orbiting in the inner solar system and gas giants orbiting further out. Science fiction writers must have breathed a collective sigh of relief, as Epsilon [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/10/b5eridiani.jpg' alt='Screenshot from Babylon 5' align="left" />As noted over on <a href="http://blogs.discovermagazine.com/80beats/2008/10/27/found-planet-vulcan-spocks-home-star-may-have-earth-like-planets/">80 Beats</a>, scientists using the <a href="http://www.spitzer.caltech.edu/">Spitzer space telescope</a> have found strong evidence that Epsilon Eridani <a href="http://www.spitzer.caltech.edu/Media/releases/ssc2008-19/release.shtml">has a solar system not unlike our own</a>, with rocky planets orbiting in the inner solar system and gas giants orbiting further out.</p>
<p>Science fiction writers must have breathed a collective sigh of relief, as Epsilon Eridani has been used in countless novels, short stories, TV shows, and movies as the location of more-or-less Earth like planets. Nothing dates a science fiction story like the cold hand of reality, such as when Mars was revealed to be a cratered desert with not a canal in sight, or when the clouds of Venus were shown to be concealing a lethal landscape of shattered rock, rather than <a href="http://en.wikipedia.org/wiki/Venus_in_fiction">lush jungle swamps</a>.</p>
<p><span id="more-291"></span>In describing Mars as place with canals, and Venus as a lush jungle, science fiction authors weren&#8217;t making it up entirely unbidden &#8212; early scientific thought had speculated that Mars and Venus did have canals and jungles. It wasn&#8217;t until the space age arrived and we could send probes out to check in the 1960s that the truth emerged. Similarly, because Epsilon Eridani is close in mass and spectral signature to our own sun, scientists have long speculated that it might be a good location for a habitable planet. The fact that it is also one of our closest galactic neighbors, just 10.5 light years away, has also made it a <a href="http://www.sciencedirect.com/science?_ob=ArticleURL&#038;_udi=B6V3S-4C9HMX1-D&#038;_user=10&#038;_rdoc=1&#038;_fmt=&#038;_orig=search&#038;_sort=d&#038;view=c&#038;_version=1&#038;_urlVersion=0&#038;_userid=10&#038;md5=3c689af2c7ee37fe840302c04c9436fe">serious candidate for a visit by a first- or second-generation interstellar space probe</a>, when we get around to actually constructing them. </p>
<p>With all this legitimate scientific interest, it&#8217;s not surprising science fiction authors jumped on the Epsilon Eridani bandwagon: in TV and movies alone, Epislon Eridani has appeared as the location of the <a href="http://www.midwinter.com/lurk/">Babylon 5 space station</a>, Mr. Spock&#8217;s <a href="http://www.projectrho.com/vulsun.htm">homeworld</a>, and is the chosen destination for the crew featured in the upcoming <a href="http://www.comingsoon.net/news/tvnews.php?id=44038"><em>Virtuality</em></a>. This time it appears as if their faith in scientific speculation has been justified, with their stories avoiding the fate that befell Wells&#8217; <a href="http://www.gutenberg.org/etext/36"><em>The War of The Worlds</em></a> or Heinlein&#8217;s <a href="http://en.wikipedia.org/wiki/Space_Cadet"><em>Space Cadet</em></a>. At least, until we send that probe out.</p>
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		<title>City of Ember: Keeping a Society Bottled Up</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/13/city-of-ember-keeping-a-society-bottled-up/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/10/13/city-of-ember-keeping-a-society-bottled-up/#comments</comments>
		<pubDate>Mon, 13 Oct 2008 21:40:28 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Psychology]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[City of Ember]]></category>
		<category><![CDATA[generation ships]]></category>
		<category><![CDATA[long duration spaceflight]]></category>
		<category><![CDATA[Mars exploration]]></category>
		<category><![CDATA[simulations]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/10/13/city-of-ember-keeping-a-society-bottled-up/</guid>
		<description><![CDATA[City of Ember opened on Friday, a beautifully visualized adaption of the book of (almost) the same name. The eponymous city is actually the ultimate bunker, a settlement located in a vast underground cavern and designed to sustain a community for 200 years following the apocalypse. Unfortunately, more than 200 years have passed and the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/10/cityofember.jpg' alt='Screenshot from City of Ember' align="left"/><a href="http://www.cityofember.com/"><em>City of Ember</em></a> opened on Friday, a beautifully visualized adaption of the book of (almost) the same name. The eponymous city is actually the ultimate bunker, a settlement located in a vast underground cavern and designed to sustain a community for 200 years following the apocalypse. Unfortunately, more than 200 years have passed and the systems that sustain the city are beginning to break down, most notably the giant generator that is the sole source of electricity. This is a particular problem as the inhabitants are sealed in, with no memory of any existence beyond the boundaries of the city. The exit instructions eventually fall into the hands of two youngsters who must battle social inertia and a corrupt mayor to escape the coming darkness. </p>
<p>The ignorance of the population is actually the result of a deliberate decision by the city&#8217;s builders. In order to keep the population tucked safely away for 200 years, the builders decided to remove the temptation of the surface world by excluding any record of its existence&#8211;and to make sure curious inhabitants stay within the cavern, technologies such as batteries and candles are excluded as well, literally tethering would-be explorers to a power outlet. </p>
<p><span id="more-274"></span>In this <em>City of Ember</em> is exploring a problem that science-fiction writers have wrestled with for decades, and which real-life space agencies have realized they must also address. In a nutshell, the problem is that the type of people who build cities, or want to fly spaceships, are not the best suited to sitting around doing nothing. In science fiction, as with <em>City of Ember</em>, this often crops up on the level of entire societies: how do you keep a closed society from either outgrowing the capacity of the systems that sustain it, or maintain good mental health among those generations who are doomed to being just a link in a chain not of their own making? Harry Harrison&#8217;s 1969 book, <a href="http://www.iol.ie/~carrollm/hh/n09.htm"><em>Captive Universe</em></a>, is probably the classic of this  genre, set onboard a so-called Generation Ship (a spaceship that takes centuries to cross between stars, with several generations of passengers living and dying before it reaches its destination). For a modern twist, check out Greg&#8217;s Egan&#8217;s recent <a href="http://blogs.discovermagazine.com/sciencenotfiction/2008/09/03/greg-egans-incandescence-upping-the-relativistic-ante/"><em>Incandescence</em></a>, about a civilization that must eke out an existence within the confines of a planetoid orbiting close to a neutron star.</p>
<p>Space agencies haven&#8217;t got to point of worrying about Generation Ships, but they are getting worried about the psychological health of the crews that will one day explore Mars. Unless radical and unexpected improvements in propulsion technology happen, people who explore Mars will have to endure a <a href="http://www.universetoday.com/guide-to-space/mars/how-long-does-it-take-to-get-to-mars/">many-month-long voyage</a> from Earth (and an equally long return journey). The problem is that a crew composed of the hard-charging, driven, and competitive Type-A personalities that dominate today&#8217;s astronaut corps <a href="http://discovermagazine.com/2001/may/cover">may not do well once cooped up onboard a spaceship for a few months</a>&#8211;a more mellow personality may ultimately be more successful. As a result, space agencies and private organizations like the Mars Society are conducting <a href="http://www.informaworld.com/smpp/content~content=a784773149~db=all">simulations</a> to find out what happens to people sealed up together in a few rooms for long periods of time, and what mix of personalities is most likely to prevent murder or mutiny in outer space.</p>
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		<title>Spore: A Galaxy of Fun</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/05/spore-a-galaxy-of-fun/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/09/05/spore-a-galaxy-of-fun/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 16:19:28 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Aliens]]></category>
		<category><![CDATA[Biology]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/09/05/spore-a-galaxy-of-fun/</guid>
		<description><![CDATA[It&#8217;s been a long time in the making, but Spore has finally been released today for Windows and Macs. The brainchild of Will Wright, (best known as the creator of The Sims) this video game allows the player to go from controlling a protoplasmic blob in a tide pool to commanding a galactic empire. DISCOVER [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/09/sporsewmacpftfront.jpg" alt="Spore video game box art" align="left" />It&#8217;s been a long time in the making, but <a href="http://www.spore.com/"><em>Spore</em></a> has finally been released today for Windows and Macs. The brainchild of Will Wright, (best known as the creator of <a href="http://thesims.ea.com/"><em>The Sims</em></a>) this video game allows the player to go from controlling a protoplasmic blob in a tide pool to commanding a galactic empire. DISCOVER interviewed Will Wright about <a href="http://discovermagazine.com/2006/aug/willwright">the Big Thoughts behind <em>Spore</em> in 2006</a>, but what&#8217;s it like as a <em>game</em>?</p>
<p><span id="more-221"></span>A helluva lot of fun actually, dispelling my fears about its premise. You see, Wright has tried to make a game based around evolving a creature from a tidepool through sentience and beyond before: in 1990, as a sequel to the seminal <a href="http://en.wikipedia.org/wiki/SimCity">SimCity</a>, he released <a href="http://en.wikipedia.org/wiki/SimEarth:_The_Living_Planet">SimEarth</a>. SimEarth allowed players to control things like plate tectonics, or bombard a planet with comets to create oceans, in the hopes of creating an ecosystem conducive to intelligent life. While intellectually interesting, the actual gameplay was a little dull.</p>
<p>But <em>Spore</em> has fun baked into its DNA: the game takes up a whopping 4 gigabytes of disk space, and all those bytes show up in the deep richness of the game&#8217;s environments (and then some. For example, in a later stage of <em>Spore</em>, there&#8217;s an in-game tool you can use to <em>compose your own national anthem</em>.) A huge amount of effort has gone in making the gameplay intuitive, rather than have the player drown in a sea of complex controls with no clear idea of what to do (which was big part of the problem with <em>SimEarth</em>.) Rather than an omniscient God looking down on your worlds, <em>Spore</em> puts you right into the action, and gives you the feel of truly exploring something vast.</p>
<p><em>Spore</em> has five distinct stages, and the biological evolution angle actually only shows up in the first two. The first stage is brief, as you try to avoid being eaten in a tidepool and accumulate enough points to be allowed to crawl onto land. The second stage is where things really get interesting: as a land creature, now the goal is to accumulate enough points to develop sentience. As you roam the landscape, you have frequently have the chance to alter and incorporate new parts into your body plan. Your personal preferences and style of play will soon mold a unique creature&#8211;want to feast on that herd of heavily-armored herbivores two hills over? Invest in some serious teeth and claws. Tired of getting eaten by a nasty predator? Maybe faster feet are what you want.</p>
<p>The kind of choices you make in each stage of the game manifest in different starting abilities at the next stage. After the initial two stages, cultural evolution takes over, and you find yourself designing villages and airplanes rather than better tails and arms. In truth, the two middle stages, where you bring your tribe to continental prominence, and then seek global economic, military or religious domination, are the weakest, simply for being the least original. The gameplay adopts a style familiar to anyone who has played a <a href="http://www.gamespot.com/gamespot/features/all/real_time/">real-time strategy</a> title. But they&#8217;re still <em>fun</em>.</p>
<p>The final stage is when you achieve interstellar flight: you can explore the universe, searching for rare artifacts, or trade and establish diplomatic relations with your neighbors, or go to war, or all of the above. Comets, asteroid belts, nebulae, black holes, gas giants and more fill a galaxy full of stars. You can visit every star, every planet orbiting every star, and every valley and hill on every planet&#8211;I&#8217;ve visited 250 star systems so far, and I haven&#8217;t even really made a dent in the total population.</p>
<p>My only quibble with the game is that there is no autosave and only one &#8220;save&#8221; slot per game, meaning that if you make a mistake that leads to disaster, you sometimes find yourself spending a lot of time just digging yourself out, but, on the other hand, this does play into the whole evolutionary concept of effects&#8211;good and bad, small and large&#8211;inexorably shaping the future.</p>
<p>So, <em>Spore</em> came out a few years later than anyone expected. Usually that means Bad Things (veteran gamers will remember the <a href="http://en.wikipedia.org/wiki/Daikatana"><em>Daikatana</em></a> debacle), but in this case the obvious attention to getting the details right means that <em>Spore</em> was worth the wait.</p>
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		<title>Biosphere Eureka</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/06/biosphere-eureka/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/08/06/biosphere-eureka/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 19:09:38 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Biotech]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[biosphere]]></category>
		<category><![CDATA[Eureka]]></category>
		<category><![CDATA[Freeman Dyson]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/08/06/biosphere-eureka/</guid>
		<description><![CDATA[Last night&#8217;s episode of Eureka, &#8220;What About Bob?&#8221; centered on Lab 27, a huge biosphere carved out of the rock underneath the Global Dyanmics research facility. The biosphere is a completely enclosed artificial ecosystem &#8212; apart from energy and information, nothing is supposed to come in or out of the biosphere, not even air. All [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/08/eureka_what_about_bob.jpg' alt='Screen capture from Eureka Season Three, Episode Two' />Last night&#8217;s episode of <a href="http://www.scifi.com/eureka/"><em>Eureka</em></a>, &#8220;What About Bob?&#8221; centered on Lab 27, a huge biosphere carved out of the rock underneath the Global Dyanmics research facility. The biosphere is a completely enclosed artificial ecosystem &#8212; apart from energy and information, nothing is supposed to come in or out of the biosphere, not even air. All of the food, water, oxygen and so on needed by any inhabitants of the biosphere must be produced by biological processes that recycle every ounce of waste. Like most real-life attempts to construct biospheres, Lab 27 was built for the sake of research that supports human exploration of space.</p>
<p><span id="more-170"></span>While it&#8217;s perfectly possible to bring enough bottled air, food and water for a space voyage lasting a few days &#8212; as was done in the early days of the space age &#8212; for longer journeys the amount of supplies you would have to bring along would overwhelm the cargo capacity of any conceivable spaceship. Instead, recycling is the order of the day, as is done now on a limited basis on the International Space Station where <a href="http://science.nasa.gov/headlines/y2006/30oct_eclss.htm">oxygen is generated from waste water</a> such as moisture in the air.</p>
<p>Current recycling-based life-support systems use machines and chemistry. Ideally, for very long journeys &#8212; or for setting up long-term bases on the Moon or Mars &#8212; we&#8217;d like to use biology instead. Not only do biological systems have the capacity for self-repair and high-efficiency, they often can also be eaten, cutting down on the amount of food that must be brought from Earth. Hence all the interest in biospheres. (Incidentally, Isaac Asimov started talking seriously about this idea back in <a href="http://www.asimovonline.com/oldsite/Essays/tech.html">1966</a>, but he dubbed his self-contained ecosystems &#8220;spomes,&#8221; short for &#8220;space homes,&#8221; which never quite had the ring of &#8220;biosphere.&#8221;)</p>
<p>The Russian space program did a lot of early work on <a href="http://en.wikipedia.org/wiki/BIOS-3">biospheres</a>, but probably the best known attempt to create a biosphere was <a href="http://www.b2science.org/">Biosphere 2</a>, a huge structure constructed in Arizona that conducted a series of long-duration experiments in the 1990s. But as scientist and futurist Freeman Dyson <a href="http://discovermagazine.com/2008/jun/09-the-beautiful-mind-of-freeman-dyson">described to DISCOVER</a>, Biosphere 2 couldn&#8217;t maintain a closed ecosystem and air and other supplies had to be brought in from the outside. Current research is focused on getting things right with less ambitious projects, such as the University of Guelph&#8217;s project to <a href="http://www.ces.uoguelph.ca/news_howtogrowgreens.shtml">develop small self-contained greenhouses</a> that could provide astronauts with fresh vegetables in their diet and turn carbon dioxide into oxygen.</p>
<p>In other news, it appears that the Eureka producers have started playing a reality-game game &#8212; try <a href="http://revealthescience.blogspot.com/2008/08/some-thoughts-on-302.html">calling the phone number</a> on the cannister of film shown at the very end of the episode (by the way, the middle grouping is NH(zero) not NH(oh)).</p>
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		<title>Ice on the Moon: Score One for Tintin!</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/10/ice-on-the-moon-score-one-for-tintin/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/10/ice-on-the-moon-score-one-for-tintin/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 15:55:40 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[ice]]></category>
		<category><![CDATA[Moon]]></category>
		<category><![CDATA[Tintin]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/07/10/ice-on-the-moon-score-one-for-tintin/</guid>
		<description><![CDATA[As reported by my fellow DISCOVER blogger Eliza Strickland, researchers believe that the moon may have considerable amounts of water ice. But Tintan fans have known this since 1954, which is when Hergé published the second half of his Destination Moon two-parter, Explorers on the Moon: during a moonwalk, Tintin discovers a cave with a [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://blogs.discovermagazine.com/sciencenotfiction/files/2008/07/tintin_moon.jpg' alt='Cover image of Explorers on the Moon' align="left" />As reported by my fellow DISCOVER blogger Eliza Strickland, researchers believe that the moon may have <a href="http://blogs.discovermagazine.com/80beats/2008/07/09/the-moon-once-had-water/">considerable amounts of water ice</a>. But Tintan fans have known this since 1954, which is when Hergé published the second half of his <em>Destination Moon</em> two-parter, <a href="http://en.wikipedia.org/wiki/Explorers_on_the_Moon"><em>Explorers on the Moon</em></a>: during a moonwalk, Tintin discovers a cave with a floor of ice.</p>
<p>Okay, okay, admittedly the ice suggested by Eliza&#8217;s researchers isn&#8217;t just lying around &#8212; it&#8217;s bound into lunar rocks. But it is another prop for the <em>Destination Moon</em> books, which have held up surprisingly well over the decades, especially given that they were published three years before <a href="http://history.nasa.gov/sputnik/">Sputnik I</a> and 15 years before the Apollo <a href="http://history.nasa.gov/ap11ann/introduction.htm">moon landing</a>. </p>
<p>Written with a desire to get the science and technology right (for example, in the first book, <em>Destination Moon</em>, an explanation of how a nuclear reactor burns uranium fuel is given that was not materially different from the version I found in physics textbooks years later, and which was somewhat better presented), the books feature a nuclear-powered rocket that uses Von Braun&#8217;s original <a href="http://www.thespacereview.com/article/262/1">Direct Mode mission plan</a> to get to the moon (no mucking about with <a href="http://oea.larc.nasa.gov/PAIS/Rendezvous.html">lunar landers</a>, or rendevousing with <a href="http://www.nasa.gov/multimedia/imagegallery/image_feature_920.html">booster stages in Earth orbit</a> when you have a nuclear engine!).  Acceleration couches support the crew, whiskey forms into little balls under its own surface tension in zero gravity, and reduced lunar gravity complicates walking. </p>
<p>Of course, there are lots of inaccuracies one could pick at, but to my mind Tintin&#8217;s discovery of ice is emblematic of why the books hold up so well. Hergé could easily have chosen to have Tintan discover the ruins of a lost civilization, or <a href="http://www.filmsite.org/voya.html">giant mushrooms</a>, or any one of a number of things that are a lot more dramatic and cartoonogenic than ice. But by making the discovery of ice the scientific highlight of the mission, Hergé grounds Tintan&#8217;s fantastic adventures in reality, and gives the books the ring of truth.</p>
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		<title>The Borg Had it Right</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/the-borg-had-it-right/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/the-borg-had-it-right/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 17:53:54 +0000</pubDate>
		<dc:creator>Sam Lowry</dc:creator>
				<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Astronauts]]></category>
		<category><![CDATA[Battlestar Galactica]]></category>
		<category><![CDATA[Borg]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/the-borg-had-it-right/</guid>
		<description><![CDATA[A recent episode of the &#8220;This American Life&#8221; podcast (episode #329: &#8220;Nice Work If You Can Get It&#8221;) opens with an amusing rundown of what astronauts actually spend their time doing now that there are almost no manned spaceflights. The answer was mostly: go to lots of meetings in Houston. The more interesting revelation was [...]]]></description>
			<content:encoded><![CDATA[<p>A recent episode of the <a href="http://www.thislife.org/">&#8220;This American Life&#8221;</a> podcast (episode #329: <a href="http://" title="http://www.thislife.org/Radio_Episode.aspx?sched=1235">&#8220;Nice Work If You Can Get It&#8221;</a>) opens with an amusing rundown of what astronauts actually spend their time doing now that there are almost no manned spaceflights.  The answer was mostly: go to lots of meetings in Houston.</p>
<p>The more interesting revelation was that the astronauts get their vicarious space thrills by watching Farscape and Battlestar Galactica.  Aside from being &#8220;hugely jealous&#8221; of the capacity for interstellar space flight, one of the astronauts pointed out that classic BSG Viper/Star Wars X-Wing Fighter design is pretty dumb:</p>
<blockquote><p> <em>&#8220;All of those shows assume that there is some sort of magical gravity thing so that when you&#8217;re in your vehicle, you know, everybody&#8217;s all walkin&#8217; on the floor.  Well, not in our space program.  </em></p>
<p><em>&#8220;They&#8217;ve got fighter jet flying.  They have pointy noses and wings and they make them look like fighters.  None of that is any advantage when there&#8217;s no atmosphere.  </em></p>
<p><em>&#8220;You could be a box and have the same maneuverability.   The Borg had it right.  They&#8217;re a big  cube and they&#8217;re perfectly maneuverable, as opposed  to the little star  fighter with the pointed nose and the wings and the engine in the back.&#8221;</em></p></blockquote>
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		<title>WALL-E&#8217;s Right Again: There Is a Lot of Crud Up There</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/wall-es-right-again-theres-a-lot-of-crud-up-there/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/wall-es-right-again-theres-a-lot-of-crud-up-there/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:38:47 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[Junk]]></category>
		<category><![CDATA[spaceflight]]></category>
		<category><![CDATA[Wall-e]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/07/01/wall-es-right-again-theres-a-lot-of-crud-up-there/</guid>
		<description><![CDATA[In Pixar&#8217;s robot love story WALL-E, the Earth is surrounded by a dense field of orbiting junk. (Incidentally, you know you&#8217;re a geek when you&#8217;re the only one laughing in the cinema because you recognise one of the satellites that WALL-E has to brush out of his way as Sputnik 1.) But while things today [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/07/wallejunkjpg.jpg" alt="Wall-E junk" align="left" />In <a href="http://www.lda.gov.uk/server/show/ConWebDoc.1833">Pixar&#8217;s</a> robot love story <a href="http://www.lda.gov.uk/server/show/ConWebDoc.1833"><em>WALL-E</em></a>, the Earth is surrounded by a dense field of orbiting junk. (Incidentally, you know you&#8217;re a geek when you&#8217;re the only one laughing in the cinema because you recognise one of the satellites that WALL-E has to brush out of his way as <a href="http://en.wikipedia.org/wiki/Sputnik_1">Sputnik 1</a>.) But while things today aren&#8217;t quite as bad as depicted in <em>WALL-E</em>, space debris is still a big problem, as can be seen on a real plot from NASA of the junk orbiting overhead.</p>
<p><span id="more-60"></span><br />
<img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/07/realjunkjpg.jpg" alt="Real junk" align="left" />Dead satellites, exhausted booster stages, metal fragments&#8211;<a href="http://www.cbc.ca/health/story/2001/03/14/shuttle.html">even tools dropped by astronauts</a>&#8211;and more all contribute to the cloud of potentially deadly debris. The problem is that in orbit, objects are moving around 4.5 miles per <em>second</em>, which means even the smallest item can pack a tremendous wallop if a spaceship collides with it—a space shuttle once wound up with a half-inch ding in one of its super-strong windows because of a collision with a <em>paint chip</em> an eighth of an ince across.</p>
<p>To tackle the problem, rockets and satellites are now being designed to shed less material when seperating stages and the like, and satellites will be deliberately made to burn up in the atmosphere once their useful life is ended. This will stop the overall number of pieces of debris increasing, and friction from the very tenuous atmosphere that exists in low Earth orbit will slowly cause the orbits of the exisitng fragments to decay. In the meantime, better monitoring of our cosmic garbage patch is required to make sure anything important&#8211;such as the International Space Station&#8211;has plently of warning in case there is anything on a collision course.</p>
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		<title>WALL-E&#8217;s Right: The Next Small Step Might Be A Tough One</title>
		<link>http://blogs.discovermagazine.com/sciencenotfiction/2008/06/30/wall-es-right-the-next-small-step-might-be-a-tough-one/</link>
		<comments>http://blogs.discovermagazine.com/sciencenotfiction/2008/06/30/wall-es-right-the-next-small-step-might-be-a-tough-one/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 15:45:15 +0000</pubDate>
		<dc:creator>Stephen Cass</dc:creator>
				<category><![CDATA[Robots]]></category>
		<category><![CDATA[Space Flight]]></category>
		<category><![CDATA[exploration]]></category>
		<category><![CDATA[Mars]]></category>
		<category><![CDATA[microgravity]]></category>
		<category><![CDATA[Moon]]></category>
		<category><![CDATA[spaceflight]]></category>
		<category><![CDATA[Wall-e]]></category>

		<guid isPermaLink="false">http://blogs.discovermagazine.com/sciencenotfiction/2008/06/30/wall-es-right-the-next-small-step-might-be-a-tough-one/</guid>
		<description><![CDATA[Pixar worked its magic this weekend, shooting to the top of the box office for the ninth consecutive time with WALL-E. And deservedly so&#8211;the movie pulls you into its world, and anybody whose heart doesn&#8217;t go out to the title character has a soul made of burnt toast. WALL-E is the name of the last [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.discovermagazine.com/sciencenotfiction/files/2008/07/walleposterjpg.jpg" alt="Wall-E Poster" align="left" /><a href="http://www.pixar.com/">Pixar</a> worked its magic this weekend, shooting to the top of the box office for the ninth consecutive time with <a href="http://disney.go.com/disneypictures/wall-e/"><em>WALL-E</em></a>. And deservedly so&#8211;the movie pulls you into its world, and anybody whose heart doesn&#8217;t go out to the title character has a soul made of burnt toast. WALL-E is the name of the last robot left cleaning up the garbage-strewn Earth. All the humans left for an intergalactic cruise while the planet was getting spruced up, but the cruise has been going on for 700 years now with no end in sight.</p>
<p>Used to being pampered by robots and never leaving their hover-chairs, the humans have gotten a little bit portly over the centuries, and now find it difficult to even walk (if it ever occured to them to do so). Which is a problem that lurks in the minds of the people who are planning real-life expeditions to Mars.</p>
<p><span id="more-54"></span>The problem for astronauts and cosmonauts is not so much a side-effect of too much luxury, but of zero-gravity. Spending significant time in weightlessness does at least two things to the human body&#8211;muscles atrophy and calcium leaches from bones. A strenous excercise regime is currently used in an effort to stave off muscle and bone loss in astronuats living on board the International Space Station, but returning long-term inhabitants of the station still take months to fully recover. We know from the Apollo lunar expeditions that exploring planets can involve a lot of hard physical labor, and the fear is that after living on-board a spaceship for the six months or so it takes to travel to Mars a crew will simply be incapable of working on the surface.</p>
<p>For this reason, engineers like Stanley Borowski at NASA&#8217;s Glenn Research Center are advocating the construction of <a href="http://www.grc.nasa.gov/WWW/RT/2004/PB/PBM-mcguire.html">spacecraft that can spin in space</a> on their way to Mars, creating artificial gravity by way of the centrifugal force. This will keep astronauts in shape without having to spend hours per day strapped into an exercise bike or treadmill.</p>
<p>Tomorrow: WALL-E&#8217;s right about space junk too!</p>
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